Wholly molly, what a map!
The visual experience offered in this adventure is like none other. Up, down, or straight ahead: wherever you look, your eyes are constantly being bombarded with wave upon wave of detail. Always, the player has to decide whether to gawk at the beauty of the verdant forest ground cover, gaze up at the looming cliff faces coated with masks, swords, cascading waterfalls, pottery, and all manner of Eastern knick-knacks, look down at the colorful carpets with oriental patterns, or, perhaps most important of all, at the oncoming army of malevolent, kimono-clad, fan-wielding zombie geishas.
The story too is thoughtfully crafted and adds significantly to the map's experience. The large collection of characters that you meet along your journey all have well-written dialogue, and the side-quests that they oftentimes provide serve as fun and rewarding diversions from your main goal of waking up.
The gameplay is the only area of this map that felt a little lacking. Most of the challenges were limited to combat and parkour, with occasional Chinese history questions and target shooting. Now what was there was well done: combat was challenging, but not impossible, loot was parceled out in sparing but sufficient fashion, and the jumping was quite fun and smooth- you couldn't help but feel like some martail arts movie star as you leaped from platform to platform
. Still, this is a long adventure, and combat and parkour get a little old by the end of it. It would have been nice if there were a few more kinds of challenges like puzzles and speed runs.
Nonetheless, this map still provides an immensely entertaining and unique experience. I'd say the map-makers' eight months of hard work has payed off well, for I've been playing adventure maps for a while now, and have never in the many maps I've completed seen a world as immersive and beautifully detailed as this one.