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[TOOL][WIP] Minecraft Mob Maker [v0.2.1] (3/9/2011)


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500 replies to this topic

#1

rubixcuber

Posted 24 February 2011 - 08:19 PM

Inspired by the thread in Suggestions (http://www.minecraft...php?f=1&t=13984), I've decided to make a program for creating mobs.

This is still pretty early in development, so it's fairly basic and lacks some error checking and such so let me know if you have any issues:

Download: https://sites.google...redirects=0&d=1

This is intended to work with the MCP (Minecraft Coder's Pack http://mcp.ocean-lab...hp/MCP_Releases). So at least for now you will probably need to have that to do anything with this.

Extract the files to your MCP folder, right in the base directory with all of the .bat files for MCP.

Then just run MCMobMaker.exe. Check the MCP Integration box in the General tab and edit away.

When you click save, all of the needed java files will be generated and edited in there proper folders, so all you have to do is run the normal recompile/reobfuscate routines from MCP.

The textures are drawn from the temp/minecraft/mob directory in MCP, so put textures there if you're adding a new one.

Coming Soon:
Hostility
Sounds
More Spawn Conditions (biomes, block type, nether)
Pathing/Targeting
File Selector for Texture?
Flying/Swimming

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#2

nickexile

Posted 24 February 2011 - 08:27 PM

It looks really great, can't wait!

#3

klona
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Posted 24 February 2011 - 08:37 PM

Awesome! I am looking forward to your first release. :(

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#4

Panshjo
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Posted 24 February 2011 - 08:47 PM

This.

will be awesome!

Have a creeper diamond sandwich!  
:White:  :White:  :Red:
;)  :White:  :White:
:Red:  :Red:  :Red:
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Panshjo's youtube channel + Dutch minecraft Let's play!: http://www.youtube.c...jo?feature=mhum

#5

rubixcuber

Posted 25 February 2011 - 04:38 PM

Quick update. Been messing around with adding new mobs and it works, but it's not all that useful at the moment because the parts don't animate.

I've already figured out most of how the animation part works so I'm going to add a couple settings for how to animate. Once I've got that part working I'll release the first version. Depending on how busy I get, that will be tonight or tomorrow.

#6

dgosling
  • Minecraft: dgosling

Posted 25 February 2011 - 04:53 PM

i can't wait :) i'm gonna make a nice creeper and a evil chicken that can kill you XD
Don't judge me based on what I enjoy, judge me by my believes if you must.

#7

YahwehFreak4evr
  • Location: Trapped playing Minecraft.

Posted 25 February 2011 - 04:58 PM

If you can get this to work you'll be my second favorite programmer evar!
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#8

lobby417
  • Minecraft: lobby417

Posted 25 February 2011 - 05:06 PM

FINALLY!!!!
You have just earned 5000  :iapprove:, My friend.
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#9

rubixcuber

Posted 25 February 2011 - 10:42 PM

Well, good news! The basic animation editing is working, so I guess we're ready for a first release! See the OP for link and details.

#10

Zak TH
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Posted 25 February 2011 - 10:52 PM

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#11

rubixcuber

Posted 25 February 2011 - 10:59 PM

Zak TH said:

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Windows 7/Vista right? I wrote this on XP, I'll have to look into Vista/7 compatibility later. Maybe try running it in compatibility mode? I'll look into this when I get a chance.

#12

MagicCreeper
  • Location: New Zealand
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Posted 25 February 2011 - 11:41 PM

rubixcuber said:

Zak TH said:

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Windows 7/Vista right? I wrote this on XP, I'll have to look into Vista/7 compatibility later. Maybe try running it in compatibility mode? I'll look into this when I get a chance.


PLEASE DO! I want to use this really bad.

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#13

dgosling
  • Minecraft: dgosling

Posted 26 February 2011 - 12:26 AM

i tried it and i got this error so......

this application configuration is incorrect. Reinstalling the application may fix this problem
Don't judge me based on what I enjoy, judge me by my believes if you must.

#14

rubixcuber

Posted 26 February 2011 - 07:54 AM

Alright, sorry about that. I made a couple updates and hopefully it shouldn't have any real compatibility issues or anything. Download the file again and see if you have the same problems...

#15

CatManX
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Posted 26 February 2011 - 08:18 AM

Btw guys, you need to have the Java Sdk installed.
And its working for me, I have Window 7 64 BIT. I will post screenshots later.
And you also must know how to properly set up MCP, which is probably impossible for 12 year old kids. Do not whine on how to do these simple steps bro.
Guys sorry, I cant get screenshots just yet. Minecraft.net is down and I need the server.jar and the bin and resources of 1.3 mi

#16

CatManX
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Posted 26 February 2011 - 11:28 AM

2Dq_rZqi5kA

#17

ivandonat

Posted 26 February 2011 - 12:08 PM

WOW SO AWESOME!!
Please continue working on it, I hope for Notch to add this to the game :)
Owner of WildKoalas Incorporated! Make mods, host servers and make games.
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#18

CatManX
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Posted 26 February 2011 - 12:27 PM

btw, if you think a flood of Mob mods made by this will appear, think again. It takes more then the average noob to be able to install minecraft coder pack.
TO mod creator = I think 1 of the features is broken, it causes errors in recompiling. Idk which one it is though, didnt have the time to try 1 by 1. Also, is their a limit to how far parts can be separated from the mob? For example, when I tried to make a pig with its head up by 5 up (idk whats the measurement), and seperated legs, with a flattened body, the pig didnt spawn. However, if all the parts are kept moderatley close eachother, they spawn. You should add a spawn function, the rate of spawn, night or day, what they spawn on, etc. I simply love this mod. But with a limit on how big a mob can be, and how far parts can be separated from the core of the mob, limits people from making more complex mobs.

#19

jakobbch
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Posted 26 February 2011 - 12:45 PM

ok so i have saved my mob but how do i add it to the game ?

and great work  :SSSS:  :) :)
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#20

CatManX
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Posted 26 February 2011 - 12:55 PM

jakobbch said:

ok so i have saved my mob but how do i add it to the game ?

and great work  :(  :Diamond: :D
sigh. You have to install MCP. Minecraft Coder Pack. You then must have all paths entered, then you must copy minecrafts bin resources folder to jars, and then I think start.java and gq.java from sources folder inside the mcp folder and copy it into the patches folder. . And then you copy the exe, dll, and all the stuff into the main Mcp folder, then start the exe, after your decompile it via the bat. Then check integration MCP, and if the skin on the lower right corner of the exe is still their, everything is working. Do your shit, press save, then start the recompile.bat and if their is errors, either you or the Mob Maker fucked up/bugged, if no errors, good! Then start the start test game bat file, and explore.
Don't understand? No simpler way to explain it so gain some simple computer knowledge.