Jump to content

  • Curse Sites
Become a Premium Member! Help
Latest News Article

[V1.2.5]Formivore's Mods - City, Wall & Ruin Generators


  • This topic is locked This topic is locked
1641 replies to this topic

#1

formivore

Posted 20 February 2011 - 10:16 AM

*
POPULAR

Posted Image


Installation Instructions- all mods
FAQ - all mods


Mod Downloads - Minecraft SSP 1.2.5
WalledCity_2.4.0.zip
GreatWall_2.4.0.zip
CARuins_2.4.0.zip


The SSP mods require ModLoader, You can get ModLoader here. Follow Risugami's instructions carefully.

Mod Downloads - Minecraft SMP Server 1.2.5
Generator_mods_for_server_2.4.0.zip


The SMP mod conflicts with mods that modify the World, ChunkProviderGenerate, or ChunkProviderHell classes. Notably this means the mod conflicts with the Forge API.


More templates: minecraft.gcod.net is a repository where you can find additional templates and post your own (registration required) creations.

Please read the FAQ before posting questions on the forum, I'll only reply to questions not answered in the FAQ. There is also full documentation including a description and examples of the template format. Old versions and source code are also available on the project Google code site as well as a converter for MCEdit .schematics.

Using blocks and NPCs from other mods
The Great Wall Mod and the Walled City Generator can use blocks from other mods in custom templates. Special effort has been made to adapt mob spawners so you can spawn modded creates inside cities and walls. I've included with the SSP downloads templates using NPCs from Humans+ (Humans+ compatibility currently inoperative) and Castle Defenders. See here for instructions on using these templates. See the documentation for more info on modded blocks.

CARuins Mod
This world generation mod creates ruins from cellular automata. CARuins can take the form of towers, bizarre statues, pyramids, mysterious elevated temples, or huge multifloor underground dungeons. They can stretch deep underground and are populated with hidden chambers and loot. Since they are generated from random seeds, there is a near-infinite variety of form, and no two CARuins you encounter will be alike. The 2D cellular automata used (including the famous Game of Life) have been selected from among the thousands possible in order to produce interesting structures.
Posted Image


Walled City Generator
Creates large procedurally generated cities in your world for you to explore. Cities are based on a customizable format that lets you customize many aspects such as materials, size, density, and rarity to your desire. Cities also include custom wall styles, buildings, and dungeons to conquer. Currently eight city styles come with the mod, including friendly cities inhabited by villagers, several "ruined" city styles filled with hostile mobs, cities in giant underground caverns, and a city that spawns only in the nether. SSP and vanilla SMP versions are available.

A recent review showing Underground Cities thanks to Etalyx:


Original video - the four surface city styles
Spoiler:
More videos!
Spoiler:

The Great Wall Mod
Generates walls, road, and buildings. By default it creates terrain-spanning structures resembling The Great Wall of China. Roads can be created by using ground-level walls. Walls are generated at random during map creation and head off in a given direction while following the contours of the terrain. They will continue on until they reach an obstacle they cannot surmount, often running for many hundreds of blocks. SSP and vanilla SMP versions are available.
Preview video thanks to MCmodShowcase


Infinite Cities
By generating roads and buildings at high density, the Great Wall Mod can create inifinite cities. Try using the Casbah.tml template along with GlobalFrequency 0.5 or higher in the GreatWallModSettings.txt file. Alternately any wall template should work if you give it a short min_length. Climb a tower to see the view  Posted Image . More info here.

Gallery - Click for full size
Posted Image

Posted Image

Posted Image Posted Image Posted Image

Posted Image Posted Image Posted Image

Posted Image Posted Image Posted Image


Banners
Posted Image
[url=http://www.minecraftforum.net/topic/171188-v166formivores-building-mods-cities-roads-walls/][img]http://img21.imageshack.us/img21/7010/walledcitybanner.jpg[/img][/url]
Posted Image
[url=http://www.minecraftforum.net/topic/171188-v166formivores-building-mods-cities-roads-walls/][img]http://img263.imageshack.us/img263/7243/panoramabannerc.jpg[/img][/url]


Register or log in to remove.

#2

AwesomeMatt

Posted 20 February 2011 - 10:20 AM

im liking this  :P
Posted ImagePosted ImagePosted ImagePosted ImagePosted Image

#3

Kramsys
    Kramsys

    Zombie Killer

  • Members
  • 232 posts
  • Minecraft: Kramsys

Posted 20 February 2011 - 10:33 AM

looks interesting, you should add something unique to it

Examples: maybe some of the blocks could be mossy cobble, or it could spawn slimes,  or have hidden chests on the inside of random parts of the wall

these are just examples
Sign: Localization of Monster Hunter Frontier Onlinehttp://www.petitionspot.com/petitions/MHFrontier

#4

Tiramo
    Tiramo

    Lapis Lazuli Collector

  • Members
  • 969 posts
  • Location: Netherlands
  • Minecraft: Tiramo

Posted 20 February 2011 - 10:40 AM

Kramsys said:

looks interesting, you should add something unique to it

Examples: maybe some of the blocks could be mossy cobble, or it could spawn slimes,  or have hidden chests on the inside of random parts of the wall

these are just examples

I agree, it should have something special.
But apart from that, awesome mod!
Censorship is telling a man he can't eat steak, just because a baby can't chew it.

#5

formivore

Posted 20 February 2011 - 10:11 PM

Mod has been updated with watchtowers and different materials.

#6

formivore

Posted 27 February 2011 - 12:19 PM

I've updated this for Beta 1.3.

I think the core functionality is complete.. should I take the [WIP] tag off?

#7

ipchjonathan

Posted 27 February 2011 - 12:26 PM

can u develop more?
I want castle, defence base......

#8

formivore

Posted 27 February 2011 - 12:31 PM

Haha I was think of maybe adding some fortresses. Might be hard to make them interesting. We'll see.

#9

Lolligator
  • Location: Right behind you!
  • Minecraft: Lolligator

Posted 27 February 2011 - 12:35 PM

Why, this sure does look good! I migh try it out later.
Posted Image

#10

Wiseguydude

Posted 28 February 2011 - 12:51 AM

BUMP also plz move this to the released mods section.
Scientology is a huge scam. Learn more about what it is and how to help stop it here: http://www.xenu.net/roland-intro.html

#11

Kramsys
    Kramsys

    Zombie Killer

  • Members
  • 232 posts
  • Minecraft: Kramsys

Posted 01 March 2011 - 06:05 AM

good work
Sign: Localization of Monster Hunter Frontier Onlinehttp://www.petitionspot.com/petitions/MHFrontier

#12

gz™
    gz™

    Void Walker

  • Members
  • 1817 posts
  • Location: Vancouver
  • Minecraft: gz

Posted 01 March 2011 - 06:15 AM

Whoa... sounds legit, it's like ruins. I like :D :Notch:
Go check out some of my suggestions on my profile, in the about me tab!
Posted Image

#13

CatManX
    CatManX

    Coal Miner

  • Members
  • 103 posts

Posted 01 March 2011 - 06:33 AM

How about smoothstone?

#14

roxicodine
  • Location: Las Vegas, NV USA

Posted 01 March 2011 - 07:34 AM

i love having genreated stuff in my woorlds

#15

Turnip
    Turnip

    Zombie Killer

  • Members
  • 216 posts

Posted 18 March 2011 - 02:57 PM

Great idea, lots of potential.
Posted Image

#16

XkiloX95

Posted 18 March 2011 - 05:36 PM

i installed your mod, and the first world i generated had a wall made of blocks that had a moving water texture on all sides, and broke like dirt, but after that world, none of the worlds i make have walls on them.
Posted Image

#17

Biohazard

Posted 18 March 2011 - 08:42 PM

This looks very intresting... This mod adds life to the game! ^_^ ,s to you!
This mod is better than RedPower 2:
Posted Image

#18

formivore

Posted 18 March 2011 - 08:53 PM

If anyone can get pictures of particularly scenic walls (better than I have in the OP) please do share!

#19

feartheflame
  • Location: Nova Scotia, Canada
  • Minecraft: feartheflame

Posted 18 March 2011 - 09:32 PM

Download link does not work  :P
Posted Image

#20

formivore

Posted 18 March 2011 - 09:49 PM

feartheflame said:

Download link does not work  :)

Really? I'm using dropbox, that should be reliable right? It works for my computer, can't test it on others right now.