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Snapshot 13w06a Ready for Testing!


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#1

Sacheverell

Posted 07 February 2013 - 04:41 PM



A new Snapshot is out and about, ready for your testing pleasure! Here's what is on offer this week:



Snapshot Bugfixes:
_______________


The following items were corrected, test them and see!

  • Some lighting optimizations, no bug fixes yet sorry :(
  • Pigs constantly jumping, when player control them on half slabs and stairs.
  • Z-fighting of iron bars / glass panes with the block below / above
  • Leaves replace transparent blocks
  • Clouds have a transparency when you are above/in them but not when you're underneath them.
  • Baby mob collision boxes are too large.
  • Village lamp post floating torches
  • Corner Fence Has Incorrect Collision Box
  • Wither skeletons have wrong hitbox
  • Double Trapped chest, makes two sounds when opening and closing.
  • No sound from some trapped chests
  • Villager trade menu missing name
  • Placing a block East of the Hopper makes the inside appear black
  • Piston pushing piston bugs / piston duplicating piston
  • Comparators do not update their output signal
  • Team option "friendlyfire" is not saved to disk; resets upon map reload
  • Scoreboard name duplication
  • FallingSand support for block IDs > 128


Testing the Snapshot:
_________________


Users who wanted to test Snapshots and Pre-releases in the past had to manually download the files, copy over existing files, and run the risk of ruining their single-player games. Want an easier way to test Snapshots, that also guarantees the safety of any and all of your worlds? The Curse Client now has Snapshot support, and using it couldn't possibly be easier! Check it out:

Posted Image


Literally two steps, that's it. Click the image to see the video!



That's it, you're playing the latest Snapshot! There are also filter options to only see Snapshots, Pre-releases, or full releases. Wait, full releases?! That's right, you can even use the Client to play on older versions of Minecraft, at any time! This feature is good for those who want to roll back to earlier versions of Minecraft for testing, nostalgia, or if their favorite server is still running on an outdated version number. Sweet!

So let's say you're running the Client, but don't want to open it up. What is a fast, easy way to get this Snapshot? Well, if you click the button on the banner below, the Client will do all the work for you (or, if you don't have the Client installed, will help with that as well).



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#2

Jnieco
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Posted 07 February 2013 - 04:44 PM

I'm really looking forward to this, so many bug fixes and other , can't wait to try it

#3

x_clucky
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Posted 07 February 2013 - 04:49 PM

Yes!!!!! They're FINALLY doing lighting fixes! And i had no idea curse client was backwards compatiable.... ill have to spread that info around when 1.5 comes out.
Enjoy raiding and pvp in highly customizable and well organized groups, but hate the setup of Factions? Then check out my upcoming server containing multiple custom plugins: http://www.RisingColonies.com/

#4

_DioM_
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Posted 07 February 2013 - 04:49 PM

You can't ruin your sigle player game by installing snapshots the wrong way, unless you're completely incompetent. In that case, you shouldn't be using them anyways, due to giant bugs one may find.

In fact, that's the reason Mojang gives out snapshots as a .jar file, instead of offering an option from the launcher.

#5

F117nighthawkX
  • Minecraft: F117nighthawkX

Posted 07 February 2013 - 04:53 PM

One step closer to 1.5

#6

Marko413
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Posted 07 February 2013 - 05:01 PM

Quote

  • Some lighting optimizations, no bug fixes yet sorry Posted Image
  • FallingSand support for block IDs > 128

Posted Image Posted Image  double sad face on the lighting.

...wait, on the sand... so when you were higher than 128 sand didn't fall?

If this is true, I need to build a massive sand patch over my friends homes before they update to the latest snapshot!

#7

lfmxgg368
  • Minecraft: lfmxdg368

Posted 07 February 2013 - 05:02 PM

And the http://assets.minecr...raft_server.jar link was not posted
Posted Image

#8

DanSparrow
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Posted 07 February 2013 - 05:02 PM

Indeed, looks like most things have been added and serious bug fixing has started, we're closer to 1.5 release :) I'm really wanting to test some things in my current server

#9

MegaTrain

Posted 07 February 2013 - 05:09 PM

View PostMarko413, on 07 February 2013 - 05:01 PM, said:

Posted Image Posted Image  double sad face on the lighting.

...wait, on the sand... so when you were higher than 128 sand didn't fall?

If this is true, I need to build a massive sand patch over my friends homes before they update to the latest snapshot!
No, that's not what that means. It has to do with mods/hacks that want to make "falling sand" look like other blocks (lava flying out of a volcano, for example). This shouldn't impact vanilla minecraft at all.

Some more detail on what that means in this thread:
http://www.minecraft...just-bug-fixes/

including an awesome example of how that can be used:



#10

murp11
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Posted 07 February 2013 - 05:15 PM

mc wiki says that the update is in the mid of february so it could be next week or? :D they have nearly all bugfixes now so what is against it? Posted Image Posted Image

#11

FranEGL
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Posted 07 February 2013 - 05:19 PM

In my opinion they should keep fixing bugs and when the game is almost bug-free they should start adding more stuff.
If you wanna play with me, contact me by Skype: franegl , or send me a PM.
Diggin' Minecraft Style

#12

Fusion2012
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Posted 07 February 2013 - 05:19 PM

The next update.

#13

Silver_the_Hedgehog
  • Location: USA
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Posted 07 February 2013 - 05:22 PM

Looks like they fixed quite a bit of bugs, I might have to give this a try later today...
Anyways, so I'm guessing that this means we'll probably be getting 1.5 coming up soon here then?

Posted Image


#14

Mobius762
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Posted 07 February 2013 - 05:23 PM

Lighting fixes? One step closer to block-face-oriented lighting!
Also take a look at my Minecraft suggestion!
Posted Image

#15

mg127
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Posted 07 February 2013 - 05:26 PM

View PostMarko413, on 07 February 2013 - 05:01 PM, said:

Posted Image Posted Image  double sad face on the lighting.

...wait, on the sand... so when you were higher than 128 sand didn't fall?

If this is true, I need to build a massive sand patch over my friends homes before they update to the latest snapshot!

falling sand attribute for blocks with the id > 127 ... not hight
this attribute has e.g. the amboss

i am still missing the prioritization of the hopper
Posted Image

#16

Vagossssssssss
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Posted 07 February 2013 - 05:26 PM

You know the light bugs are cool don't change them :)

#17

GrandChaos9000
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Posted 07 February 2013 - 05:29 PM

Nice, but more bug fixes again.

Actually, I can't wait in 1.5 soon, but when 1.5 final release date yet comes from?

Posted Image


#18

theBlobLord
  • Minecraft: tehBlobLord

Posted 07 February 2013 - 05:43 PM

View PostMarko413, on 07 February 2013 - 05:01 PM, said:

Posted Image Posted Image  double sad face on the lighting.

...wait, on the sand... so when you were higher than 128 sand didn't fall?

If this is true, I need to build a massive sand patch over my friends homes before they update to the latest snapshot!

No, its not height level, basically you can use spawner editors to spawn the falling sand entity and texture it as a block (vechs and sethbling use this a lot) and now you can texture it as any block... I think.

#19

PonyDude186
  • Location: At work
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Posted 07 February 2013 - 05:44 PM

Yay! they brought back the comparator rapid fire feature!

The smoothest texture pack there is.       Posted Image


#20

harribt
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Posted 07 February 2013 - 05:55 PM

Very very nice - bring on 1.5!
Posted Image