Disappointments with the redstone update
#21
Posted 11 February 2013 - 11:01 AM
Still, I find the hostility to the OP puzzling, Yes, his tone was needlessly harsh but the content of his post wasn't actually very objectionable and the replies were overly dismissive. Particularly with logic gates, why would having single block logic gates kill the joy in making logic gates the old way? If you wouldn't like them, don't use them, the old way would still work.
My view is that redstone's great problem is that it is too sprawling.I find there's no joy in having to rebuild substantial parts of what I've already made just to accommodate some fairly basic redstone functionality. Particularly given that my commute means I'm not exactly flush with free time these days!
So I honestly would appreciate these optional extras to make redstone more compact and I can't see any reason to oppose inclusion of vertical redstone in particular. In fact, I can't think of a feature I'd want more. Everything else I could easily live without, though the BUD block and adding some RedPower functionality would certainly be fantastic. Stuff like single block logic gates, inverters, timers, delays and a few features not mentioned, like bundling wires.
All this said, I'm not convinced that underwater or upside down redstone are worth the programming time needed to implement them. I'm also not sure what the redstone tunnel block is/would have been, but it doesn't sound vital to me either.
#22
Posted 11 February 2013 - 11:42 AM
#23
Posted 11 February 2013 - 01:28 PM
That said I would like to see redstone circuits shrunken down a bit and I think that could be accomplished as someone else suggested, by letting us add dyes to redstone dust. Then having that dust not interact with other differently colored redstone paths. Allowing for different redstone paths to be placed directly next to each other. Maybe add a linking block or have one color be a universal connector.
Along with the long requested redstone being able to to be run on walls and ceilings as well as the logical blocks we already have.
While I am thinking about it one thing that couldn't hurt would be some sort of resistor block now that redstone can give differing signal strengths. Maybe something that uses Quartz and dyes. Or something and dyes, along with the standard BBROYGBVGW resistor color code. Since a resistor block would allow people to shrink their circuits by eliminating the redstone "dead space" between triggering points.
#24
Posted 11 February 2013 - 01:53 PM
Steven42lol, on 07 February 2013 - 06:16 PM, said:
- Redstone tunnel block: I was actually really looking forward to this, would be really useful.
- Verticlal redstone: Come on! Why? Just craft it with a slimeball or something, at the very least would be awesome lighting!
- Upside-down redstone
- Underwater redstone
- BUD block
- Flip-flop block
- logic gate blocks
Mojang didn't fail us, you just expected too much.
AFAIK they didn't even promise a lot of stuff on that list (And just so you know, them talking about maybe making something is not a promise to add it into the game) and this wouldn't make redstone any better, a large part of redstone is figuring out how to make something complex out of just a few simple parts.
Snowey1994: There dispensers
#25
Posted 11 February 2013 - 02:18 PM
Zaibach, on 11 February 2013 - 01:28 PM, said:
That said I would like to see redstone circuits shrunken down a bit and I think that could be accomplished as someone else suggested, by letting us add dyes to redstone dust. Then having that dust not interact with other differently colored redstone paths. Allowing for different redstone paths to be placed directly next to each other. Maybe add a linking block or have one color be a universal connector.
Along with the long requested redstone being able to to be run on walls and ceilings as well as the logical blocks we already have.
While I am thinking about it one thing that couldn't hurt would be some sort of resistor block now that redstone can give differing signal strengths. Maybe something that uses Quartz and dyes. Or something and dyes, along with the standard BBROYGBVGW resistor color code. Since a resistor block would allow people to shrink their circuits by eliminating the redstone "dead space" between triggering points.
The main problem with redstone for me is that it takes up to much space. I like building the gates from scratch but they do take up too much room.
One idea that I had was that if you could build redstone components as we do now but have them take up just one block then it would be one way to make things much more compact. You could do it by having some sort of block(let's call it a redstone baseplate) where by clicking on it you'd be switched to some miniaturised area say 8x8x8 where you could build whatever you want using redstone components and connect it to the sides then when leaving that area that single block functions like whatever you built in it does.
You could make your vertical redstone in one of those by building a redstone ladders in vertically stacked baseplates. Just putting a line of redstone across a baseplate would act like a resistor. And you wouldn't need dyed redstone to make redstone not connect.
Seems more like an idea for a mod rather than for vanilla minecraft though.
#26
Posted 11 February 2013 - 06:36 PM
#27
Posted 11 February 2013 - 07:31 PM
100%
mind you I just want my castles and houses to look pretty AND have clever red stone things in them, instead of abandoning much comfort for the sake of aesthetics, which I do... a lot
#28
Posted 11 February 2013 - 08:11 PM
As the first snapshots came out, it was wonderland! First one, yes, this is good, more more more. Next one, more good... keep it coming.
For me, the point where they switched to bug fixes, just came way too early for my pre-conceived notion of "really big". I think I was expecting about 3-4 more snapshots just with new stuff.
i really love what they did. But my mind, really big, which probably never came from mojang, is about 3-4 times bigger than what we got.
#30
Posted 11 February 2013 - 10:17 PM
Way back when, our TV’s where big and bulky (by today’s standards), with all sorts of vacuum tubes, wires, coils, and transistors all over. My uncle enjoyed figuring out what was wrong, and making all those parts and pieces work again. However, the day came when TV’s began to include more compact circuitry in the form of circuit boards and chips. Sure the tubes, wires, and transistors worked fine , but the users wanted more (we always do, it’s in our nature). They wanted more features and capabilities, and compact products. In part because the world around the TV advanced, and the TV’s capabilities had to keep up.
It’s funny, but I see many of the redstone discussions in a similar light. Some want things to stay the same, and are fine the way things are, while others want things more advanced and compact, so they can focus on other/new capabilities.
If the redstone features are to ever do more, then their current capabilities will have to become more compact. It’s all a moving target. *smile*
#31
Posted 11 February 2013 - 11:02 PM
7eggert, on 08 February 2013 - 05:25 PM, said:
Ruuyn, on 11 February 2013 - 12:30 AM, said:
#32
Posted 11 February 2013 - 11:25 PM
#33
Posted 11 February 2013 - 11:52 PM
UnileggerDripper222, on 11 February 2013 - 09:01 PM, said:
Seriously, the update isn't till the near end of the month. They still have plans of adding more redstoney stuff.
#34
Posted 12 February 2013 - 02:08 AM
#35
Posted 12 February 2013 - 03:04 AM
though, I have found one use for the comparator

curtosey of sethbling
you can place a redstone torch right beside the dispenser you don't need the extra dust
throw arrows/firecharges in. does them' jungles realgood'
edit- it used to be simpler, just a comparator and a lever was needed but this is still ten times simpler than a repeater clock, though I hope they will adjust them to make it use less redstone I was hoping this could be applicable as an LMG in combat but not if it's so slow to setup, it's more for an outpost or burning down jungles to reduce lag.
re- edit: 250th post, I am now Iron miner ;3
#36
Posted 12 February 2013 - 03:36 AM
Quartz is teh best block eva!!
#37
Posted 12 February 2013 - 10:02 PM
#38
Posted 26 February 2013 - 05:42 AM
Steven42lol, on 07 February 2013 - 06:16 PM, said:
- Redstone tunnel block: I was actually really looking forward to this, would be really useful.
- Verticlal redstone: Come on! Why? Just craft it with a slimeball or something, at the very least would be awesome lighting!
- Upside-down redstone
- Underwater redstone
- BUD block
- Flip-flop block
- logic gate blocks
1. This would be cool yes, but code, man, code. It's a lot harder than you think.
2. Why would Mojang want redstone to be easier.
3. That's the same as 2...
4. Thats just pointless.
5. -not redstoner-
6. "
7. "
All of these that we wanted... Not a valid argument at all.
A large chunk of the MC community wanted this, and theres still a chance in 1.5 for these to pull through. Mojang has been one to pull surprises on us.












