Posted 01 February 2013 - 06:06 PM
Stone tools being so easy to make, I'm mainly a stone tools user. I mine a LOT, and by mining I don't mean merely spelunking without touching anything except the ores, but actually digging a lot. I like to "complete" a cave complex, fully exploring it, harvesting its ores, and "putting my dwarven mark" on it. I square off tunnels or widen them in order to make navigation easy to do and to spot and get nice stairs that stand out from the surroundings. I dig too in order to easily remember which way I went through, or to get better viewing angles to see mobs from afar. I cut down pillars to reduce the number and apparent complexity of "passages" and eventually I convert huge maze-like networks of caves and tunnels, into "completely explored mines", with stairs and smooth stone slabs everywhere, torches everywhere, fences blocking dead ends, etc.
Usually, it takes me several many-hours gaming sessions to "complete" one network (and I know how to put a" stop" somewhere, because such networks usually can easily reach quite far). So I go through stacks of pickaxes, literally.
When I explore a mineshaft, I really "fully" empty it of EVERYTHING, and afterwards all mineshaft passages have nice, plain, 3x3 straight tunnels, and I get a ton of rails, wood, fences, and stuff. Don't ask me why I find this fun, I have no idea why, but I do. Maybe after my 30th mineshaft I'll get bored of it but in the meantime, I use up a TON of pickaxes (and axes and shovels).
Thus I do not like to waste a really big fraction of my iron directly on my tools. I want to do other stuff with that iron. I'm thus the very *portrait* of the type of player that should be offended by any "nerfing" of the stone tools by making them require their cobble to be smelted first.
But as a stone tools user, I also find that the way stone tools are made straight from cobblestone, tends to cheapen the value and the usage of both the wooden tools and the iron tools.
I also think a "Tier 2" tool should involve something a little more than "Just as easy and plentiful as Tier 1, only better in all ways, including the availability of the material". It shouldn't be made *right after* the 1st tier without some sort of special "thing" showing off the event, and in this case I thing having the furnace establishes this as a clear "break" between Tier 1 and what follows.
I disagreee that wooden tools should be seen as "Tier Zero" and stone tools as "Tier One". i.e. "make only 1 wooden pickaxe, maybe a wooden shovel, in your entire game". It should see a little bit more usefulness as that. Yeah, I agree that you still try to get over wood asap, but it should still count fully for a true Tier 1 tech level, not a "Tier Zero". Wooden stuff is NOT "tutorial". There's no tutorial in the game, everybody uses the Wiki or has someone show 'em the game.
I also agree that the tools textures look a lot more like smooth stone, and that it makes sense. Not "realistic" sense needed here, just making common sense from a pure game-play point of view (balance, looks, and just plain "common" sense aka "doesn't sound like a stupid idea" common sense -> you CARVE your stone tools out of a single block of pure stone. Because carving it out of "pieces of stone linked by cement" (which is the very definition of cobblestone), is such a weak and stupid idea.
I also think that stone tool is weird because its between two tiers where the tool is not made directly from the harvested blocks, but with a transformation step first. Admittedly, with wood its a pretty simple step, but its the "entry" tier so that's okay. And also admittedly, with diamond no transformation step is required, but damn diamonds are so rare that its quite forgivable to skip that step.
And the "noob would go crazy" argument is, needless to say, kinda moronic, because everybody not using the wiki would have a really hard time learning the game (unless he's a puzzle-lover, in which case he'd probably relish finding out the solution to a "recipe change mystery").
The other argument "it's useless 'cause i go straight to iron anyway" falls into the "because it doesn't apply to me specifically, it's a waste of time and thus it's bad idea" philosophy, which is a very selfish and stupid way to think.
The argument that it would throw things out of whack, be too problematic/costly, come on! Stone tools are just TOO easy to make. Carrying a stack of smooth stone is not that big of a sacrifice to make to get easy stone tools.
The usual gameplay if one wouldn't want to carry smooth stone would go like this: Make a lot of tools, go mining, when no more tools, drop your crafting table (or make one - not carrying wood is a stupid idea), craft furnaces (or drop the ones you carry, but mining usually means you have lots and lots of cobble), cook cobble and iron ore to replenish tools and armor, as needed. If you're intelligent, instead of waiting like a moron noob for your last tool to break, you put your crafting spot at an important intersection in your mine, add a chest beside it, start the smelting and when you're back, everything is ready. The only players the current way serves are those that want not having to use two of their brain cells for a straight and strict minimum of simple planning, because they prefer having everything served on a platter with absolutely no limitation and without delay, to be able to make new tools anywhere, anytime, "Rite Nao!", even though it's Tier *2* tools we're talking about here.
For a game balance perspective, the change would help all of the first 3 tiers see a little bit better use.
Anyway I see several solid arguments "for", while the arguments "against" seem so pitiful in comparison.
FULL SUPPORT!