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The Workings of PROJECT: ENIGMA (Aug 7th onward: Images for Ferrodil's BETA!)

map sci-fi medieval nether themed western parkour

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#1

minihilly
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Posted 07 February 2013 - 09:56 PM




The Workings of PROJECT:ENIGMA





The following is part of PROJECT:ENIGMA


Posted Image
(Pic is from the server, -JOIN IT ON THE THREAD!)

I could really use assistance if you're willing to help!
Check the Map Project thread for details!





Also, I'd like to make it clear that I am NOT building these 'levels' chronologically (order of appearance), as some parts could do with being built earlier, as part of the mainframe of the map.

Levels of the Map:
Only Bold ones featured!


This map is essentially split into 'levels'; these are:
Anything marked with an * means no screenshots are available yet
Anything marked with ^ means little-or-no work has been done on that level (and thus also no screenshots yet)


The Map's HUB
1: Victorian Town [40%]
2: The Marshes of Unforgiving^
3: ENIGMA ONE
4: Planet X*
5: Rigged*
6: The Caves of HellFire [55%]
7: ENIGMA TWO
8: The Tombs of Forget*
9: Ferrodil Town [ALMOST FINISHED!]
10: Metropolis 7^ [1%]
11: Cloud Nine* [17%]
12: The Enigma Vessel* [postponed until I find a ship-builder]
13: Bad Friday^
14: Flight of the Fleet^
15: ENIGMA THREE
16: Saloon Showdown [50%]
17: Temple of Time^
18: ENIGMA FOUR
19: The Mountains of HellFire* [5%]
20: The ENIGMA.^



NOTE:
This posts' sections are organised by WHEN I START BUILDING THEM, NOT when they appear chronologically. For chronological appearance, use the links above!





90% The Map's Hub:
Last updated July 27th


The Hub is split into two: This side (cyan/lime) and the other (crimson/magenta); from the recent story changes, the player no longer opens these areas themselves, rather, characters of the story assist the player from elsewhere in his/their journey (see main thread).

I've thought many times of making a more interesting Hub, but this one has grown on me now; also, it has the bonus of being completely non-griefable in Adv. Mode! InvisiDoors FTW!

Posted Image

Posted Image

Spoiler: OLD IMAGES

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40% Victorian Town:
Last updated June 24th

These are SLIGHTLY OUTDATED!!!

The First level takes place in a late-Victorian English town/city area, with a large glass-factory (arena-fight), Train-station (unfinished atm), and GIANT Steampunk/Gothic Cathedral (boss fight); essentially, it's a town overrun with zombies in an isolated area, the town having closed due to the outbreak; you are the talk to the few survivors in the town, and discover the secret.

Texture-pack is the early VictoriaCraft by Zamaj (Map-Helper)
Posted Image

Spoiler: More IMAGES

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Portals:
Last updated Feb. 28th


The 'ENIGMA' portals are used to travel through the Hub; as the hub itself is in 'lockdown', meaning a couple sections are locked-out. These portals are used to transfer between the different sections. They are still part of the Hub, so they count within the level listings; however, no level is contained within the portals...

...or is there!?
(Spoilers!)


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85% Level 9 - Ferrodil:
Last updated August 7th


(This level really focuses on the terrain and atmosphere of the landscape. I think I did a pretty good job.)
Posted Image

Posted Image

Spoiler: More IMAGES

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55% Level 6 - The Caves of HellFire:
Last updated July 27th


(This level focuses around some (not too difficult) parkour, filled with lava, pigmen, and occasional wither-skellies. Also, a nether-fortress themed boss centred within a maze (WIP PICS ADDED OF FORTRESS, FINALLY!)
Posted Image

Spoiler: More IMAGES

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50% Level 16 - Saloon Showdown:
Last updated July 27th


(This level is interesting, and there's quite a lot planned for it. As seen in some images, the main core mechanic is already ready+fully-functional (a week counter, great thanks to fredoscar88 for helping greatly with the design!

Anyway, the level uses this timer for events, playing a bit like a short~ish western RPG. It still contains the regular formula for most planned levels (containing a boss, 'arena', and 'special' element (e.g. Ferrodil's quests), but hopefully players will be able to immerse themselves into this challenging, but different, level.


Posted Image


Spoiler: MOAR images

Will add more as I go! Check back every week-or-so!
:D

Again, Cheers!

Feedback appreciated.



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#2

xBella
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Posted 08 February 2013 - 02:32 AM

This is amazing! I'm surprised by the lack of appreciation. Keep up the great work! :D
Posted Image

#3

redekens
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Posted 08 February 2013 - 02:39 AM

I don't think that qualifies as a palace... too small.
However +1 for scenery

#4

minihilly
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Posted 08 February 2013 - 02:49 AM

View PostxBella, on 08 February 2013 - 02:32 AM, said:

This is amazing! I'm surprised by the lack of appreciation. Keep up the great work! Posted Image

Thanks!
It's appreciated to get the motivation
:D



Anything you'd want to see changed...?
(baring in mind I'm going to finish-up this level through the weekend [hopefully])



View Postredekens, on 08 February 2013 - 02:39 AM, said:

I don't think that qualifies as a palace... too small.
However +1 for scenery

Err...it's not meant to be a palace...?


I didn't accidentally type that, did I?


#5

redekens
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Posted 08 February 2013 - 03:39 AM

My bad I read that wrong.  But maybe you should build a longhouse to replace it :P

#6

minihilly
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Posted 08 February 2013 - 03:54 AM

View Postredekens, on 08 February 2013 - 03:39 AM, said:

My bad I read that wrong.  But maybe you should build a longhouse to replace it Posted Image

I'm not sure that'd work myself; nor am I certain what a medieval-themed longhouse might look like...?


Also, the tower-attachment on the Jarl's place makes it so much easier for a commandblock to refer to the player's position; given that they look within spherical radii
Posted Image



Spoiler: EDIT


#7

redekens
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Posted 08 February 2013 - 03:58 AM

Take a look at Skyrim's longhouses.

#8

minihilly
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Posted 08 February 2013 - 04:09 AM

View Postredekens, on 08 February 2013 - 03:58 AM, said:

Take a look at Skyrim's longhouses.

I know what they look like, I've had the PC (Steam) copy of the game practically since its release
:D


Even so, I'm not-so-sure it'd really work within the environment I wish to portray, if you get what I'm saying...?

Also, there's still the issue that it'll be a little difficult to create a clear area for commandblocks to find players within a room




Finally, I probably can't build those very well!
xD!


#9

MrFibre
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Posted 08 February 2013 - 04:11 AM

This is quite well done! Just looking at it makes me happy. :)

~ Mt. Quebec Howls ~


#10

GlitchedUpMountain

Posted 08 February 2013 - 04:48 AM

Nice, well built.
And for two and a half thousand years, the ring passed out of all knowledge... Rumor turned into myth... myth turned into legend, and legend gave rumor and myth amiss, and went straight into autumn.       ...Wait, what?

#11

DesignWizard

Posted 08 February 2013 - 06:17 PM

What texture pack did you use for this :)?

#12

minihilly
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Posted 08 February 2013 - 06:23 PM

View PostMisterFiber, on 08 February 2013 - 04:11 AM, said:

This is quite well done! Just looking at it makes me happy. Posted Image

View PostGlitchedUpMountain, on 08 February 2013 - 04:48 AM, said:

Nice, well built.



Thanks! It's really appreciated!

I don't consider myself a good builder really, but to see this is really uplifting
:D


I'll try and the last 3/4 builds into the village (might be a bit of a squeeze);
then do the redstone (which is going to be a NIGHTMARE!)

View PostDesignWizard, on 08 February 2013 - 06:17 PM, said:

What texture pack did you use for this Posted Image?

It's John Smith;
However, I believe it's recently been canned by the artist officially, so you may want to use the continuation




It's arguably the best pack for medieval builds like this.

It is NOT required for my map, though.


#13

minihilly
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Posted 11 February 2013 - 03:21 PM

Err...Um...[bump]



Any criticisms to the builds? I've added a couple since the images in the OP, but I'm an absolute moron and forgot to take some, and I'm at a different location now (w/o the map handy).

Either way, anything you'd like added/changes with what's currently there...? Especially terrain-wise, but even the builds can have a little leeway, as the total-count of homes doesn't matter for the adventure map!


I can basically have infinite builds for the village, due to the story, so - suggest away!


#14

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Posted 14 February 2013 - 05:47 PM

Parts of the landscape look a bit too flat to me, but other than that it looks rather amazing!

"I've got a whole universe to deal with, and cheese is giving me sass."

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Posted Image


#15

minihilly
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Posted 14 February 2013 - 06:21 PM

View PostAngeloTangelo, on 14 February 2013 - 05:47 PM, said:

Parts of the landscape look a bit too flat to me, but other than that it looks rather amazing!
You found this through my new about me page, didn't you?




It's flat like that for a couple reasons; one to make it easier to builds the village/add vegetation (note those images show it unfinished, I've added a little extra since), but mainly to make it easier for the player to find their way around - it's a little intimidating with those hills/mountains



Cheers for the feedback, in any case!








I need to update some of these screenies.





I was going to when the level was 100% finished [and ready to test] but I didn't manage to sort the redstone+spawner mechanics, as something unexpected came up.
I might just have to add more anyway, though.



Posted Image


#16

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Posted 15 February 2013 - 08:39 PM

No............ Okay maybe.

"I've got a whole universe to deal with, and cheese is giving me sass."

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#17

minihilly
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Posted 28 February 2013 - 10:53 PM

Massive update to the thread.



I've added all sections for the planned levels of the map. However, only 2 levels currently have screenshots (as you can see); Many levels are rather far from finished, and some haven't been started at all yet.



(at least I got one of the most complex out of the way 1st; level 9. Only redstone needs finishing there now!)









Feedback appreciated.
Help even more appreciated ;P


#18

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Posted 24 June 2013 - 10:00 PM

Good to see the thread updated! Nice to see my most flattering angle. Project enigma is full go, folks. Join the gravy train while it's hot.

Posted Image


#19

SUPERHEAVYDOODY

Posted 25 June 2013 - 12:46 AM

>.<.... It's because of this.. My wife's gonna kill me when I put MC on our computer. Very nice work!
Posted Image

#20

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Posted 25 June 2013 - 05:02 AM

Looks pretty great so far, Ferrodil definitely looks sweet. :P
Keep it up.

Hi.