- Just a bunch of fairly useful things -
Latest Download: Version 1.0.2
A few months ago I started tinkering with Minecraft modding as a way to better learn java. I had no serious intentions of ever making a proper mod so I basically threw in every silly and stupid idea that came to me. Most didn't work or were impractical for a real server but there were a few that I felt had potential and even some that I heard other users wishing they had. So I've decided to take the best ideas, polish it up and release it to the community and see if anyone else likes it.
This block is your best friend when working in the sky in creative mode or in water far from land, since this block does not need a solid surface to be placed. Just right-click the air and the block will appear in front of you. Then when you left-click the block to break it, it will break instantly and will automatically enter your inventory (survival mode only).
These dark curtains allow you to keep that pesky light out certain areas without closing them off entirely. Blackout curtains will reduce light by approximately half its maximum and can be passed through easily.
Note: While the recipe shows black wool being used, you can use any color you wish.
This block replicates the standard vanilla BUD in one block. If an adjacent block is updated the BUD will send out a one tick redstone pulse and then go inactive for three ticks to allow the redstone time to calm down. Adjacent BUDs will not trigger each other.
Have you ever wanted more ways to show off your fabolous wealth and oppulance? Well here's a diamond-gold chandelier that you can hang from the ceiling. It gives off slightly more light than a regular torch or glowstone and serves as a constant reminder to the riff-raff who's the boss (Hint it's you).
In addition it will prevent mobs from spawning within 16 blocks, regardless of whether there is a clear line of sight to the chandelier.
n.b. see items section for paintbrush recipe
This adds 16 colored versions of regular bricks and planks to the game with the added benefit that you can change the color palette within a chunk. This is slightly complicated to explain so here's an example. If you right click on a red colored brick with some cactus green, it will become a slightly greenish red brick and all other red colored bricks in the local 16x16 chunk will change as well. Just try it out and you'll see what I mean.
The reason i've done it this way is to save server bandwidth, it's basically the difference between building a 10000 block castle out of bricks and building a 10000 block castle out of furnaces. Since furnaces have added data and are processed every tick it will create a lot more lag.
You can also use dyed leather armor on blocks to get a specific color, a vanilla water bottle to reset the color to its default and the paintbrush which is detailed in the Items section.
This process is still slightly buggy and may require a block update to register color changes. Changing the render distance should also help.
Do you have chests upon chests of cobblestone lying around that you wish you could store in a couple of items - well now you can.
Put 9 cobblestone in a crafting table to create compressed cobblestone
Put 9 compressed cobblestone in a crafting table to create double compressed cobblestone!
Put 9 double compressed cobblestone in a crafting table to create triple compressed cobblestone!!
Put 9 triple compressed cobblestone in a crafting table to create quadruple compressed cobblestone!!!
And so on up to octuple compressed cobblestone.
Designed for mob traps, these specially crafted conveyers will move mobs and their drops around quickly and efficiently. The conveyor is smart and will try to keep items/mobs centred and will also try to move items up to higher levels if needed.
- Sneak while standing on a conveyor to avoid being pushed around.
Cursed earth is not craftable but can be obtained through a secret method.
When this block is a dark area, it will spawn mobs at a much faster rate and with no regard to the player's proximity, it will also attempt to spread to nearby dirt and grass blocks. However, when light shines upon it, it will cease spawning mobs and will very quickly return to regular dirt. This process is dangerous and it will damage anyone who stands on it, also the dirt will occasionally catch fire, spreading more light and destroying more cursed earth.
Cursed Earth is meant as a way of creating compact mob spawners. If the spawner gets out of control, just place one torch and it will destroy 95% of the cursed earth as well as damaging mobs standing on it.
Note: This block requires either Buildcraft or a Buildcraft compatible mod such as Thermal Expansion.
The ender-thermal pump is a low-lag liquid pump designed specifically for lava. When it pumps up a lava source block, it instantly replaces it with stone and doesn't cause a block-update. It also acts as a chunk-loader, keeping itself and the bare minimum of chunks loaded in order to pump lava while preventing lighting glitches.
It's doesn't eliminate lag entirely (it's the nether) but hopefully it should help if you've been having issues.
Mechanically, It functions exactly the same as a buildcraft pump in terms of power and output. The only major difference is that it MUST be placed just above the surface level of the lava lake, although since It can pump through solid blocks it doesn't need to be directly placed over the lava itself.
Note: To prevent greifing the ender-thermal pump will, by default, only work in the nether, but this be changed in the config.
Note: The two potions are a Regeneration II and Instant Health II.
Are you tired of putting down fields of ugly torches? Well, with this one very expensive torch, you can prevent all mobs from spawning within a 64 block radius regardless of light level.
This will not affect custom mob spawning such as dungeon spawners or cursed earth.
This is for those who wish to play on peaceful difficulty but still want access to mobs drops. To use, place the table next to a chest (or any block with an inventory) that contains a sword. The peaceful table will periodically spawn a random mob, appropriate to the area, kill it instantly using the sword and then place the drops into the chest. The sword will take damage appropriate to 'number of hits' needed to kill the mob. This means the better the sword, the longer it lasts.
Note that the peaceful table will take the swords enchantments into account, so you can use enchantments like 'Sharpness' and 'Unbreaking' to extend the life of your sword and 'Looting' to increase the number of drops you get.
This simple, cheap block emits a redstone pulse once a second.
Do you have an annoying sheep farm filled with loud obnoxious grunting animals that you wish would just shut up. Well, heres that will reduce any sound made in an 8 block radius by 90%, enabling you to get some much needed peace and quiet.
- Only works on sounds with a location, so stuff like music from jukeboxes is not affected.
- All sounds muffled will give off a small smoke particle travelling slightly in the direction of the block that muffled it.
This upgrade of the standard sound muffler will completely cancel and silence any rain drop sound effects for any player within a 64 block radius. This gives the same effect as turning off particles in the menu options.
This image accurately reproduces the sound of rain after placing this block.
Note: It may take a few seconds to start working as the game finishes playing any already active rain sounds.
Giant nasty pointy spikes that will deal a large ammount of damage to any creature unfortunate to come into contact with them. The spikes will not destroy items that land on them and mobs killed will drop 'rare' items, but they will not drop experience.
For the true bargain hunter looking for the best possible deal we have the trading post. When right-clicked displays a list of all the trades available from nearby villagers. Then you can click on the trade you want to instantly bring up the villagers trading screen.
A new pipe system that uses the vanilla hopper mechanics. These pipes are not very fast (moving only 1 item per second on average) but what they lack in speed they make up for in reliability (and server friendliness).
The transfer nodes are what do all the work, they will pull items from the connected inventory and place it in an internal buffer, that holds one stack. They then 'scan' the pipe system for suitable inventories and will place the items in the nearest inventories that will accept them. If the node hits a dead end or the buffer is empty, the node resets.
- The nodes give no indication if they are running or not, in order to help reduce server lag.
- Transfer nodes act as pipes themselves so items can travel through them but they will not allow items to be placed in their internal buffer or the block they are placed on.
These tell your nodes where items should go. By default, nodes will attempt to insert into adjacent inventories and if unable to do so will then choose a random direction However if you right-click with a stick you can change the pipes properties. At the moment there are two modes one-way and non-inserting.
- one-way will still place items in all nearby inventories but will then go down a specific path rather that a random one. This is shown by black marks around exits that it won't travel down. It's hard to explain but it's basically the iron pipes from buildcraft.
- non-inserting will not place items in inventories. This is shown by white marks around the pipes.
These act like regular pipes but they will only insert an item into an inventory if the item is already present inside or if the inventory is empty. This gives you a method of creating a simple cheap sorting system.
Filter pipes allow you to direct the flow of items, as well as specifying which items to allow in inventories. Just right-click on the pipe to bring up a GUI where you can either place the actual item you want to allow or place a filter (see upgrade items below).
Note that these are intended for use with other mods and have no practical use in a vanilla game.
Liquid Transfer Nodes
These work in a similar way to the regular transfer nodes, but when they encounter a valid tank to place liquid in they will only attempt to insert half of their current buffer, unless they have reached a dead end or you use a sorting pipe.
Energy Transfer Nodes
These nodes accept Buildcraft energy (MJ). You must a either Buildcraft or a mod that uses the same API such as Thermal Expansion, before it will function.
Just like the liquid nodes these will only transfer half of their current buffer unless you use a sorting pipe or the line has reached a dead end. Unlike the other two nodes however, you must actively transfer energy to the node and the node does not transmit energy instantly, pausing for a short while before moving on. In addition they can transfer energy through other types of nodes to the inventory/machine they are attached to.
These are still WIP and there is currently the only way to remove them from a node is to break it.
Each upgrade will approximately double the speed of a node up to a max of 20 times faster. Right-click on a node while holding the upgrade to apply it.
The filter allows you to decide what items a transfer node will attempt to pull out. To program it, right-click while selected to bring up the interface. Placing the item into the slots will not use up the item and will simply store a 'ghost' copy of the stack.
If your inventory is stuffed with junk that you wish to get rid of, this simple block provides a fast, efficient disposal method. Just right-click on the interface and either drag and drop items into the disposal slot or simply shift-right-click. Using this you can get rid of any and all unwanted items instantly with no fuss, and most importantly, no lag.
You can also attach pipes and hoppers to the block to automatically destroy items. In addition if you program an item filter and place it in the slot, the trash can will only accept items that match.
This small bag will allow you to carry a double-chest worth of supplies and inventory space wherever you go. Right-click with the bag selected to open up the interface
Are you frustrated by trying to lead cows and sheeps around using wheat? Right-click on any passive mob with the golden lasso and it will be magically stored inside it. Then right-click on the ground to release it. This simple tool makes moving animals a lot easier.
In addition you can place a lasso containing an animal into an anvil to give your animal a new name. The animal's name will be displayed whenever you mouseover them.
However, if you don't want to waste levels, there is an auto-naming feature - just place the lasso containing the animal into a crafting table and the animal will choose it's own name for free. Now animals don't have good taste in names so you probably won't get a good one but sometimes it might suprise you.
- the lasso will not work on despawnable mobs like squids and bats
- the lasso will not autoname villagers
This is needed to craft colored bricks/planks as shown in the 'New Blocks' section. Just shift-right-click on a colored block to copy it's color to the paintbrush and regular-right-click on another colored block to apply that color.
This strange mystical item cannot be crafted but is found in dungeon chests. However in it's raw state it is useless to you and needs to be 'activated'. This can only be done by a ancient and strange method called the 'Activation Ritual'.
If you wish to find out for yourself what is needed for the ritual, simply shift-right-click on an enchanting table and it will describe what you need to do. Just a bit of advice, you may wish to wear some armor.
Place the enchanting table on a patch of dirt or grass. There must a clear direct line to the sky and there must also be a 'large amount' of dirt/grass nearby. Place 8 redstone dust in a square around the table (these too must on dirt/grass). Once that's done find an animal or mob (or player) to be sacrificed. The golden lasso can help make this easier. You must then wait until midnight (the sigil will glow when the time is right). You must then remove or deactivate any light sources from the area. Finally when the 'altar' is in darkness, kill the animal or mob while it is either on top of or next to the enchanting table. If the time is right the sigil will become activated but you will have to deal with consequences
Immediately lightning will strike the enchanting table, dealing damage to anyone standing next to it. Then the nearby dirt/grass will become cursed earth and begin spawning hostile mobs.
The main use of the sigil is to unenchant your items.
When enchanted items are placed above and below the sigil, the sigil will try to remove or reduce the enchantments on the upper item by their equivelant amount on the lower item. So if you place a 'Knockback II' sword above a 'Knockback I' book, the result would be a 'Knockback I' sword.
If you place a regular unenchanted book below the sigil, it will remove one level from each enchantment on the upper item. It will also increase the damage on the sword by a quater.
Have you ever tried to divided by diamond?
Of course not, because you're a sane and rational person who would never do something so foolhardedly dangerous. These ingots are existentially unstable and have 10 seconds before they explode in your inventory. They also explode if you leave the crafting gui or if they are thrown on the floor. Do not craft unless ready.
Now you're probably wondering why you should bother crafting these dangerous ingots well, here's what you can create with them. Unlike the ingots these tools are stable and won't explode. Just remember you have to craft them in under 10 seconds, or else boom.
Note: these are still WIP and their mechanics will almost certainly change in future versions.
Does slightly more damage than a diamond sword but part of that damage is magical and bypasses armor entirely.
This pickaxe has the five times the mining speed of a diamond pickaxe but only when used on regular stone, otherwise it's slower than using your fists. Also any blocks mined will not drop items.
Quickly mines through soft dirt substances and will eliminate sand/gravel that is above it. Like the destruction pickaxe, it will not drop any blocks.
When you 'attack' a living creature, it will take some health from you and use it to heal the target, with a slight bonus. If used on undead creatures, you will still be damaged but the target will injured by four times that ammount of damage.
In addition, while the axe is equipped it slowly refills your hunger bar.
Will regress your wheat crops back to a previous state when you right click on them, which is not useful in any way, shape or form. However, it can turn dirt blocks back into grass and cobblestone into regular stone.
And my personal favourite, the builders wand will help you to build structures faster. It's hard to explain but here goes...
When you right-click on a block it checks your inventory to see if there are blocks of the same kind adjacent to it. Then it will attempt to extend the blocks by another layer (the direction depending on which face you right-clicked on) using the blocks in your inventory (it will only place a maximum of 9 blocks at at time).
A boon to miners to help ensure you never miss a piece of ore. Whilst wearing these high-tech goggles, looking at a solid block will give you a visual wireframe layout of all adjacent blocks of the same type, up to a max range of 5 blocks away. This means that you will be able to 'see' other blocks by their abscence. The goggles require the user to be in a darkened area to function (the darker the better).
This magical glass can be passed through by players with ease but provides a completely solid barrier to anything else. If are sneaking, the block will be solid to you.
Plants and crops require lots of love and attention but did you know that the mere act of standing there sprinkling them with water is enough to inspire them to grow at a much faster rate? Craft the watering can, fill it with water and you have an early-game alternative to bone-meal that will get you plenty of food in
(Peaceful players can ommit the bone-meal)
You can use the can to put out fires, including yourself if you happen to be on fire. Every time you do so however, it has a random chance of 'emptying' and will need to be refilled with water.
In addition using a watering can on lava will cause lava to flow faster.
These are just some helper recipes for vanilla items (they can be disable from the config).
This recipe will only work on peaceful mode. Note, the recipe will still show up in other difficulties but if you attempt to actually craft the star, it won't work.
Note: In order to acquire wither skulls in peaceful, you can place a peaceful table in a nether fortress.
You've mined obsidian a thousand times and you know the safe ways to do it. This recipe allows you to quickly skip the tedious mining and simply craft it in your inventory.
Two things to note, firstly this recipe only works in the player's own inventory and not in a crafting table, and second, the diamond pickaxe will not be used up in crafting but will take 5 points of damage.
Like all Forge mods, Extra Utilities has a config file in /config/ folder where you can alter game options as well as block and item ids.
Warning: this is an advanced feature and can lead to problems if you don't know what you are doing. If you are unsure, I would advise you leave it alone. If you do edit the config file and encounter a bug or crash, make sure to note any changes you made when posting a bug report.
Now if you wish to remove a block or item, you have two options.
The first is to disable it's recipe (in the recipe section) which will prevent people from crafting it. This won't remove it from the game entirely and it can still be spawned in. However if you're playing on a server that has different settings to you then you shouldn't have to worry about it.
The second is to set the block/item id to 0. Extra Utilities will not register the block/item or any blocks/items that depend on it. Now unlike the first method, you cannot play on a server or with players, that have different config file settings. This is only recommended if you're putting together a mod pack. Also please note this is a feature I put into Extra Utilities and will NOT work with other mods.
Finally this feature is still a bit experimental and it may be liable to change in the future.
You have my permission to use include this mod in any modpack, public or private, provided that credit is given, the source code is not modified and the overall mod pack is distributed free of charge.
- Enderthermic pump will now work in all dimensions by default (you can change this in the config)
- Increased damage done by exploding ingots to maximum to ensure players cannot survive
- Change Energy transfer nodes to display energy in terms of RF (should help prevent an overflow problem)
- Fixed liquids not being filtered
- Fixed unstable nugget recipe not working
- Fixed transfer nodes with multiparts transferring back into inventories
- Fixed Energy nodes checking for TE3 machine connectivity on the wrong side
- Fixed Energy nodes crashing when there are vastly different energy requirements for different machines
- Fixed a minor energy transfer node loss/dupe bug
- Fixed code to suppress a non-issue error spam in chat logs regarding an unregistered IC2 tile entity
- Other minor optimisations to transfer pipe code
- Magical wood can now be used to boost enchanting tables. Each block of magical wood increases the max enchanting level by 5 levels
- Fixed missing IC2 API classes
- Fixed crafting recipe for Mod Sorting pipes being assigned to Crossover pipes
- Fixed creative menu adding drums for improperly registered fluids
- Fixed an issue with energy transfer to TE3 machines
- Added Retrieval nodes
- Added Energy pipes
- Added Crossover pipes
- Added Mod Sorting pipes
- Added Gravel road
- Added Dark glass
- Added Semi-stable nuggets (allows safe but expensive creation of non-exploding unstable ingots)
- Added "strange tree" world gen to the deep dark
- The deep dark now doubles non-vanilla ores.
- Golden bags of holding can now be 'enchanted' with magic wood. They will remain in the player's inventory on death at the cost of their enchantment.
- Energy nodes support TE3 power and convert RF <-> MJ automatically
- Energy nodes have a small power drain (very small) to prevent power loops
- Energy node buffer changed to a 3200 MJ max
- Energy node searching is now displayed while holding the portable scanner
- Transfer nodes and filter pipes are now multipart compatible
- All multipart compatible blocks can now be placed into existing multipart structures.
- Enderthermic pump now supports IC2 and TE3 power
- Enderthermic pump works on other liquids
- Basic Filing cabinets insists that all items contained must have the same ore dictionary registration, or no registration whatsoever.
- Trading post now works with any creature that implements IMerchant.
Unstable ingot tools don't take damage from their primary normal use.
- Item filters can be placed inside other item filters to effectively increase the number of available slots.
- Portable Scanner gives additional info when used on TE3 and IC2 machines
- Registered unstable ingot ore dictionary references ("ingotUnstable", "nuggetUnstable", "blockUnstable")
- Fixed spike crash
- Fixed blocks being improperly registered as 'glass' in the ore dictionary
- Fixed liquid transfer nodes not respecting item filters
- Fixed drum spelling mistakes
- Fixed crash related to secret transmutation recipe
- Fixed exploit that allowed easy crafting of unstable ingots
- Fixed integer comparison crash with filing cabinets and trading post
- Fixed filing cabinet crash related to items being drained and another item being inserted in the same tick
- Fixed ender transmitters disappearing from energy node on server start
- Added: ForgeMultiPart microblocks created using blocks with Connected textures will now connect under certain conditions.
- Changed: The Deep dark destination portal will now spawn at y > 120.
- Changed: Mobs in the deep dark will spawn regardless of light level (magnum torches/chandeliers still prevent spawning).
- Changed: Mobs in the deep dark are much more likely to spawn at lower levels rather than higher ones.
- Changed: Enderlillies now randomly spawn an extra seed when grown and harvested on End stone (2% chance).
- Changed: Regular Filing cabinets will store items with the same id or have the same ore dictionary registration
- Changed: Regular Filing Cabinets capacity increased to the equivalent of a vanilla chest.
- Changed: Compressed blocks, Colored stone bricks, Decorative Glass, Ender-Obsidian and Decorative Stone blocks registered with ore dictionary.
- Fixed: Missing BuildCraft API crash.
+ Added Decorative glass blocks
Golden Edged Glass
Sandy Glass (intended as a recipe item but can be placed in world)
- Fixed portal recipe defaulting to an alternate recipe (which used diamond blocks and nether stars instead of unstable ingots and compressed cobblestone)
- Fixed Dirt and Gravel not generating
- Improved crash handling for Transfer nodes
- Fixed crash related to missing portal id
- Fixed debug console spam
- Fixed crash related to missing BC API
- Fixed crash related to missing recipe components
- Added client option to disable portal texture animation
- Fixed a duplication bug
- Fixed missing compressed cobblestone recipe
- Fixed a rendering issue
- Fixed Magnum torches not working
- Fixed Transfer nodes eating items
+ Added Filing Cabinets.
+ Added Ender- Lilies.
+ Added Various Node Upgrades - Mining, Full Stacks, Ender Energy Transmitter/Receiver, Creative.
+ Added Portal to the Deep Dark.
+ Added Deep Dark Dimension.
- Transfer Node will generate water/cobblestone when placed in a suitable arrangement.
- Liquid transfer nodes internal buffer tank increased to 8 buckets.
- Transfer nodes base speed doubled.
- Transfer node speed can now be upgraded to a maximum of 64 operations per second.
- Transfer nodes recipe changed.
- Transfer nodes speed upgrades recipe changed.
- Drums placed in the world can now have liquid inserted/extracted with buckets and other fluid holding items.
- Drum capacity reduced to 256 buckets.
- Drums can be now have liquids inserted/extracted from either the top or the bottom.
- Drums broken with a pickaxe (or any other appropriate tool) will preserve their internal liquid level.
- Nerfed Iron spikes drop rate for 'rare' items to 20% of what it was previously.
- Gravel bricks recipe changed, 4 gravel -> 1 gravel bricks.
- Magnum torches prevent passive (non- screaming) endermen from teleporting closer to them (they can still teleport away)
- Magnum torches no longer prevent peaceful mobs from spawning.
- Magnum torches compatible with Forge MultiPart.
Version 0.3a (1.6 prerelease 3a)
- Fixed decorative block id conflict (note that placed decorative blocks may disappear from the world)
Version 0.3 (1.6 prerelease 3)
+ Added new Decoration Blocks (recipes and names are placeholders)
- Border Stone
- Edged Stone Brick
- Ender-infused Obsidian
- Frosted Stone
- Gravel Bricks
- Smoked Quartz
- Unstable Ingot block
+ Liquids can be filtered with 'Item Filters' - just double-click a liquid-container into a slot to select that liquid.
+ Filters can now be inverted by placing them in a crafting table with a redstone torch. It will then accept everything except the items specified.
- Transfer nodes are disabled and reset when they receive a redstone signal
- Transfer nodes work properly with inventories with non-standard stack limits
- Fixed energy nodes crash
- Enderthermic pump power decay now fixed (redstone engines should now work)
- Changed Magnum torch texture to better blend in with other blocks
Version 0.3 (1.6 prerelease 2)
- Added: Forge Multipart compatability:
- Pipes can now have microblocks placed on them
- Colored Bricks/Planks can now be made into microblocks and will render using the chunk palette. Note: If they're not rendering correctly try using the latest version of Forge Multipart.
- Numerous other blocks also added to Microblock registry.
- Changed: Right-clicking a paintbrush on a vanilla brick/plank block in the world will convert it to a colored version of the same color-type as the last colored block the paintbrush shift-right-clicked.
- Changed: Updated Inventory tweaks compatibility for the golden bags of holding
- Changed: Altered golden lasso recipe to require gold nuggets
- Changed: Removed naming feature from golden lasso
- Changed: Buffed Magnum torch to work over 128 blocks
- Changed: Drums now require steel if Railcraft is installed.
- Changed: Drum must now have liquids inserted into the tops and pumped from the bottom
Version 0.3 (1.6 prerelease 1)
- Updated to 1.6
- Added Drum (will need balancing)
- Added NEI Help Integration
- Added Rationing pipes
- Added Computercraft integration to the trading post and transfer nodes
- Energy Transfer Nodes are now much more intelligent about distributing energy.
- Cursed earth buffs mobs that walk on it with speed and damage boosts
- Redstone timer can now be deactivated with a redstone signal
- Watering can makes flowers grow on grass
- Wither boss rarely drops division sigils
- Silverfish will rarely drop silver nuggets (if nuggets are available in the ore dictionary)
- Right-clicking on a rain muffler allows you to permanently toggle rain sounds for you.
- Node upgrades can be placed in the GUIs of transfer nodes
- Changed: Ender-thermic pump will now replace any non-source lava blocks with stone, although you will only get lava from proper source blocks.
- Fixed: Empty item filters in filter pipes crashing the game
- Fixed crash when placing items into chests with solid blocks above them
- Removed some debug text that was spamming console
- Golden bag of holding now compatible with Inventory tweaks
- Fixed crash when using non-item transfer nodes
- Fixed a duplication bug
- Fixed Magnum torches not calculating directions correctly
- Various minor bugfixes
- Fixed: Filter pipes not correctly prioritizing directions that match the item being transfered
- Tweaked: Code for Golden bags to help prevent infinite loops
- Config: new config option to allow Ender pumps to work in all dimensions
- Fixed: Server-side bug related to magnum torches
+ Added: Ender-Thermal Pump
+ Added: Redstone Clock
+ Added: Magnum Torch
+ Added: Filter Pipes
- Fixed: Transfer nodes losing their internal inventory on restart.
- Fixed: Unstable ingots being valid crafting ingredients without a count-down timer being triggered.
- Fixed: Bug with Rune of Thanatos from Thaumic Tinkerer
- Changed: Added 'Does not stack' warning to unstable ingots.
- Changed: Chandeliers now prevent mob-spawns in a 16 block radius.
Edit: Stuff I forgot to add during the initial release
- Changed: Watering can can now be used to put out fires, and if used on yourself it has a chance of 'emptying'. In addition using it on lava will cause lava to flow much faster.
- Changed: Division sigils can now spawn in temples
- Fixed: Crash related to Trash can not cleaning up tile entities properly
- Changed: Node Upgrades now work linearly, not exponentially
- Fixed: Dupe Bug
- Fixed: Custom recipes not working correctly with certain items
+ Added: Liquid Transfer Nodes
+ Added: Energy Transfer Nodes
+ Added: Item Filters
+ Added: Node Speed Upgrade
+ Added: Golden Bag of Holding
+ Added: Ethereal Glass
- Changed: Tweaks to Transfer node code - now unable to transfer through unloaded chunks.
- Changed: Transfer Pipes can now be altered with Buildcraft compatible wrenches
- Fixed: Numerous minor bugs
- Fixed: Fatal Rain Muffler bug
- Changed: Spikes and Conveyors are 'harder' blocks.
- Changed: Slightly altered collision boundaries on Spikes so items shouldn't get stuck on sides.
- Changed: Text on Division Sigil to be slightly clearer
+ Added: Spikes
+ Added: Watering Can
+ Added: Sonar Goggles
- Changed: Rendering on Unstable ingots and tools
- Fixed: Peaceful Tables/Cursed Earth not spawning non-vanilla mobs
- Optional update to fix a rendering bug on Transfer Nodes
- Updated to 1.5.2
+ Added: Rain Muffler
- Changed: Conveyor block now a full block.
- Changed: Etheric sword damage depends more on targets armor.
- Changed: Transfer node, extraction rate doubled (still slightly slower than a vanilla hopper)
- Fixed: Transfer nodes not being loadable from the correct side.
- Switched to Realtime Obfuscation.
+ Added: Blackout curtains
+ Added: Colored Wood planks
+ Added: Cursed Earh
+ Added: Trash can
+ Added: Division Sigil
+ Added: Healing axe
+ Added Helper: Recipe: Peaceful Nether star
+ Added Helper: Recipe: Fast obsidian mining
- Changed: Replaced Foliage Axe with Healing axe
- Changed: Peaceful Table now requires a sword to be placed in an adjacent chest
- Changed: Explosion from unstable ingot no longer destroys blocks (but still damages nearby entities and items)
- Changed: Creative/Console spawned unstable ingots will not explode.
- Changed: Nerfed Erosion shovel, now only destroys one block at a time (still destroys sand/gravel above mined blocks)
- Changed: Recipes for Colored Bricks/Wood and Golden Lasso
- Cosmetic change: Creative tabs automatically sorts blocks and items into respective alphabetical orders
- Cosmetic change: Peaceful tables have a new model
- Cosmetic change: Adjacent one-way pipes that are both instructed not to feed into each other will not visually connect
- Cosmetic change: 'Primed' Unstable ingots now have basic visual effect to show how much time is remaining.
- Fixed crash related to colored bricks on dedicated servers
- Fixed dedicated servers not working
- Fixed bug with Trading Post
Latest Version for 1.6
Latest Version for 1.5 (via Ad.fly)
Warning: This is an unstable dev version that still needs bug-testing. Remeber to keep regular backups of your worlds.
Forgecraft dev version (unofficial) This is the dev version used on Forgecraft. I'm releasing it as it may be a while until a proper version comes out.
Version 0.3 (Prerelease 3a) Fixes problem with block ids, currently placed decorative blocks may disappear.
Version 0.3 (Prerelease 3) <- Warning there is a bug with block ids, please use prerelease 3a.
Version 0.3 (Prerelease 2)
Version 0.3 (Prerelease 1)
All these versions are for Minecraft 1.5.1+ - I'm afraid there isn't a version for 1.4.7.
Version 0.2.3b - Fixed crash related to Trash cans
Version 0.2.3a - Various bug fixes
Version 0.2.2a - Fixed fatal Rain Muffler bug
Version 0.2.1a - Optional update to fix rendering bug on Transfer nodes - (client-side only, so servers don't need to worry).
Version 0.2.1 - Updated to 1.5.2, now using Runtime obfuscation and it should be backwards compatible with 1.5.1.
Version 0.1.3 - Quick fix to solve a dedicated server bug related to colored bricks. Should be backwards compatable.
Version 0.1.2 - Quick fix to work with dedicated serves - should be compatible with previous versions, so regular players won't need to update.
Version 0.1.1 - Just a quick fix for the trading post
1. Install the latest version of Minecraft Forge (see here for a tutorial)
2. Place extrautils.zip in the /mods folder
If you wish to support the development of Extra Utilities you can donate via paypal here.
For news and updates, follow me on twitter at @Extra_Utilities
Edited by RWTema, 07 December 2013 - 08:48 PM.