The new 1.5 texture pack format
#1
Posted 02 March 2013 - 11:14 AM
I am going to have to open each file individually and that sounds terrible.
Right now I love the 1.4.7 texture pack format as I can just open the terrain.png , and have a look at all of the textures, and see what I like and what I don't.
Am I missing something here?
Is there any way to edit the texture pack in the old fashioned way?
#2
Posted 02 March 2013 - 11:22 AM
#3
Posted 02 March 2013 - 11:24 AM
BlackCosmos567, on 02 March 2013 - 11:22 AM, said:
Mojang has made it so that (in 1.5) every texture has it's own file, unlike now where they are stored in only a few huge files that contain all of them.
#4
Posted 02 March 2013 - 11:35 AM
It creates texture sheets with similar blocks and items (like the tools, ores, or foodstuffs) next to each other and let's you quickly convert it to the 1.5 format.
#5
Posted 02 March 2013 - 11:52 AM
FabooGuy, on 02 March 2013 - 11:35 AM, said:
It creates texture sheets with similar blocks and items (like the tools, ores, or foodstuffs) next to each other and let's you quickly convert it to the 1.5 format.
#6
Posted 02 March 2013 - 11:56 AM
FabooGuy, on 02 March 2013 - 11:35 AM, said:
It creates texture sheets with similar blocks and items (like the tools, ores, or foodstuffs) next to each other and let's you quickly convert it to the 1.5 format.
It seems ridiculous to have to use a third party program to do what we already can do in the older versions.
also, what about the new textures in 1.5? will they be added to the terrain.png?
#7
Posted 02 March 2013 - 12:38 PM
GamingOnion, on 02 March 2013 - 11:56 AM, said:
also, what about the new textures in 1.5? will they be added to the terrain.png?
Yeah, think so.
And separate files make quite some things easier.
For example, somebody without any knowledge of an image editing program can easily mix some texture packs for personal use.
You also don't have to worry about the position of blocks. (when Photoshop fails to snap my block to the right place, it's usually one pixel off)
(not saying I like the new format though, both have some pros and cons, but we can't decide over that, so yeah... we should be glad that there are some coders in the texture pack section)
#8
Posted 02 March 2013 - 12:40 PM
#9
Posted 02 March 2013 - 12:52 PM
GamingOnion, on 02 March 2013 - 12:40 PM, said:
I'm always open to texture requests. I also make skins, but they're 5$ each.
#10
Posted 02 March 2013 - 01:20 PM
I can't get unstitcher to work.
#11
Posted 02 March 2013 - 01:41 PM
GamingOnion, on 02 March 2013 - 01:20 PM, said:
I can't get unstitcher to work.
I'm always open to texture requests. I also make skins, but they're 5$ each.
#16
Posted 03 March 2013 - 12:49 AM
~Aidster8000
#17
Posted 03 March 2013 - 04:51 AM
FabooGuy, on 03 March 2013 - 12:45 AM, said:
aidster8000, on 03 March 2013 - 12:49 AM, said:
~Aidster8000
It's better for the users, and for SOME texture pack creators.
for most I believe this is terrible, I cannot edit textures effectively like this.
and with the only program that allows you to edit them the old way (unstitcher) not working for at least 90% of all people using it, I just cannot say there is a bright feature in the texture pack community.
#19
Posted 14 March 2013 - 10:25 PM
because he has just thrown away minecraft and made it "easier" to use when it's just non-understandable
**** that is extremely hard to use.
I wish Notch still did the updates,
he got 'em out on time and always made them easy.
Not like ***** who completely ****ed up minecraft.
Anyway my point is that textures are impossible now.
#20
Posted 14 March 2013 - 11:09 PM
I'm glad that the update moved away from the terrain.png file. It may have been efficient but it had many drawbacks. I'm not even sure all the new blocks that were added would have been able to fit in it - not to mention upgrades in the future. Now we can have endless different blocks down the road.
Also, it's really nice that now you are not limited to a set pixel restriction. Say you are making a 32X pack but no matter how you try you can't make that one block the way you want without a little more detail - now with individual files you can make it 64X and the game will seamlessly put them all together.
My only problem so far is that I haven't learned all there is of the update yet so all my animated blocks don't work and I no longer know how to have multiple variations of my mobs. Oh.... and don't get me started on CTM and the font.












