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Snapshot 13w06a is out! Apparently just bug fixes.


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#1

Wanderer
  • Location: Washington, PA
  • Minecraft: DoctorDharok

Posted 07 February 2013 - 04:21 PM

I've got nothing against bug fixes. Actually, I like them! I'd bet on 1.5's full (pre)release before the end of February. Yay!

Quote


Psst. Hey you. Wanna test out some fixes? Yeah, I knew you would. They’re good fixes too, very efficient. Let me walk you through them!
  • Some lighting optimizations, no bug fixes yet sorry Posted Image
  • [Bug MC-69] – Pigs constantly jumping, when player control them on half slabs and stairs.
  • [Bug MC-220] – Z-fighting of iron bars / glass panes with the block below / above
  • [Bug MC-415] – Leaves replace transparent blocks
  • [Bug MC-997] – Clouds have a transparency when you are above/in them but not when you're underneath them.
  • [Bug MC-1524] – Baby mob collision boxes are too large.
  • [Bug MC-2512] – Village lamp post floating torches
  • [Bug MC-2666] – Corner Fence Has Incorrect Collision Box
  • [Bug MC-4268] – Wither skeletons have wrong hitbox
  • [Bug MC-6019] – Double Trapped chest, makes two sounds when opening and closing.
  • [Bug MC-6753] – No sound from some trapped chests
  • [Bug MC-7039] – Villager trade menu missing name
  • [Bug MC-7652] – Placing a block East of the Hopper makes the inside appear black
  • [Bug MC-8198] – Piston pushing piston bugs / piston duplicating piston
  • [Bug MC-8776] – Comparators do not update their output signal
  • [Bug MC-8998] – Team option "friendlyfire" is not saved to disk; resets upon map reload
  • [Bug MC-9140] – Scoreboard name duplication
  • [Bug MC-9259] – FallingSand support for block IDs > 128

If you like my post, do me a favor and check out the topic for my Modded Survival Let's Play series!
<Thanks to all of my subscribers for the joy they bring me!

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#2

Klausar
    Klausar

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Posted 07 February 2013 - 04:22 PM

And I bet 1000 new bugs.

#3

seconds2marz
  • Location: Surviving
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Posted 07 February 2013 - 04:44 PM

Can someone explain what exactly "FallingSand support for block IDs > 128" means?

Posted Image


#4

Wanderer
  • Location: Washington, PA
  • Minecraft: DoctorDharok

Posted 07 February 2013 - 04:44 PM

View PostKlausar, on 07 February 2013 - 04:22 PM, said:

And I bet 1000 new bugs.
Then go ahead and download the snapshot and find me 1000 bugs. Get on with it.

If you want to whine, at least legitimize your complaint. Not only do you have nothing nice to say, but all you do have to say is bull----.

Made up, imaginary, a fairy tale so you can hate on Mojang. If you hate them so bad, play another game and leave the forums. You're a degrading factor to the community.
If you like my post, do me a favor and check out the topic for my Modded Survival Let's Play series!
<Thanks to all of my subscribers for the joy they bring me!

#5

adigregorio
  • Location: Garden Grove, California
  • Minecraft: Little_Mister

Posted 07 February 2013 - 04:47 PM

I'm just getting a black screen... (After MOJANG)

Just thought I would throw that out there, and use it to get easy access to this thread
Posted Image

Update: Has to do with my (vanilla) HD texture pack.  (I made the pack, so I know it's fancy enough to work.  at least it did before...)

Edited by adigregorio, 07 February 2013 - 05:03 PM.

Tutorial:  How to install a snapshot!

Tutorial: How to start up your own server!

Texture Pack: Electric Boogaloo!

Can't login to Minecraft, check server statuses here:  http://help.mojang.com/

If you see a spelling error in this post, please count all the words spelled correctly and include them in your report. --Mgmt.

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#6

The_Fool76
    The_Fool76

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Posted 07 February 2013 - 04:48 PM

View Postseconds2marz, on 07 February 2013 - 04:44 PM, said:

Can someone explain what exactly "FallingSand support for block IDs > 128" means?
The id value for the falling sand entity that handles falling blocks like sand and gravel was a signed byte so it wasn't able to store values greater than 128.  This means that for modding/the API any block that wanted to obey gravity like sand and gravel do had to have an ID number below that.  This has no effect on normal gameplay.
Tis far better to be a witty fool than a foolish wit.
Posted Image

#7

Wanderer
  • Location: Washington, PA
  • Minecraft: DoctorDharok

Posted 07 February 2013 - 04:50 PM

View Postseconds2marz, on 07 February 2013 - 04:44 PM, said:

Can someone explain what exactly "FallingSand support for block IDs > 128" means?
Back in one of the 1.4.x snapshots, they added support for modifying FallingSand entities data tags to make them look like any block or turn into any block when dropped.

This is "Mount Dinnerbone", an erupting volcano that shoots out FallingSand entities that look like lava and place lava when they land. Made by sethbling.

Apparently, this functionality didn't work past blockID 128 before this bugfix.


(Content Removed) -ADiGregorio

View Postadigregorio, on 07 February 2013 - 04:47 PM, said:

I'm just getting a black screen... (After MOJANG)

Just thought I would throw that out there, and use it to get easy access to this thread Posted Image
Works for me. Try re-downloading and let us know if you get it working.

Edited by adigregorio, 07 February 2013 - 05:00 PM.

If you like my post, do me a favor and check out the topic for my Modded Survival Let's Play series!
<Thanks to all of my subscribers for the joy they bring me!

#8

adigregorio
  • Location: Garden Grove, California
  • Minecraft: Little_Mister

Posted 07 February 2013 - 05:01 PM

View PostWanderer, on 07 February 2013 - 04:50 PM, said:

Works for me. Try re-downloading and let us know if you get it working.
I turned off my texture pack, and it worked.

Tried to switch back to it "in game options" and crashy washy Posted Image

(Vanilla HD has been giving me troubles for the last few snaps, not surprised it got worse before better.)

PS: Keep up the good work Mojang (Seriously!  Bugs is good, as long as quashing is happening.)

Didn't want my post to look negative!

Tutorial:  How to install a snapshot!

Tutorial: How to start up your own server!

Texture Pack: Electric Boogaloo!

Can't login to Minecraft, check server statuses here:  http://help.mojang.com/

If you see a spelling error in this post, please count all the words spelled correctly and include them in your report. --Mgmt.

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#9

Wanderer
  • Location: Washington, PA
  • Minecraft: DoctorDharok

Posted 07 February 2013 - 05:11 PM

View Postadigregorio, on 07 February 2013 - 05:01 PM, said:

I turned off my texture pack, and it worked.

Tried to switch back to it "in game options" and crashy washy Posted Image

(Vanilla HD has been giving me troubles for the last few snaps, not surprised it got worse before better.)

PS: Keep up the good work Mojang (Seriously!  Bugs is good, as long as quashing is happening.)

Didn't want my post to look negative!
Hmmm, yeah, that makes sense. Do you have a download for your 1.5-compatible HD texture pack? I'd love to check it out. What resolution is it?
If you like my post, do me a favor and check out the topic for my Modded Survival Let's Play series!
<Thanks to all of my subscribers for the joy they bring me!

#10

adigregorio
  • Location: Garden Grove, California
  • Minecraft: Little_Mister

Posted 07 February 2013 - 05:15 PM

View PostWanderer, on 07 February 2013 - 05:11 PM, said:

Hmmm, yeah, that makes sense. Do you have a download for your 1.5-compatible HD texture pack? I'd love to check it out. What resolution is it?
Link to pack is in my signature




Problemo Updato! (I failed Spanish)

Quote

---- Minecraft Crash Report ----
// Daisy, daisy...

Time: 2/7/13 8:57 AM
Description: Rendering screen

java.lang.Error: Couldn't stitch terrain together.

Full Report:
Spoiler:

Tutorial:  How to install a snapshot!

Tutorial: How to start up your own server!

Texture Pack: Electric Boogaloo!

Can't login to Minecraft, check server statuses here:  http://help.mojang.com/

If you see a spelling error in this post, please count all the words spelled correctly and include them in your report. --Mgmt.

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#11

Darkfyre99

Posted 07 February 2013 - 05:40 PM

Just took the latest snapshot on a test drive, and it looks like it is accurately reporting FPS again.  Unfortunately, the reported FPS is in the 20-40 range when smooth lighting is on.

Given the fact that the most annoying bug for me is the upside down slab/stair lighting glitches, and this bug is even more noticable when smooth lighting is off...
At last, after 38 tries...

Quote

Achievement Get:  Silk Touch Pickaxe

#12

Wanderer
  • Location: Washington, PA
  • Minecraft: DoctorDharok

Posted 07 February 2013 - 05:58 PM

So out of curiosity adigregorio, I checked out your texture packs. While my computer is older than yours (32-bit Vista machine, but good graphics card), I have no crashing going on from just using the texture pack. All your resolutions work fine for me, though honestly it runs at 1-2 FPS on the 512x resolution - but at 256x and 64x it runs perfectly.

What blocks are around you? Could it be specific to a certain block? Could minecraft be running out of memory? Let us in on your specs. I'm very curious about your issue.

One more thing, is it your "In work" texture pack? Do you have textures in it that aren't yet in the live downloads on your topic? Is there a chance they could be missing a pixel in height or some other odd nonsense?

Also: Your texture pack is gorgeous so far. Keep up the work on it!
If you like my post, do me a favor and check out the topic for my Modded Survival Let's Play series!
<Thanks to all of my subscribers for the joy they bring me!

#13

adigregorio
  • Location: Garden Grove, California
  • Minecraft: Little_Mister

Posted 07 February 2013 - 06:25 PM

View PostWanderer, on 07 February 2013 - 05:58 PM, said:

So out of curiosity adigregorio, I checked out your texture packs. While my computer is older than yours (32-bit Vista machine, but good graphics card), I have no crashing going on from just using the texture pack. All your resolutions work fine for me, though honestly it runs at 1-2 FPS on the 512x resolution - but at 256x and 64x it runs perfectly.
Those are the HD issues I was talking about earlier.  The first Snap to support HD in vanilla gave me no troubles, but after that the lag has been un-bearable.  (It takes about 5 minutes just to get a screenshot for sample purposes...)  Like you said, soon as you drop it to 256x it works a-okay though.  Regardless, I am not beefing about this issue.  I am sure it will be worked out when live comes to fruition.

View PostWanderer, on 07 February 2013 - 05:58 PM, said:

What blocks are around you? Could it be specific to a certain block? Could minecraft be running out of memory? Let us in on your specs. I'm very curious about your issue.
Doesn't matter.

At first, the game wouldn't load at all.  Just the black screen.  So I renamed my pack, so Minecraft would auto-switch back to default.  This got the game to load, but as soon as I switched over to the 512 pack.  Crash.  (Report details posted in a post above)

View PostWanderer, on 07 February 2013 - 05:58 PM, said:

One more thing, is it your "In work" texture pack? Do you have textures in it that aren't yet in the live downloads on your topic? Is there a chance they could be missing a pixel in height or some other odd nonsense?
This is where I am at in my thinking as well.  I have added quite a bit, since even the last thread update (which was the Brewing Stand)

Unfortunatly, I have added:
CactusCut
Cactus
CactusTop
CakeCut
CakeSide
CakeTop
CakeBottom
WoodenDoorLower
WoodenDoorUpper
IronDoorLower
IronDoorUpper
(Just to name a couple...)

I don't think that would be the culprit though.  Just because MC stitches them together, and stretches/skews accordingly.  (Example: Unfinished textures in ALL versions of my pack are still 16x )

View PostWanderer, on 07 February 2013 - 05:58 PM, said:

Also: Your texture pack is gorgeous so far. Keep up the work on it!
Thank you!  If I can stomach the ache (and the game lets me) I will be updating the thread with all those new blocks.  For obvious reasons, I have been lazy with screen shot capturing :(

Tutorial:  How to install a snapshot!

Tutorial: How to start up your own server!

Texture Pack: Electric Boogaloo!

Can't login to Minecraft, check server statuses here:  http://help.mojang.com/

If you see a spelling error in this post, please count all the words spelled correctly and include them in your report. --Mgmt.

I need server administrators!


#14

Sambaru
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Posted 07 February 2013 - 06:31 PM

My FPS is still down, and it seems to be worse than before.
Posted Image

#15

Nerevar
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Posted 07 February 2013 - 06:40 PM

Yeah, FPS still seems to suffer from microstutter on smooth lighting.

Quote

Some lighting optimizations, no bug fixes yet sorry

Hopefully that does mean this will be fixed before 1.5's release.

-The Power to Destroy-


#16

adigregorio
  • Location: Garden Grove, California
  • Minecraft: Little_Mister

Posted 07 February 2013 - 07:01 PM

View Postadigregorio, on 07 February 2013 - 06:25 PM, said:

Spoiler:

Problem Update!

It is the Iron Door texture that was causing the beef (both of them).  I seem to remember hearing door rendering problems elsewhere, though I also remember hearing "fixed" around the same time Posted Image

EDIT:
Lag is still unbearable though :(

Edited by adigregorio, 07 February 2013 - 07:03 PM.

Tutorial:  How to install a snapshot!

Tutorial: How to start up your own server!

Texture Pack: Electric Boogaloo!

Can't login to Minecraft, check server statuses here:  http://help.mojang.com/

If you see a spelling error in this post, please count all the words spelled correctly and include them in your report. --Mgmt.

I need server administrators!


#17

KaosC57
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Posted 07 February 2013 - 07:04 PM

View Postseconds2marz, on 07 February 2013 - 04:44 PM, said:

Can someone explain what exactly "FallingSand support for block IDs > 128" means?

that means that falling sand can be textured differently than the sand block
Posted Image

#18

Wanderer
  • Location: Washington, PA
  • Minecraft: DoctorDharok

Posted 07 February 2013 - 07:33 PM

View Postadigregorio, on 07 February 2013 - 07:01 PM, said:

Problem Update!

It is the Iron Door texture that was causing the beef (both of them).  I seem to remember hearing door rendering problems elsewhere, though I also remember hearing "fixed" around the same time Posted Image

EDIT:
Lag is still unbearable though Posted Image
Aha! I hope our little dialogue was helpful in tracking down the source of your crash.

Personally, I think that Minecraft just isn't built for 512x textures. I figure there's likely a conflict in the rendering engine once your textures reach a certain resolution - because I have the exact same framerate from 16x through 256x. Something very fixable, I'm sure. (translation: I hope)
If you like my post, do me a favor and check out the topic for my Modded Survival Let's Play series!
<Thanks to all of my subscribers for the joy they bring me!

#19

adigregorio
  • Location: Garden Grove, California
  • Minecraft: Little_Mister

Posted 07 February 2013 - 07:39 PM

View PostWanderer, on 07 February 2013 - 07:33 PM, said:

Aha! I hope our little dialogue was helpful in tracking down the source of your crash.

Personally, I think that Minecraft just isn't built for 512x textures. I figure there's likely a conflict in the rendering engine once your textures reach a certain resolution - because I have the exact same framerate from 16x through 256x. Something very fixable, I'm sure. (translation: I hope)
Yeah I have been deep in thought, (set off two smoke alarms!)

The resulting chaos helped me to realize this:  The problem is with sizes

Fact: Minecraft takes the /textures/blocks/*.png and stitches together a "fake terrain.png"

Fact: 512x512 = 8192x8192 when made into a single file.

That's just too large, I know when I was using the non-vanilla HD textures.  The "Better Skies" required a high resolution png to achieve what I was after.  (6144x6144) It would cause serious lag when switching to "night" time.  I had to do heavy tweaking/cheating to keep resolution, yet reduce file size.

The task can be repeated, but there are many pngs where once there was few.  I may just have to shelve my paintbrush...

Tutorial:  How to install a snapshot!

Tutorial: How to start up your own server!

Texture Pack: Electric Boogaloo!

Can't login to Minecraft, check server statuses here:  http://help.mojang.com/

If you see a spelling error in this post, please count all the words spelled correctly and include them in your report. --Mgmt.

I need server administrators!


#20

Sven_The_Slayer

Posted 07 February 2013 - 08:49 PM

And the one easily reproducible >50% failure rate on pistons bug has still been over looked.  Funny because it was reported plenty of times and always marked as a "Duplicate" for the other piston bug that was fixed and was only a graphical glitch and didn't actually break anything.  

Posted Image
Posted ImagePosted ImagePosted ImagePosted ImagePosted Image
Playing Minecraft since [Friday, March 19, 2010, 9:20:21 PM] (First indev world save)