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Dragon Fable Mod (Ideas needed)


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10 replies to this topic

#1

OriginalToast

Posted 05 April 2013 - 03:07 AM

Hello all.
Some of you may be familiar with the browser RPG called Dragon Fable. I've played this game for years, and I got the idea to make a mod based off of it.
The problem is that the game is huge with a ton of features and I don't have any idea what to add, and what to leave out.
So please tell me below what should be added to the mod.
If you want to help just say so.

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#2

OriginalToast

Posted 05 April 2013 - 06:35 PM

No one at all?

#3

OriginalToast

Posted 08 April 2013 - 06:07 AM

Some plans:
Mobs:
Humans:
Artix
Renegade Thugs(With alternate versions)
Warlic
Ash
Valencia
Robina
Monsters:
Sneevils
Seed spitters
Gorillaphant
The main types of Elementals
Vurrmen
Mushroom (a monster in the game)
Togs


Just some putting some ideas here so you guys can see the my plans.

#4

Giron
    Giron

    Tree Puncher

  • Members
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  • Location: Queensland, Australia
  • Minecraft: Giron_

Posted 10 April 2013 - 03:54 AM

I think this is a pretty good idea. However, it would be best if it was structured like "The Legend of Notch: Reincarnation" with its own map (except the fact that Lore is massive & there are certain places you can only go by griffin). And it also depends what time period you're going to start at (getting the elemental orbs or maybe the Rose Saga). I'm not very good at map-making (even worse at programming) so these are just ideas. If this goes any further, I might be able to help in the future, but not at this time.

This is the page for TLoN, hopefully you'll get some ideas from that:
http://www.minecraft...od-151-support/

It may be good to start at the beginning (A Hero is Bored) & go from there, but Artix & the rest of the team keep updating it. Personally, I'd like to see a way to teleport to Ravenloss & do that saga as well (that was one of my favourite places to go).

For mobs, you could also add (for now):

Tomix
Twiggy
Lady Celestia
Your dragon
Rolith

This would take ages to do, as I can see, as there is so much in the game to add, so many stories, so many bosses & creatures, so many quests, it's really a huge project. I've played the game for ages as well (My Minecraft username came from my mage - here's my character's ID, by the way: 40119815 - he's a pretty good character)

#5

Naruto1522
  • Location: In Front Of The Computer
  • Minecraft: Naruto1522

Posted 10 April 2013 - 07:24 AM

This Will Be A Great Mod!

You Shoul Add:
-A Money System

-Classes Like:
Warrior
Mage
Rogue
Paladin
SoulWeaver
Ranger
Necromancer
DeathKnight
DragonSlayer
Ninja
Pirate
Pumpkin Lord
And DragonLord

-Class Skill (5 Skill Obtainable If You Get Lvl 10,20,30,40,50)

-Level System

-Weapons Types That Only Certain Classes Can Use (Like The Ones In TLON)
Warrior-Warrior's Sword
Mage-Mage Staff
Rogue-Dagger
Paladin-Paladin's Sword
SoulWeaver-SoulClaw
Ranger-Bows
Necromancer-Necro Staff
DeathKight-Death Sword
DragonSlayer
Ninja-Katana
Pirate-A Cutlass Or Scimitar
PumpkinLord- Pumpkin Blade
DragonLord- DragonBlade(Special Sword)

-Weapon Type Upgrades (Example:Wooden Warrior Sword->Stone Warrior Sword->Iron Warrior Sword->Diamond Warrior Sword)

-Changeable Classes

-Classes Like Paladin Can Be Obtained By Completing Quest (or Buying)From Certain NPCs
Paladin,Necromancer,DeathKnight  -Can Be Obtained From Artix
SoulWeaver -Can Be Obtained From Tomix
Ranger -Can Be Obtained From Zhoom
Pirate    -Can Be Obtained From Captain Rhubarb
Ninja -Can Be Obtained From Thyton
DragonSlayer   -Can Be Obtained From Galanoth
Pumpkin Lord   -Can Be Obtained From Cauldoron Sisters
Dragon Lord -Dunno

Well Im Not A Coder Im Just Here To Give Some Ideas For The Mod......
This Mod May Take A Couple Of Months Or A Year To Be Finished But This Will Be A Great Mod

Edit 1:
Also Add

-Elemental System (Fire Weak To Water)

-Elemental Weapons (Fire Katana)(Any Normal Weapons Can Be Enchanted By An Element (Normal Bow To Ice Bow)

-Super Swords Obtainable From Some Quest Or From NPCs
Posted Image

#6

OriginalToast

Posted 13 April 2013 - 09:14 PM

View PostGiron, on 10 April 2013 - 03:54 AM, said:

I think this is a pretty good idea. However, it would be best if it was structured like "The Legend of Notch: Reincarnation" with its own map (except the fact that Lore is massive & there are certain places you can only go by griffin). And it also depends what time period you're going to start at (getting the elemental orbs or maybe the Rose Saga). I'm not very good at map-making (even worse at programming) so these are just ideas. If this goes any further, I might be able to help in the future, but not at this time.

This is the page for TLoN, hopefully you'll get some ideas from that:
http://www.minecraft...od-151-support/

It may be good to start at the beginning (A Hero is Bored) & go from there, but Artix & the rest of the team keep updating it. Personally, I'd like to see a way to teleport to Ravenloss & do that saga as well (that was one of my favourite places to go).

For mobs, you could also add (for now):

Tomix
Twiggy
Lady Celestia
Your dragon
Rolith

This would take ages to do, as I can see, as there is so much in the game to add, so many stories, so many bosses & creatures, so many quests, it's really a huge project. I've played the game for ages as well (My Minecraft username came from my mage - here's my character's ID, by the way: 40119815 - he's a pretty good character)
Making the mod like TLoN is a great idea, but it would take ages, and I don't think that ould be a very enjoyable experience for me, let alone others. I have to think about how I'm going to do sagas and everything. I think the best way to do quests is to add a metric ­ ton of dungeons. I also wanna do some dimensions, like on that takes you to "Lore", with Falconreach, Oaklore, and all the inportant characters. I dont think I wanna go past book one for now, just for simplicity, but once the mod takes off, it will be done. And about the mobs, I will add followers, like Twilly at the start, and Tomix will be in there (as well as most of the followers in the game). I want to add a dragon. I will add the dragon (details later).

View PostNaruto1522, on 10 April 2013 - 07:24 AM, said:

This Will Be A Great Mod!

You Shoul Add:
-A Money System

-Classes Like:
Warrior
Mage
Rogue
Paladin
SoulWeaver
Ranger
Necromancer
DeathKnight
DragonSlayer
Ninja
Pirate
Pumpkin Lord
And DragonLord

-Class Skill (5 Skill Obtainable If You Get Lvl 10,20,30,40,50)

-Level System

-Weapons Types That Only Certain Classes Can Use (Like The Ones In TLON)
Warrior-Warrior's Sword
Mage-Mage Staff
Rogue-Dagger
Paladin-Paladin's Sword
SoulWeaver-SoulClaw
Ranger-Bows
Necromancer-Necro Staff
DeathKight-Death Sword
DragonSlayer
Ninja-Katana
Pirate-A Cutlass Or Scimitar
PumpkinLord- Pumpkin Blade
DragonLord- DragonBlade(Special Sword)

-Weapon Type Upgrades (Example:Wooden Warrior Sword->Stone Warrior Sword->Iron Warrior Sword->Diamond Warrior Sword)

-Changeable Classes

-Classes Like Paladin Can Be Obtained By Completing Quest (or Buying)From Certain NPCs
Paladin,Necromancer,DeathKnight  -Can Be Obtained From Artix
SoulWeaver -Can Be Obtained From Tomix
Ranger -Can Be Obtained From Zhoom
Pirate    -Can Be Obtained From Captain Rhubarb
Ninja -Can Be Obtained From Thyton
DragonSlayer   -Can Be Obtained From Galanoth
Pumpkin Lord   -Can Be Obtained From Cauldoron Sisters
Dragon Lord -Dunno

Well Im Not A Coder Im Just Here To Give Some Ideas For The Mod......
This Mod May Take A Couple Of Months Or A Year To Be Finished But This Will Be A Great Mod

Edit 1:
Also Add

-Elemental System (Fire Weak To Water)

-Elemental Weapons (Fire Katana)(Any Normal Weapons Can Be Enchanted By An Element (Normal Bow To Ice Bow)

-Super Swords Obtainable From Some Quest Or From NPCs
I will add a money system for sure. Ill have to consider a leveling system. And claases will be added, but I dont know how im going to do skills. And An elemntal system is something to be considered too.

#7

Giron
    Giron

    Tree Puncher

  • Members
  • 15 posts
  • Location: Queensland, Australia
  • Minecraft: Giron_

Posted 16 April 2013 - 05:56 AM

View PostOriginalToast, on 13 April 2013 - 09:14 PM, said:

Making the mod like TLoN is a great idea, but it would take ages, and I don't think that ould be a very enjoyable experience for me, let alone others. I have to think about how I'm going to do sagas and everything. I think the best way to do quests is to add a metric ­ ton of dungeons. I also wanna do some dimensions, like on that takes you to "Lore", with Falconreach, Oaklore, and all the inportant characters. I dont think I wanna go past book one for now, just for simplicity, but once the mod takes off, it will be done. And about the mobs, I will add followers, like Twilly at the start, and Tomix will be in there (as well as most of the followers in the game). I want to add a dragon. I will add the dragon (details later).

Actually, making a dimension would be a much better idea, but you'd need to keep it as an actual map, as dimensions in other mods (& even vanilla) are randomly generated (But this could work for the Ravenloss Dimension, which would be nothing but buildings, the Door that needs the keys [I can't remember what it's called])

Another idea is to have certain followers that only go with you when you wear a certain class's armour (e.g. Aegis with Soulweaver Armour)

#8

OriginalToast

Posted 18 April 2013 - 03:16 AM

I was thinking of a way to do classes:
At first, there will only be the first three base classes:Mage, Rogue, Warrior
Each class will have an armor set that must be crafted. This armor will be labled as to what class it is. Other types of armor (say another helmet you get as loot) can also be worn to give you access to the class as long as it is labled as that class. Same goes with weapons. I also want to add class skills, but I need some ideas as to how im going to do that. And mana

#9

Invarion_Wolfblade

Posted 03 June 2013 - 04:53 PM

Definitely a quest system is needed. I suggest starting from the beginning, with possible cutscenes. Just start with a naturally generating mountain in a forest (probably make this a the spawn point in a new dimension), with a outlook cliff and beginner gear. Then maybe add a cutscene with a dragon, twilly and a "Priestess" mob. The first hostile mobs should be sneevils, gorillaphants and bandits. Build your way up with the keep starting area with NPCs there and a shop containing the stuff in the first shop (MOLTEN SWWOOORD!). Dragonlordship should be acquired either through a special quest (either make it long or hard, or both). It would be awesome if you had to follow the actual story, but try and build it up one piece at a a time, all of the stuff I've mentioned here would probably come in at least 3 updates (discounting dragonlordship).

Posted ImagePosted Image

Come visit and feed the dragons!


#10

thesparkynation

Posted 18 June 2013 - 07:46 PM

My idea would be for this to be a sort of server, with mods, instead of a stand-alone mod. I'm currently working on a map if you would want to use it, and it would be taking place in a different area of lore, not yet explored in the other games. Here are my mob suggestions:

Monsters:

Frostscythe (boss, can drop his scythe when killed)
Dravir
Gorgok (boss found in tower alongside his Dravir)
Exodus Titan (boss, could be main enemy in game)
Togs
Frogzards (can be ridden via saddle)
Skeletons (usually holding wooden-iron axes or swords)


Peaceful/Human:

????: Opens Doom Weapons Shop

Zorbak

Twilly

Weapons:

All 3 Doom Weapons:
Doom Axe
Doom Staff
Doom Daggers

#11

Svenbomber

Posted 16 October 2013 - 10:54 PM

I accualy have started making a map from the dragonfable world so far ive made falconreach and battlespire. I think it would be awsome to have a mod i could ad to my map or have a spesific map for the mod