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LegendRPG - The Ultimate RPG Mod (COMING SOON!)

coming soon mod idea code modification potato wip in dev in development

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42 replies to this topic

Poll: LegendRPG (58 member(s) have cast votes)

Does this mod sound interesting to you?

  1. Yes (49 votes [84.48%])

    Percentage of vote: 84.48%

  2. No (3 votes [5.17%])

    Percentage of vote: 5.17%

  3. Kind of (6 votes [10.34%])

    Percentage of vote: 10.34%

Which feature would you see first added?

  1. A guide to help you (6 votes [10.34%])

    Percentage of vote: 10.34%

  2. New ores (5 votes [8.62%])

    Percentage of vote: 8.62%

  3. New mobs and bosses (7 votes [12.07%])

    Percentage of vote: 12.07%

  4. New dimensions (3 votes [5.17%])

    Percentage of vote: 5.17%

  5. A skill system (23 votes [39.66%])

    Percentage of vote: 39.66%

  6. New village-like structures (3 votes [5.17%])

    Percentage of vote: 5.17%

  7. A quest system and GUI (9 votes [15.52%])

    Percentage of vote: 15.52%

  8. Other (please post) (2 votes [3.45%])

    Percentage of vote: 3.45%

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#1

Legendary17

Posted 11 February 2013 - 08:39 PM

Coming soon… the ultimate Minecraft RPG mod - LegendRPG!


Note: We are hiring talented coders and texturers.  I am learning how to code right now and have a limited range of Java knowledge, and I need some help with GUI's and some other things.  Thank you!


What is LegendRPG?


LegendRPG will be the newest Minecraft RPG mod.  Keeping all of the old RPG themes, my goal is to release the premier RPG mod.  It will add new blocks, items, skills, leveling systems, dimensions, ores, mobs, bosses, and more!  Kind of overwhelming, right?


Features


This mod, when finished, will include:

- A quest system

- A skill system

- New dimensions

- New mobs and bosses

- New ores

- New tools

- New armor

- And more!


More information is coming once we get 50 votes, so tell your friends!!!



Click that little green button down there.  Thanks!


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#2

Legendary17

Posted 11 February 2013 - 10:25 PM

So far it seems that the majority want more mobs and bosses!
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#3

bearrar
    bearrar

    Tree Puncher

  • Members
  • 29 posts
  • Location: Russia

Posted 12 February 2013 - 04:45 PM

Distribute skills when a new level:
attack
protection
elemental protection
health

#4

Legendary17

Posted 12 February 2013 - 07:40 PM

View Postbearrar, on 12 February 2013 - 04:45 PM, said:

Distribute skills when a new level:
attack
protection
elemental protection
health

Great idea!  RPG-like as well!
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#5

Legendary17

Posted 12 February 2013 - 08:01 PM

We need more votes so I can start developing!
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#6

Legendary17

Posted 12 February 2013 - 09:25 PM

Does anyone who has voted have any questions or comments?
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#7

Legendary17

Posted 12 February 2013 - 09:49 PM

About to start working on the mod
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#8

Legendary17

Posted 12 February 2013 - 10:42 PM

Completely redesigned the thread!  How do you like it?
Posted Image

#9

joseph552

Posted 13 February 2013 - 02:43 PM

seems pretty good i hope this mod turns out big when you finish it


Edit:
you may also want to do ores and other generations first that way when you update the mod they may not have to create a new world

#10

bearrar
    bearrar

    Tree Puncher

  • Members
  • 29 posts
  • Location: Russia

Posted 13 February 2013 - 02:52 PM

make weapons:
*flint (pickaxe, shovel, hoe, axe, battle-axe, halberd, dagger, spear, shield)

*silver
*copper
*Adamantite
*Mithril
*cobalt
*ruby

Posted Image

make armor:


*New slots for armor
*necklace
*Ring * 2
*Left Hand (Shield)
*The right hand (for arms)
*cloak
*Gloves
*artifact


Posted Image

make a potion:

*new effects
*protection from magic (water, earth, fire, air, nature, death)
*Heightening magic damage
*mana potions
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improvements:
*improving skeletons
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new monsters:
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Good luck!

#11

bearrar
    bearrar

    Tree Puncher

  • Members
  • 29 posts
  • Location: Russia

Posted 13 February 2013 - 03:13 PM

Я создал для тренировки модели, можете посмотреть их. (Я просто тренировался)

http://techne.zeux.me/6a7913ad#

http://techne.zeux.me/2fc57130

#12

Legendary17

Posted 13 February 2013 - 08:21 PM

View Postjoseph552, on 13 February 2013 - 02:43 PM, said:

seems pretty good i hope this mod turns out big when you finish it


Edit:
you may also want to do ores and other generations first that way when you update the mod they may not have to create a new world

Thanks for the support
Posted Image

#13

PolarBubble
  • Location: Netherlands

Posted 13 February 2013 - 09:39 PM

Most parts of the mod should be coded in about one or two hours each
(like tools & weapons, ores, etc. you can all code in a few hours). Start
with that, and expand the mod later on. I suggest doing the texturing
after the mod is done, since only then you will know exactly what items
you will have implemented in your mod.

Well, good luck :)

If you wish a response from me, make sure to quote me!

If my post has helped you, please "vote my post up"!

If you wish a private conversation, feel free to send me a PM.


#14

Legendary17

Posted 13 February 2013 - 10:30 PM

View PostMinecraftScavenger, on 13 February 2013 - 09:39 PM, said:

Most parts of the mod should be coded in about one or two hours each
(like tools & weapons, ores, etc. you can all code in a few hours). Start
with that, and expand the mod later on. I suggest doing the texturing
after the mod is done, since only then you will know exactly what items
you will have implemented in your mod.

Well, good luck Posted Image

Thanks!
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#15

Legendary17

Posted 13 February 2013 - 11:12 PM

Wow, a skill system and new mobs/bosses seems to be the most popular!
Posted Image

#16

bearrar
    bearrar

    Tree Puncher

  • Members
  • 29 posts
  • Location: Russia

Posted 14 February 2013 - 07:43 AM

Legendary, how can I help make this mod?

#17

Legendary17

Posted 14 February 2013 - 08:31 PM

View Postbearrar, on 14 February 2013 - 07:43 AM, said:

Legendary, how can I help make this mod?

Thank you so much for your support and ideas bearrar, but that by itself is a lot of help!  Thank you for offering to help, but there
really isn't anything that needs help right now!  If I need any, however, I will contact you.  Thanks!
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#18

joseph552

Posted 15 February 2013 - 06:57 PM

maybe you can add mounts to the game to like horses or something to make traveling a little faster

#19

Legendary17

Posted 15 February 2013 - 08:08 PM

View Postjoseph552, on 15 February 2013 - 06:57 PM, said:

maybe you can add mounts to the game to like horses or something to make traveling a little faster

Good idea!  I probably won't add any "tech" transportation but horses is good!  Thanks for the idea!
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#20

Theoangel98

Posted 15 February 2013 - 09:55 PM

A skill system like When you get a level its:
LEVEL II
10[+] Agility (makes you run more and do faster hits)
10[+] Strength (makes you hit more and be able to push objects better such as blocks)
10[+] Speech (makes you get better prices on shops and make people do ur way)
10[+] Magicka  (makes you have more mana and your spell power is increasing 3% With each point added)
Each level a character gets 3 points he can spent.

I can help building the npc towns /villages such I have been builder on about 5 rp servers.

And you can Also have this

Fire Camp
Made with 2 sticks on the down corners and 1 flint and steel on the middle down. This will be able to light 1 level of light less of furnaces and it can cook food but no minerals. This will be used by people who are far from npc towns or villages and don't want to pass a night getting attacked by monsters. Make also blocks fall. Etc Dirt will fall if it is 3 blocks far with connection and no blocks without connection. E.G.
D=Dirt

DDDDDD
        DDDD The 3 blocks that are on the corner will fall. But instead if they are 2 they won't. Same with stone etc. Obsidian and Stone will kill people and monsters if they are under them when fallen.
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