[1.5.1] [Forge] [SSP/SMP] LegendGear - Items and more, drawing inspiration from Zelda1.5.1 zelda magic plants bombs weapons quiver boomerang adventure hookshot
Posted 04 February 2013 - 09:38 PM
Posted 04 February 2013 - 10:32 PM
It is usually hit with the boomerang to open doors in dungeons.
Posted 05 February 2013 - 04:01 AM
Posted 05 February 2013 - 04:32 AM
Posted 05 February 2013 - 04:43 AM
Posted 05 February 2013 - 07:25 AM
Possibly the first time I have thought or read about a 3-dimensional tier system.
(laughs to self considering the calculus required to establish quality in a higher- multidimesional tier system.)
Posted 05 February 2013 - 07:36 AM
Posted 05 February 2013 - 05:34 PM
Posted 05 February 2013 - 06:30 PM
I disagree, these sword pedestals are far superior to the ones Golui made. We don't need to get a mod to a mod just to add nonvanilla swords to the pedestal, we dont need to manually rotate the pedestal in the gui, and the bounding boxes make sense. Golui has been promising adding a redstone powering effect to his pedestals since I found the mod, and here we have pedestals and redstone power when there is a sword in one update. I don't miss being able to make my swords float or slowly rotate or glow, I never really needed that anyway. The only thing I miss is being able to use the "add sword ids" mod to add nonswords to my pedestals; I loved having my enchanted crowbar dramatically jutting from its podium, silently awaiting its next wielder... Also, you have to right click on the pedastal instead of the sword to retrieve it, is there any chance you can change this?
Every update on this mod has been excellent and every feature is really cool. Keep up the good work, I can't wait to see what interesting bits and bobs you add next.
Posted 05 February 2013 - 06:42 PM
Posted 05 February 2013 - 09:22 PM
Posted 06 February 2013 - 01:19 AM
Minor update released!
Mostly adds requested compatibility options - you can now specify item IDs for custom swords and bows in the config file, which the pedestal and quiver will then recognize. (Note that the quiver will not perform as ideally as it does with the vanilla bow, but will make use of a workaround - dropping single arrows into your inventory when you're holding a custom bow.)
Posted 06 February 2013 - 11:26 AM
Posted 06 February 2013 - 07:23 PM
Posted 06 February 2013 - 10:21 PM
This mod is absolutely wonderful, but why does it have such little attention?
Posted 06 February 2013 - 11:30 PM
Posted 07 February 2013 - 12:19 AM