Minecraft version: 1.6.4
Forge version: 9.11.1 (build 965)
Single player: working "ok" in beta if you have a powerful computer
Multi player: technically it works but will cause lag
Release 0.5.7 is a bug-fix release. Among other improvements random breaking of houses
that was caused by an edge-condition (border between physics/not-physics) have been improved.
Pistons have been improved to be able to push any block, including chests, other pistons, mining wells, etc. Sticky pistons can now also pull in a column of up to 256 connected blocks. (Hint: You can use this for mining!)
Release 0.5.6 comes with minor improvements to the tree generation (the wood was not fully connected before) which should help against many of the collapsing trees (not all). Large bodies of water should flow a bit faster which should fix the "accidentally draining the ocean" bug.
Also increased default strength of some materials (you need to delete FysiksFun-rules.cfg for change to take effect).
Note that you need to install both the FysiksFun and the FysiksFunCore mods in your minecraft/mods directory.
Note 2: I will be afk until march, so no updates until then.
Fysiks Fun is a work in progress that aim to more realism to the minecraft world and to make it come alive with natural phenomena. It does this by adding a number of physics effects as well as by adding a few ecology based effects.
The former category of effects include making all liquids finite and to flow in a "natural" way, a full world computation of forces and blocks that fall/break depending on the forces acting on them, and trees that fall sideways when you chop them down.
All of these effects are applied to every block in the world (ie. all the water in oceans, all the blocks under/over the player in the world).
The later category of effects include plant life that consume water and that spreads by themselves, and rewritten AI routines for animals to eat and spread in the world, an eco-system for the water coming from rain, falling over the terrain humidifying underground, evaporating into steam based on heat and sunlight and finally coming back as rain again when the steam has moved with the winds.
The mod aims to be compatible with most other Forge mods.
This mod is very CPU intensive and uses multithreading for all of it's own computations. Thus it is beneficial to use a computer with many cores. Unless you have a very many cores (or very fast ones) the game will run slower than the nominal speed (ie. lag).
It will most likely cause lag on all but very tiny servers.
Details about the features: (not complete yet)
Configuration files and modules
Download and Installation
The mod is continuously updated and you can download the latest release from the Dropbox link above.
Assuming that you have the right version of Forge installed you can just drop the zip file in your mods/ directory to install it. Please take a look at the configuration file for some of the options. The name of the release now contain the minecraft version (mc164) and the forge version (942) in them so you know which version is needed.
If you have a when loading the mod in Forge this is caused by old version of Java, you need atleast Java 7 or 8.
I haven't yet quite decided for the final license for this mod. In the meantime: This modification (henceforth called "The Mod") to Minecraft is copyrighted and is the intellectual property of mbrx (henceforth called "The Author"), The Mod may only be distributed by The Author or by any of the appointed websites ("minecraftforum.net") or people, and may not be hosted on any other website or distributed publicly, in the original and/or a modified state, without advance written permission from The Author, however mirrors are allowed if credit is due, and The Author is informed directly of said mirror. ©2013 mbrx
License written by EnergyRay