I notice there is always a flicker during teleporting, which means the player will always know they have been teleported - is there any way to cover this or is it limited by the engine?
For example, attempting to teleport a player between two identical rooms without them noticing, they do notice since there is that 1 frame or so flicker.
(should note: the rooms are close and therefore both pre loaded)
cheers
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Question RE: Command block teleporting
Started by
banterclaus
, Feb 03 2013 05:20 PM
3 replies to this topic
#1
Posted 03 February 2013 - 05:20 PM
#2
Posted 03 February 2013 - 05:51 PM
i believe the update will fix some problems with command blocks if you have any problems with command blocks ask me!
http://www.minecraft.../topic/1656382- The Fortress by JoshFFuller and oragamihawk
A cool project i'm co-creating fun for all ages-WE LOVE FEEDBACK
A cool project i'm co-creating fun for all ages-WE LOVE FEEDBACK
#3
Posted 04 February 2013 - 02:36 AM
I think it has to do with them being in the exact same position. The best you could probably do is add the destination distance amount to their current coordinates. But teleporting is somewhat random when it uses .5 or whole numbers. It could be seamless, but possibly not all the time.
From the wiki: "Can also relatively move the player by adding the ~ character before the coordinate value. For example typing /tp John ~3 64 ~3 will teleport a player called John 3 blocks away from his current x and z, and to y 64."
From the wiki: "Can also relatively move the player by adding the ~ character before the coordinate value. For example typing /tp John ~3 64 ~3 will teleport a player called John 3 blocks away from his current x and z, and to y 64."
#4
Posted 04 February 2013 - 04:43 PM
I get what you mean, but that is not the problem I am having. I posted a thread over in suggestions which better shows my point. http://www.minecraft...rt-travel-time/









