My chief coder for ZooCraftia was going to do this, but he's fairly busy right now. I approached another potential coder but haven't heard back, so I thought I might post this and see if anyone is willing to put it together. The other part of my hoped-for content is here; they're separate because although I expect them to work together for me, they deal with distinct sides of my Minecraft experience.
This updates the villager trades to accomplish several ends:
Greater Realism
A wider variety of things to hunt for at villager requests
A useful way to get rid of things that I always end up with tons of
Buying certain goods instead of farming them
Buying certain goods instead of searching in an ever-widening pattern for them (especially important for decorative elements such as clay and lapis lazuli)
Better logic in what villagers have to offer
Greater utility in the order in which villagers offer certain trades
I play Hard almost exclusively. I am aware of Peaceful players, such as my nephews (8), my niece (6), and some not insignificant portion of the several million players of Minecraft, and I support their right to define their play experience in their own way - as should you, it's a bloody sandbox game. I find Peaceful insipid, yet will have to check it when trying to balance a challenge I want to pose, which is why the other half of this request is made to give back Hunger and stop Regen while I'm playing Peaceful - so I don't go stark-raving mad.
So! Let's begin.
I. Access to Mob Drops II. Use for Overflowing Resources III. Decorative Encouragement
Rationale: I. Even peaceful players should have access to a bloody fishing pole and the ability to tame both dogs and cats, something they don't have now. II. On my villager spawn, I always end up with a ton more food than I can ever use, and I'd like to be able to trade it for emeralds. III. I don't decorate as much as I think I should, and would like to encourage myself to do so.
a. Butchers sell Bones, Bonemeal, and Leather. (I'm debating about Rotten Flesh and Slimeballs, but don't really want them.)
b. Librarians buy Feathers, Ink Sacs, Green Dye, and Lapis Lazuli. They sell Paintings and Item Frames. (I'm debating about them requesting all types of dyes (only one type of dye at a time), and, because they sell glass, buying Sand.)
c. Farmers. Hoo boy. Several items:
They sell String.
They have a rare chance to sell Flint directly (without needing Gravel*).
They buy Eggs, Carrots, Potatoes, Mushrooms, Sugar, and Cocoa Beans. Also Wood (logs) and Saplings.
Instead of selling Melon Slices, they sell Melon Seeds, and buy Melons and Pumpkins.
Instead of buying Cooked Fish, they buy Raw Fish and sell Cooked Fish (bringing it in line with all other meats).
*I'd like to see the Gravel-to-Flint ratio changed, too. Seriously, not only do I get a ton of Flint while digging (after I've gotten my basic tools together), but every block of gravel eventually turns into a piece of flint. I'm trading away 10 flint for 4-5 flint and paying them an emerald to boot! I could see maybe 8 Gravel to 8 Flint (or 16 to 16) for 1 Emerald.
Anything with multiple variants (mushrooms, wood, saplings, dye) only ever has one type requested at a time.
IV. Trade Tiers
This locks certain trades behind other trades. Until you've traded the prerequisite, the locked trade cannot show up for that villager. (Each villager unlocks separately.)
Rationale: It would be nice to supply a villager with the basics supplies to create the items they offer you. Also, this allows certain trades to open up as a result of you having passed some milestone or braved the Nether... not only giving certain goals for Peaceful, but effectively letting you bring the benefit home instead of having to constantly run out and farm it.
Farmers only sell you Bread after you've sold them Wheat.
Farmers only offer cooked meat after you've sold them the equivalent raw meat and Wood.
Butchers only offer cooked meat after you've sold them the equivalent raw meat and Coal/Charcoal.
Blacksmiths only offer equipment after you've sold them Coal/Charcoal, and they only offer Diamond equipment after you've sold them Diamonds. (Benefit: I don't feel so annoyed at having to sell them Diamonds to unlock other trades.)
Librarians only request Written Books after you've sold them Feathers, and they only offer Enchanted Books after you've sold them Paper.
Librarians offer random Music Discs, after you've sold them a Written Book. (Publishing your first written book becomes a real milestone!)
Priests offer a Brewing Stand and certain Potions (Fire Resistance, Regeneration, and Strength), after you've sold them Netherwart (proving you at least braved the Nether).
Priests also offer various Fireworks and/or Firework Charges. The ones that require rare ingredients (gold nugget, diamond, fire charge, and a head) are rare, expensive, and probably still conditioned on Netherwart. (This allows access to fireworks even if nothing else adds gunpowder to Peaceful.)
Priests also sell Heads (also rare and expensive), again based on Netherwart. Decorative! Probably they don't sell the Wither Skeleton head.
Benefits include pushing the tougher trades toward the back of the list, and increasing the chances of having a good emerald-grinding trade (paper, wheat, carrots, potatoes, sugar, wood) near the front where it takes fewer clicks to get to it.
Again, any type of goodies with multiple versions (fireworks, music discs, etc.) only show up one at a time, so the trade selection doesn't get flooded with similar items. I'd also like for Music Discs to deactivate after only 1-2 purchases, and, since I would prefer for the Music Disc to not end up as the final offer, perhaps buying a Music Disc opens up the possibility of an Enchanting Table offer. (Since the last trade is the one that refreshes the other trades, having an expensive item like a Music Disc there is bad. I'm open to suggestions of a locked but inexpensive trade that opens up after music discs.)
V. Renewable Resources VI. Alternative to Farming VII. Rewards for Finding Uncommon Items
Rationale: V. I've given up on searching for massive amounts of clay and lapis. Bah humbug. VI. Find an item once, sell it for X, and then buy it for 4X, in case you prefer high prices to searching/farming it on your own. VII. This offers a direct reward for exploring and a set of minor goals for even Peaceful.
Priests: Buy Netherwart, then can offer Netherwart.
Farmers: Eggs, Mushrooms (both types), and Cocoa Beans.
Farmers also offer Wood (logs) after you've sold them the corresponding Sapling. (You can buy wood and sell wood to the same guy, but you'd be losing money. Significantly.)
Farmers buy Clay, then offer Brick (block) and Flower Pots. Possibly also Bricks (item), for people whose mods make use of them.
Librarians can offer Lapis Lazuli after you've sold them some.
So yeah. Again, they don't offer these until you've sold them some.
VIII. Miscellaneous
Would be nice to have a list of possible trades that you can tick on/off in a config file somewhere. Including the vanilla trades, and maybe whether trades are locked or not. I support the right of players to define their own game experience, especially in a sandbox game like this, and this would help. Maybe players are on a tiny island without access to certain trade goods. Maybe a Vegan would like to play the game without being asked to butcher animals. Maybe a more hardcore player wants to veto the easy way of getting certain mob drops like string and bone. That sort of thing.
My YouTube channel is currently on hiatus, but I hope to get back to it at some point. Content is fairly random, but can be enjoyable, and is mostly game footage (mostly random Minecraft clips) from my nephews and me. Most popular MC vid so far is the one Vechs laughed at on Twitter!
Two months later. I've got a coder actually working on one of my other mod proposals, so it's time to revisit old proposals and see if anyone new might be interested.
Especially now with the ability to rename villagers coming up, I'm looking at spending more time around villages. And one of the maps I'm working on has somehow managed to get about seven villages in the space of slightly more than one fully-zoomed-out map. (I'm using a mod to let them spawn in other biomes, which has created several rather large snow villages. The map also has a jungle temple, two pyramids, and spawners and mine shafts every time I turn around, which is so many kinds of awesome.) I'm using the map to plan out a Pathfinder campaign, but when that's done I look forward to creating a new map from the same seed and making trade routes connecting all these villages.
But I'd really like to be able to get a working mod to alter their possible trades before I go working with them.
As an addition to the above, if possible, I'd like to see an option to turn off zombie sieges - or at least to somehow name the villages and having a warning come across chat whenever a siege happens in that village. I'm really not sure how naming a village would work. Having each village spawn with, I dunno, a naming post or totem pole, that would be fine.
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My YouTube channel is currently on hiatus, but I hope to get back to it at some point. Content is fairly random, but can be enjoyable, and is mostly game footage (mostly random Minecraft clips) from my nephews and me. Most popular MC vid so far is the one Vechs laughed at on Twitter!
I'm excited about the upcoming Carpets. I'm trying to figure out which type of villager ought to sell them: Farmers, for spinning/weaving, or Librarians, for selling decorative objects? Probably Farmers. Again, since this is a big set of items, a single villager should not offer more than one color at a time.
Does anyone have any ideas for what villagers ought to buy or sell? I'm definitely open to suggestions, or critiques about specific elements of what I've suggested.
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My YouTube channel is currently on hiatus, but I hope to get back to it at some point. Content is fairly random, but can be enjoyable, and is mostly game footage (mostly random Minecraft clips) from my nephews and me. Most popular MC vid so far is the one Vechs laughed at on Twitter!
It's been a month and I feel it's time to see if anyone else might be interested in coding this mod for me.
If you're a coder who'd be willing to give this a try, please do attempt it. And if I don't respond in a timely manner, please don't be offended; things in my extended family are a little crazy right now and my ability to access my online accounts is, for various reasons, a little spotty right now. But after babysitting my niece and nephew for two weeks with the likelihood of more to come this summer, I look forward to the possibility of dealing with nice, simple, reasonable villagers again
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My YouTube channel is currently on hiatus, but I hope to get back to it at some point. Content is fairly random, but can be enjoyable, and is mostly game footage (mostly random Minecraft clips) from my nephews and me. Most popular MC vid so far is the one Vechs laughed at on Twitter!
So the zombie lag has driven me out of normal play for probably until Dinnerbone fixes it. I've even got me a mob spawn rates mod so I can turn off zombies, which is really sad, because I love fighting zombies. I certainly won't be able to enjoy a Super Hostile map without zombies :\
I've been playing Peaceful for a couple weeks now, off and on, and it is so. friggin'. boring. But at least I get to try out the Harvest Moon map. And the fact that I have been stuck on Peaceful for a while has driven me, once again, to thoughts of how the villager trades ought to be upgraded a bit. (I'm debating about playing a Hard no-spawn level where I just make trade routes between villages.)
Therefore, I ask again: Anyone up for making a Villager Trades modification mod? Or anyone know where one already exists (even if it doesn't cover exactly what I'm asking for)? Please let me know if you've seen one.
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My YouTube channel is currently on hiatus, but I hope to get back to it at some point. Content is fairly random, but can be enjoyable, and is mostly game footage (mostly random Minecraft clips) from my nephews and me. Most popular MC vid so far is the one Vechs laughed at on Twitter!
It's so nice to let Peaceful players have early access to the basic requirements to make a fishing rod. After you've made a fishing rod.
. . . . . . Wait a minute . . . . . .
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My YouTube channel is currently on hiatus, but I hope to get back to it at some point. Content is fairly random, but can be enjoyable, and is mostly game footage (mostly random Minecraft clips) from my nephews and me. Most popular MC vid so far is the one Vechs laughed at on Twitter!
I hadn't run across that one before - thanks for pointing it out!
That tavern actually looks pretty darn cool. And the villages really do need a wider variety of building types (and some better planning in how buildings are spaced near each other). I'm gonna give the mod a try.
The idea of specifically calling the Shepherd a Shepherdess is kinda weird. First, "Shepherd" works fine for females too. Secondly, every creature in the whole of Minecraft is canonically asexual, so calling attention to gender at all is breaking the atmosphere (like saying "Look at all those other things: They're all guys, but I, specifically, am a girl").
Have you ever tried making a Trading Booth for a building? When I saw the top of your "barn" I thought that's what you had done, but it turns out not. I made a few variants on trading booths using a fence all around a 3x5 or so interior (sometimes more like 2x3, other times like 5x7 or 7x9) with a couple spots open, and a spot near the entrance is a crafting bench (checkout stand, as it were), and at the corners and various other spots I'd put the fence post up 1 or 2 higher, and then put half slabs for the tarp roof. Oh, and chests and/or item frames inside to show off what goodies are for sale.
If I were making the barn I'd probably make it a fair amount bigger... yours is more like a Stall, I think, like the villager is getting ready to sell them at market. A Barn would have maybe 3 stalls on either side of a center aisle, with a full wooden wall and large open doors, and at full size it'd have a half-height attic with a hole surrounded by bales of hay. Plus maybe a set of haybales on the outside of the stalls (either side of the center aisle?) with little windows that the animals could (ostensibly) stick their heads through and eat. And maybe a cauldron (trough) for water. If it's for cows, try to put it on the outside of a village, connected to fences going out in two directions (for the player to complete).
In case you want more animal-specific buildings, these are the few I've come up with:
Chicken Coop: Take advantage of the chicken AI by giving them a shelf to jump off of and some water to splash in. Provide a little outdoor area, and inside make some "roosts" (spots they could potentially sit on to lay eggs); I used trap doors as the top of these. (Be careful to check your design out in actual play; I found many weird spots where chickens would get stuck or even suffocate.)
Pig Pen: Use a pool of water surrounded by that new dirt that can't grow grass. Maybe also hoe the dirt (and the pigs will eventually trample it back to regular dirt). A half-shelter thing, no stalls, where they can go inside and rest in the shade, or come out and enjoy the waller.
Sheep Pen: Sheep need more roaming area, like cows, so I'd make a small wooden shelter for them to go in, again connected to the start of a larger fenced area near the edge of town. Though I'm not really sure what all you can accomplish with the village generation code.
Anyway, that's my feedback on your upgrade. I'm definitely going to give it a try.
P.S. As far as villager trades, there may be some additional suggestions in my old thread that didn't make it onto this new one. I'm too busy to check right now but give it a look if you like.
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My YouTube channel is currently on hiatus, but I hope to get back to it at some point. Content is fairly random, but can be enjoyable, and is mostly game footage (mostly random Minecraft clips) from my nephews and me. Most popular MC vid so far is the one Vechs laughed at on Twitter!
a few days ago I found one of your mod request posts and so far I am loving your ideas. Your ideas are very close to what I have been thinking on how I would like minecraft to be (I love vanilla minecraft but sometimes a change it good). I am not a coder or texture maker so I can't make my own (and I don't want to even think of the mess I could make if I tried). I am just an average minecraft player who is hoping more than a few of your mod ideas get finished and playable soon. I want to thank you and the coders who have put in the time to make these mods happen. Thank you all.
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I am not a coder or texture maker. I am just your average minecrafter with my own ideas on how to improve my own minecraft experience and maybe others (if they like them) as well.
Right now I'm concentrating on the AI (traders should be easily findable at their trade places during the expected hours at least )
That is a most excellent direction to go in. I would love to see the villagers stop being housing-interchangeable, and maybe try to hang out in a place associated with their occupation - though I'm not sure how complex the coding would be. For example, smiths should hang out near the smithy, and butchers in or near the butchery... farmers near the fields. Would make them a lot easier to find. Though they should occasionally head elsewhere too.
MrClayMinner, I find your name amusing (minner instead of miner - did you do that on purpose?). I'm glad you like my ideas. A lot of what I'm trying to do is sort of capture the feel of what I had early on in Minecraft - back when I camped in trees for a couple nights before I managed to get enough stuff together to even think about normal shelter. It's been ages and I'm feeling quite nostalgic. But with the upgrade in my MC skillz, I need to make the beginning more complex in order to achieve the same effect - and that coincides with my desire to have a more immersive environment which is a lot more like the stuff I'd really be doing if I got lost in the woods in real life.
Just wish I could get coders who stick with a project long enough to at least get an alpha release out, or a beta. At least a buggy version could be taken up by a second coder and fixed up or something. Sigh.
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My YouTube channel is currently on hiatus, but I hope to get back to it at some point. Content is fairly random, but can be enjoyable, and is mostly game footage (mostly random Minecraft clips) from my nephews and me. Most popular MC vid so far is the one Vechs laughed at on Twitter!
MrClayMinner, I find your name amusing (minner instead of miner - did you do that on purpose?). I'm glad you like my ideas. A lot of what I'm trying to do is sort of capture the feel of what I had early on in Minecraft - back when I camped in trees for a couple nights before I managed to get enough stuff together to even think about normal shelter. It's been ages and I'm feeling quite nostalgic. But with the upgrade in my MC skillz, I need to make the beginning more complex in order to achieve the same effect - and that coincides with my desire to have a more immersive environment which is a lot more like the stuff I'd really be doing if I got lost in the woods in real life.
Nope did not mean to do that. Was having trouble with registering my name and I was getting frustrated so when it accepted the name I sighed with relief and keep it.
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I am not a coder or texture maker. I am just your average minecrafter with my own ideas on how to improve my own minecraft experience and maybe others (if they like them) as well.
If you ever get a chance to change it, try MrClayMinnow. It's close to what you've got (in some dialects, I think it would even sound the same), unusual, memorable, and not likely to be taken by anyone else
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My YouTube channel is currently on hiatus, but I hope to get back to it at some point. Content is fairly random, but can be enjoyable, and is mostly game footage (mostly random Minecraft clips) from my nephews and me. Most popular MC vid so far is the one Vechs laughed at on Twitter!
Thanks for the tip My name has now been changed. Thank you.
I am also keeping a close eye on this post hoping some one take it up. This is the one mod I am looking forward to the most.
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I am not a coder or texture maker. I am just your average minecrafter with my own ideas on how to improve my own minecraft experience and maybe others (if they like them) as well.
Yeah, here's hoping someone comes along to make this mod a reality. Or to point us in the direction of a mod that already exists that I don't yet know about and isn't too complex.
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My YouTube channel is currently on hiatus, but I hope to get back to it at some point. Content is fairly random, but can be enjoyable, and is mostly game footage (mostly random Minecraft clips) from my nephews and me. Most popular MC vid so far is the one Vechs laughed at on Twitter!
yep. As of this point I am really close to having my mod list finished I am just waiting at a few more and this villager trading mod is one as well as my live stock one or one close to it.
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I am not a coder or texture maker. I am just your average minecrafter with my own ideas on how to improve my own minecraft experience and maybe others (if they like them) as well.
Hey, sounds like the upcoming update is gonna have some level of expanded villager trades. Anyone have any info on this yet?
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My YouTube channel is currently on hiatus, but I hope to get back to it at some point. Content is fairly random, but can be enjoyable, and is mostly game footage (mostly random Minecraft clips) from my nephews and me. Most popular MC vid so far is the one Vechs laughed at on Twitter!
Hey, sounds like the upcoming update is gonna have some level of expanded villager trades. Anyone have any info on this yet?
look on youtube DocM77 stays pretty up to date on this stuff.
They even get into the code and find out a lot of cool new things
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I am not a coder or texture maker. I am just your average minecrafter with my own ideas on how to improve my own minecraft experience and maybe others (if they like them) as well.
My 10-year-old nephew was "helping" me with an expanded town build, and I turn my back for a bit while working on the inn and the next thing I hear is villager owie sounds. Turns out he'd gotten bored and was setting them on fire.
I banned him from the server and stopped to explain that while yes, it is perfectly simple as you say to just get a new villager named Jimmy Melonpip, it is considerably more involved to get one who is named Jimmy Melonpip and is also a farmer and also sells melons first and apples second, which is a combination I really liked, and I am sick of breaking my mouse doing the double-right-click trick to name them since Minecraft still doesn't have decent villager-naming mechanics, and also what the hell were you doing burning up my villagers not five minutes after you accidentally almost burned down my entire inn project because you didn't like the colors of carpet I was using. (He'd wanted Seahawks colors.)
Jimmy Melonpip now has a grave behind my church. "Servant of the earth, returned to it by fire." It seemed more fitting (and less hassle) than going out of my way to somehow return him to the game... which I could probably do with MCEdit and a previous version of the map I'd backed up, but eh.
Anyway, this and some other recent events involving villager trading (we finally gave Herobrine's Mansion a try... it's astounding what you can do within unmodded Minecraft) have led me back to wanting better villager trades. Hence I am here again, asking if anyone might be interested in putting together a mod that makes the trade changes I've requested here. (The gravel-to-flint thing has turned amusing, by the way. When I find a villager who offers to steal part of my flint for the low low cost of emeralds, I name them "so-and-so the Beggar" or "Lame so-and-so". Little bit more annoying when it pops up as the second trade on an otherwise useful member of society, in which case I name them something like "Baker Flint" so I know not to trade with them very often.)
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My YouTube channel is currently on hiatus, but I hope to get back to it at some point. Content is fairly random, but can be enjoyable, and is mostly game footage (mostly random Minecraft clips) from my nephews and me. Most popular MC vid so far is the one Vechs laughed at on Twitter!
Just had a thought: Would like to see the villager offers split into Buy and Sell screens. So if you're trying to gain Emeralds, you're on the one set of screens, while if you're trying to spend Emeralds, you're on the other set of screens. Would make it easier to navigate to the particular type of offer you want, especially as the number of offers goes up.
There's a button to switch screens, and it starts greyed out then activates once the villager has the second type of trade. Some villagers will obviously start with Sell offers and others with Buy offers, but it should work the same way.
I'm assuming the mechanics for purchase caps would be the same. So say the farmer started wanting to buy Wheat, then offered String, and now has just decided he also wants to sell Melon Seeds. If you max out the Wheat offer, you have to switch over to the other page and buy some Melon Seeds in order for him to decide to buy more Wheat. So the "latest offer" will be on one page or the other... there should be some way to tell which offer is the latest one.
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My YouTube channel is currently on hiatus, but I hope to get back to it at some point. Content is fairly random, but can be enjoyable, and is mostly game footage (mostly random Minecraft clips) from my nephews and me. Most popular MC vid so far is the one Vechs laughed at on Twitter!
I have thought about this many times and been meaning to start on a similar project about a year ago, but at the time, I was often away doing things that life wants you to do. However, perhaps I may pick it back up again...
Great idea. Before Villagers were able to trade, I was in the middle of developing a Trader mod, where a rogue villager would be traveling the mines (or the woods) and you would be able to trade items for items (I still think emerald is useless right now). The items in question would reflect their occupation and location. But at the time I had yet to come up with a good algorithm for the quantity of items that should be made as trade for certain other items. However, since trading came into Minecraft, I actually never used it. Either I could get everything I bought for about a days travels, or the fact that what can I do with all these emeralds?
But, if we have more specialized traders, perhaps it would make more sense. Have guards that confront you if you take wood from their houses, or actually have miners that sell you ores. (Does vanilla sell iron ingots? I don't think they do. Nor any other ores). Though the problem I still see is the emeralds. The main incentive I see so far for emeralds is...getting more emeralds. That's it. You can't pay villagers for services or buy items that can only be purchased in stores. It is practically useless (though I love to look at it). Those are my thoughts on trading.
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Satchels, Quivers, Turtles, Looms, Turnips, QuartzTools, and the list goes on...
Well, emeralds represent a currency, which is to say, a tradable good with no alternative usage (unlike, say, diamonds, where you could use them to buy things or to make powerful armor and weapons). And currency is useful because barter systems inevitably butt heads with that "I'll trade you two and a half chickens for that cow" problem, or just the problem of having to carry around too many items because there's no underlying unit for trades.
I wouldn't mind a bartering system, but I expect it would quickly get difficult to balance and create even more problems with the inventory management side of things. So probably it should be paired with a backpacks mod of some sort.
And just because an item isn't exclusive to stores doesn't make it pointless. I trade wheat to villagers and after a few days can buy a diamond sword without having visited bedrock level at all. That's useful to me. The enchantments are also useful, as is being able to get food without farming it. It's less of an "I could get this myself without your help, villagers" and more of an "I get to choose which activities to do in order to gain these items: Get them myself or do chores for villagers."
But my rebalancing of the villager trades would seem to make this less of an issue for you, seeing as it does things like creating an infinite supply of decorative objects (so you don't have to keep hunting for them) and some other things. But it's particularly useful for Peaceful players, and if this and a couple other of my mod ideas end up becoming realities, I might see about playing Peaceful for a bit and seeing if it's not quite so mind-numbingly boring as it is right now.
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My YouTube channel is currently on hiatus, but I hope to get back to it at some point. Content is fairly random, but can be enjoyable, and is mostly game footage (mostly random Minecraft clips) from my nephews and me. Most popular MC vid so far is the one Vechs laughed at on Twitter!
This updates the villager trades to accomplish several ends:
I play Hard almost exclusively. I am aware of Peaceful players, such as my nephews (8), my niece (6), and some not insignificant portion of the several million players of Minecraft, and I support their right to define their play experience in their own way - as should you, it's a bloody sandbox game. I find Peaceful insipid, yet will have to check it when trying to balance a challenge I want to pose, which is why the other half of this request is made to give back Hunger and stop Regen while I'm playing Peaceful - so I don't go stark-raving mad.
So! Let's begin.
I. Access to Mob Drops
II. Use for Overflowing Resources
III. Decorative Encouragement
Rationale: I. Even peaceful players should have access to a bloody fishing pole and the ability to tame both dogs and cats, something they don't have now. II. On my villager spawn, I always end up with a ton more food than I can ever use, and I'd like to be able to trade it for emeralds. III. I don't decorate as much as I think I should, and would like to encourage myself to do so.
a. Butchers sell Bones, Bonemeal, and Leather. (I'm debating about Rotten Flesh and Slimeballs, but don't really want them.)
b. Librarians buy Feathers, Ink Sacs, Green Dye, and Lapis Lazuli. They sell Paintings and Item Frames. (I'm debating about them requesting all types of dyes (only one type of dye at a time), and, because they sell glass, buying Sand.)
c. Farmers. Hoo boy. Several items:
Anything with multiple variants (mushrooms, wood, saplings, dye) only ever has one type requested at a time.
IV. Trade Tiers
This locks certain trades behind other trades. Until you've traded the prerequisite, the locked trade cannot show up for that villager. (Each villager unlocks separately.)
Rationale: It would be nice to supply a villager with the basics supplies to create the items they offer you. Also, this allows certain trades to open up as a result of you having passed some milestone or braved the Nether... not only giving certain goals for Peaceful, but effectively letting you bring the benefit home instead of having to constantly run out and farm it.
Again, any type of goodies with multiple versions (fireworks, music discs, etc.) only show up one at a time, so the trade selection doesn't get flooded with similar items. I'd also like for Music Discs to deactivate after only 1-2 purchases, and, since I would prefer for the Music Disc to not end up as the final offer, perhaps buying a Music Disc opens up the possibility of an Enchanting Table offer. (Since the last trade is the one that refreshes the other trades, having an expensive item like a Music Disc there is bad. I'm open to suggestions of a locked but inexpensive trade that opens up after music discs.)
V. Renewable Resources
VI. Alternative to Farming
VII. Rewards for Finding Uncommon Items
Rationale: V. I've given up on searching for massive amounts of clay and lapis. Bah humbug. VI. Find an item once, sell it for X, and then buy it for 4X, in case you prefer high prices to searching/farming it on your own. VII. This offers a direct reward for exploring and a set of minor goals for even Peaceful.
VIII. Miscellaneous
Would be nice to have a list of possible trades that you can tick on/off in a config file somewhere. Including the vanilla trades, and maybe whether trades are locked or not. I support the right of players to define their own game experience, especially in a sandbox game like this, and this would help. Maybe players are on a tiny island without access to certain trade goods. Maybe a Vegan would like to play the game without being asked to butcher animals. Maybe a more hardcore player wants to veto the easy way of getting certain mob drops like string and bone. That sort of thing.
I... think that about covers it.
My YouTube channel is currently on hiatus, but I hope to get back to it at some point. Content is fairly random, but can be enjoyable, and is mostly game footage (mostly random Minecraft clips) from my nephews and me. Most popular MC vid so far is the one Vechs laughed at on Twitter!
Especially now with the ability to rename villagers coming up, I'm looking at spending more time around villages. And one of the maps I'm working on has somehow managed to get about seven villages in the space of slightly more than one fully-zoomed-out map. (I'm using a mod to let them spawn in other biomes, which has created several rather large snow villages. The map also has a jungle temple, two pyramids, and spawners and mine shafts every time I turn around, which is so many kinds of awesome.) I'm using the map to plan out a Pathfinder campaign, but when that's done I look forward to creating a new map from the same seed and making trade routes connecting all these villages.
But I'd really like to be able to get a working mod to alter their possible trades before I go working with them.
As an addition to the above, if possible, I'd like to see an option to turn off zombie sieges - or at least to somehow name the villages and having a warning come across chat whenever a siege happens in that village. I'm really not sure how naming a village would work. Having each village spawn with, I dunno, a naming post or totem pole, that would be fine.
My YouTube channel is currently on hiatus, but I hope to get back to it at some point. Content is fairly random, but can be enjoyable, and is mostly game footage (mostly random Minecraft clips) from my nephews and me. Most popular MC vid so far is the one Vechs laughed at on Twitter!
Does anyone have any ideas for what villagers ought to buy or sell? I'm definitely open to suggestions, or critiques about specific elements of what I've suggested.
My YouTube channel is currently on hiatus, but I hope to get back to it at some point. Content is fairly random, but can be enjoyable, and is mostly game footage (mostly random Minecraft clips) from my nephews and me. Most popular MC vid so far is the one Vechs laughed at on Twitter!
If you're a coder who'd be willing to give this a try, please do attempt it. And if I don't respond in a timely manner, please don't be offended; things in my extended family are a little crazy right now and my ability to access my online accounts is, for various reasons, a little spotty right now. But after babysitting my niece and nephew for two weeks with the likelihood of more to come this summer, I look forward to the possibility of dealing with nice, simple, reasonable villagers again
My YouTube channel is currently on hiatus, but I hope to get back to it at some point. Content is fairly random, but can be enjoyable, and is mostly game footage (mostly random Minecraft clips) from my nephews and me. Most popular MC vid so far is the one Vechs laughed at on Twitter!
I've been playing Peaceful for a couple weeks now, off and on, and it is so. friggin'. boring. But at least I get to try out the Harvest Moon map. And the fact that I have been stuck on Peaceful for a while has driven me, once again, to thoughts of how the villager trades ought to be upgraded a bit. (I'm debating about playing a Hard no-spawn level where I just make trade routes between villages.)
Therefore, I ask again: Anyone up for making a Villager Trades modification mod? Or anyone know where one already exists (even if it doesn't cover exactly what I'm asking for)? Please let me know if you've seen one.
My YouTube channel is currently on hiatus, but I hope to get back to it at some point. Content is fairly random, but can be enjoyable, and is mostly game footage (mostly random Minecraft clips) from my nephews and me. Most popular MC vid so far is the one Vechs laughed at on Twitter!
It's so nice to let Peaceful players have early access to the basic requirements to make a fishing rod. After you've made a fishing rod.
. . . . . . Wait a minute . . . . . .
My YouTube channel is currently on hiatus, but I hope to get back to it at some point. Content is fairly random, but can be enjoyable, and is mostly game footage (mostly random Minecraft clips) from my nephews and me. Most popular MC vid so far is the one Vechs laughed at on Twitter!
That tavern actually looks pretty darn cool. And the villages really do need a wider variety of building types (and some better planning in how buildings are spaced near each other). I'm gonna give the mod a try.
The idea of specifically calling the Shepherd a Shepherdess is kinda weird. First, "Shepherd" works fine for females too. Secondly, every creature in the whole of Minecraft is canonically asexual, so calling attention to gender at all is breaking the atmosphere (like saying "Look at all those other things: They're all guys, but I, specifically, am a girl").
Have you ever tried making a Trading Booth for a building? When I saw the top of your "barn" I thought that's what you had done, but it turns out not. I made a few variants on trading booths using a fence all around a 3x5 or so interior (sometimes more like 2x3, other times like 5x7 or 7x9) with a couple spots open, and a spot near the entrance is a crafting bench (checkout stand, as it were), and at the corners and various other spots I'd put the fence post up 1 or 2 higher, and then put half slabs for the tarp roof. Oh, and chests and/or item frames inside to show off what goodies are for sale.
If I were making the barn I'd probably make it a fair amount bigger... yours is more like a Stall, I think, like the villager is getting ready to sell them at market. A Barn would have maybe 3 stalls on either side of a center aisle, with a full wooden wall and large open doors, and at full size it'd have a half-height attic with a hole surrounded by bales of hay. Plus maybe a set of haybales on the outside of the stalls (either side of the center aisle?) with little windows that the animals could (ostensibly) stick their heads through and eat. And maybe a cauldron (trough) for water. If it's for cows, try to put it on the outside of a village, connected to fences going out in two directions (for the player to complete).
In case you want more animal-specific buildings, these are the few I've come up with:
Chicken Coop: Take advantage of the chicken AI by giving them a shelf to jump off of and some water to splash in. Provide a little outdoor area, and inside make some "roosts" (spots they could potentially sit on to lay eggs); I used trap doors as the top of these. (Be careful to check your design out in actual play; I found many weird spots where chickens would get stuck or even suffocate.)
Pig Pen: Use a pool of water surrounded by that new dirt that can't grow grass. Maybe also hoe the dirt (and the pigs will eventually trample it back to regular dirt). A half-shelter thing, no stalls, where they can go inside and rest in the shade, or come out and enjoy the waller.
Sheep Pen: Sheep need more roaming area, like cows, so I'd make a small wooden shelter for them to go in, again connected to the start of a larger fenced area near the edge of town. Though I'm not really sure what all you can accomplish with the village generation code.
Anyway, that's my feedback on your upgrade. I'm definitely going to give it a try.
P.S. As far as villager trades, there may be some additional suggestions in my old thread that didn't make it onto this new one. I'm too busy to check right now but give it a look if you like.
My YouTube channel is currently on hiatus, but I hope to get back to it at some point. Content is fairly random, but can be enjoyable, and is mostly game footage (mostly random Minecraft clips) from my nephews and me. Most popular MC vid so far is the one Vechs laughed at on Twitter!
I would like comments (good or bad) to help me adjust my ideas so that hopefully some one will help me bring them to life.
If you like my Ideas check out my others at http://www.minecraftforum.net/topic/2177041-request-looking-for-modders/
That is a most excellent direction to go in. I would love to see the villagers stop being housing-interchangeable, and maybe try to hang out in a place associated with their occupation - though I'm not sure how complex the coding would be. For example, smiths should hang out near the smithy, and butchers in or near the butchery... farmers near the fields. Would make them a lot easier to find. Though they should occasionally head elsewhere too.
MrClayMinner, I find your name amusing (minner instead of miner - did you do that on purpose?). I'm glad you like my ideas. A lot of what I'm trying to do is sort of capture the feel of what I had early on in Minecraft - back when I camped in trees for a couple nights before I managed to get enough stuff together to even think about normal shelter. It's been ages and I'm feeling quite nostalgic. But with the upgrade in my MC skillz, I need to make the beginning more complex in order to achieve the same effect - and that coincides with my desire to have a more immersive environment which is a lot more like the stuff I'd really be doing if I got lost in the woods in real life.
Just wish I could get coders who stick with a project long enough to at least get an alpha release out, or a beta. At least a buggy version could be taken up by a second coder and fixed up or something. Sigh.
My YouTube channel is currently on hiatus, but I hope to get back to it at some point. Content is fairly random, but can be enjoyable, and is mostly game footage (mostly random Minecraft clips) from my nephews and me. Most popular MC vid so far is the one Vechs laughed at on Twitter!
Nope did not mean to do that. Was having trouble with registering my name and I was getting frustrated so when it accepted the name I sighed with relief and keep it.
I would like comments (good or bad) to help me adjust my ideas so that hopefully some one will help me bring them to life.
If you like my Ideas check out my others at http://www.minecraftforum.net/topic/2177041-request-looking-for-modders/
My YouTube channel is currently on hiatus, but I hope to get back to it at some point. Content is fairly random, but can be enjoyable, and is mostly game footage (mostly random Minecraft clips) from my nephews and me. Most popular MC vid so far is the one Vechs laughed at on Twitter!
I am also keeping a close eye on this post hoping some one take it up. This is the one mod I am looking forward to the most.
I would like comments (good or bad) to help me adjust my ideas so that hopefully some one will help me bring them to life.
If you like my Ideas check out my others at http://www.minecraftforum.net/topic/2177041-request-looking-for-modders/
Yeah, here's hoping someone comes along to make this mod a reality. Or to point us in the direction of a mod that already exists that I don't yet know about and isn't too complex.
My YouTube channel is currently on hiatus, but I hope to get back to it at some point. Content is fairly random, but can be enjoyable, and is mostly game footage (mostly random Minecraft clips) from my nephews and me. Most popular MC vid so far is the one Vechs laughed at on Twitter!
I would like comments (good or bad) to help me adjust my ideas so that hopefully some one will help me bring them to life.
If you like my Ideas check out my others at http://www.minecraftforum.net/topic/2177041-request-looking-for-modders/
My YouTube channel is currently on hiatus, but I hope to get back to it at some point. Content is fairly random, but can be enjoyable, and is mostly game footage (mostly random Minecraft clips) from my nephews and me. Most popular MC vid so far is the one Vechs laughed at on Twitter!
look on youtube DocM77 stays pretty up to date on this stuff.
They even get into the code and find out a lot of cool new things
I would like comments (good or bad) to help me adjust my ideas so that hopefully some one will help me bring them to life.
If you like my Ideas check out my others at http://www.minecraftforum.net/topic/2177041-request-looking-for-modders/
My 10-year-old nephew was "helping" me with an expanded town build, and I turn my back for a bit while working on the inn and the next thing I hear is villager owie sounds. Turns out he'd gotten bored and was setting them on fire.
I banned him from the server and stopped to explain that while yes, it is perfectly simple as you say to just get a new villager named Jimmy Melonpip, it is considerably more involved to get one who is named Jimmy Melonpip and is also a farmer and also sells melons first and apples second, which is a combination I really liked, and I am sick of breaking my mouse doing the double-right-click trick to name them since Minecraft still doesn't have decent villager-naming mechanics, and also what the hell were you doing burning up my villagers not five minutes after you accidentally almost burned down my entire inn project because you didn't like the colors of carpet I was using. (He'd wanted Seahawks colors.)
Jimmy Melonpip now has a grave behind my church. "Servant of the earth, returned to it by fire." It seemed more fitting (and less hassle) than going out of my way to somehow return him to the game... which I could probably do with MCEdit and a previous version of the map I'd backed up, but eh.
Anyway, this and some other recent events involving villager trading (we finally gave Herobrine's Mansion a try... it's astounding what you can do within unmodded Minecraft) have led me back to wanting better villager trades. Hence I am here again, asking if anyone might be interested in putting together a mod that makes the trade changes I've requested here. (The gravel-to-flint thing has turned amusing, by the way. When I find a villager who offers to steal part of my flint for the low low cost of emeralds, I name them "so-and-so the Beggar" or "Lame so-and-so". Little bit more annoying when it pops up as the second trade on an otherwise useful member of society, in which case I name them something like "Baker Flint" so I know not to trade with them very often.)
My YouTube channel is currently on hiatus, but I hope to get back to it at some point. Content is fairly random, but can be enjoyable, and is mostly game footage (mostly random Minecraft clips) from my nephews and me. Most popular MC vid so far is the one Vechs laughed at on Twitter!
There's a button to switch screens, and it starts greyed out then activates once the villager has the second type of trade. Some villagers will obviously start with Sell offers and others with Buy offers, but it should work the same way.
I'm assuming the mechanics for purchase caps would be the same. So say the farmer started wanting to buy Wheat, then offered String, and now has just decided he also wants to sell Melon Seeds. If you max out the Wheat offer, you have to switch over to the other page and buy some Melon Seeds in order for him to decide to buy more Wheat. So the "latest offer" will be on one page or the other... there should be some way to tell which offer is the latest one.
My YouTube channel is currently on hiatus, but I hope to get back to it at some point. Content is fairly random, but can be enjoyable, and is mostly game footage (mostly random Minecraft clips) from my nephews and me. Most popular MC vid so far is the one Vechs laughed at on Twitter!
Great idea. Before Villagers were able to trade, I was in the middle of developing a Trader mod, where a rogue villager would be traveling the mines (or the woods) and you would be able to trade items for items (I still think emerald is useless right now). The items in question would reflect their occupation and location. But at the time I had yet to come up with a good algorithm for the quantity of items that should be made as trade for certain other items. However, since trading came into Minecraft, I actually never used it. Either I could get everything I bought for about a days travels, or the fact that what can I do with all these emeralds?
But, if we have more specialized traders, perhaps it would make more sense. Have guards that confront you if you take wood from their houses, or actually have miners that sell you ores. (Does vanilla sell iron ingots? I don't think they do. Nor any other ores). Though the problem I still see is the emeralds. The main incentive I see so far for emeralds is...getting more emeralds. That's it. You can't pay villagers for services or buy items that can only be purchased in stores. It is practically useless (though I love to look at it). Those are my thoughts on trading.
Satchels, Quivers, Turtles, Looms, Turnips, QuartzTools, and the list goes on...
I wouldn't mind a bartering system, but I expect it would quickly get difficult to balance and create even more problems with the inventory management side of things. So probably it should be paired with a backpacks mod of some sort.
And just because an item isn't exclusive to stores doesn't make it pointless. I trade wheat to villagers and after a few days can buy a diamond sword without having visited bedrock level at all. That's useful to me. The enchantments are also useful, as is being able to get food without farming it. It's less of an "I could get this myself without your help, villagers" and more of an "I get to choose which activities to do in order to gain these items: Get them myself or do chores for villagers."
But my rebalancing of the villager trades would seem to make this less of an issue for you, seeing as it does things like creating an infinite supply of decorative objects (so you don't have to keep hunting for them) and some other things. But it's particularly useful for Peaceful players, and if this and a couple other of my mod ideas end up becoming realities, I might see about playing Peaceful for a bit and seeing if it's not quite so mind-numbingly boring as it is right now.
My YouTube channel is currently on hiatus, but I hope to get back to it at some point. Content is fairly random, but can be enjoyable, and is mostly game footage (mostly random Minecraft clips) from my nephews and me. Most popular MC vid so far is the one Vechs laughed at on Twitter!