[1.5.2][SSP/SMP] Fossils and Archeology Revival 1.5.2 Build 0005 PRE-RELEASE 2 [UPDATED June 19, 2013]fossils archeology dinosaurs 1.4.7 1.5.2
Posted 18 June 2013 - 06:07 PM
Posted 18 June 2013 - 08:37 PM
I'd forgotten completely that there was even an Anu! Awesome. Although... It's most likely broken right now =P ... Aahhh developers, pleeeassee hurry... =) ... I mean, at this rate, 1.6 might be out before you've even released a stable version for 1.5.2 =P (Make me eat my words by releasing the stable 1.5.2 tomorrow! ^^ .. =P ).
Posted Yesterday, 05:06 PM
Posted Yesterday, 11:51 PM
Posted Today, 12:30 AM
As far as 1.6 goes, it's not out yet, there's nothing we can do about it now, we have no idea how much it'll break the mod, we do not comment on rumor and speculation etc. etc. :B
Posted Today, 01:48 AM
Posted Today, 03:41 AM
Posted Today, 04:03 AM
Posted Today, 05:34 AM
Posted Today, 06:35 AM
Actually, if you have a second minecraft file (PM me if you dont know how to make one), you can load the pre-releases Mojang releases every week as a test bed. If it errors then you will know what needs fixing when the next version of minecraft is released.
talking about having multiple minecraft files, during beta since not as many mods were compatible, I had a hay-day amount of 15 separate minecraft files, each with its own launcher. it was ridiculous, one for BTW (since it split), IC/RP/BC*, *w/biospheres, *w/ biosphere/airship mod/ cannon powder mod, *w/ just airship and cannon powder,... etc etc. as well as 3 more for block ID sorting during the time that ID resolver died.
Any who, it can be tested to a degree.
Edit: At least i think ive heard this done
As well some dino suggestions
-Pachycephalosaurus (friar tuck): if attacked, would head butt (ie, dont fight near cliffs)
-Compsognathus (compy): much like raptors but not tame-able and self reproducing (a threat should they get too high in numbers)