-Whip – Does only half a heart of damage, but does some good knockback + disarms/disrobes an opponent, retrieving the held item or armor
-Bomb Fish – Combine a fish with a bomb to make a bomb fish that can detonate underwater, but that fizzes and drops a normal bomb as an item when used on land
-Bombchu – Paste two spider eyes on a bomb to make a critter that will shuffle forward until its time runs out or it hits a mob. Does not fit in a bomb bag
-Clawshot – an advanced version of the hookshot that can grapple onto a wider variety of blocks (iron bars, leaves, cobblestone, nether fence, ect). More expensive than the hookshot – requires a medallion, maybe? Also, it will not let you fall until you switch to a different item.
-Double Clawshot – two clawshots in one inventory space. While you are held fast to one wall, you can shoot and zip to another one without the danger of switching to another item and falling.
-Forest Medallion – Crafted with any sapling, charged by taking 25 hearts of damage due to being Poisoned. When used uncrafted, it summons a bunch of thorny plants + accelerates the growth of nearby plants. When used on a sword, vines wrap around the opponent, inflicting Poison, Weakness, and Slowness for five seconds.
-Light Medallion – Crafted with glowstone dust, charged by taking 25 hearts of damage due to Lightning Strikes or Charged Creeper explosions. When used uncrafted, it creates a blinding ball of light that lights up the dark + instantly kills any mob that shuns the sun within line of sight of the explosion. When used in an amulet, it gives you Night Vision for ten seconds (to prevent the flickering that happens when your night vision is about to run out), and removes it when you stop using the amulet. So as long as you hold the amulet, you can see in the dark (It also might give other mobs Blindness 0:01?) When used on a sword, it sends out a laser, like the Sword beam in many LoZ games, that inflicts the same damage as the sword would have if it had hit normally (without the effects of enchantments)
Yes, yes, lightning is rare, but keep reading; I have a solution to this problem.
-Shadow Medallion – Crafted with coal, charged by taking 25 hearts of damage due to Withering. When used uncrafted, it forms a similar explosion to the Light Medallion, except it damages everything EXCEPT undead + Ender mobs.
-Water Medallion – Crafted with water bottle, charged by taking 25 hearts of damage due to drowning. When used in an amulet, it refills your breath gauge. When used in a sword, it sends a tidal wave in front of you that pushes back + damages mobs (the damage decreases with distance from the caster).
-Lantern – crafted with a Light Medallion. Dispels the darkness in a large area around it. Can be held in one’s hand or placed in the world.
-Cane of Pacci – Minish Cap item. Sends out a beam that can turn dispensers, furnaces, stairs, and other blocks around, and flip half-steps and stairs upside down. The direction of the flip depends on whether you’re firing the cane from above the block or not. When fired into a 1 by 1 by 2 deep hole, it catches in the hole, launching the first entity that lands there up into the air.
-Unfocused Medallion – made with nothing in the center, charged by taking 25 hearts of any sort of damage (but if you have another medallion in your inventory, then the appropriate type of damage will charge that medallion to full before it affects the unfocused medallion. If you fall with an Earth and Unfocused medallion on you, the damage will go into the Earth medallion rather than the Unfocused). It’s basically a medallion to aid in the creation of other medallions. Crafting a full Unfocused medallion with any other medallion with at least one damage absorbed will double the charge of the other medallion (letting you obtain the Light and Shadow medallions with greater ease, though it requires you to take a lot more for the team). Crafting an empty medallion with any other medallion will give you two medallions with half the charge of the original medallion. When used in an amulet, you will take the same amount of damage from all sources, but your medallions will be charged twice as fast (so you only need to take 12 ½ hearts of damage to get a full medallion). When crafted with a sword that is already augmented, it repairs the sword by a quarter of its maximum durability (useful for mod swords that aren’t compatible with the anvil, and for those who want to save their exp for other things). When used in a sword as its own augment, it produces a spin attack.
This sounds a bit much – duplicable medallions, anyone? – but here’s the deal. To fully charge a medallion with one damage, you would need six fully charged Unfocused medallions (1x2=2, 2x2=4, 4x2=8, 8x2=16, 16x2=32, 32x2=64); to obtain a rare medallion by this method alone would require you to take 150 hearts of damage. Even with the help of an Unfocused Amulet, that’s still enough damage to kill you nearly eight times over. In addition, except for the Unfocused and Wind medallions, you cannot charge your medallions through regular combat with mobs; you must go out of your way to almost kill yourself in the pursuit of medallion creation. Repairing swords is easier, but it still requires 100 hearts of damage without the aid of an Unfocused amulet, and even with it, it’s not fun.
-Lightning Rod – Not sure if this should be in Legendcraft, but...A steel post, crafted with a Shadow Medallion, that draws lightning towards it during rain or a thunderstorm, making it easier to charge your Light Medallion. Place a vertical line of these poles stretching up into the sky (the higher you go, the more likely a lightning strike is, even in normal rain or clear skies), and when lightning strikes the pole, another bolt will leap out from the lowest pole on the stack towards the nearest entity. The strike can cause combustible materials nearby to ignite, and electrify connected metallic blocks so that they electrocute the first person or item that walks on them (but this electricity also charges creepers and the Light medallion). Using this mechanic, players could build a palace designed for Light Medallion creation, but at the expense of a lot of iron/gold/copper/other metals as defined by the Ore Dictionary.