Posted 16 April 2013 - 05:17 PM
Hey KingLemming! I've know I've said this before, but I'll say it again: thank you for making such cool, useful, and unique mods. I still like IC2 for some things, but this mod rules them all for automated ore processing. Also, I'll take liquiducts and redstone energy conduits over the BuildCraft equivalents any day. Of course, I haven't really messed with gates much, but then again, I doubt I will anyway. Why mess with assembly tables for gates, cacti for waterproofing, and gold and sand (for glass) when I can go with the TE stuff? I mean, it's not like it doesn't all balance out in the end anyway. Everything is just so neat and tidy in TE, so easy to set up systems that completely take care of themselves, yet the price you pay for the machines makes sure it still isn't O-P. So yeah, keep up with the great work.
Now, on to a potential exploit report. So I noticed the so-called "resonant ender" in the beta changlog and immediately thought that was pretty cool. However, I then thought of something that you and Calclavia, the developer of MFFS, may have to work to prevent. What I mean is the potential for yet another forcefield bypass. That is, say someone wants to get into an MFFS-protected base, and they just so happen to have a little resonant ender left over from making a few tessaracts. If you're planning to make that stuff placeable in the world from a bucket, which I can only assume you are, that would mean that they could just place the stuff, jump in, and repeat until they get teleported to the other side of the forcefield. The worst part is that there's really no way to protect against it - no matter how many layers of full-surround fields you have, a persistent and smart enough player could still get through eventually. However, I'm not just going to report this problem without suggesting a solution I thought of. That's just not how I roll at all. So anyway, here's my idea.
I don't know too much about modding, but as long as it doesn't create too many chunk/block/entity updates/checks or whatever, I would suggest making all MFFS fields scan the inventories of all players that get within the resonant ender teleport radius for buckets of the stuff every second or so. If they detected these buckets, they could pop up event chat messages to the player warning of the fact that he/she has been busted. If the player tried anyway, then you could have him/her get struck by lightning the moment he/she jumped into the resonant ender puddle, just like if you try to mess with someone else's tessaract even after being warned. Maybe you could even make it possible that if the forcefield projector was linked to a security station that was also linked to a secure storage box, players could just ban molten ender buckets from the entire radius altogether. After all, why else would players be messing with the stuff unless they're trying to break into your base?
Of course, some of this would be have to be implemented by CoFH Core, but other parts (in fact, probably most of it) would have to be handled by MFFS. Therefore, I'll also be communicating this report to Calclavia. I'm sure both of you will figure it out, perhaps in an even better way than I have just suggested. Anyway, thanks again and stay awesome!