Ghasts need a buff
#21
Posted 28 February 2013 - 01:45 AM
#22
Posted 28 February 2013 - 01:50 AM
danthonywalker, on 28 February 2013 - 01:45 AM, said:
Badgerz said:
Catelite said:
15avigil said:
#24
Posted 28 February 2013 - 02:12 AM
Neospector, on 28 February 2013 - 12:53 AM, said:
Why are you in the Nether without armor?
#25
Posted 28 February 2013 - 02:26 AM
#26
Posted 28 February 2013 - 02:29 AM
Although they were a lot worse back when they spawn so much that there are a dozen of them trying to kill you after ten minutes in the Nether.
#27
Posted 28 February 2013 - 02:33 AM
#28
Posted 28 February 2013 - 03:19 AM
danthonywalker, on 28 February 2013 - 01:45 AM, said:
Quote
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#29
Posted 28 February 2013 - 03:46 AM
0_Zippy, on 28 February 2013 - 03:19 AM, said:
I consider it a problem that the Nether is too easy. I know you don't like the word "I", but I'll address that last.
0_Zippy, on 28 February 2013 - 03:19 AM, said:
Which is why the scale-ability for Minecraft's difficulty should be more dynamic. As it is now, the differences between Easy, Medium, and Hard are pretty negligible, all of them seem exactly the same in terms of how "hard" they are. Easy should be for noobs, Normal for people who get the game, Hard for people who really want a challenge, those that want an all-around package.
0_Zippy, on 28 February 2013 - 03:19 AM, said:
Yes, because a suggestion forum should not be about my opinion. I throw the word I around because it's a suggestion I want, because that's my opinion. That's the whole point for suggestions, for features that people want because it's their opinion that it should be included. MY opinion is that the game should be harder on hard difficulty, is my suggestion not worth anything? You can have a different opinion, but the way you're wording it's as if me using the word "I" is some sort of taboo.
As I've said better rewards. Didn't say there wasn't enough rewards, I think their should be better rewards, more rewards, but come at a higher price.
#30
Posted 28 February 2013 - 03:59 AM
danthonywalker, on 28 February 2013 - 03:46 AM, said:
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#31
Posted 28 February 2013 - 04:06 AM
0_Zippy, on 28 February 2013 - 03:59 AM, said:
Because I don't have anything to argue for your first to third arguments I'll just stick to this one. Reason why I hate doing Hardcore because it's not Minecraft anymore. Minecraft you mine and craft, build something that you could not have possibly thought you could. A careless death never seems to happen a stupid death is what happens to me all the time. I see the appeal to Hardcore, but I don't think it should be a difficulty up from Hard, it should have a difficulty of Hard, but with an added tension to the whole deal. Which is where I sorely think is wrong with the current system. When they added the fire spread change I was happy, because I thought it would be the start of changing up how difficulty works, but sadly that's not the case yet.
That's my only gripe about it, the overworld should be hard, sure, but the Nether and End should be very hard, Nether as it is a mid-game dimension and the End, well, for obvious reasons. As again, my opinion.
#32
Posted 28 February 2013 - 04:55 AM
#34
Posted 28 February 2013 - 05:02 AM
All joking aside the nether is hard enough.When i first went into the nether the ghasts terrified me.Can you imagine if they buffed them up? This is a bad idea. Also you cursed in your post.It was probobly not meant to offend so im not reporting but you should change it before someone does.
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#35
Posted 28 February 2013 - 05:12 AM
Ghasts are the most annoying mob to ever appear.
Not only does it annoy the crap out of you by moaning the whole time you are in the nether, there is almost always one spawned.
With the terrain of the Nether, it's difficult to get a good shot with a bow or even a good deflected fireball onto them.
Let's not forget how they screw the terrain over so badly and at the same time light it on fire.
I hate ghasts so much that if I so much as hear a ghast fire a shot, I turn it on peaceful and turn it back off to get rid of it.
There is rarely a time I actually am okay with those things assaulting me and that's when I get so horribly ed off with them that I just want to rip each of their pixelated tentacles off and launch its own fireballs into its never-silent mouth.
#36
Posted 28 February 2013 - 05:35 AM
- Increase accuracy
- Decrease range (it's just annoying and the player has plenty of time to move,) but back away when too close
- Increase health
- Keep same damage and radius (the ground lighting on fire already gives them strategic danger)
- Possible regen, but keep it slow
ducky215, on 28 February 2013 - 05:35 AM, said:
#37
Posted 28 February 2013 - 05:35 AM
The speed increase is basically accuracy. Also, I like that they die from one of their own hits.
#38
Posted 28 February 2013 - 05:40 AM
Mordikins, on 28 February 2013 - 12:15 AM, said:
I think ghasts should be accurate. That's all though.
Partial support.
#39
Posted 28 February 2013 - 05:47 AM
Mathy, on 28 February 2013 - 05:40 AM, said:
Partial support.
Accurate to what? They aren't straying from a previous inspiration, they are a unique entity. You can't have a unique being be inaccurate.
Unless I misunderstood your post.
#40
Posted 28 February 2013 - 06:41 AM
Creeper
Explodes faster and has a range of 10 blocks
Spiders
Can leap 4 blocks high and can also multiply
Zombies
Faster can teleport behind you
Skeleton
Shoots arows at an incredible speed and enchantments
Slime
can cause earthquakes and explodes into tinier slimes when beaten.
Ghast
Tracks you and is super fast and fires 3/8 fires at once
Pigmen
Auto agro
Silverfish multiply and explode
Ender men
Auto agro
Blaze
Shoots out 11/25 fires at once.Teleports and explodes
Magma cube
Will spout lava 80 percent of the time.
Bats
Teleport,explode,hostile multiplies
Witch
Throws 10/50 potions at once teleports
All passive mobs teleport explode multiply and attack you.
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