I know there are probably a few people wanting crysis mods, i would do it myself but i don't know how to code this, however, have an idea on how a C3 mod could work... BTW, if someone does actually make this (which i doubt), link back to this page or give me at least some credit.
First up, the nanosuit:
There would be a new series of ceph mobs - grunt, stalker, reaver & whatnot. When killed, the ceph will drop a piece of flesh. Put the flesh into the crafting table with a circuit (or something electronic) to get 1 or more pieces of ceph tech. This ceph tech can then be crafted into a nanosuit. Once crafted you will have all of the basic abilities e.g. cloak, armor, etc. preferably with a keybind to turn it on & off.
Upgrading your nanosuit:
One of the extra challenges in the game is finding the nanosuit upgrades & choosing your own modules. What i'm picturing is something like the tinker table from machinemuse's modular powersuits (If you need more information, DireWolf20 did a spotlight on it). Each upgrade would cost more ceph tech pieces.
The predator bow:
The predator bow is the one thing i can't find a mod for. In this mod I intend to add one. Honestly I have no idea how to make carbon parts so if someone else can figure that out, thank god. Once it is made however, you will then need to make 2 hinges, 2 pulleys & 4 orange dyed carbon rods to make the ends. I'll get back to you on the recipes. Then you'll need to make the central part of it. The bow I haven't really thought about as much the nanosuit... tell you what just use a piece of black dyed carbon. The arrows themselves, just make a shaft, notch & the 4 heads, shouldn't be too hard to figure out materials for them, but i'll put some possible recipes on here.
The guns:
The guns themselves shouldn't be too hard; barrel, gunpowder, body, trigger, etc. It's not the guns i'm fussed about so much as the attachments - that's the question. It shouldn't be too hard, just make the pieces for the scopes, the silencer & all the others. Seeing as being able to change attachments "on-the-fly" was a fairly big part, there could be a keybind for a menu to change attachments on your gun. Ceph weapons could be implemented, just give me a while to think of something.
I'll edit this post as I think of more ideas, recipes, etc.
Recipes:
I haven't got any at the moment, I'll change that ASAP.
I know the majority of the stuff i'm asking for here won't be easy, but it'll hopefully be worth it.
If you have questions, send an email to [email protected]. I don't regularly check the email, but when I do, hopefully i'll see it.
Cool idea, I can help with the mod, although I am terrible at coding and I can't code with forge. I haven't actually played Crysis 3 but I know how some things work, such as the predator bow. It is a compound bow so it uses cams and cables to increase the force that the arrow flies out. Also you don't need to dye carbon balck, it already is
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I eat creepers for breakfast, lunch, dinner and I have it bacon style!
the carbon could be derived from coal or diamonds. i also think there should be CELL forces in the beginning found in villages that are neutral to you but attack hostile mobs so their basically friendly and then you can kill them (once you attack they fight back with guns) and they will drop some pieces for the nanosuit and as i remember from cyrsis two the nanosuit is made out of organic materials so they would also have to go and find an alien plant but it would be rarer than pumpkins or another idea is that we take something like the meteor mod and people can build an expensive meteor detector that is either a block that sounds a siren when a meteor is coming to land in range and you have to set up a radar tower outline so you can know where about the meteor is going to land. then you have to go and collect the nanomaterial before it matures into an ceph grunt which is very fast and strong. you would still fight CELL for the technological parts of the suit like wires and circuit boards which you combine into an experimental circuit. which you would combine with the nano material in the normal armor pattern but once its made you couldnt put it on like normal armor you have to goto a CELL base that spawn under villages and you would have to find a doctor with a nanosuit cradle (or however their going to get them on) and you put the suit in the gui (and it will show up in the cradle model) and you would right click and then it would send a message in the chat like"doctor: are you sure you want to do this? once we do this theres no going back..." and if they right click again they would be in the cradle and their vision would be dimming and they would be taking damage until they run out of hearts (to scare them) and their vision would go black and we would find a quote from one of the crysis games to play. like the one where *spoiler* prophet was talking about how he was the like the best solider but he sacrificed so much. and then the would wake up and a message would show up like "you wake feeling better then you ever had" and then you would have to fight your way out of the base because all the CELL are hostile. once you have the nanosuit on ceph start spawning naturally. CELL would fight ceph before they fight you but they then attack you immediatly after. the ceph grunts also have to have twice the health as a CELL operative
some nanosuit powers would include a chargeable melee in which if you hold left click while shifting or something your empty fist charges like a bow and once you release it it deals more damage then a diamond. atleast enough to kill a CELL immediatly to stay true to the games. also if you release shift and the mouse at the same time it will be an uppercut which would launch the mob into the air causeing very little innate damage but the mobs do take fall damage. im not sure how to do the gun system so if someone can figure that out thatd be great. i know someone started a cyrsis gun mod but discontinued it we could take to him and implement his code. we also need an energy system the we adjust the timing so its identical to the game. to activate armor mod it would be shift-ctrl youd move slightly faster then normal sneak and you block 80% of damage the sneak mode would be toggled with z and you would be detected by mobs unless you touch them or are damaged and as soon as you attack stealth is temporarily disabled. the nano suit would also heal you fully in three seconds if not in combat for 10 seconds. itd also be nice to implement nano vision by using the kinda code they use for wall hacks or something and retexturing it to be thermal coloring. we also need a 3d model for the predator bow to set us apart from other bow mods.
Cool idea, I can help with the mod, although I am terrible at coding and I can't code with forge. I haven't actually played Crysis 3 but I know how some things work, such as the predator bow. It is a compound bow so it uses cams and cables to increase the force that the arrow flies out. Also you don't need to dye carbon balck, it already is
that's the problem... i don't know how to code it either otherwise i would have done it myself and good point on the carbon
First up, the nanosuit:
There would be a new series of ceph mobs - grunt, stalker, reaver & whatnot. When killed, the ceph will drop a piece of flesh. Put the flesh into the crafting table with a circuit (or something electronic) to get 1 or more pieces of ceph tech. This ceph tech can then be crafted into a nanosuit. Once crafted you will have all of the basic abilities e.g. cloak, armor, etc. preferably with a keybind to turn it on & off.
Upgrading your nanosuit:
One of the extra challenges in the game is finding the nanosuit upgrades & choosing your own modules. What i'm picturing is something like the tinker table from machinemuse's modular powersuits (If you need more information, DireWolf20 did a spotlight on it). Each upgrade would cost more ceph tech pieces.
The predator bow:
The predator bow is the one thing i can't find a mod for. In this mod I intend to add one. Honestly I have no idea how to make carbon parts so if someone else can figure that out, thank god. Once it is made however, you will then need to make 2 hinges, 2 pulleys & 4 orange dyed carbon rods to make the ends. I'll get back to you on the recipes. Then you'll need to make the central part of it. The bow I haven't really thought about as much the nanosuit... tell you what just use a piece of black dyed carbon. The arrows themselves, just make a shaft, notch & the 4 heads, shouldn't be too hard to figure out materials for them, but i'll put some possible recipes on here.
The guns:
The guns themselves shouldn't be too hard; barrel, gunpowder, body, trigger, etc. It's not the guns i'm fussed about so much as the attachments - that's the question. It shouldn't be too hard, just make the pieces for the scopes, the silencer & all the others. Seeing as being able to change attachments "on-the-fly" was a fairly big part, there could be a keybind for a menu to change attachments on your gun. Ceph weapons could be implemented, just give me a while to think of something.
I'll edit this post as I think of more ideas, recipes, etc.
Recipes:
I haven't got any at the moment, I'll change that ASAP.
I know the majority of the stuff i'm asking for here won't be easy, but it'll hopefully be worth it.
If you have questions, send an email to [email protected]. I don't regularly check the email, but when I do, hopefully i'll see it.
I eat creepers for breakfast, lunch, dinner and I have it bacon style!
some nanosuit powers would include a chargeable melee in which if you hold left click while shifting or something your empty fist charges like a bow and once you release it it deals more damage then a diamond. atleast enough to kill a CELL immediatly to stay true to the games. also if you release shift and the mouse at the same time it will be an uppercut which would launch the mob into the air causeing very little innate damage but the mobs do take fall damage. im not sure how to do the gun system so if someone can figure that out thatd be great. i know someone started a cyrsis gun mod but discontinued it we could take to him and implement his code. we also need an energy system the we adjust the timing so its identical to the game. to activate armor mod it would be shift-ctrl youd move slightly faster then normal sneak and you block 80% of damage the sneak mode would be toggled with z and you would be detected by mobs unless you touch them or are damaged and as soon as you attack stealth is temporarily disabled. the nano suit would also heal you fully in three seconds if not in combat for 10 seconds. itd also be nice to implement nano vision by using the kinda code they use for wall hacks or something and retexturing it to be thermal coloring. we also need a 3d model for the predator bow to set us apart from other bow mods.
no kidding... i've never played crysis 2, only 3 so i don't actually know the origins of the suit.
that's the problem... i don't know how to code it either otherwise i would have done it myself and good point on the carbon
i reckon, eh?oh and on the bow, we're going to need arrows as well. again i dunno jack s*** about coding so someone else is gonna have to do it
haha that was a massive amount of writing XD but well said