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[1.5.2][SSP]MutantBiome

mod biome mobs items spread

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115 replies to this topic

#1

xevozfighter

Posted 10 February 2013 - 08:34 PM

This mod adds a new evil biome and world type, powerful monsters, and strong, magical armor.  An evil is spreading across the land corrupting all in its path.  Do you dare enter the Blighted land where the monsters you thought you knew have been mutated and twisted into even more dangerous abominations?

Modder's note: This is my first mod (With help from friends). Suggestions and constructive criticism would be appreciated.

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Zombie Skeleton:
Shoots twice as fast as a skeleton and has more health than a zombie. Not too difficult 1v1, but watch out  for hordes and spawners. Drops same things as skeleton.


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Corrupted Creeper:
Like creepers they explode.  Just much bigger.  They also leave behind a slime friend who will spread the mutating biome much quicker.  Run twice as fast as a normal creeper. Drops gunpowder.

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Diseased Spider:
Has slightly more health than a normal spider.  Venom causes nausea.

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Mutant Jockey:
Zombie skeleton riding a diseased spider.  Where is your god now?

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Rage:
Enderman that spawns fire around it when it is attacked.  It will then spawn a ring of fire around it every time it teleports.

Recipes:
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Armor:
Crosis armor is stronger than diamond and more enchantable than gold.

Cosis Tools:
Crafted the same way as all the other tools.  Just replace the usual material with crosis ingots.
There is a crosis sword too.


Videos:
Spoiler:


Download:
MutantBiome 1.5.2: http://adf.ly/Km9yc


​ Installation:
1. Download ModLoader
2. Go to your AppData file (start>run; type "%appdata%")
3. delete "META-INF" from minecraft.jar
4. install Modloader
5. copy/paste all files from MutantBiome.zip into the minecraft.jar file
6. load up minecraft
7. enjoy

Change Log:
Spoiler:


Credit:
Alznorg:  Designer
Blockjamin: Artist
Xevozfighter: Programmer, Artist, Designer

License:
http://creativecommo...nses/by-nc/3.0/

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#2

Luke
    Luke

    Redstone Miner

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Posted 10 February 2013 - 08:40 PM

Overall, a nice and stylish biome (with a sinister theme) Posted Image
A tip for more downloads is to add screenshots in your post.

#3

LegoStormJ
  • Minecraft: NothingsEnd

Posted 10 February 2013 - 11:17 PM

No pics no clicks.
I do textures... that's pretty much it.

#4

TCTNGamiz
  • Minecraft: TCTNwow

Posted 12 February 2013 - 01:21 AM

epic
edit: you should write more about the mobs in particular, how much damage they deal, where they spawn etc.
Other than that great first mod, here's a suggestion, add a herobrine-creeper that teleports :D That'd be really scary
Mod reviews, custom maps & more ;-) --->

#5

xevozfighter

Posted 12 February 2013 - 01:54 AM

View PostTCTNGamiz, on 12 February 2013 - 01:21 AM, said:

epic
edit: you should write more about the mobs in particular, how much damage they deal, where they spawn etc.
Other than that great first mod, here's a suggestion, add a herobrine-creeper that teleports Posted Image That'd be really scary

Thank you for the suggestion.  I think I'm going to do that now. :D

#6

TCTNGamiz
  • Minecraft: TCTNwow

Posted 13 February 2013 - 07:49 PM

Thanks for having my review, great mod, has a lot of potential, I'll be deffinetely looking out for the next update :-)


Mod reviews, custom maps & more ;-) --->

#7

EnderArms

Posted 14 February 2013 - 04:50 AM

View PostTCTNGamiz, on 13 February 2013 - 07:49 PM, said:

Thanks for having my review, great mod, has a lot of potential, I'll be deffinetely looking out for the next update :-)


Hi tntc!!! ur awesome!!!

BTW this mod is epic! Its your first mod? WOW
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#8

xevozfighter

Posted 15 February 2013 - 03:51 PM

Adding some monsters to the mod, some new blocks, and maybe a few tools.  I really want to implement multiplayer, but all the tutorials I find are outdated.  Does anyone know of a good modding tutorial that explains it?

#9

komododraco
  • Minecraft: Tobytheseer

Posted 18 February 2013 - 09:16 PM

great mod, tons of potential, maybe mobs in the biome give you poison when you use a sword on them? this mod would also not be complete without mutant spiders with a 1% chance of spawning with a zombie skeleton jockey (maybe more, because it is a mutant biome?).

#10

FGHIK
    FGHIK

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Posted 18 February 2013 - 09:20 PM

It would be awesome if you could work with the mutant creatures creator and combine them somehow... but I'm just thinking out loud.
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#11

creppersgonnacreep
  • Location: /r/mindcrack
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Posted 18 February 2013 - 09:33 PM

By modloader do you mean forge modloader or the other modloader?
This a signature, deal with it.
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#12

xevozfighter

Posted 19 February 2013 - 04:40 AM

View Postkomododraco, on 18 February 2013 - 09:16 PM, said:

great mod, tons of potential, maybe mobs in the biome give you poison when you use a sword on them? this mod would also not be complete without mutant spiders with a 1% chance of spawning with a zombie skeleton jockey (maybe more, because it is a mutant biome?).

Funny you mention that because I'm putting the spiders in next update.

View Postcreppersgonnacreep, on 18 February 2013 - 09:33 PM, said:

By modloader do you mean forge modloader or the other modloader?

I have only tested it with regular ModLoader.  Some people tell me mods that work with ModLoader work with Forge but I haven't tried it yet.

#13

xevozfighter

Posted 26 February 2013 - 08:57 PM

Version 2 of mutant biome is out.

#14

WhipperTSnapper

Posted 26 February 2013 - 09:38 PM

Only thing stopping me from downloading is the armor. Anything stronger than diamond is gamebreaking.

#15

GrandChaos9000
  • Location: Al Khubar, Saudi Arabia
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Posted 01 March 2013 - 02:11 PM

Nice mod, but the biomes and mobs looks like really weird. Actually the other biome generator mod (e.g. BWG4, BoP and mroe) are still compatible.

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#16

Dwer_1
    Dwer_1

    Zombie Killer

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Posted 10 March 2013 - 10:26 AM

I like this, but the crosis armor and tools should be strong as iron or stone (chain for the armor), and you should add a new ore.
I very like this mod: if you add a way to escape from the mutant world (like a portal or a boss fight, and when you retourn to the overworld you'll win the game, without fighting the enderdragon. This could be nice, a new challenge for the players: escape from this evil world to retourn to the pacific one!), this will be the best mod in the world! :D
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#17

xAnimeWolfx

Posted 12 March 2013 - 06:23 AM

This looks like a really amazing mod! Posted Image

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#18

Elthro
    Elthro

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Posted 16 March 2013 - 05:25 PM

Hey my game crahes when i trie to use the mod and yes i have done installing modload and than mutant biome but  than i crashes here is ther report





      Minecraft has crashed!      
      ----------------------      

Minecraft has stopped running because it encountered a problem; Exception occured in ModLoader

A full error report has been saved to C:\Users\jerry van co\AppData\Roaming\.minecraft\crash-reports\crash-2013-03-16_18.23.21-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash :(



--- BEGIN ERROR REPORT b36800b8 --------
Full report at:
C:\Users\jerry van co\AppData\Roaming\.minecraft\crash-reports\crash-2013-03-16_18.23.21-client.txt
Please show that file to Mojang, NOT just this screen!

Generated 16-3-13 18:23

-- System Details --
Details:
Minecraft Version: 1.5
Operating System: Windows Vista (x86) version 6.0
Java Version: 1.7.0_17, Oracle Corporation
Java VM Version: Java HotSpot™ Client VM (mixed mode), Oracle Corporation
Memory: 441491712 bytes (421 MB) / 518979584 bytes (494 MB) up to 1037959168 bytes (989 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: ModLoader, EntityRendererProxy, BaseMod, ...]
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
ModLoader: Mods loaded: 1
ModLoader 1.5


java.lang.NoSuchFieldError: r
at mod_blightCraft.<clinit>(mod_blightCraft.java:8)
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at java.lang.Class.newInstance0(Unknown Source)
at java.lang.Class.newInstance(Unknown Source)
at ModLoader.addMod(ModLoader.java:343)
at ModLoader.readFromClassPath(ModLoader.java:1103)
at ModLoader.init(ModLoader.java:736)
at ModLoader.addAllRenderers(ModLoader.java:205)
at bgs.<init>(RenderManager.java:97)
at bgs.<clinit>(RenderManager.java:14)
at net.minecraft.client.Minecraft.a(SourceFile:259)
at avp.a(SourceFile:56)
at net.minecraft.client.Minecraft.run(SourceFile:505)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT cd093e1d ----------

#19

xevozfighter

Posted 16 March 2013 - 05:34 PM

View PosttheGameCrawler, on 16 March 2013 - 05:25 PM, said:

Hey my game crahes when i trie to use the mod and yes i have done installing modload and than mutant biome but  than i crashes here is ther report





  Minecraft has crashed!   
  ----------------------   

Minecraft has stopped running because it encountered a problem; Exception occured in ModLoader

A full error report has been saved to C:\Users\jerry van co\AppData\Roaming\.minecraft\crash-reports\crash-2013-03-16_18.23.21-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash Posted Image



--- BEGIN ERROR REPORT b36800b8 --------
Full report at:
C:\Users\jerry van co\AppData\Roaming\.minecraft\crash-reports\crash-2013-03-16_18.23.21-client.txt
Please show that file to Mojang, NOT just this screen!

Generated 16-3-13 18:23

-- System Details --
Details:
Minecraft Version: 1.5
Operating System: Windows Vista (x86) version 6.0
Java Version: 1.7.0_17, Oracle Corporation
Java VM Version: Java HotSpot™ Client VM (mixed mode), Oracle Corporation
Memory: 441491712 bytes (421 MB) / 518979584 bytes (494 MB) up to 1037959168 bytes (989 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: ModLoader, EntityRendererProxy, BaseMod, ...]
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
ModLoader: Mods loaded: 1
ModLoader 1.5


java.lang.NoSuchFieldError: r
at mod_blightCraft.<clinit>(mod_blightCraft.java:8)
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at java.lang.Class.newInstance0(Unknown Source)
at java.lang.Class.newInstance(Unknown Source)
at ModLoader.addMod(ModLoader.java:343)
at ModLoader.readFromClassPath(ModLoader.java:1103)
at ModLoader.init(ModLoader.java:736)
at ModLoader.addAllRenderers(ModLoader.java:205)
at bgs.<init>(RenderManager.java:97)
at bgs.<clinit>(RenderManager.java:14)
at net.minecraft.client.Minecraft.a(SourceFile:259)
at avp.a(SourceFile:56)
at net.minecraft.client.Minecraft.run(SourceFile:505)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT cd093e1d ----------

Did you have a clean minecraft file?  Where you running minecraft normally or with magic launcher?

#20

Gtt
    Gtt

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Posted 16 March 2013 - 11:26 PM

I Had A Error...

Spoiler:

Gtt Here! Im A Great Redstoner And Builder!