The fact that Forge is better. And in 1.5 the amount of ModLoader mods is likely to decrease even further, with the release of the official Mojang Mod API.
The fact that Forge is better. And in 1.5 the amount of ModLoader mods is likely to decrease even further, with the release of the official Mojang Mod API.
Mojang didn't say anything about Mod API. It's possible that it may be delayed even further to 1.6 or 1.7.
Mojang didn't say anything about Mod API. It's possible that it may be delayed even further to 1.6 or 1.7.
Sorry, forgot about the release date being pushed back. But I still think with the release of the official mod API, ModLoader mods will go down even further.
I'm using ModLoader until official mod API comes out.
Until then, I rely on ModLoader. I decide to avoid porting my mod to Forge until I fix bugs in my mod and even if I do port, I continue to maintain ModLoader version of my mod.
I'm using ModLoader until official mod API comes out.
Until then, I rely on ModLoader. I decide to avoid porting my mod to Forge until I fix bugs in my mod and even if I do port, I continue to maintain ModLoader version of my mod.
Well I just learned Basic (very, very basic) Java yesterday and haven't really started even looking into mods or how they work. I just know that Forge has so many tools that ModLoader either doesn't, or didn't have until recently. Now with your mod I'm not quite sure about if there are any Forge specific tools that you could need, so ModLoader is probably a great choice for your mod. Especially sense newer versions of Forge come with ModLoader. But since more and more people are making mods that add new ores, ingots, liquids, blocks that use those ores/liquids, either in crafting or to function, Forge is just a better choice for most mods.
Well from what I understand Forge is far more expansive of an API. So it allows for a mod maker to do far more with even less messing about with base classes. This in turn allows for better inter-mod cooperation. (this isn't the same as compatibility). It also has things like the Ore directory which allows for mods to actually hook into aspects of other mods that are also in the ore directory. (Although the word 'ore' is a bit misleading as it contains more than simply ores.)
Not to mention that it seems a new build of forge is out every week or so so they are constantly improving it. Which isn't really something modloader can do. Being run by one person and all.
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Humanity is the creation of Logic and Emotion, Calculation and Imagination, Cold Analysis and Blind Faith. This is why I believe it is a strange Human that would prize one while shunning the other. For a calculator can do math just as well as you, but a calculator can not use math to make the world a better place.
I have many "ModLoader" mods... but I use Forge as it includes FML (Forge ModLoader) and loads every single ModLoader mod flawlessly.
The last time I had an issue with FML<-->ModLoader compatibility, the Forge guys handled it post haste.
See the forge forum page... they have a big banner asking to report ModLoader mods that don't work:
Quote from Forge Forum »
If you have a ModLoader mod that does not work with FML/Forge, *TELL US*, and we will fix it immediately. We *NEED* the ForgeModLoader-client-0.log, so post it here!
They seem to be really on top of it as well. I've seen a new release within hours of posting an incompatibility
The Minecraft API when we finally see it will basically be like Forge... Forge is just an API as well as ModLoader. The more popular one at the moment is Forge. Hopefully Mojang will use it as a basis... maybe hire the Forge team like they did with Bukkit and SMP
Hi, When I install this, my leather armor looks funny... it is the right texture, with the diamond meter overlayed on it:
Any clue? Removing diamod meter fixes it.
Edit: Seems to happen to both Forge and ModLoader from time to time, found this while searching.
Edit2: Seems to be the modmakers problem on my end, it claims Forge compatible, but is using an AddOverride function from ModLoader that FML doesn't support. See here. So that means gripe at the mod creator to have them write it correctly for Forge if they claim compatibility
Edit3: Just posted about this over at the forge forum, LexManos himself replied that it is a known thing that crops up from time to time and FML does indeed have an AddOverride function. Dunno the state of someone working on or finding it, but being PURELY cosmetic... it doesn't really matter to me
Hey, I know this topic is a little old (let's call it "aged"), but I figured I should give some input
I know Forge is probably better, but I find it a lot less modder friendly. It seems much more complex, and bugs a lot more. I use ModLoader (see my signature), and I hardly have problems with it. My mod is compatible with Forge, but sometimes my textures get put over enchanted books, as said above. It's true ModLoader mods seem to be a dying breed, but I plan on keeping up my ModLoader version even if I convert to Forge. I just hope either Forge gets a little easier to use, or ModLoader can take a leaf out of their book and become a bit more advanced. New dimensions, ModLoader?
Anyway, there's my thoughts.
There are only a few ModLoader mods left as more people switch to Forge.
What's worse is that there are small mods, yet it uses Forge and that type of mod are possible with ModLoader.
In the upcoming 1.5 update, it's possible that ModLoader will get access to unlimited texture sprite indices.
What could be responsible for the shrinking amount of ModLoader mods? What good ModLoader and non-Forge mods would you suggest?
Mojang didn't say anything about Mod API. It's possible that it may be delayed even further to 1.6 or 1.7.
Sorry, forgot about the release date being pushed back. But I still think with the release of the official mod API, ModLoader mods will go down even further.
Until then, I rely on ModLoader. I decide to avoid porting my mod to Forge until I fix bugs in my mod and even if I do port, I continue to maintain ModLoader version of my mod.
Well I just learned Basic (very, very basic) Java yesterday and haven't really started even looking into mods or how they work. I just know that Forge has so many tools that ModLoader either doesn't, or didn't have until recently. Now with your mod I'm not quite sure about if there are any Forge specific tools that you could need, so ModLoader is probably a great choice for your mod. Especially sense newer versions of Forge come with ModLoader. But since more and more people are making mods that add new ores, ingots, liquids, blocks that use those ores/liquids, either in crafting or to function, Forge is just a better choice for most mods.
Not to mention that it seems a new build of forge is out every week or so so they are constantly improving it. Which isn't really something modloader can do. Being run by one person and all.
The last time I had an issue with FML<-->ModLoader compatibility, the Forge guys handled it post haste.
See the forge forum page... they have a big banner asking to report ModLoader mods that don't work:
They seem to be really on top of it as well. I've seen a new release within hours of posting an incompatibility
The Minecraft API when we finally see it will basically be like Forge... Forge is just an API as well as ModLoader. The more popular one at the moment is Forge. Hopefully Mojang will use it as a basis... maybe hire the Forge team like they did with Bukkit and SMP
ModLoader loads items with no problem.
Ohh... I get that problem with Diamond Meter... whoot for letting me know where I need to complain... the Forge people will prolly fix it quickly
Edit: Seems to happen to both Forge and ModLoader from time to time, found this while searching.
Edit2: Seems to be the modmakers problem on my end, it claims Forge compatible, but is using an AddOverride function from ModLoader that FML doesn't support. See here. So that means gripe at the mod creator to have them write it correctly for Forge if they claim compatibility
Edit3: Just posted about this over at the forge forum, LexManos himself replied that it is a known thing that crops up from time to time and FML does indeed have an AddOverride function. Dunno the state of someone working on or finding it, but being PURELY cosmetic... it doesn't really matter to me
I know Forge is probably better, but I find it a lot less modder friendly. It seems much more complex, and bugs a lot more. I use ModLoader (see my signature), and I hardly have problems with it. My mod is compatible with Forge, but sometimes my textures get put over enchanted books, as said above. It's true ModLoader mods seem to be a dying breed, but I plan on keeping up my ModLoader version even if I convert to Forge. I just hope either Forge gets a little easier to use, or ModLoader can take a leaf out of their book and become a bit more advanced. New dimensions, ModLoader?
Anyway, there's my thoughts.
Bleach Mod