Rpg Inventory Mod

Rpg Inventory Mod, because F*** - Yeah!! , that's why.
Read the Entire OP please :
- If you are new
- if you came back to update
- if you have a problem with the mod.
- Read the FAQ if any questions
- be sure to have read the ENTIRE download and instalation part on this page.
(frequently asked questions)
Spoiler:
Q: HELP ! The inventory button is not showing up ! A: This got changed very long time ago. press the 'END' key, or change the key in the Control options in the main menu. (1.5 has both options) Q: Help, your mod crashed my minecraft A: Good. that's fine. cool. Please give us a crashlog and details on what you did to make it crash (placed an item in a slot, start up minecraft, installed any other mods ...) Check installation part for more details on how to give me a proper aproach so i can help :) Q: I have an idea for a class, it does X with Y weapon and ... A: Thanks for the suggestion :) Be aware that we do read these, but mostly not reply on them. Addons for the Rpg ++ are constantly being made. Be patient, and your's might be in one of the futur Addon's ! Q: Where can i find molds ? A: In dungeon chests all over the world (mineshafts, temples, ...) Q: 1.5 has an Easter Egg ? What is it? Where can i find it ? A: In dungeon chests all over the world (mineshafts, strongholds, ...) Q: What is the recipe for X or Y jewel ? A : jewels are now made in the Mold Forge. please read the entire OP. Q: Can i make a mod review ? A: Please do ! :D People making a mod review will be given a mod review cape ! (v8.4 and above) Q:Why are there ' all around your main post ? A: Save error. those things are just ' signs. they will get out over time Q: [insert any question possible here] A: READ THE MAIN POST ! READ IT AGAIN ! answer still not found ? Post your question !
Known Bugs
Spoiler:
- feel free to post any unlisted bugs so i can add them.
- Shields, capes and Jewels dont render in SMP (being worked on)
- Pets can act glitchy
- Your inventory gets wiped COMPLETELY after you exit the end. I have no ing clue why. and I do apolagize deeply for this error people. This will be fixed together with smp rendering. Please don't go to the end D:
Changelog
Spoiler:
- 8.4: bigfixes and glitch fixes. install guide got adapted to 8.4. rpg inventory now works alone, and addons can be added by dumping the zip in the mods file ! awesomness :3
- v8.2 updated to 1.5.1 and fixed a lot of bugs. most probably forgot some :/ please tell me if i did
- v8.1(1.5) texture problems fixed, crashes fixed, jewelry not moving fixed, and some more stuff
- v8.0 (1.5) (preLog : ) Added BeastMaster and rogue. teleport special for rogue, pets for beastmaster/charming. added bugfixes, new features like the gui button is back. Added archMage and 4 new mage staffs. Added 3D Armor/Custom Models for Rpg armory. added a new weapon. rendertweaks, 1.5 update(duhu) and all the hassle of textures that came with it. Bunch of internal changes, but players dont care. uuh. i think that's about it. if i forgot something i have put it in the op. most likely.
- v7.1 Shield bug fixes. Class special tweaking. No more potion effects, all are passive. two custom potion effects for necro. Necro now takes damage from healing, and heals from taking damage ( POTION EFFECT HEALING/DAMAGE ONLY). Mold Forge fixed and fully functional + new texture. Tweaked dungeon loot. etc etc.
- v7.0: added the MoldForge. and a lot of other . read trought the entire post please

- 6.0 : Weapon AOE's for the hammer (Sonic boom) and Healing AOE for the lunar staff (no more heal-hitting players). Rpg++ is in giant developement containing two new classes, Necromancer and Paladin. NEI compatibility (should exist already) SmartMoving compatibility, molds (maybe not useable yet). and some internat bug fixing ^^ ; furnace is made,, called the Mold Forge. Making a big Shield Overhaul, every class will now have his own shield as a requirement for full class. Shields will therefor not give protection anymore, unless it's their class bonus. SoulSphere has been given a special too: Vortex. Staff: Aoe healing. Hammer: sonic punch, Necro: deplete minions. Developement still continues. Removed Shields. Added ClassShields. gloves dont flicker anymore when worn (rendering issue) and got fancied up a tad (less 'square') 'Dev' Capes got altered. other capes can now be worn and show their texture: grey cape will be grey and dull for normal users, Dev people will have their grey cape transformed into their personal cape. Changed texture of Sub cape, renamed it and I aproriated my texture to my own cape now. Paladin got an Aoe Healing effect as well, better then mage healers. Diamond jewelry got tweaked. now has only 2 effects (much like all other jewelry). killing players with the claymore will cause it to drop their heads as a trophee. Added small defense bonus for wearing shields (passive effect)
- v5.0 SMP compatibility is back ! Rendering Shields, gloves and necklaces now in models, and no longer flat armor textures. Key to open inventory can now be changed inside of the options>controls menu. Lots of bugfixes. Enjoy !!
- v4.0 fixed several SMP issues. still not SMP usable though. tweaked rendering. Added CNPC's compatibility > INVENTORY NOW OPENS WITH 'END' KEY. Configurable in config file. Fixed issue where jewels and armor would not move when sneaking or holding an item. Added a few more capes to specific users > donaters, devs and helpers.
- v3.1 Fixed Server Crash on inventory open.
- v3.0 CAPES!!! JEWELERY RENDERING !!! and rage seeds too.
Smp bug fixes. added a player tracker and lots of Credits for AbrarSyed ! - v2.0 Server bug fixes, bug fixes(fixed 'Strenght jewels'), Buffs Stack, Added working buff for emerald ring ( deactivates debuffs) and the Lunar Staff: used for healing.
- v1.0 Alpha release
I - A new Inventory
Spoiler:
Open the Rpg Inventory with the 'End' while being inside of the vanilla inventory !
or the button.(back since 1.5)
Creative and Single Player compatible !
Open the Rpg Inventory with the 'End' while being inside of the vanilla inventory !
or the button.(back since 1.5)
Creative and Single Player compatible !
Spoiler:

You can change the key anytime you want in the game menu! press pause>controls > scroll all the way down. change key ^^

You can change the key anytime you want in the game menu! press pause>controls > scroll all the way down. change key ^^
II - 6 new Slots :
Necklace, Shield, Rings, a Cape and Gloves.
Spoiler:
Jewelry comes in many different forms and effects.
All of these effects are PASSIVE, which means you can not see them, but will notice them.
Gold Jewelry : Speed and JumpBoost
Diamond Jewelry: Healing
Lapis Lazuli Jewelry : Damage boost and 'Weapon Regen'
Emerald Jewelry : various Buffs.
All effects are marked under the jewelery.
All buffs Stack ! use more items to get more efficient buffs !
Emerald buffs dont stack, as each specifique item has a specifique buff.
You will requier a Mold Forge for making Jewelery !
Jewelry comes in many different forms and effects.
All of these effects are PASSIVE, which means you can not see them, but will notice them.
Gold Jewelry : Speed and JumpBoost
Diamond Jewelry: Healing
Lapis Lazuli Jewelry : Damage boost and 'Weapon Regen'
Emerald Jewelry : various Buffs.
All effects are marked under the jewelery.
All buffs Stack ! use more items to get more efficient buffs !
Emerald buffs dont stack, as each specifique item has a specifique buff.
You will requier a Mold Forge for making Jewelery !
Spoiler:



Shields and Cloaks

Archer Shield

Berserker Shield

Cape

- Choose the Mold you want an item made of.
- Place the Mineral of your choice on top ( Diamond, Lapis, Emerald or Gold Ingot)



Shields and Cloaks
- An invisibility cloak is Accesible from the Creative menu.

Archer Shield

Berserker Shield

Cape

II -b The Mold Forge
Used to make Jewelery
Spoiler:

The mold Forge requieres several Ingredients to work and produce Jewelery.
Process Started : 2 Coal is already used.

Process is Halfway. The gold got molten Into the mold. The Liquid gold is now cooling
down and the Mineral is being fused with the form.

Final step: Your Jewel is made. 8 coal got used to make one jewel. The gold block got molten into
your jewel, the mineral is stuck in the jewel, and the mold is ready to be re-used.


The mold Forge requieres several Ingredients to work and produce Jewelery.
- You will need Fuel (Coal, Charcoal, BlazeRods or LavaBuckets.
- To keep this little Block warm, you need to use A LOT of fuel, so be prepaired !
- You will need a Gold Block to melt into a Mold and obtain your Jewel's final form.
- You will need a Mold.
- You will need Minerals (Diamond, Lapis, Emerald or a Gold Ingot.)
Process Started : 2 Coal is already used.

Process is Halfway. The gold got molten Into the mold. The Liquid gold is now cooling
down and the Mineral is being fused with the form.

Final step: Your Jewel is made. 8 coal got used to make one jewel. The gold block got molten into
your jewel, the mineral is stuck in the jewel, and the mold is ready to be re-used.

III -Armor
Spoiler:
I have also Implemented new armor, which is not that great, but has an awesome Bonus.
Armor is crafted like all other armor.
Here is what you will need :
Recipes for Armor Components.
I have also Implemented new armor, which is not that great, but has an awesome Bonus.
Armor is crafted like all other armor.
Here is what you will need :
Recipes for Armor Components.
Spoiler:
Tanned Hide (archer)

Archer's Bow of Birch

Animal Hides (Berserker)

Berserker's Claymore

The RageBreaker

Mage Cloth (mages)

The Soul Sphere

Mage Staff

Wizard's Knowledge, Volume I

Tanned Hide (archer)

Archer's Bow of Birch

Animal Hides (Berserker)

Berserker's Claymore

The RageBreaker

Mage Cloth (mages)

The Soul Sphere

Mage Staff

Wizard's Knowledge, Volume I

III -b - Armor /Class Skills
Spoiler:
From 6.0pre release RpgInventory has Armor/Class skills, these skills can be used when wearing a full set of armour (head, chest, legs, boots and/or shield dedicated to the class) and a weapon.
All Skills have cooldown time and differ from one class to another.
To use a skill press 'F' (or the key you apropriated in the 'Controls' menu).
Berserk:
Sonic Blast.
Requieres Rage Breaker
CoolDown: ~7seconds
Will push ALL living entities surrounding the player in a radius of 4 (4 blocks to each side)
This Skill requires full set + hammer
Decapitation: (smp only)
Requieres the Claymore.
CoolDown: N/A
Does NOT requier the Skill Button.
If one player kills another in Multiplayer with the Claymore, the player killed will drop a skull Item.
When this skull is placed, the texture of the player that was killed will display on the head.
Players can be killed for trophees !
Mage:
Healing Aura:
Requiers Lunar Staff
CoolDown: ~5seconds
When the skill button is pressed while holding the Staff, players in a radius of 8 blocks will get a 2 second healing effect/regen potion effect with a strenght of (distance)/4 .
Right clicking to set the Staff in use, and crouching/sneaking, will cause the healer to charge a healing aura that can be cast only on himself.
Mage Vortex:
Requiers Soul Sphere
CoolDown: ~7seconds
Pressing the Skill key will cause all nearby enemies to be pulled towards you ... and thrown away to the opposite side. the farther away entities are, the further away they will get thrown.
Archer:
Arrow Storm
Requieres Archer's Bow of Birch.
CoolDown: ~30seconds
Point at an enenemy with a maximum distance of 40 blocks away from you. press the skill button to call upon an Arrow Storm, a death from above.
If you dont point at an entity, you will.. well.. target yourself.. ._.
Every arrow does a small amount of damage.
From 6.0pre release RpgInventory has Armor/Class skills, these skills can be used when wearing a full set of armour (head, chest, legs, boots and/or shield dedicated to the class) and a weapon.
All Skills have cooldown time and differ from one class to another.
To use a skill press 'F' (or the key you apropriated in the 'Controls' menu).
Berserk:
Sonic Blast.
Requieres Rage Breaker
CoolDown: ~7seconds
Will push ALL living entities surrounding the player in a radius of 4 (4 blocks to each side)
This Skill requires full set + hammer
Decapitation: (smp only)
Requieres the Claymore.
CoolDown: N/A
Does NOT requier the Skill Button.
If one player kills another in Multiplayer with the Claymore, the player killed will drop a skull Item.
When this skull is placed, the texture of the player that was killed will display on the head.
Players can be killed for trophees !
Mage:
Healing Aura:
Requiers Lunar Staff
CoolDown: ~5seconds
When the skill button is pressed while holding the Staff, players in a radius of 8 blocks will get a 2 second healing effect/regen potion effect with a strenght of (distance)/4 .
Right clicking to set the Staff in use, and crouching/sneaking, will cause the healer to charge a healing aura that can be cast only on himself.
Mage Vortex:
Requiers Soul Sphere
CoolDown: ~7seconds
Pressing the Skill key will cause all nearby enemies to be pulled towards you ... and thrown away to the opposite side. the farther away entities are, the further away they will get thrown.
Archer:
Arrow Storm
Requieres Archer's Bow of Birch.
CoolDown: ~30seconds
Point at an enenemy with a maximum distance of 40 blocks away from you. press the skill button to call upon an Arrow Storm, a death from above.
If you dont point at an entity, you will.. well.. target yourself.. ._.
Every arrow does a small amount of damage.
IV - 3D Weapons and Armor
What is more awesome then wielding a massive Claymore ? A Huge hammer ? A Longbow ? or even a Soul Sphere ... ?
Spoiler:
The rendering of the 3D Weapons can be disabled in te config file that comes with the mod.
change the "=true" you find in there to "= false"
I strongly recomand this for servers with little ram, or slow computers. Staff and SoulSPhere can cause (severe) lag.
While wearing one of the FULL ARMOR sets, you can mostly activate effects with right clicking the apropriate weapon.
Spoiler:




Even added 3d World rendering !






Even added 3d World rendering !


The rendering of the 3D Weapons can be disabled in te config file that comes with the mod.
change the "=true" you find in there to "= false"
I strongly recomand this for servers with little ram, or slow computers. Staff and SoulSPhere can cause (severe) lag.
While wearing one of the FULL ARMOR sets, you can mostly activate effects with right clicking the apropriate weapon.
- BERSERKER :
- -Claymore : with full set, right click to obtain a powerfull boost that you can use to attack with your claymore
- -Rage Breaker : Berserker's can not stand losing ... Unleash your rage when health is below 2 hearts (or 2 hunger) by rightclicking the weapon.
Still full health ? The rage breaker has a massive KnockBack damage on mobs when you where the full armor set ! - - Berserker Bonus: rage seeds. Punch grass to get these ! it's a rare drop, but once you eat them, you'll get instant hunger, and are ready to activate rage !
- MAGE
- -Soul Sphere : Attack mobs, and randomly set them on fire, or lunch them up in the air, attack them with 2 extra hearts of damage !
-Right Clicking the Item... Is a mystery to most people. You should read the" Wizard's Knwoledge : Volume 1 " (included in this mod). Mages and Wizardry is not only about swinging your stick and casting spells. With magic, great responsability and wisdom comes. If you can understand what is written in the book, you will are worthy to be called a mage ! - -Lunar Staff: When attacking mobs, deals small amount of magic damage. This staff is made to heal ! Charge up the staff by rightclicking it, and be sure to SHIFT when releasing the staff to HEAL YOURSELF. depending on how long you charged, you will heal more.
- ARCHER
- -Bow: can only be fired when wearing full Archer armor, including shield. if you have no shield, you can use arrows. Has less uses then a normal bow, but :
-garantee always critical hit
-less charge time
-no arrows have to be present in your inventory
-knockback
-sets mobs on fire
-high damage
V - 3d Capes And Jewelery
Spoiler:
/!\ No base class editing !
Rendering Capes and Jewelery, like a Boss :
With 3d models !!
5 different capes are available trough crafting.
Dev capes, are capes for People who helped with developement.
Dev capes 'disable' the use of the Grey cape, as this cape worn will show their own cape.
'Donator' capes work the same way. Donate anything you want, include a link of a cape Picture and your minecraft UserName, and in the next update your cape will be available !
(we promise that it wont take long !)
Donate for a dev/donator cape !

/!\ No base class editing !
Rendering Capes and Jewelery, like a Boss :
With 3d models !!
Spoiler:


5 different capes are available trough crafting.
Spoiler:
cape

Red Cape

Yellow Cape (aka Golden Cape)

Green Cape

Blue Cape (aka Sky cape)

Subaraki's Cape

cape

Red Cape

Yellow Cape (aka Golden Cape)

Green Cape

Blue Cape (aka Sky cape)

Subaraki's Cape

Dev capes, are capes for People who helped with developement.
Dev capes 'disable' the use of the Grey cape, as this cape worn will show their own cape.
'Donator' capes work the same way. Donate anything you want, include a link of a cape Picture and your minecraft UserName, and in the next update your cape will be available !
(we promise that it wont take long !)
Donate for a dev/donator cape !

Extra : RPG++ (RPG Inventory Addons)
Spoiler:
Downloads in the download Section !
Rpg++, NecroMancer and Paladin Patch
Rpg++, Vanilla Shields Patch
Rpg++ Rogue and BeastMaster
Rpg++ ArchMage
Downloads in the download Section !
Rpg++, NecroMancer and Paladin Patch
Spoiler:
Adds two new classes to the mod.
Paladin



Armor is made using the Paladin Steel ^
NecroMancer



Armor is made using Necro Skin ^
Necromancer Skills:
Requiered Skull and/or Shield
CoolDown: N/A : ~2 seconds
Richtclicking skull WITH shield : spawn a skeleton minion*
Richtclicking skull WITHOUT shield : spawn a zombie minion*
Hit a Skeleton or Zombie, turn it into a minion.
Skill Key: de-spawn your minions and gain 0.5 hearts for every minion* called back.
* Minions die after 50+Player.experienceLevel seconds.
Paladin
Requiered : Paladin's Pride
CoolDown : ~5 seconds
Skill key: Healing Aoe for Players. Stronger and longer reach then Mage Healing.
Hit any Living Entity: heal 0.5 hearts per hit.
Adds two new classes to the mod.
Paladin



Armor is made using the Paladin Steel ^
NecroMancer



Armor is made using Necro Skin ^
Necromancer Skills:
Requiered Skull and/or Shield
CoolDown: N/A : ~2 seconds
Richtclicking skull WITH shield : spawn a skeleton minion*
Richtclicking skull WITHOUT shield : spawn a zombie minion*
Hit a Skeleton or Zombie, turn it into a minion.
Skill Key: de-spawn your minions and gain 0.5 hearts for every minion* called back.
* Minions die after 50+Player.experienceLevel seconds.
Paladin
Requiered : Paladin's Pride
CoolDown : ~5 seconds
Skill key: Healing Aoe for Players. Stronger and longer reach then Mage Healing.
Hit any Living Entity: heal 0.5 hearts per hit.
Rpg++, Vanilla Shields Patch
Spoiler:
These Shields have a small passive defense bonus, and a nice look !








These Shields have a small passive defense bonus, and a nice look !








Rpg++ Rogue and BeastMaster
Spoiler:
Rogue


(daggers can be worn in the Offhand/Shield Slot)
BeastMaster





Rogue Skills:
Requiered :Dagger/ Dual Dagger Wield
CoolDown: N/A : ~5 seconds
Dagger(s) make rogues have fairly high damage, which gets enhanced at night.
Dagger(s) will change colour and turn blood-red at night, increasing your attack.
offhand dagger increases rogue's general attack with 2~4 half hearts.
Skill Key: Launch a Feather of Death towards the destination you want to teleport.
Similar to an EnderPearl, but no damage, and some cool smoke effects.
IF the rogue us dualWielding, and the feather hits a player, the Player will get a few seconds of blindness.
BeastMaster Skills:
Required: Pet Whistle / Forest Axe
CoolDown : N/A
Forest Axe : has a fair amount of basedamage.
Right Click, and keep the button down, while targeting an Entity (Cow, Pig or (cave) Spider)
You have started CHARMING the Entity. Hearts will come of the targeted entity, and after a few seconds, a small cloud will come of. RED COLOR : Failed to charm the Entity and your Charm backfires (small amount of damage done to the player)
GREEN COLOR : Charm was a succes ! The Entity dropped a pet crystal which you can sell/trade/use.
This feature requiers FULL BeastMaster Armor. Shield, Axe, Armory.
Pet Whistle :
Right Click to spawn your personal pet (if any crystal was placed in the crystal slot)
thats it really :/ be sure to have at least spawned your pet once before crystal shows any information or going into the pet gui.
This feature requiers BeastMaster Armory.
Pet Gui
Pet can only be called with the Pet Whistle, if player is wearing BeastMaster armor.
charming requiers axe and shield and armor.

The pet gui has a few amounts of info.
Level, HP, attack. You can even set your pet's name.

The Imbue button can be used to sacrifice some of your exp to your pet to let it gain a level !
( costs are calculated as next : (petLevel/2) )

And this is jack called with a pet whistle into the world ! their size will increase as they gain levels !

jack being interested in the pet whistle
(any item btw :3 )

Rogue


(daggers can be worn in the Offhand/Shield Slot)
BeastMaster





Rogue Skills:
Requiered :Dagger/ Dual Dagger Wield
CoolDown: N/A : ~5 seconds
Dagger(s) make rogues have fairly high damage, which gets enhanced at night.
Dagger(s) will change colour and turn blood-red at night, increasing your attack.
offhand dagger increases rogue's general attack with 2~4 half hearts.
Skill Key: Launch a Feather of Death towards the destination you want to teleport.
Similar to an EnderPearl, but no damage, and some cool smoke effects.
IF the rogue us dualWielding, and the feather hits a player, the Player will get a few seconds of blindness.
BeastMaster Skills:
Required: Pet Whistle / Forest Axe
CoolDown : N/A
Forest Axe : has a fair amount of basedamage.
Right Click, and keep the button down, while targeting an Entity (Cow, Pig or (cave) Spider)
You have started CHARMING the Entity. Hearts will come of the targeted entity, and after a few seconds, a small cloud will come of. RED COLOR : Failed to charm the Entity and your Charm backfires (small amount of damage done to the player)
GREEN COLOR : Charm was a succes ! The Entity dropped a pet crystal which you can sell/trade/use.
This feature requiers FULL BeastMaster Armor. Shield, Axe, Armory.
Pet Whistle :
Right Click to spawn your personal pet (if any crystal was placed in the crystal slot)
thats it really :/ be sure to have at least spawned your pet once before crystal shows any information or going into the pet gui.
This feature requiers BeastMaster Armory.
Pet Gui
Spoiler:
Will only open if you have a pet crystal in the slot, and if you have the beastmaster mod installedPet can only be called with the Pet Whistle, if player is wearing BeastMaster armor.
charming requiers axe and shield and armor.

The pet gui has a few amounts of info.
Level, HP, attack. You can even set your pet's name.

The Imbue button can be used to sacrifice some of your exp to your pet to let it gain a level !
( costs are calculated as next : (petLevel/2) )

And this is jack called with a pet whistle into the world ! their size will increase as they gain levels !

jack being interested in the pet whistle
(any item btw :3 )

Rpg++ ArchMage
Spoiler:
ArchMage





(Use Tome as an offHand weapon. its your shield ! )





ArchMage Skills:
Requiered : N/A
CoolDown: N/A
He drains all power from his Elemental staffs.
Skill Key: N/A
Additionel Staff Info :
Elemental staffs all have a margin of 150 OverFlow. Using the staff will add overFlow, and when reached 150, it will damage the item.
of over flow is reached, you have to wait the ENTIRE COOLDOWN time to be able to use it again.
Earth Staff : Cause a decent amout of damage (double of any other staff's base damage)
Fire Staff : base damage + sets mobs on fire
Ice Staff : base damage + slows down mobs
Wind staff: base damage + pushes mobs away. OverFlow increased : 500
- Wind staff posses a 'traveling feature'. Point the staff down to the ground and use it. you will fly up high, and while sprinting, make a big leap and 'travel fast' !
Ultimate Staff : combination of all the above mentioned effects, OverFlow increased : 300
to use the staff, equip FULL archmage (armor + shield)
ArchMage





(Use Tome as an offHand weapon. its your shield ! )





ArchMage Skills:
Requiered : N/A
CoolDown: N/A
He drains all power from his Elemental staffs.
Skill Key: N/A
Additionel Staff Info :
Elemental staffs all have a margin of 150 OverFlow. Using the staff will add overFlow, and when reached 150, it will damage the item.
of over flow is reached, you have to wait the ENTIRE COOLDOWN time to be able to use it again.
Earth Staff : Cause a decent amout of damage (double of any other staff's base damage)
Fire Staff : base damage + sets mobs on fire
Ice Staff : base damage + slows down mobs
Wind staff: base damage + pushes mobs away. OverFlow increased : 500
- Wind staff posses a 'traveling feature'. Point the staff down to the ground and use it. you will fly up high, and while sprinting, make a big leap and 'travel fast' !
Ultimate Staff : combination of all the above mentioned effects, OverFlow increased : 300
to use the staff, equip FULL archmage (armor + shield)
VI -Videos !
thanks Atlantic Craft !!
(most up to date ^ )
Spoiler:
thanks Minecraft Universe !
thanks Minecraft Universe !
VII -DOWNLOAD
Spoiler:
if there are ModPatches available, it's recomanded to download them for the mod as well, as they
may contain small bugfixes.
BEFORE DOWNLOADING, PLEASE READ THE ENTIRE POST.
I'm sick of answering stuff that is already in here :/
version 8.5
Complete
Rpg Inventory
Rpg++ older version download links migt be broken.
Compatibility issues :
NEI: Disables NEI interface somehow. (as some of my other mods :/)
Smart Moving : Rendering of jewels and armor is acting weird. (not tested in later versions)
> got solved. we think. can anyone confirm this ?
Mine Little Poney, or any other pony mod with a pony Player.
if there are ModPatches available, it's recomanded to download them for the mod as well, as they
may contain small bugfixes.
BEFORE DOWNLOADING, PLEASE READ THE ENTIRE POST.
I'm sick of answering stuff that is already in here :/
version 8.5
Complete
Rpg Inventory
Rpg++ older version download links migt be broken.
Spoiler:
Complete
Rpg Inventory
Necro/Pala
VanillaShields
BeastMaster/Rogue
Arch Mage
Download COMPLETE Rpg Inventory (rpg inventory + addons) Forge SSP/SMP[v8.3]
Donwload RpgInventory for 1.5.1 Forge SSP/SMP v8.3
Download Rpg++Addon for v8.3 : Paladin/ Necromancer
Download Rpg++Addon for v8.3 : VanillaShields
Download Rpg++Addon for v8.3 : Rogue/BeastMaster
Download Rpg++Addon for v8.3 : ArchMage
Download COMPLETE Rpg Inventory (RPgInventory + addons) v8.1
Downlaod RpgInventory for 1.5 Forge SSP/SMP; v8.1
Download Rpg++Addon for v8.1 : NecroMancer and Paladin
Download Rpg++Addon for v8.1 : Vanilla Shields
Download Rpg++Addon for v8.1 : Rogue and BeastMaster
Download Rpg++Addon for v8.1 : ArchMage
Download Rpg Inventory Mod for 1.5 Forge SSP/SMP; v8.0
Download Rpg Inventory Mod + Every addon for 1.5 Forge SSP/SMP; v8.0
Download Rpg++ Addon : NecroMancer and Paladin
Download Rpg++ Addon : Vanilla Shields
Download Rpg++ Addon : Rogue and BeasMaster
Download Rpg++ Addon : ArchMage
Download Rpg Inventory Mod for 1.4.7 Forge SSP/SMP; v7.1
Download Rpg ++ Addon: NecroMancer and Paladin; for v7.1
Donwload Rpg ++ Addon : Vanilla Shields; for v7.1
Download Rpg Inventory Mod for 1.4.7 Forge SSP/SMP; v7.0
Download Rpg ++ Addon: NecroMancer and Paladin; for v7.0
Download Rpg ++ Addon: Vanilla Shields; for v7.0
//Download RPG Inventory Mod + RPG++ Mod for 1.4.7 FORGE SSP/SMP; v6.1pre
//Download Rpg Inventory Mod for 1.4.7 Forge SSP/SMP; v6.0
//Download Rpg++ Patch for RpgInventory v6.0
Download Rpg Inventory Mod for 1.4.7 Forge SSP/SMP; v5.2
Download Rpg Inventory Mod for 1.4.7 Forge SSP/SMP; v5.1
//Download Rpg Inventory Mod for 1.4.7 Forge SSP/SMP; v5.0
//Download Rpg Inventory Mod for 1.4.7 Forge; v4.0
//Download ModPatch for v4.0
//Download Rpg Inventory Mod for 1.4.7 Forge; v3.1
//Download Rpg Invneotry Mod for 1.4.7 Forge; v3.0
//Download Rpg Inventory Mod for 147, Forge; v2.0
// Download Rpg Inventory Mod for 1.4.7, Forge.
Complete
Rpg Inventory
Necro/Pala
VanillaShields
BeastMaster/Rogue
Arch Mage
Download COMPLETE Rpg Inventory (rpg inventory + addons) Forge SSP/SMP[v8.3]
Donwload RpgInventory for 1.5.1 Forge SSP/SMP v8.3
Download Rpg++Addon for v8.3 : Paladin/ Necromancer
Download Rpg++Addon for v8.3 : VanillaShields
Download Rpg++Addon for v8.3 : Rogue/BeastMaster
Download Rpg++Addon for v8.3 : ArchMage
Download COMPLETE Rpg Inventory (RPgInventory + addons) v8.1
Downlaod RpgInventory for 1.5 Forge SSP/SMP; v8.1
Download Rpg++Addon for v8.1 : NecroMancer and Paladin
Download Rpg++Addon for v8.1 : Vanilla Shields
Download Rpg++Addon for v8.1 : Rogue and BeastMaster
Download Rpg++Addon for v8.1 : ArchMage
Download Rpg Inventory Mod for 1.5 Forge SSP/SMP; v8.0
Download Rpg Inventory Mod + Every addon for 1.5 Forge SSP/SMP; v8.0
Download Rpg++ Addon : NecroMancer and Paladin
Download Rpg++ Addon : Vanilla Shields
Download Rpg++ Addon : Rogue and BeasMaster
Download Rpg++ Addon : ArchMage
Download Rpg Inventory Mod for 1.4.7 Forge SSP/SMP; v7.1
Download Rpg ++ Addon: NecroMancer and Paladin; for v7.1
Donwload Rpg ++ Addon : Vanilla Shields; for v7.1
Download Rpg Inventory Mod for 1.4.7 Forge SSP/SMP; v7.0
Download Rpg ++ Addon: NecroMancer and Paladin; for v7.0
Download Rpg ++ Addon: Vanilla Shields; for v7.0
//Download RPG Inventory Mod + RPG++ Mod for 1.4.7 FORGE SSP/SMP; v6.1pre
//Download Rpg Inventory Mod for 1.4.7 Forge SSP/SMP; v6.0
//Download Rpg++ Patch for RpgInventory v6.0
Download Rpg Inventory Mod for 1.4.7 Forge SSP/SMP; v5.2
Download Rpg Inventory Mod for 1.4.7 Forge SSP/SMP; v5.1
//Download Rpg Inventory Mod for 1.4.7 Forge SSP/SMP; v5.0
//Download Rpg Inventory Mod for 1.4.7 Forge; v4.0
//Download ModPatch for v4.0
//Download Rpg Inventory Mod for 1.4.7 Forge; v3.1
//Download Rpg Invneotry Mod for 1.4.7 Forge; v3.0
//Download Rpg Inventory Mod for 147, Forge; v2.0
// Download Rpg Inventory Mod for 1.4.7, Forge.
Compatibility issues :
Smart Moving : Rendering of jewels and armor is acting weird. (not tested in later versions)
> got solved. we think. can anyone confirm this ?
Mine Little Poney, or any other pony mod with a pony Player.
VIII -Installation Guide
Spoiler:
-Forge, and forge only.
- download and install forge
-Download RpgInventory Mod
-Drop inside the 'mods' folder (can be found inside .minecraft folder.)
(to find this folder, press 'windows'+R, and enter %appdata% in the screen that just popped up.
hit enter and .minecraft should be one of the first folders)
-enjoy !
- if that does not work : GET A CLEAN JAR
- install this mod only
- install other mods and tell me after which one this mod doesnt work
If any Patches or Addon's are available for the current version :
- Download most recent version
- Download patch(es)/Addon's for that version if any available
- Put the content of the Patch.zip/Addon.zip in the MainAndCurrentVersion.zip
- put the patched MainAndCurrentVersion.zip in the Mods folder.
1) Download https://s3.amazonaws...raft_server.jar
2) Run it in a seperate folder
3) Download forge from http://files.minecraftforge.net/
4) Rename forge.zip to forge.jar
5) Run forge.jar
6) Wait for server to finish loading
7) Stop server via command 'stop';
8) Drop mod into mods folder located in folder with forge and server jar's.
9) start server again, and you are ready to go.
If you have any problems, please make a post, and provide details :
-Forge, and forge only.
- download and install forge
-Download RpgInventory Mod
-Drop inside the 'mods' folder (can be found inside .minecraft folder.)
(to find this folder, press 'windows'+R, and enter %appdata% in the screen that just popped up.
hit enter and .minecraft should be one of the first folders)
-enjoy !
- if that does not work : GET A CLEAN JAR
- install this mod only
- install other mods and tell me after which one this mod doesnt work
If any Patches or Addon's are available for the current version :
- Download most recent version
- Download patch(es)/Addon's for that version if any available
- Put the content of the Patch.zip/Addon.zip in the MainAndCurrentVersion.zip
- put the patched MainAndCurrentVersion.zip in the Mods folder.
- if you are using version 8.4 or above, you do not have to do this ! just drag and drop the zip files from the addons into the mods folder !
1) Download https://s3.amazonaws...raft_server.jar
2) Run it in a seperate folder
3) Download forge from http://files.minecraftforge.net/
4) Rename forge.zip to forge.jar
5) Run forge.jar
6) Wait for server to finish loading
7) Stop server via command 'stop';
8) Drop mod into mods folder located in folder with forge and server jar's.
9) start server again, and you are ready to go.
If you have any problems, please make a post, and provide details :
- What did you do : Before it crashed ? / When the bug or glitch occured ?
- Provide detailed descriptions ! " Help, it doesn't work ! " is not a detailed description...
- What version of the mod are you using ?
- Is it a glitch ? a bug ? Then be sure to have done step 2 right !
- Is it a crash ? include a crash report !! No crash report = No help !!!
- If you lack to follow these instructions, help will not be given.
- FYI : for your information, Forge logs can be found in .minecraft under the name ForgeModLoader-client-0.log. Thank you !
Have fun !
The GE mystery !
Spoiler:
The mystery is revealed on this very Easter Day !
The correct answer was Grand Exchange !
Inspired by runescape, the mod our team is currently working on is the Massive Exchange, which will
be a mod probably server only, as it allows players to have a personal bank account, and thus having a bunch of items stacked away on safe places, and offcourse, the Massive Exchange, were players can buy and sell any item they want for VC (virtual coins).
The winners of the GE cape are :
zoroark333
LionKilla44
almeidaboy
Fourwad
congratulations !Pm your minecraft in-game name and enjoy your capes which will be added in the next update !
The mystery is revealed on this very Easter Day !
The correct answer was Grand Exchange !
Inspired by runescape, the mod our team is currently working on is the Massive Exchange, which will
be a mod probably server only, as it allows players to have a personal bank account, and thus having a bunch of items stacked away on safe places, and offcourse, the Massive Exchange, were players can buy and sell any item they want for VC (virtual coins).
The winners of the GE cape are :
zoroark333
LionKilla44
almeidaboy
Fourwad
congratulations !Pm your minecraft in-game name and enjoy your capes which will be added in the next update !
Shield Contest[ check for prices and winners. please claim your reward)
Spoiler:
Congratulations Zxapa, who won the contest with this entry :

Which is used for the paladin class.
You will be awarded a Shield Cape for your efforts and your shield is brought in-game !
Grats to SnatchNL for having his entry added later in the game.

Which is used for the Vanilla shields model
to all others: Thanks for participating, you will also get a 'Shield Cape' as reward,
your entries still can be used for futur classes. We will keep you up to date !
Please Pm me your minecraft username, so I can add your capes !!
Submitted Entries
Congratulations Zxapa, who won the contest with this entry :

Which is used for the paladin class.
You will be awarded a Shield Cape for your efforts and your shield is brought in-game !
Grats to SnatchNL for having his entry added later in the game.

Which is used for the Vanilla shields model
to all others: Thanks for participating, you will also get a 'Shield Cape' as reward,
your entries still can be used for futur classes. We will keep you up to date !
Please Pm me your minecraft username, so I can add your capes !!
Submitted Entries
Spoiler:
SnatchNL:
//
// 
DragonSpitter
// 
XxLukablexX


Zxapa


SnatchNL:
//
// 
DragonSpitter
// 
XxLukablexX


Zxapa


Want a Special and unique cape ? Or just want to support us ? feel free to donate and pay us a beer !
We worked hard for you and spend a decent amount of hours working on this project ! feel free to repay us a favor ^^
donate for a cape :
Spoiler:
Dev capes, are capes for People who helped with developement.
Dev capes 'disable' the use of craftable capes, as every cape they will wear will show as their own cape.
'Donator' capes work the same way. Donate anything you want, include a link of a cape Picture or ask for a skin texture and your minecraft UserName, and in the next Patch your cape will be available !
(we promise that it wont take long !)
Dev capes, are capes for People who helped with developement.
Dev capes 'disable' the use of craftable capes, as every cape they will wear will show as their own cape.
'Donator' capes work the same way. Donate anything you want, include a link of a cape Picture or ask for a skin texture and your minecraft UserName, and in the next Patch your cape will be available !
(we promise that it wont take long !)

This document is Copyright ©(2013) by Axel Cornelis and is the intellectual
property of the author. Only Minecraftforum.net is able to host any of my material without my, consent. It may not be placed on any web site or otherwise distributed publicly without advance written permission. If you mirror this mod page or anything I've made on any other site, I may express my angst at you in the form of a lawsuit. Therefore, you should ask for written permision first.
This mod may be decompiled in the only purpose to LEARN. Do not copy any content, or recreate this mod.
Developers / people with importance in this mod :
- Subaraki (Idea, Effects, rendering, Items, Armor, Textures, Models, Paladin Skills,...)
- ZetaHunter (TroubleShooting, both in game and code. Coded Inventory to open with a key : fixing CNPC glitch. Mage, Berser, Archer Skills, ArchMage class)
- AbrarSyed (Responsable for SMP compatibility and enabling rendering due to this fact)
- Noppes (Binding Inventory to Vanilla one, Smp-Client Syncing and mostly 80% of what has to do with the Inventory Gui)
- Richard Digit (ShiftClicking and Slot Trouble Shooting, SMP compatibility agent, Necro Skills, Forge Mold Problem fixer and a load of other stuff.)














