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Divine RPG Error

divine rpg not working error

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6 replies to this topic

#1

MasterRDF

Posted 16 February 2013 - 10:13 PM

My divine RPG doesn't download correctly I got an installer for it but that doesn't help. I need help. If anyone can help me, I copied the crash message.   
---- Minecraft Crash Report ----
// Shall we play a game?
Time: 2/16/13 5:06 PM
Description: Failed to start game
java.lang.IllegalArgumentException: Slot 200 is already occupied by BlockGlacialBedrock@18a7cb79 when adding amq@301f8194
at amq.<init>(Block.java:326)
at amq.<init>(Block.java:359)
at xolova.blued00r.divinerpg.DivineRPG.load(DivineRPG.java:2857)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:485)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:657)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:207)
at net.minecraft.client.Minecraft.a(Minecraft.java:456)
at asq.a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:744)
at java.lang.Thread.run(Unknown Source)

A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.4.7
Operating System: Windows 8 (amd64) version 6.2
Java Version: 1.7.0_13, Oracle Corporation
Java VM Version: Java HotSpotâ„¢ 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 332228456 bytes (316 MB) / 514523136 bytes (490 MB) up to 514523136 bytes (490 MB)
JVM Flags: 2 total; -Xms512m -Xmx512m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.26 FML v4.7.4.520 Minecraft Forge 6.6.0.497 Optifine OptiFine_1.4.6_HD_A3 9 mods loaded, 9 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
mod_Arrows [mod_Arrows] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
Glacia [Glacia] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
LotsOMobs [LotsOMobs] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
DivineRPG [DivineRPG] (DivineRPG1.2.4.jar) Unloaded->Constructed->Pre-initialized->Errored
LWJGL: 2.4.2
OpenGL: Intel® HD Graphics 4000 GL version 4.0.0 - Build 9.17.10.2849, Intel
Is Modded: Definitely; Client brand changed to 'forge,fml'
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null

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#2

Luke
    Luke

    Redstone Miner

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Posted 16 February 2013 - 10:16 PM

You have a old version, consider updating it

#3

MasterRDF

Posted 17 February 2013 - 05:13 AM

  Lucke1234 can u send me a link to an updated version  Posted Image Posted Image Posted Image  

#4

branchofpower

Posted 17 February 2013 - 05:23 AM

lucke is wrong, it's a block ID error, you can change it in the config.
(too lazy to make a signa-......crap.)

#5

MasterRDF

Posted 18 February 2013 - 01:58 AM

How do I fix this? Where do I goPosted Image Posted Image Posted Image Posted Image Posted Image Posted Image Posted Image Posted Image Posted ImagePosted Image  

#6

Hologuard
    Hologuard

    Lapis Lazuli Collector

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Posted 20 February 2013 - 01:24 AM

Delete your DivineRPG.cfg file. That should fix it.

#7

JellyMush

Posted 20 February 2013 - 02:35 AM

I have a mod pack for technic launcher that has just Divine RPG I would be more than happy to give you a download. Feel free to message me for it.

~JellyMush