<~~~~~~~Flintlock Guns Mod~~~~~~~>
Not just another boring gun mod
-Eleven new flintlock weapons, as well as cannons and bombs
-Four ammo types
-Unique reloading system
-Fitting and balanced with the game, not ridiculously OP like most gun mods
-Listening to the community and actively looking to improve and update the mod
-Easy, quick installation (only Forge required)
This mod adds eleven new flintlock weapons and other weapons, listed in the spoiler below. Loading these flintlock weapons in real life is quite cumbersome, and this mod replicates that. To load a weapon, you must craft together an unloaded one, gunpowder, and your ammo. The multi-shot weapons can do this multiple times to become fully loaded. Also be aware, your gun may misfire, making a sad click and losing your ammo. Reload and try again. Your guns can be repaired at an anvil with iron ingots (but don&#39;t try renaming them).
You can customize your gun&#39;s look and stats by adding inlays. Craft your unloaded gun in the middle with a valuable material on all four sides of it to inlay it with that material. Possible inlays and their effects are in the spoiler below. You can use this feature to fine-tune your gun to better fit your needs, i.e. if you like to pick those creepers off from afar, you might want to inlay your musket to boost its effective range. Or maybe you&#39;re planning a long nether trip and don&#39;t want to lug around an anvil to keep your revolver in working order, then inlay it to increase its durability.
By default, you can only carry one weapon from this mod in your hotbar at a time. This can be expanded by equiping holsters. Weapons are broken down into four categories (pistol, revolver, rifle, and bomb) and each holster allows for a different combination of each. Use the holster by putting it in the upper-lefthand corner of your inventory. If you try to hold more guns than allowed, the extra guns will simply be dropped. See the spoiler below for crafting and information about each holster.
A config file can be found in /.minecraft/config/flintlock_guns. You can adjust item/block IDs (set a number to start and the mod will use IDs counting up from that, so you don&#39;t have to change a hundred IDs manually) as well as set a global damage multiplier if you need to balance the mod to your needs. You can also change whether or not explosive weapons will destroy blocks when they explode by setting BlockDamageOn to true or false.
WEAPON STAT TABLE
Version 1.6 for Minecraft 1.6.4
If you're not running the latest Minecraft version, here's downloads for older builds (these also all work with ModLoader)
Minecraft 1.4.7 - Mod version 1.3 (Modloader/Forge, no SMP)
Minecraft 1.5 - Mod version 1.4.2(Modloader/Forge, no SMP)
Minecraft 1.5.1 - Mod version 1.5.1 (Modloader/Forge, no SMP)
Minecraft 1.5.2 - Mod version 1.6_3(Forge only, SMP support)
Minecraft 1.6.2 - Mod Version 1.6(Forge only, SMP support)
Blfngl for code and helping with SMP support (check out some of his mods on his profile)
Npatterson11 for many of the textures
ThatDoughnut for a wealth of ideas and textures
supra107 for bringing my attention to the old Minegunner mod
just_don&#39;t_do_it for creating Ye Olde Minegunner, by which many features of this mod were inspired.
Skydaz for making an automatic installer - check it out here: rel="nofollow" title="">http://www.skydaz.co...-1-5-1/
If you like this mod, use this banner from ThatDoughnut! rel="nofollow" title="">http://i50.tinypic.c...hsj.png
MY OTHER WORKS
Simply place this .zip in your mods file in .minecraft, just like any other mod. Enjoy, and don&#39;t hesitate to post questions, comments, or suggestions. If you post this mod on your site/blog or do a video of it, you MUST LINK BACK TO THIS FORUM POST, not the download itself. Also give credit to Npatterson11, Blfngl, and myself in the post/video description. This makes sure credit is given where it is due, and ensures the user will get to the most recent version of the mod. Thanks all!