Jump to content

  • Curse Sites
Become a Premium Member! Help
Latest News Article

[1.6.4] Modular Force Field System - Force fields, security systems and automated construction!

modular force field system forcefield protection industrialcraft universal electricity sci-fi

  • Please log in to reply
270 replies to this topic

#1

Calclavia
  • Minecraft: calclavia

Posted 24 February 2013 - 03:27 AM

Posted Image

Compatible with Universal Electricity, Thermal Expansion and IndustrialCraft


Modular Force Field System is a Minecraft mod that brings in modular force fields into Minecraft. Ever tired of nuclear explosions blowing up your house or want to prevent people from entering your secret bases? MFFS is the mod for you!



Official Website

Or click here for an alternative outdated download link.

BUG REPORTS GOES HERE OR WILL BE IGNORED!


Posted Image




Terms and Conditions
All terms and conditions for MFFS can be viewed here, but here are some FAQs.

Mod Packs
Private mod packs are always allowed. Public mod packs are not. People who have received my permission prior to this new condition are allowed to continue to use the mod in their mod packs.

Bukkit
Go get Bukkit Forge, it makes all Forge mods work with Bukkit: https://github.com/k...alm/BukkitForge

Ownership

This mod used to be developed by Thunderdark. As of Feburary 23rd, 2013, He handed the ownership of the mod to me.
Posted Image

Contact
Do not send me private messages, I will ignore them. Either post it on this thread or in forum.calclavia.com. If you want to chat with me, you can find me on the Universal Electricity IRC.

IRC Channel: http://esper.net/ #universalelectricity
Twitter: @Calclavia

Posted Image

Register or log in to remove.

#2

CrazyRobotDog
  • Location: Far far away
  • Minecraft: CrazyRobotDog

Posted 24 February 2013 - 10:51 AM

May the force be with you, to make this mod bigger!

#3

Calclavia
  • Minecraft: calclavia

Posted 24 February 2013 - 10:49 PM

View PostCrazyRobotDog, on 24 February 2013 - 10:51 AM, said:

    May the force be with you, to make this mod bigger!
I see what you did there :)
Posted Image

#4

Calclavia
  • Minecraft: calclavia

Posted 03 March 2013 - 12:56 PM

Quick update for UE compatibility fix:

2.3.0 (2nd March, 2013)
  • Updated to UE 1.2.6
  • Fixed mcmod info file issue
  • Fixed Monazite spelled as Monazit
  • Mod take over from Thunderdark

Posted Image

#5

NobodyCare
    NobodyCare

    Retired Staff

  • Retired Staff
  • 1112 posts
  • Minecraft: NobodyCare

Posted 03 March 2013 - 01:50 PM

I prefer to use IC2, so I hope that you will retain IC2 compatibility, as I am more familiar with that mod. I understand that the mod will lean towards Universal Electrically as it is the API that you are more familiar with. Anyways, good luck with developing the mod and working out issues!

Please quote my post when you are replying to me so that you make sure that I read it.

  Global Rules    Mapping and Modding


#6

Calclavia
  • Minecraft: calclavia

Posted 03 March 2013 - 10:51 PM

View PostNobodyCare, on 03 March 2013 - 01:50 PM, said:

I prefer to use IC2, so I hope that you will retain IC2 compatibility, as I am more familiar with that mod. I understand that the mod will lean towards Universal Electrically as it is the API that you are more familiar with. Anyways, good luck with developing the mod and working out issues!
It will always have IC2 support as long as it is available. :)
Posted Image

#7

Epidemia78

Posted 08 March 2013 - 03:02 PM

Now that you have control of this mod maybe you can undo some of the changes thunderdark made. This monazit ore is needless. You cant even use the fields without hooking them up to some kind of power source so it just doesnt make any sense to me why they cant just like, use the power Im feeding them to do what they are supposed to do.
Posted Image

#8

Calclavia
  • Minecraft: calclavia

Posted 12 March 2013 - 10:57 PM

View PostEpidemia78, on 08 March 2013 - 03:02 PM, said:

Now that you have control of this mod maybe you can undo some of the changes thunderdark made. This monazit ore is needless. You cant even use the fields without hooking them up to some kind of power source so it just doesnt make any sense to me why they cant just like, use the power Im feeding them to do what they are supposed to do.
Yeah you can now create force energy out of lapis lazuli.
Posted Image

#9

Epidemia78

Posted 13 March 2013 - 09:47 AM

Really? In place of forcicium? That doesnt sound right... I just want a worthwhile justification (other than just to be doing it) for taking the time and effort to build the infastructure to generate massive amounts of power which just isnt necessary to run a few little machines like what I use. Something that is suitably high tech and impressive like a massive invisible wall that kills everyone who is not me. And I want it to run off of the power system I build to support it and not require constant management beyond that point.
Posted Image

#10

Calclavia
  • Minecraft: calclavia

Posted 13 March 2013 - 01:21 PM

View PostEpidemia78, on 13 March 2013 - 09:47 AM, said:

Really? In place of forcicium? That doesnt sound right... I just want a worthwhile justification (other than just to be doing it) for taking the time and effort to build the infastructure to generate massive amounts of power which just isnt necessary to run a few little machines like what I use. Something that is suitably high tech and impressive like a massive invisible wall that kills everyone who is not me. And I want it to run off of the power system I build to support it and not require constant management beyond that point.
You could... use mass fabricator to make lapis.

I'll provide a way to generate fortron power out of nothing, but it will be really expensive/inefficient compared to using an actual fuel source.
Posted Image

#11

rrusciguy
    rrusciguy

    Lapis Lazuli Collector

  • Members
  • 910 posts
  • Location: Ney York
  • Minecraft: rrusciguy

Posted 13 March 2013 - 01:42 PM

View PostEpidemia78, on 13 March 2013 - 09:47 AM, said:

Really? In place of forcicium? That doesnt sound right... I just want a worthwhile justification (other than just to be doing it) for taking the time and effort to build the infastructure to generate massive amounts of power which just isnt necessary to run a few little machines like what I use. Something that is suitably high tech and impressive like a massive invisible wall that kills everyone who is not me. And I want it to run off of the power system I build to support it and not require constant management beyond that point.

its forcefields, theyre supposed to be expensive. You cant just hook up a 9V battery and have a pure repulsive, impenetrable, concentrated, controlled layer of pure energy
"my build. I push the buttons" -DW
He's a mad man with a box
Posted Image

#12

Calclavia
  • Minecraft: calclavia

Posted 13 March 2013 - 02:24 PM

View Postrrusciguy, on 13 March 2013 - 01:42 PM, said:

its forcefields, theyre supposed to be expensive. You cant just hook up a 9V battery and have a pure repulsive, impenetrable, concentrated, controlled layer of pure energy
Yeh that's my point. So I'm thinking of making a compromise where you can use pure energy but it will be incredibly inefficient (need as much as a mass fabricator to power it).

Also quick note guys, I just updated MFFS to 1.5 as an alpha release. You can go try build #8 of MFFS if you want. :)
Posted Image

#13

Epidemia78

Posted 14 March 2013 - 02:27 PM

View Postrrusciguy, on 13 March 2013 - 01:42 PM, said:

its forcefields, theyre supposed to be expensive. You cant just hook up a 9V battery and have a pure repulsive, impenetrable, concentrated, controlled layer of pure energy

I did say I want to generate MASSIVE amounts of power, didnt I? To me thats the most fun thing about tech mods, figuring out how to store, create and transfer power. If MFFS was purely generated by electricity then thats where 90% of mine would go, and if it wasnt large enough then Id have an actual reason to generate even more.

View PostCalclavia, on 13 March 2013 - 02:24 PM, said:

Yeh that's my point. So I'm thinking of making a compromise where you can use pure energy but it will be incredibly inefficient (need as much as a mass fabricator to power it).

Also quick note guys, I just updated MFFS to 1.5 as an alpha release. You can go try build #8 of MFFS if you want. Posted Image

The way you say that sounds like it'd be more frustration than fun so I guess Ill just stop complaining and play the mod as it is. No matter how you look at it, its a great mod.
Posted Image

#14

Zombiebucks
  • Location: Canada
  • Minecraft: Zombiebucks

Posted 15 March 2013 - 11:29 PM

If you wouldn't mind...I would like to use this in my Private modpack that I will record for Youtube. Yes I did read that private Modpacks are always allowed but just letting you know...I thought that would be a good idea....
:)

#15

TEWAWIA
    TEWAWIA

    Zombie Killer

  • Members
  • 236 posts

Posted 15 March 2013 - 11:45 PM

Is this mod is like in the tekkit ? the force field setup thing in tekkkit ?

#16

bztatman
    bztatman

    Zombie Killer

  • Members
  • 159 posts
  • Minecraft: bztatman

Posted 16 March 2013 - 02:38 AM

the one in tekkit is a different version that doesnt use item upgrades like this one does, tekkits version uses blocks for the upgrades.
Posted Image

#17

ILostTheGame

Posted 17 March 2013 - 04:49 PM

howdy, i'm Neonblast1994 and i want to make a modpack called "Neon Flavoured Reality", if i can get your MFFS mod to work with the others, it would be publicised ONLY with your permission, however i firstly need your permission.
may i?

#18

Calclavia
  • Minecraft: calclavia

Posted 17 March 2013 - 10:53 PM

View PostZombiebucks, on 15 March 2013 - 11:29 PM, said:

If you wouldn't mind...I would like to use this in my Private modpack that I will record for Youtube. Yes I did read that private Modpacks are always allowed but just letting you know...I thought that would be a good idea....
:)
Pivate packs are fine.

View PostTEWAWIA, on 15 March 2013 - 11:45 PM, said:

Is this mod is like in the tekkit ? the force field setup thing in tekkkit ?
Yes it's in Tekkit
Posted Image

#19

Calclavia
  • Minecraft: calclavia

Posted 23 March 2013 - 12:19 PM

Updated mod to MC 1.5.1 :)
Posted Image

#20

zombiepig333
  • Location: Exploring the World
  • Minecraft: zombiepig333

Posted 23 March 2013 - 09:43 PM

View PostILostTheGame, on 17 March 2013 - 04:49 PM, said:

howdy, i'm Neonblast1994 and i want to make a modpack called "Neon Flavoured Reality", if i can get your MFFS mod to work with the others, it would be publicised ONLY with your permission, however i firstly need your permission.
may i?

Read the OP regarding public mod packs.  Always read the ENTIRE OP before asking questions about stuff like this.

Thank you...
My website that I try and keep updated: http://zombiepig333.com/