But here are 5 reasons why saddles need a crafting recipe. Some may disagree, but at least one reason would make a definite impact:
1. Large multiplayer "legitimate" survival servers will NOT benefit from the idea of saddles only being found in chests. When I say "legitimate", I'm meaning every player only having access to world's resources and NO access to server commands. That being in mind, imagine when these servers first update to 1.6. Everyone will scavenge for the saddles in the first "minecraft week" in the server. Newer players won't ever access to saddles because of this (unless the server gives it to them). Craftable saddles will also hugely benefit "legitimate" PvP servers!
2. It will physically be impossible to get saddles in a minecraft SP/MP world that doesn't generate natural structures. Also, plenty of current servers that haven't regenerated their worlds won't be able to find these saddle chests unless they go a kilometre away from anything they already set foot on before the update.
3. Jeb's reason for making saddles chest only is that "it shouldn't be accessible at the start of a survival world". They CAN make it a meta game item just by adding iron ingots (or another natural block that requires a pre-recurring method of obtaining it) to the crafting recipe. The old one already did that! If for example iron is added, it would typically take (from the start) at least one or two minecraft days to obtain access to iron ingots, and slaughter several cows to get leather. If Jeb is trying to make it less accessible in early game, why is he supplying them in every dungeon and village that could generate near the spawn point? Making craftable saddles with iron in the recipe WILL NOT make it an early game item. Chests around the world WILL.
4. There is already difficulty in taming horses. Horses are going to be rare as wolfs already. There isn't any need in making it more difficult by having chest-only saddles. Also, in order to tame horses, you need wheat. And wheat comes from crops that take ages to grow (unless you are near a village). And crops are made using a hoe, which nobody ever uses or needs in the first few nights.
5. Non-craftable saddles will not cater players in the later sages of the game. If players plan to find and breed a lot of different horses, they are going to have to find a lot of saddles. They will technically run out of saddles to find. And what happens if players are carrying saddles and/or riding horses and fall into lava? they lose everything and have to find another saddle in a completely different location. Yes, same already applies to diamond. But that doesn't mean saddles have to be just as rare. And even so, being on the back of a horse IS NOT an "end game" method of transport (unless you are planning on making them fly or shot lasers out of their mouths). Craftable saddles will only help mid-game players adapt and explore their environment a lot easier.
These are reasons why I dislike "world-chest-only" saddles and think that a simple crafting recipe (that includes iron) will only benefit minecraft to say the least.
Does anyone else agree?
Please vote and discuss!
EDIT: In response to the feedback in this thread, I sort of respect everyone's opinion now. If it is "easy" to obtain iron in the first 10 to 20 minutes, replacing one piece of iron with a diamond or gold could make it a later game feature.
I have a strong opinion on these mainly because its a fairly simple item (compared to a lot of other things) that can't be crafted.
The use of horses should be a major feature especially in multiplayer since people tend to build far away from anyone else. Therefore, transport will be very handy in exploring servers.
Overall, if the 3 iron ingots were to be replaced with 3 gold ingots, would that be a suitable crafting recipe for the saddle?
EDIT: Wow, 9 pages of response! I didn't expect that! xD
Both sides of the argument are very valid. But a lot of my friends lost interest in this game mainly due to it being a lot easier for beginner players. (eg. Mine shafts being more common and losing the value of obtaining raw materials). To be honest, this game is called MINECRAFT. You MINE and you CRAFT. Not ADVENTURELOOT.
Here are a few optional solutions to make craftable saddles balanced:
1. Change the crafting recipe from iron and leather to gold and leather. It would make it more of an "end-game" item and give more of a usefulness to gold. OR add the new "lead" item to the crafting recipe (suggested by MichealIkruhara).
2. Add durability to saddles. Lets say around 20 uses/mounts. This would make the user rely on anvils or obtaining a lot of iron a leather than usual.
3. Suiting up a horse would come in two parts. A saddle and a horse mouthpiece/bit. This would require more crafting to keep it more of an effort based process.
Overall, think about what Terraria do right that Minecraft doesn't. It's mostly on the lines of a good progression system. Also, think about the mods that shadow minecraft (tekkit, shaders etc.).
Craftable saddles should really benefit the game whether it's an early game or late game item.
EDIT: Oh yeah, nether do I understand why horse armour is craftable. The same problem applies to that, but not as majorly...
Ok, I regret that quote. Maybe It would make sense if it had durability or only make up half of the equipment to ride it (eg horse mouthpieces). Gold would be a better alternative.
I originally thought that beginner players would take this as a hard task. Pro players like you and I would take less than a few minutes from scratch. You must remember that time when you first played minecraft and crafting even a bucket took some time. Because back in the days of 1.2 beta it was fairly long winded for me.
I can defiantly see that there are mixed views on this topic (since it is so conversational)
But I think that the overall view on this, as surveyed from over 200 members of the current minecraft community, that it would be a good idea to bring back the crafting recipe for saddles and horse armour (but along with a few new balancing aspects). This is mainly because of the community not wanting to find tonnes of the items and rather CRAFTING them. If it is done, I can understand that a quarter to a third of the community would agree with it. But at the end of the day, being on the back of a horse only encourages players to explore, but it is discouraging to find these underwhelmed items on foot.
EDIT: Here is another crafting system I like that was posted by Zahnradfee:
1. You need string and glue and stuffing for making a saddle in reality
2. It would force you to hunt hostile mobs (or find a mineshaft for string) and build a wheat farm (or find a village) first
If that is too complicated (too many ingredients), I suggest these as alternatives:
I personally don't see a reason to add a crafting recipe though on a whole. I mean, they are so EASY to find in dungeons. They are all over the place!
Fair enough, you have your point. Other recipes that were recommended in this thread were featuring in the main post by me. If you can think of a better recipe (or feature that balances it), please recommend it to me!
IZI SADDELZ NNNAAAAOOOOOO!! OR I QUIT MINECRAWFTTT!!!!!!!!!!
You can get villagers on a world with structures turned off.. I did it without a village. It involves a golden apple, a potion and zombies.
Then again, can you even get nether warts without structures on? If you can't then I don't see why you would be so angry about saddles when you chose the game option that made potions impossible as well.
If the game becomes easy, people get bored quickly and just stop playing. Even on easy there should be some challenge for people to turn to.
There is a lot of difficulty in getting saddles that way.
Chance in finding a villager zombie in a horde of zombies: 1/20
Chance in villager being a butcher: 1/6
Chance in butcher having a saddle: 1/40
So in a horde of 4000 zombies (240 zombie villagers), 1 of them will have a saddle.
I was butthurt over this change too, but the more i thought of it the more i realised that i dont mine anymore!
Us minecrafters, we have xp grinders, we have automatic farms, farms that give us free IRON and even GOLD!
Heck we even make own own charcoal from our tree farns if various types of wood!
Only time we dig is to get diamonds, and even for that we just branch dig, we dont explore...
The Mojang team knows this, and is giving us more reasons to go into caves, explore, EXPLORE THE NETHER (which is why they added quartz and now chests in the nether) and in a sense bring back the nostalgia of exploring caves.
Afterall, it's what the game is about!
You have a a fairly good point. But why does it have to be saddles? When i want to explore caves, mines, and dungeons, I expect to find ancient relics that have special powers. Not something I could make in real life easily.
If Mojang want us to explore, they should introduce more secret cds in dungeons and some new artefacts to collect. Why not introduce a new super weapon that requires the player to find 9 rare items in order to craft it. That makes more sense than having to find a simple item that gives the player the incentive to explore. Craftable saddles will only help mid game players find these potential items.
What if early game players are travelling around the map on a horse. Would it be a problem? Craftable saddles will ENCOURAGE more players to explore.