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[1.6.x][Forge] Equivalency - Say huzza! Thermal Expansion 3 and Equivalency!

forge ee3 equivalent exchange addon transmute ic2 forestry thermal expansion

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327 replies to this topic

#1

Lomeli12
    Lomeli12

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Posted 30 April 2013 - 10:01 PM

Equivalency

Equivalency is an addon for Equivalent Exchange 3 that adds more transmutation recipes for the mod. It also adds support for several mods that are usually used along side EE3, such as Industrial Craft 2 and Forestry.


Recipes


https://github.com/L...ces/Recipes.txt


Supported Mods

Spoiler:

Planned Support

Spoiler:

Download



1.6.x Versions


Equivalency 1.6.4 (for 1.6.x)

Website: [AdFly] | DropBox: [AdFly]


All Versions


http://anthony-lomel...E3/Equivalency/


Dependencies


Forge: http://files.minecraftforge.net

Equivalent Exchange 3: https://github.com/l...ee/master/1.6.4

LomLib: http://anthony-lomeli.net/?page_id=24


NEW! API for Modders!


This API allows modders to add their own transmutation recipes. Not only is it simple to use, it also DOES NOT require Equivalency to use.


https://dl.dropboxus...ivalencyApi.zip


If you find a bug, DO NOT post it on the thread or PM me. Visit the issue tracker on github!!


https://github.com/L...ivalency/issues


Source


https://github.com/L...12/Equivalency/


I'd really appreciated help coming up with fair transmutation recipes.


Legal Stuff

Spoiler:


Regarding Modpacks


http://anthony-lomeli.net/?page_id=9


Notice


Equivalency and LomLib both check an XML file on my dropbox to check for updates.

Posted Image

All donations are made through PayPal for simplicity.

Contact me if you wish to use a different method.


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#2

rlroblung
  • Minecraft: rlrobman123

Posted 30 April 2013 - 10:56 PM

It would probably be best to remove the blaze rod recipe until pahimar finds a way to stop the exploit.
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#3

Lomeli12
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Posted 30 April 2013 - 11:21 PM

View Postrlroblung, on 30 April 2013 - 10:56 PM, said:

It would probably be best to remove the blaze rod recipe until pahimar finds a way to stop the exploit.
You're probably right. Will modify the build to disable it for the time being.

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#4

Lomeli12
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Posted 01 May 2013 - 02:19 AM

The build is updated FYI to disable Blaze Powder -> Diamond abuse.

"What! How can it be abused?!"
http://www.minecraft...0#entry22208469

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#5

1234abcdcba4321

Posted 01 May 2013 - 02:32 AM

What are the recipes for the supported mods?

#6

Lomeli12
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Posted 01 May 2013 - 02:37 AM

View Post1234abcdcba4321, on 01 May 2013 - 02:32 AM, said:

What are the recipes for the supported mods?
Since i could change the recipes at any time, look at the source code. I have each mod divided into their own file that has the recipes all commented in a simple way. Also, I'm too lazy to type.

https://github.com/L...valency/recipes

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#7

Lomeli12
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Posted 01 May 2013 - 04:26 AM

Please vote on what the transmutation recipe for Bronze <=> Tin should be.

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#8

GrammieFi
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Posted 01 May 2013 - 05:16 AM

Bless you. I was just lamenting earlier that there was no way to transmute anything into lapis, and here you are. Some of the others will be very handy too, but that one is the one I was most missing.
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#9

Lomeli12
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Posted 01 May 2013 - 05:26 AM

View PostGrammieFi, on 01 May 2013 - 05:16 AM, said:

Bless you. I was just lamenting earlier that there was no way to transmute anything into lapis, and here you are. Some of the others will be very handy too, but that one is the one I was most missing.
Your welcome. I had actually just started on this yesterday, and your post earlier today convinced me to finish and release it.

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#10

Lomeli12
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Posted 01 May 2013 - 08:41 AM

For the most part I have support for:
  • RailCraft
  • Applied Energistics
  • ThaumCraft 3
Done. I'm still gonna do a bit of balancing, but expect a new version tomorrowish

My favorite part about adding Applied Energistics support

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#11

DrSabaitso
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Posted 01 May 2013 - 08:51 AM

Yeah can see the blaze rod thing being a bit too OP with Thaumcraft 3 installed. Desert Biomes = Posted Image Posted Image Posted Image Posted Image Posted Image

Seems quite balanced otherwise. Good Job.

What about Buildcraft? Will these work with Auto Crafting Table. Sorry if that is silly question, I am not clear how it works with add ons.

#12

Lomeli12
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Posted 01 May 2013 - 08:58 AM

View PostDrSabaitso, on 01 May 2013 - 08:51 AM, said:

Yeah can see the blaze rod thing being a bit too OP with Thaumcraft 3 installed. Desert Biomes = Posted Image Posted Image Posted Image Posted Image Posted Image

Seems quite balanced otherwise. Good Job.

What about Buildcraft? Will these work with Auto Crafting Table. Sorry if that is silly question, I am not clear how it works with add ons.
Blaze Rod -> Diamond is disabled for now

Buildcraft doesn't add any ores, so not really needed.

Auto Crafting Table will auto-craft any recipe that can be done on a crafting table, including these new transmutations.

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#13

Lomeli12
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Posted 02 May 2013 - 04:08 AM

Version 1.1 Released
  • A changed Bronze <=> Tin recipe as 1-to-1 as a result of the poll
  • Added support for the following mods
    • RailCraft
    • Thaumcraft
    • Applied Energistics
  • General Code optimization, etc.

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#14

Lomeli12
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Posted 03 May 2013 - 12:47 AM

While we wait for Xycraft to be updated so I can add support for it, what transmutation recipes do you guys think I should add for it?

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#15

reddevilarnie

Posted 03 May 2013 - 02:18 AM

View PostLomeli12, on 03 May 2013 - 12:47 AM, said:

While we wait for Xycraft to be updated so I can add support for it, what transmutation recipes do you guys think I should add for it?
be able to transmute all of the different xychorium gems and the Xychoridite's

#16

Grom PE
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Posted 03 May 2013 - 02:11 PM

Interesting...
But 1 emerald to 8 gold ingots is very unbalanced, since first discovered village or saved villagers will almost immediately open farming wheat, wool, coal, meat or fish to gold, and 8 gold ingots is 2 diamonds or a stack of iron ingots.

In description there's 7 coal = 1 lapis lazuli when it's actually 8.
Then it makes sense to convert 4 redstone to 1 lapis and 4 redstone blocks to 1 lapis block (and vice-versa).

Suggestions for vanilla recipes:
- 4 redstone -> 1 lapis lazuli
- 4 blocks of redstone = 1 block of lapis lazuli
- block of quartz -> 4 nether quartz
- block of quartz -> chiseled quartz block -> pillar quartz block -> block of quartz
- 2 stone slab -> 1 stone
- 2 sandstone slab -> 1 sandstone
- 2 cobblestone slab -> 1 cobblestone
- 2 bricks slab -> 1 brick block
- 2 stone bricks slab -> 1 stone brick
- 2 nether brick slab -> 1 nether brick
- 2 quartz slab -> 1 block of quartz
- 2 any wood slab -> 1 matched wood planks
- 1 nether brick (block) -> 4 nether bricks (item)
- 1 nether brick (item) -> 1 netherrack
- 2 any wood stairs -> 3 matched wood planks
- 2 stone stairs -> 3 cobblestone
- 2 stone brick stairs -> 3 stone bricks
- 2 nether brick stairs -> 3 nether brick
- 2 sandstone stairs -> 3 sandstone
- 2 quartz stairs -> 3 blocks of quartz
- 1 wooden fence -> 3 sticks
- 1 nether brick fence -> 1 nether brick
- 1 cobblestone wall -> 1 cobblestone
- 1 mossy cobblestone wall -> 1 moss stone

For Thaumcraft:
- transmute colored markers around
- transmute colored tallow candles around
- transmute colored warded stone around
- air crystal cluster -> fire crystal cluster -> water crystal cluster -> earth crystal cluster -> air crystal cluster
- obsidian tile -> obsidian

Posted Image Programming is thinking.

#17

nathada
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Posted 03 May 2013 - 04:12 PM

Will this mod work with Luixhi's latest build? Mod looks great btw Posted Image

Just tested it out and got this error. Can anyone help?
Spoiler: Error

Edited by nathada, 03 May 2013 - 05:14 PM.

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#18

Zarosiannuke
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Posted 03 May 2013 - 06:16 PM

Nullpointers are usually stuff involving APIs

#19

nathada
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Posted 03 May 2013 - 07:48 PM

View PostZarosiannuke, on 03 May 2013 - 06:16 PM, said:

Nullpointers are usually stuff involving APIs

Thanks, but that doesn't help me much. Its not the Thaumcraft API because I deleted it and got the same error.

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#20

Lomeli12
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Posted 03 May 2013 - 08:32 PM

View Postnathada, on 03 May 2013 - 04:12 PM, said:

Will this mod work with Luixhi's latest build? Mod looks great btw Posted Image

Just tested it out and got this error. Can anyone help?
Spoiler: Error
The forge-log will probably server me better. <minecraft folder>\ForgeModLoader-client-0.log

View PostGrom PE, on 03 May 2013 - 02:11 PM, said:

Interesting...
But 1 emerald to 8 gold ingots is very unbalanced, since first discovered village or saved villagers will almost immediately open farming wheat, wool, coal, meat or fish to gold, and 8 gold ingots is 2 diamonds or a stack of iron ingots.

In description there's 7 coal = 1 lapis lazuli when it's actually 8.
Then it makes sense to convert 4 redstone to 1 lapis and 4 redstone blocks to 1 lapis block (and vice-versa).
Spoiler:
Alright, all in agreement say I, all oppose, nay.

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