[1.5.2][SSP/SMP] Fossils and Archeology Revival 1.5.2 Build 5.3 [UPDATED August 11, 2013]fossils archeology dinosaurs 1.5.2
Posted 07 April 2013 - 01:28 PM
I mean update
Posted 07 April 2013 - 01:45 PM
As I hate chopping trees one block by block, can you ask permeation to add in the tree capitator mod? That makes chopping trees easier...
Only my own opinion
Posted 07 April 2013 - 02:02 PM
3.I thinks he should after all he has done to the mod
1 not sure if the bed does or not, but I think it does set the spawn point as it is built in MC code
2 absolutely right, you just respawn and keep playing, you just lose your loot that you had before you did unless you can get back to where you were and collect it before someone else does
3 yes we do play on the server, me not so much because I have two mods I am a part of, this awesome dinosaur mod, and check my sig, a great nature mod....
Posted 07 April 2013 - 06:53 PM
Posted 07 April 2013 - 07:04 PM
Posted 07 April 2013 - 07:22 PM
It is compatible with the 190+ mods i have in my server, including BoP :-)
Posted 07 April 2013 - 07:45 PM
Posted 07 April 2013 - 07:56 PM
Does it crash? Is there an error report?
Posted 07 April 2013 - 08:34 PM
Probably an ID conflict...but it doesn't have to crash to get the Forge log, which is way more helpful than the MC error log.
Posted 07 April 2013 - 08:37 PM
so i'll tell you my idea here some people have gotten board of the t-rex they want somthin more somthin bigger
i'm asking you to put in a spinosauras into the mod it would make it so much better plus people are saying that it will be in build 0005
- your mods biggest fan
Posted 07 April 2013 - 08:57 PM
Posted 07 April 2013 - 09:09 PM
Well, i added Fossil AFTER BoP, but that really doesnt matter.
Best way to install mods in general (not only BoP and Fossil) is to add them to the mods folder, run the game/server, let it crash due to ID conflicts, look at the forge log, it will tell you the first conflcting ID and the 2 mods conflicting each other. Then go to the config folder and open one of the 2 config files respective to the mods conflicting, and change their IDs to a freely avalaible range.
BEst way to know free id ranges is with Not Enought Items, Press E ingame, then options, Id config or something like that, then Dump id map now. Youll find a file in your game folder with all the used and unused IDs, reassign ids, add the mods again and restart game/server
Note that only block id conflicts (up to 4098) will crash your game, item id conflicts (from 4098 to +/-32k) will not crash forge, but will introduce bugs like items droping the wrong item and things like that. Allways read your forge logs after installing any new mod, open them with notepad++ and do ctrl+f with search string conflic.
Here's my fossil CFG, i dissabled dino griefing, and reassigned most block id's. It may serve you or not, depending on your other mods installed
PS: most of my mods configs have the ids reassigned, including BoP, you may have to change that too, i dont know.
Posted 07 April 2013 - 09:58 PM
Posted 07 April 2013 - 11:46 PM
Posted 08 April 2013 - 03:47 AM
Posted 08 April 2013 - 08:34 AM
Posted 08 April 2013 - 09:32 AM
There is nothing on it about it on Github
Posted 08 April 2013 - 10:30 AM
Posted 08 April 2013 - 11:39 AM
If you read my post you'll see i did it with it zipped & extracted
Posted 08 April 2013 - 02:15 PM