Jump to content

  • Curse Sites
Become a Premium Member! Help
Latest News Article

[1.5.x][1.6.x][Forge] Diving Gear Mod

diving gear mod forge 1.4.7 1.5 thaumcraft 3 1.5.1 1.5.2 1.6.x

  • Please log in to reply
143 replies to this topic

#1

Lomeli12
    Lomeli12

    Redstone Miner

  • Curse Premium
  • Curse Premium
  • 616 posts
  • Location: California
  • Minecraft: Lomeli12

Posted 26 February 2013 - 07:15 AM

This is just a little idea that came to me one day, hope you enjoy

Posted Image



Diving Gear v2 Pre-release

http://www.minecraft...0#entry24051843




This mod adds 4 types of helmets that allow one to breath underwater for longer periods of time by giving you more air once your breath goes down to 0!

The Gear
Spoiler:
OTHER STUFF
Spoiler:

Recipes
Spoiler:
Spotlights
Spoiler:
Downloads
Diving Gear Mod Version 1.3.8 for Minecraft 1.5(Version independent): http://adf.ly/O9X9z [Mirror]

Requires Forge 7.7.2.679 or higher: http://files.minecraftforge.net/

Please only use the mirror if adf.ly is down.

Source
https://github.com/Lomeli12/DivingGear

Anyone who helps contributing to the mod will get this awesome cape! (Cape can only be seen by those who have the mod installed)

Posted Image

Better look at it
Spoiler:
*Will work on a login system so you may disable the cape for yourself if you yourself doesn't want the cape, but still wishes to see the capes of others*

How to install!
Spoiler:
Legal Info
The Diving Gear Mod is an open source Minecraft mod released under version 3 of the GNU Lesser General Public License.This means you may do as you see fit with both the mod and it's source, whether it be modifying it for your own entertainment, distribute your version or the original version in a modpack, use some or all of it's source in your own mod, or using it in a video; all you need to do is credit the original author(i.e. me).

If you do use it in a modpack, feel free to contact me. I'd love to see what other mods you use along side mine.

Thaumcraft 3 API provided by Azanor. Thaumcraft 3 Copyring Azanor.
Original Thaumcraft 3 Thread: http://www.minecraft.../topic/1585216-

Developer Capes API by Jadar and is available under the GNU Lesser General Public License.
Developer Capes API repo: https://github.com/j...veloperCapesAPI

All work copyright Lomeli12, unless otherwise stated.

Older Versions
Spoiler:
Planned Features
Spoiler:
Banner
Spoiler:


Special Thanks to

pahimar for teaching us a better development environment setup.

Azanor for creating an API for Thaumcraft.

LunariusH for ideas and constructive criticism.

#minecraftforge channel on irc.esper.net. I can always find some form of help there.

wuppy21. I learn almost all I know about modding and Forge from his tutorials.

mnn, his code taught me about TileEntities.

Jadar, for the DeveloperCapesAPI.

Don't forget to visit my site to see some more stuff!

http://anthony-lomeli.net


Contact
Here are all the ways you can contact me
  • PMing me on the forums, I'm on daily
  • Contacting me on Twitter: @Lomeli1112
  • My blog, which also has a contact form: http://anthony-lomeli.net
  • I frequent the Forge IRC #minecraftforge at irc.esper.net
  • I also lurk the FTB teamspeak
    Server Address: teamspeak.feed-the-beast.com
    Server Password: mcepoch1

Posted Image


Register or log in to remove.

#2

Luke
    Luke

    Redstone Miner

  • Curse Premium
  • Curse Premium
  • 693 posts
  • Location: YouTube
  • Minecraft: CurseLuke
  • Xbox:CurseLuke

Posted 26 February 2013 - 08:12 AM

Nice! I see you've spent time making it :)

#3

AntleMantle

Posted 26 February 2013 - 08:18 AM

Looks like an awesome mod. Keep up the great work.

#4

glohan911
    glohan911

    The Meaning of Life, the Universe, and Everything...

  • Members
  • 42 posts
  • Location: On an island
  • Minecraft: iustin444

Posted 26 February 2013 - 08:56 AM

Nice mod! I like it!

#5

Macemeetface
  • Location: Vidin, Bulgaria

Posted 26 February 2013 - 12:36 PM

Add harpoons! :D

#6

PnRGaming
  • Location: England
  • Minecraft: ParisRyder&Reaper_vx

Posted 26 February 2013 - 02:11 PM

Would it be alright for us to do a Mod Review of this? :)

#7

emobasket

Posted 26 February 2013 - 02:16 PM

Nice mod!
Posted Image

#8

LunariusH
  • Location: Olympia, WA
  • Minecraft: LunariusH

Posted 26 February 2013 - 02:20 PM

Ok, gave this mod a shot, and here's the quick overview.


The Scuba Tanks work exactly as promised, and that alone makes it awesome.

Used in conjunction with the lantern mod, this gets pretty darned ridiculous, as you now have light underwater, albeit with a max 10 minute duration.

There is one major complaint I have, there is no visual indicator of precisely how much air is left in your tank, which can be terribly vexing if you're trying to use it to mine or do work under water.

But overall, excellent mod, well done.

Back to my original statements:

If the duration was configurable, that'd be awesome.  

The current durations are just woefully insufficient for any meaningful work to get done underwater.

The Tritonia helm needs a refillable or fuelable tank, or even better, to have to be attached to a surface level support vehicle that must be kept fueled (like a furnace) to keep the attached diver in air.


Either way, this is already going onto my server, it's just too useful and well-done to leave out.  The seas are finally accessible.

Posted Image


#9

Jochmen
    Jochmen

    Gold Miner

  • Members
  • 405 posts
  • Location: Neo Tokyo
  • Minecraft: Jochmen

Posted 26 February 2013 - 02:32 PM

Diving suits eh?
Posted Image


Posted Image

#10

LegendaryKoala
  • Minecraft: LegendaryKoala

Posted 26 February 2013 - 03:01 PM

Alright~
Awesome mod and exactly what I wanted/needed and was contemplating making.

Pros
  • Very well done tier system.
  • Nice helmet design (Completely unique helmet designs)
  • Materials used = time available underwater
For instance;
Snorkel gives you 1.5x Normal Underwater Breath (N.U.Posted Image
Tritonia = 2x N.U.B
Scuba Single Air Tank = 3x N.U.B
Scuba Double Air Tank = 6x N.U.B
Edit :(I noticed that this was all explained in the main post AFTER I tested and came back to write the review)
  • Simple and straight to the point. No need for extra nonsense
Cons
  • Though you know how long you have, without some type of meter you find yourself losing track of how much air you have left.
  • Not compatible with tropicraft (though I believe its tropicraft's issue)
(This isn't really a con xP)
Huds would be nice ^.^ (I was expecting some type of overlay)

In Conclusion

The mod is done really well and fits everything that is needed for this type of mod. However it still needs just a bit more polish ^.^
Very good Job Lomeli12

Edit: I added this to my modded server and it is currently not working, please anyone confirm this is true for the mod generally or if I'm having a confliction

I hope this may help anyone wondering about the mod

#11

Lomeli12
    Lomeli12

    Redstone Miner

  • Curse Premium
  • Curse Premium
  • 616 posts
  • Location: California
  • Minecraft: Lomeli12

Posted 26 February 2013 - 05:04 PM

View PostPnRGaming, on 26 February 2013 - 02:11 PM, said:

Would it be alright for us to do a Mod Review of this? Posted Image

View PostLomeli12, on 26 February 2013 - 07:15 AM, said:

Legal Info
The Diving Gear Mod is an open source Minecraft mod released under version 3 of the GNU Lesser General Public License.This means you may do as you see fit with both the mod and it's source, whether it be modifying it for your own entertainment, distribute your version or the original version in a modpack, use some or all of it's source in your own mod, or using it in a video; all you need to do is credit the original author(i.e. me).

View PostLunariusH, on 26 February 2013 - 02:20 PM, said:

There is one major complaint I have, there is no visual indicator of precisely how much air is left in your tank, which can be terribly vexing if you're trying to use it to mine or do work under water.
Will work on that in the next update.

View PostLunariusH, on 26 February 2013 - 02:20 PM, said:

If the duration was configurable, that'd be awesome.  

The current durations are just woefully insufficient for any meaningful work to get done underwater.

The Tritonia helm needs a refillable or fuelable tank, or even better, to have to be attached to a surface level support vehicle that must be kept fueled (like a furnace) to keep the attached diver in air.
Next update will have configurable durations(pretty simple to do, don't know why I didn't include it). As for the refuelable tank, I was planing to allow you to breath in air from an air tank when you have the Tritonia(1 full bar with the single tank, 1.5 with the double tank) or swap tanks with the scuba(2 bars with the single tank, 4 for the double). Another idea I've had in my head is to have this mod compatible with BuildCraft make a machine that will pump air(with an engine) to you if you have the Tritonia, with the better engines providing more air.

View PostJochmen, on 26 February 2013 - 02:32 PM, said:

Diving suits eh?
Posted Image

I was basing the Tritonia off the Big Daddies Posted Image

View PostLegendaryKoala, on 26 February 2013 - 03:01 PM, said:

Cons
  • Though you know how long you have, without some type of meter you find yourself losing track of how much air you have left.
Again, will work on that.

View PostLegendaryKoala, on 26 February 2013 - 03:01 PM, said:

  • Not compatible with tropicraft (though I believe its tropicraft's issue)
Edit: I added this to my modded server and it is currently not working, please anyone confirm this is true for the mod generally or if I'm having a confliction

I hope this may help anyone wondering about the mod
For both of these please give me the Forge log. However, if I had to guess, the Tropicraft thing is just and ID conflict considering how huge the mod is. You can go into the config and change any IDs that are screwing things up.

Anyway, thanks for all the support and constructive criticism. To be honest, I only worked on this mod for about 5 hours, so I thought it'd be sloppy and wouldn't receive this much positive attention. I will probably put a list of planed features up there soon, just to let you guys know what to expect.

Posted Image


#12

LunariusH
  • Location: Olympia, WA
  • Minecraft: LunariusH

Posted 26 February 2013 - 07:42 PM

LegendaryKoala, that's be all you.

I think the buildcraft thing is an excellent idea, especially if you can find some method of including a finite length hose that can connect it to a surface engine.  Or maybe a process like the moistener only it produces a substance that, when put in a portable suit, will generate air...  Whatever it is, I suggest making the barrier for entry to extended underwater work rather high, but moderately easy to reproduce once you get there.  There's a lot of processes available to play with in Buildcraft, or just Forestry for that matter.

Another potential if you're going that way is to create a Thaumically powered version (Thaumcraft compatibility).

Posted Image


#13

Lomeli12
    Lomeli12

    Redstone Miner

  • Curse Premium
  • Curse Premium
  • 616 posts
  • Location: California
  • Minecraft: Lomeli12

Posted 26 February 2013 - 07:55 PM

View PostLunariusH, on 26 February 2013 - 07:42 PM, said:

LegendaryKoala, that's be all you.

I think the buildcraft thing is an excellent idea, especially if you can find some method of including a finite length hose that can connect it to a surface engine.  Or maybe a process like the moistener only it produces a substance that, when put in a portable suit, will generate air...  Whatever it is, I suggest making the barrier for entry to extended underwater work rather high, but moderately easy to reproduce once you get there.  There's a lot of processes available to play with in Buildcraft, or just Forestry for that matter.

Another potential if you're going that way is to create a Thaumically powered version (Thaumcraft compatibility).
Thaumcraft? That just gave me an excellent idea. Similar to my Buildcraft idea, you can fill your Crucible with Aura aspect, and each 3 Aura aspects give you 1 full bar of air.

Anyway, I just finished the Config for the amount of air and a message will display each time you use up some air, will upload the new version soon.

Posted Image


#14

LunariusH
  • Location: Olympia, WA
  • Minecraft: LunariusH

Posted 26 February 2013 - 08:12 PM

Better but similar... Give the Thaumic diving suit a crucible like air tank, in a GUI similar to a buildcraft engine.

You throw in things that gives you aspects, each 3 Aura aspects = 1 bar of air...

The rest burn off as flux off your tank.

Posted Image


#15

clovis50

Posted 26 February 2013 - 09:22 PM

I don't know how i use the mod , because I put the itens in my head and they don't work ;(

#16

Lomeli12
    Lomeli12

    Redstone Miner

  • Curse Premium
  • Curse Premium
  • 616 posts
  • Location: California
  • Minecraft: Lomeli12

Posted 26 February 2013 - 09:32 PM

View Postclovis50, on 26 February 2013 - 09:22 PM, said:

I don't know how i use the mod , because I put the itens in my head and they don't work ;(
When you air goes to zero, it'll give you another breath based on which helm you use.

View PostLunariusH, on 26 February 2013 - 08:12 PM, said:

Better but similar... Give the Thaumic diving suit a crucible like air tank, in a GUI similar to a buildcraft engine.

You throw in things that gives you aspects, each 3 Aura aspects = 1 bar of air...

The rest burn off as flux off your tank.
That actually sounds pretty good. I'm also thinking that being near a node will also give you more air, but will increase the amount of flux the helm gives up.

Well, i uploaded version 1.1 with configurable amounts of Air. Note on the number of uses, put 2x the number of uses you want on each item. For example, the Scuba(single tank) has 3 uses, but the config has 6. This is due to the ArmorTick event that handles the air thing running Uses++; twice(not sure why, but not really a problem).

Posted Image


#17

DrPlaystation

Posted 26 February 2013 - 09:33 PM

Hello I absolutely love this mod and it has a place in my mods folder. I love the balanced recipes and interesting items. I hope to see more updates in the future :) Aswell I made a mod spotlight for this on my channel, I would be ecstatic if you could feature it on your post :)


#18

Lomeli12
    Lomeli12

    Redstone Miner

  • Curse Premium
  • Curse Premium
  • 616 posts
  • Location: California
  • Minecraft: Lomeli12

Posted 26 February 2013 - 09:55 PM

View PostDrPlaystation, on 26 February 2013 - 09:33 PM, said:

Hello I absolutely love this mod and it has a place in my mods folder. I love the balanced recipes and interesting items. I hope to see more updates in the future Posted Image Aswell I made a mod spotlight for this on my channel, I would be ecstatic if you could feature it on your post Posted Image

I'm pretty ecstatic that you showcased my mod...and that you pronounced my username correctly (a surprisingly large number of people say Lo-mel-lie). Thank.

Posted Image


#19

chezzjoe
    chezzjoe

    Redstone Miner

  • Members
  • 621 posts
  • Location: inside the moon
  • Minecraft: chaoschamp
  • Xbox:darkj0e

Posted 26 February 2013 - 10:17 PM

maybe add some coral.
ive looked everywhere for coral mod but they really outdated and think adding coral would fit nicely.
coral would work like an underwater farm
Your true face… What kind of… face is it? I wonder… The face under the mask… Is that… your true face?Posted Image

#20

LegendaryKoala
  • Minecraft: LegendaryKoala

Posted 27 February 2013 - 12:42 AM

View Postchezzjoe, on 26 February 2013 - 10:17 PM, said:

maybe add some coral.
ive looked everywhere for coral mod but they really outdated and think adding coral would fit nicely.
coral would work like an underwater farm

Algaecraft and Tropiccraft both incorporate coral however I would agree that this mod should add two things to enhance underwater life (which i rarely seen).
Normally I would rather mods stay small and to the point. However underwater life fits the theme of diving gear ^.^

Suggestions:
1. Fish, Fish clusters (Fish that swim in groups)
2. Coral Reef (But currently any mod that incorporates coral has the same thing but in a different color or shape~ lets add some variance :lol: )
3. Underwater speed. (Lastly there is a need to move a bit faster underwater. *shrug* its possible xP)

Thats it as for the log, there are no id conflicts (I sort those myself before I put the mod in) as well as I see no real errors server side but my server log is quite long. You'll need to give me some time to look through it multiple times. ^.^