Do mods have viruses?
Posted 08 March 2013 - 03:22 AM
so i can avoid them. Specifically i would also like to if tekkit mods have viruses. I haven't had problems with vanilla minecraft having viruses but i'm not so sure about mods.
Posted 08 March 2013 - 04:09 AM
Posted 08 March 2013 - 05:35 AM
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Posted 08 March 2013 - 06:04 AM
And by default you should scan everything you download with a fully updated virusscanner anyway. And like others already mentioned, if the mod be infected, people would post about it.
Posted 08 March 2013 - 09:47 AM
Certain mods are packed to the brim with malicious code. Let's just say there's a reason a lot of the old server mods fell out of favor
Posted 09 March 2013 - 09:53 AM
Posted 09 March 2013 - 05:14 PM
Posted 09 March 2013 - 05:42 PM
Posted 09 March 2013 - 07:55 PM
Posted 09 March 2013 - 08:05 PM
My mod have a little problem with the ESET firewall, I can't send more than 1 packet sometimes. And I need send 10. Or they detect kodehawa,host56.com/s/po/example/g/Updates.jar a virus.
It's most common with the net IP packets.
But the majority mods won't have any viruses.
A very common example, Forge sent packets to files.minecraftforge.net/ or minecraftforge.net
Oh, and adfly uses ads, AdFly are no the own of this ads, and they will have viruses (*cofcof* Black Hole Exploit Kit *cofcof*)
Posted 06 April 2014 - 07:24 AM
Here's the virus scanneed by Avast! Antivirus:
minecraftdl.exe = Win32:InstalleRex-AH (PUP)
minecraft stronghold portal.exe = Win32:Amonetize-E (PUP)