Curse Client, Pt2: Texture Pack Uploads Made Easy
#21
Posted 02 February 2013 - 08:37 PM
OS X has a file similar to Thumbs.db called .DS_Store. You'll want to make sure to remove all such files from the zip before uploading it. Packaging tools on mac frequently have an option to exclude them when you create the zip as well.
[/quote]How do i do that? i usually just highlight everything, right click, then press "compress"
#22
Posted 02 February 2013 - 09:52 PM
i81up2, on 02 February 2013 - 08:37 PM, said:
http://superuser.com...ut-the-ds-store
http://www.sopht.jp/en/cleanarchiver/
good luck
#23
Posted 02 February 2013 - 10:12 PM
Help!

#24
Posted 02 February 2013 - 11:50 PM
#28
Posted 04 February 2013 - 02:18 PM
prencher, on 02 February 2013 - 07:52 PM, said:
i81up2, on 02 February 2013 - 08:37 PM, said:
#29
Posted 04 February 2013 - 06:08 PM
Also, what formatting does that description field use? I don't have any new packs to upload, but if I'm going to use the easy way in the future instead of going through bukkit, I'd like to know what it supports. (If I am going to need to go back and edit it anyway just to get the format right I don't see much point to the quick form.)
As for people talking about still using mediafire and the like. Uploading to curse gives you some things those sites don't. One is the ability to direct link to your pack. This means that server owners can much more easily setup your pack as the official pack for their server and that means more downloads for you. Another is a history of all previous versions of your pack. This is especially handy right now what with the changes in pack structure 1.5 is bringing. To me, being included in the Curse client is just icing.
#30
Posted 04 February 2013 - 07:31 PM
Edited to add: The description box is currently plain text, for simplicity, although the description can be easily edited on the project page at Bukkit should this not suffice.
#31
Posted 05 February 2013 - 08:48 PM
An embedded forum widget.
Details here:
http://www.minecraft...-with-cursecom/
#32
Posted 06 February 2013 - 05:27 PM
#34
Posted 07 February 2013 - 01:15 AM
The_Fool76, on 04 February 2013 - 06:08 PM, said:
That is not true, if you are using mediafire you can still use a direct link it will be disabled upon too much traffic tho and there isn't only mediafire or rapidshare or whatever out there, there are tons of other ways to host your texture packs conviniently on even with direct links, for example dropbox or google drive (which also have clever syncing features). Mediafire is just the most popular one and is imo extremely inconvinient, the curse method is nowhere different and better.
And what exactly prevents u from uploading different versions on MediaFire (for example)? infact MediaFire even stores all the other previous uploads which you can later on even rename to the proper version.
The_Fool76, on 04 February 2013 - 06:08 PM, said:
The_Fool76, on 06 February 2013 - 05:27 PM, said:
#35
Posted 07 February 2013 - 04:51 AM
ravand, on 07 February 2013 - 01:15 AM, said:
And what exactly prevents u from uploading different versions on MediaFire (for example)? infact MediaFire even stores all the other previous uploads which you can later on even rename to the proper version.
No, since curse wants to make money from the members and authors visiting the page and using the curse client and since you could abuse it.
As for keeping multiple versions of the files, that doesn't include the other meta-data that comes along with the version history on the project page on Curse. Such as what MC version it's for, what the changelog was for that version, etc.
Disclaimer: I do come at this from the perspective of someone who has their own site. I already host all my stuff myself, so to me Curse is more a marketing tool than anything else and the Client is darned handy. You give me a good set of features and a user experience that doesn't abuse people and I'm happy. If I really wanted to make money off this stuff I'd be using it as a portfolio in a job application so I have no objection to Curse making some money off the stuff I do in return for the extra visibility and nice features they provide.
TLDR If that was too long for you to read then you don't really care about what I have to say anyway.
#36
Posted 08 February 2013 - 03:35 PM
Edit~ Aaaaand randomly it decided to work.
#37
Posted 09 February 2013 - 05:22 AM
The_Fool76, on 07 February 2013 - 04:51 AM, said:
As for keeping multiple versions of the files, that doesn't include the other meta-data that comes along with the version history on the project page on Curse. Such as what MC version it's for, what the changelog was for that version, etc.
Disclaimer: I do come at this from the perspective of someone who has their own site. I already host all my stuff myself, so to me Curse is more a marketing tool than anything else and the Client is darned handy. You give me a good set of features and a user experience that doesn't abuse people and I'm happy. If I really wanted to make money off this stuff I'd be using it as a portfolio in a job application so I have no objection to Curse making some money off the stuff I do in return for the extra visibility and nice features they provide.
TLDR If that was too long for you to read then you don't really care about what I have to say anyway.
I have 5000-10000+ downloads per day and i am currently on 14# of most popular texture packs of all time on PMC and if this whole curse thing gets overhyped and overused i am pretty much going to earn ALOT LOT less than i did before simply because curse can't effort too pay as much as what adfly or adfocus are paying me at the moment. I can't effor to support this whole thing as i would shoot myself in the foot. Why would i earn less even tho the curse method is "just" an additional way? Simply because (as i mentioned before) the old way of distributing texturepacks would be burried in oblivion and noone would care to support texture pack artists by using the old fashioned ad links. IMO this whole curse texture pack thing just a big insolence towards texture pack artists.
#38
Posted 09 February 2013 - 09:12 PM
I don't know why everyone is complaining
#39
Posted 11 February 2013 - 12:19 AM
having to navigate through a bunch of threads everytime i wanna get an update on stuff...having
to download manually all the time from annoying spam infested 1 click hosters (adblock is a must) ,
just cause the minecraft creative community cant pull its act together to get a little more user
friendly on mod and texture pack distribution. Especially annoying things get when u need modified
packs for shaders..+ the shader config. A centralized and standardized deposit (and if rewarding
to the uploaders well so be it) is a wanted thing. Then also a little more ORDER would be implied
to the whole thing. Cuz dependencies, version numbers could all be made "must be entered into
database" items...instead of loose thread information to be carefully filtered and observed for each
and every single mod or pack in use. With a dozen or more mods and packs with shaders a version
jump is a major pain in the ass anyways. Not that i endorse the curse client...but i would certainly
endorse a mod and texture pack manager made by the community..which collocates download loactions
and endorses a format of publishing that is unified.
And one thing also is different from the older days..nowadays...every fart wants to get compensated
financally for his stuff no matter the quality or work behind it...the money aspect seems to be a far more important issue these days than in the past where modding and stuff was a thing of dedication and
receiving kudos in the first line and monetary aspects where next to non relevant...i can understand
it to a certain extent but the way it has manifested itself as way of going along these days ...i dont like it really....
#40
Posted 11 February 2013 - 12:44 AM
"Your texture pack will be avilable on Curse.com and in the Curse Client within an hour. You can update your texture pack at any time by clicking the "Upload File" button on your texture pack's page on Curse.com."
What page, where? If I go to "my curse" and click on the name of the pack it refreshes the page, nothing more, there is a "download" button but no "Upload File" button... If I search for it, it takes me to the search results for what I typed, but if I click on the pack it once again refreshes the page, it does not take me anywhere. So what page? any time I click on it it just refreshes the page, So what am I missing?
Edit:
Worse yet it acts like it's something that I haven't set up, but there is no place to set it up, when I click on other people's stuff it goes to their texture packs page... so why doesn't mine have one? it's been up for 2 days and there's nothing, how long am I going to have to wait for it?















