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[1.5.1] [Forge] [SSP/SMP] LegendGear - Items and more, drawing inspiration from Zelda

1.5.1 zelda magic plants bombs weapons quiver boomerang adventure hookshot

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1160 replies to this topic

#81

NMcCoy
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Posted 04 February 2013 - 09:38 PM

Also, JazzyW1997, try installing the latest Java 7; I've seen that fix a problem with another mod not loading, and you appear to be running Java 6.
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#82

Exacat
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Posted 04 February 2013 - 10:32 PM

Well, the Crystal Switch appears in many games: SS, ST, PH, TP...
It is usually hit with the boomerang to open doors in dungeons.

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#83

SpencerWS

Posted 05 February 2013 - 04:01 AM

Can you add a config that edits the generation and the drop rates of magic shrubs? That would be much appreciated. This mod is awesome, I just like the ablility to balance the drops a bit as I think that hearts, emerald shards, and arrows drop a little too frequently.

#84

NMcCoy
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Posted 05 February 2013 - 04:32 AM

Those config settings are in fact already in! Increasing the "ShrubRarity" setting will make them appear less often, and there are separate settings for heart, shard, and arrow drops from them.  You might consider disabling "shrubsuperprizes" as well, though personally I think the increased risk during a storm (especially with charged creepers) merits the reward.
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#85

pigsncreepers

Posted 05 February 2013 - 04:43 AM

This mod is amazing. I would cry of joy if you added those things from OoT (dins fire, etc.)

#86

Zeldaholic

Posted 05 February 2013 - 07:25 AM

View PostNMcCoy, on 04 February 2013 - 09:30 PM, said:

|| Armor - probably, of some sort, though I will be going for breadth rather than depth; that is, there will be armor items that serve niche purposes (such as boosting swim speed), rather than armor that's primarily scaled along the protection/durability axes. ||

Possibly the first time I have thought or read about a 3-dimensional tier system.
Awesome

(laughs to self considering the calculus required to establish quality in a higher- multidimesional tier system.)
Nerf's next great challenge is to make an automatic belt fed rocket launcher hand gun with a scope.

#87

Blazingenderdragon

Posted 05 February 2013 - 07:36 AM

i love the magic boomerang item and  when i was watching a mod review of this i went to the download link and it sent me here and i was surprised this was for 1.4.7 this is truly an amazing mod but i'll think about getting the mod. plz tell me what your going to add in the next update.
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click this plz

#88

Jazzyw1997

Posted 05 February 2013 - 05:34 PM

View PostNMcCoy, on 04 February 2013 - 09:38 PM, said:

Also, JazzyW1997, try installing the latest Java 7; I've seen that fix a problem with another mod not loading, and you appear to be running Java 6.
Thank you but no joy unfortunately
Spoiler:


#89

estradus
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Posted 05 February 2013 - 06:30 PM

View PostDragonMaster16, on 04 February 2013 - 03:12 PM, said:

To be honest, the new sword pedestal isn't that good. Golui made a much better one. I'd recommend that you make this mod more compatible with Golui's Sword Pedestal mod. If you want to check out his mod goto the following link:
http://www.minecraft...d-pedestal-111/

I disagree, these sword pedestals are far superior to the ones Golui made. We don't need to get a mod to a mod just to add nonvanilla swords to the pedestal, we dont need to manually rotate the pedestal in the gui, and the bounding boxes make sense. Golui has been promising adding a redstone powering effect to his pedestals since I found the mod, and here we have pedestals and redstone power when there is a sword in one update. I don't miss being able to make my swords float or slowly rotate or glow, I never really needed that anyway. The only thing I miss is being able to use the "add sword ids" mod to add nonswords to my pedestals; I loved having my enchanted crowbar dramatically jutting from its podium, silently awaiting its next wielder... Also, you have to right click on the pedastal instead of the sword to retrieve it, is there any chance you can change this?

Every update on this mod has been excellent and every feature is really cool. Keep up the good work, I can't wait to see what interesting bits and bobs you add next.
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#90

TheRealForte
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Posted 05 February 2013 - 06:42 PM

I love this. really Zelda-y. (its a word) But the quiver doesnt work with other bows from other mods, any way this could be implemented?

#91

JearBear05
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Posted 05 February 2013 - 09:22 PM

Fantastic, I love this mod, it brings a nice RPG feel to the game without becoming overpowering, ill be watching closely for more devolopment, keep up the awesome work :D

#92

Mi5KL
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Posted 05 February 2013 - 09:44 PM

This is really good.

#93

NMcCoy
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Posted 06 February 2013 - 01:19 AM

View PostJazzyw1997, on 05 February 2013 - 05:34 PM, said:

Java Version: 1.6.0_39, Apple Inc.
Looks like it's still using Java 6; A friend of mine was having this problem, and he had to uninstall Java 6 before it would properly use the Java 7 install. Try that?

Also:
Minor update released!
Mostly adds requested compatibility options - you can now specify item IDs for custom swords and bows in the config file, which the pedestal and quiver will then recognize. (Note that the quiver will not perform as ideally as it does with the vanilla bow, but will make use of a workaround - dropping single arrows into your inventory when you're holding a custom bow.)
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#94

FacnyShorts

Posted 06 February 2013 - 11:26 AM

Feel like makin an adventuremap with this mod Posted Image.i actually might do one and maybe can you add new mobs just wondering? like an ogre or Giant spider or something?

#95

chif_ii
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Posted 06 February 2013 - 06:01 PM

Awesome mod. I like the idea of having to build a trap to charge up the medallions (like a dispenser rig or something). Since I had some time to kill, some ideas for more mod items.

Spoiler:

Mod idea - Enderarmor

#96

LegoStormJ
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Posted 06 February 2013 - 07:23 PM

HOW COME I HAVE NEVER ENCOUNTERED THIS MOD BEFORE.
I do textures... that's pretty much it.

#97

Commador823

Posted 06 February 2013 - 07:37 PM

Sweet, a zelda gear mod.  Still, why no bombchus?

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#98

Link1999
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Posted 06 February 2013 - 10:21 PM

Beautiful!
This mod is absolutely wonderful, but why does it have such little attention?
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#99

RickyMario7
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Posted 06 February 2013 - 11:30 PM

The instant I saw this mod I loved it. I really love the idea of putting Zelda elements into Minecraft since it borrows so many elements from classic games already. This mod deserves a lot more downloads and views, and I can't wait to see what else is put into it! :3
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#100

CarrotRedstoner

Posted 07 February 2013 - 12:19 AM

Hey I love this mod! One suggestion I would make is to make the augmentation available to all swords including modded ones, maybe you can put a config file so we can put the sword ids in? Just a suggestion and keep up the good work!