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[1.5.2][SSP/SMP] Fossils and Archeology Revival 1.5.2 Build 5.3 [UPDATED August 11, 2013]

fossils archeology dinosaurs 1.5.2

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#601

jptintin88

Posted 14 March 2013 - 01:41 AM

View PostJebus_Nails, on 14 March 2013 - 12:52 AM, said:


Your priority really shouldn't be on updating to another build for 1.4.7, your priority should be getting it to 1.5 since it doesn't currently even work on 1.5.


I disagree with this because they are still only doing builds and also most people will be
sticking to Minecraft 1.4.7 because most of the bigger and better mods are still on it. Once they have it running perfectly on 1.4.7 then they will see what they have to fix and it might be as simple as changing item ID's

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#602

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Posted 14 March 2013 - 02:14 AM

View PostJebus_Nails, on 14 March 2013 - 12:52 AM, said:

I'm getting the classic cpw.mods.fml.common.LoaderException: java.lang.ClassNotFoundException: fossil.Fossil error.  And yes, I checked my folders.  I'm 100% positive that I have all the folders in the right place and arranged correctly.


Your priority really shouldn't be on updating to another build for 1.4.7, your priority should be getting it to 1.5 since it doesn't currently even work on 1.5.

Why should our priority be updating to 1.5? It had just come out. It makes no sense to release a scheduled build for an update that's barely came out. Most of the people will still be on 1.4.7. We've planned out Build 3 before we even knew when 1.5 was going to be released, and the release of 1.5 isn't going to change those plans.

No one said it currently works for 1.5. Clearly the thread states 1.4.7. We're releasing Build 3 for 1.4.7 because that's what Minecraft was when we started working on this milestone. It makes no sense to suddenly go, "welp! Let's scrap this because a fresh untested build of minecraft is out!".

So again, priority is releasing it for 1.4.7 as planned, and then  updating to 1.5 as quickly as possible after that.

View Postjptintin88, on 14 March 2013 - 12:54 AM, said:

I installed this mod using MagicLauncher on my Mac for minecraft 1.4.7. I am using the build 0003 version and it says that the ships have returned but I spent 10 minutes flying over an ocean looking for them and none appeared. I created a new world and it was the same thing. All the other structures are also not appearing but everything else works. MagicLauncher says that forge 6.6.0 1.4.7 has 1 error and I dont know if this is linked to the gen folder in the fossil mod. Is there anything you recommend.

On a lighter note I have always loved this mod and I was estatic when I saw that it was updated to 1.4.7. Thank you for continuing this wonderful mod and  hope that you add some new things to it into the future. Another question that I had was how do time machines work?

In the preview ships and academy generation is off by default, just go into the config and enable them. This will default to true for Friday's release. Time machines currently don't do anything, since this was an incomplete feature when we took over and Shadow and Microjunk are still hammering away at current bugs.
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#603

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Posted 14 March 2013 - 02:19 AM

View Postjptintin88, on 14 March 2013 - 12:54 AM, said:

I installed this mod using MagicLauncher on my Mac for minecraft 1.4.7. I am using the build 0003 version and it says that the ships have returned but I spent 10 minutes flying over an ocean looking for them and none appeared. I created a new world and it was the same thing. All the other structures are also not appearing but everything else works. MagicLauncher says that forge 6.6.0 1.4.7 has 1 error and I dont know if this is linked to the gen folder in the fossil mod. Is there anything you recommend.

On a lighter note I have always loved this mod and I was estatic when I saw that it was updated to 1.4.7. Thank you for continuing this wonderful mod and  hope that you add some new things to it into the future. Another question that I had was how do time machines work?

You need to turn them on in the config file.  Someone said in a post a page back that while the ships and structures are in build 3, they are set to "off" in the config.  You need to go into the config and change the statement to "true".  Also...MagicLauncher has issues with certain types of files.  If you need to use a launcher I think MultiMC works a lot better.

Regarding time machines...they don't work yet.  Since they weren't in the game yet in the original mod...the team said they still need to decide exactly how they are going to use them.

View PostJebus_Nails, on 14 March 2013 - 12:59 AM, said:

Actually the crash I was getting was only because I tried to copy the folders and class files directly from the fossil folder into minecraft.jar.  Otherwise when trying to start minecraft with it in the mods folder, it goes to the mojang logo and it just goes black.

Post your log if you can't get it to work.  But before doing that make sure your file structure looks like the example that is shown in the OP.
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#604

jptintin88

Posted 14 March 2013 - 02:37 AM

View PostAnnysia, on 14 March 2013 - 02:19 AM, said:

You need to turn them on in the config file.  Someone said in a post a page back that while the ships and structures are in build 3, they are set to "off" in the config.  You need to go into the config and change the statement to "true".  Also...MagicLauncher has issues with certain types of files.  If you need to use a launcher I think MultiMC works a lot better.

Regarding time machines...they don't work yet.  Since they weren't in the game yet in the original mod...the team said they still need to decide exactly how they are going to use them.



Post your log if you can't get it to work.  But before doing that make sure your file structure looks like the example that is shown in the OP.

View Post4f6f3b, on 14 March 2013 - 02:14 AM, said:

Why should our priority be updating to 1.5? It had just come out. It makes no sense to release a scheduled build for an update that's barely came out. Most of the people will still be on 1.4.7. We've planned out Build 3 before we even knew when 1.5 was going to be released, and the release of 1.5 isn't going to change those plans.

No one said it currently works for 1.5. Clearly the thread states 1.4.7. We're releasing Build 3 for 1.4.7 because that's what Minecraft was when we started working on this milestone. It makes no sense to suddenly go, "welp! Let's scrap this because a fresh untested build of minecraft is out!".

So again, priority is releasing it for 1.4.7 as planned, and then  updating to 1.5 as quickly as possible after that.



In the preview ships and academy generation is off by default, just go into the config and enable them. This will default to true for Friday's release. Time machines currently don't do anything, since this was an incomplete feature when we took over and Shadow and Microjunk are still hammering away at current bugs.



Thank you very much.

#605

jptintin88

Posted 14 March 2013 - 02:50 AM

Where is the config file? Sorry if I am causing a lot of trouble.

#606

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Posted 14 March 2013 - 03:00 AM

View Postjptintin88, on 14 March 2013 - 02:50 AM, said:

Where is the config file? Sorry if I am causing a lot of trouble.

Questions are what this thread is for. :)

You can find it under .minecraft/config/
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#607

drowningducks

Posted 14 March 2013 - 03:20 AM

in the last version of the mod we could ride our dinos do you think that you guys could fix it in 0004 pre-release
by the way love the mod and all the hard work you guys are doing Posted Image

#608

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Posted 14 March 2013 - 03:22 AM

View Postdrowningducks, on 14 March 2013 - 03:20 AM, said:

in the last version of the mod we could ride our dinos do you think that you guys could fix it in 0004 pre-release
by the way love the mod and all the hard work you guys are doing Posted Image

I believe shadow has said he's focusing on behavior and riding for the next major changes.
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#609

jptintin88

Posted 14 March 2013 - 01:11 PM

View Post4f6f3b, on 14 March 2013 - 03:00 AM, said:

Questions are what this thread is for. Posted Image

You can find it under .minecraft/config/

Thanks a lot. I did this and changed them to true. The trees spawn now and they do burn.
Also the first ship I found was a viking ship. It was amazing. Whoever designed it must have spent a week.
There were no chests in it but it was so well done that it didn't really matter. It is the only ship i found. I also found a desert academy, one thing that i found odd was that it had no archaelogy mod parts. There were diamon blocks instead of cultivators and there
were no embryos or eggs like in 1.3.2. Maybe I was just unlucky. I have yet to find a sunken ship or a arms room.


Thank you very much

#610

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Posted 14 March 2013 - 03:34 PM

dude - the mammoth looks retarded.
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#611

Chikonbille

Posted 14 March 2013 - 03:42 PM

Can you still get a scareb gem from the fossils... missing from the beginning of the wiki homepage where it says all the things and the percentages of the things dropped from follis blocks!

#612

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Posted 14 March 2013 - 04:01 PM

I have a quick question about world generation.
I've read some tutorials online but they don't seem to help much.
Since I'm still new and fresh to Java programming, do you have any tutorials you can refer or any source code I could learn from?

Thanks!
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#613

AngryGroudon

Posted 14 March 2013 - 04:28 PM

Created a post on the wiki for the dinos please can someone help me with it

#614

dinksterling

Posted 14 March 2013 - 05:18 PM

for some reason i cant log into schlein's server

#615

SteveCraftwood

Posted 14 March 2013 - 05:35 PM

View Postdinksterling, on 14 March 2013 - 05:18 PM, said:

for some reason i cant log into schlein's server
Probably the same reason I can't get on, we have Build 3 and the other server has Build 2.
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#616

dinksterling

Posted 14 March 2013 - 05:39 PM

its not that for some reason it dosent even show me a connection

#617

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Posted 14 March 2013 - 06:27 PM

hey i was on your server and for some reason dinos despawn when the grow it happen on other servers too

#618

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Posted 14 March 2013 - 06:31 PM

View PostSnowleopard3D, on 14 March 2013 - 06:27 PM, said:

hey i was on your server and for some reason dinos despawn when the grow it happen on other servers too

Yep, we're aware of this and we're trying to figure out whats causing it.
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#619

Jebus_Nails

Posted 14 March 2013 - 07:08 PM

View Post4f6f3b, on 14 March 2013 - 02:14 AM, said:

Why should our priority be updating to 1.5? It had just come out. It makes no sense to release a scheduled build for an update that's barely came out. Most of the people will still be on 1.4.7. We've planned out Build 3 before we even knew when 1.5 was going to be released, and the release of 1.5 isn't going to change those plans.

No one said it currently works for 1.5. Clearly the thread states 1.4.7. We're releasing Build 3 for 1.4.7 because that's what Minecraft was when we started working on this milestone. It makes no sense to suddenly go, "welp! Let's scrap this because a fresh untested build of minecraft is out!".

So again, priority is releasing it for 1.4.7 as planned, and then  updating to 1.5 as quickly as possible after that.



In the preview ships and academy generation is off by default, just go into the config and enable them. This will default to true for Friday's release. Time machines currently don't do anything, since this was an incomplete feature when we took over and Shadow and Microjunk are still hammering away at current bugs.
People knew for a long time that the update was coming.  You should have been prepared to update it to 1.5 after it was released.

View Postjptintin88, on 14 March 2013 - 01:41 AM, said:

I disagree with this because they are still only doing builds and also most people will be
sticking to Minecraft 1.4.7 because most of the bigger and better mods are still on it. Once they have it running perfectly on 1.4.7 then they will see what they have to fix and it might be as simple as changing item ID's
Most of the bigger and better mods have already updated to 1.5 because they were prepared to release a new version as soon as 1.5 was released.  Take Forge for example.  A new version was released the same day.

#620

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Posted 14 March 2013 - 08:12 PM

View PostJebus_Nails, on 14 March 2013 - 07:08 PM, said:

People knew for a long time that the update was coming.  You should have been prepared to update it to 1.5 after it was released.


Most of the bigger and better mods have already updated to 1.5 because they were prepared to release a new version as soon as 1.5 was released.  Take Forge for example.  A new version was released the same day.

So good for them.
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