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[1.5.1] [Forge] [SSP/SMP] LegendGear - Items and more, drawing inspiration from Zelda

1.5.1 zelda magic plants bombs weapons quiver boomerang adventure hookshot

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820 replies to this topic

#41

FlareTide
  • Location: Fighting off hordes of monsters in Hyrule
  • Minecraft: FlareTide

Posted 01 February 2013 - 04:30 PM

I would love to play this, but I've installed everything correctly with Forge and this mod, yet I keep crashing before I even start the game. :(

Register or log in to remove.

#42

LegendaryKoala
  • Minecraft: LegendaryKoala

Posted 01 February 2013 - 04:36 PM

View PostMathematicman, on 01 February 2013 - 08:02 AM, said:

I've got the latest version of FML and it still doesn't work for me! Posted Image

Alright I have Minecraft 1.4.7 and forge 6.6.0.497

If your only installing this mod that build is verified to work.

#43

Yominecraftplayers

Posted 01 February 2013 - 05:04 PM

Help!
I really want to play but it just crashes!
please help!
Here's the crash report.


Minecraft has crashed!      
      ----------------------      

Minecraft has stopped running because it encountered a problem; Ticking entity

A full error report has been saved to C:\Documents and Settings\kikis\Application Data\.minecraft\crash-reports\crash-2013-02-01_18.58.37-server.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash :(



--- BEGIN ERROR REPORT 1e050a18 --------
Full report at:
C:\Documents and Settings\kikis\Application Data\.minecraft\crash-reports\crash-2013-02-01_18.58.37-server.txt
Please show that file to Mojang, NOT just this screen!

Generated 2/1/13 6:58 PM

-- Head --
Stacktrace:
at lm.a(PotionEffect.java:180)
at md.bx(EntityLiving.java:2375)
at md.y(EntityLiving.java:631)
at lq.j_(Entity.java:431)
at md.j_(EntityLiving.java:771)
at yc.a(World.java:2291)
at in.a(WorldServer.java:647)
at yc.g(World.java:2253)

-- Entity being ticked --
Details:
Entity Type: Pig (pd)
Entity ID: 115
Name: Pig
Exact location: -4.22, 59.96, -16.68
Block location: World: (-5,59,-17), Chunk: (at 11,3,15 in -1,-2; contains blocks -16,0,-32 to -1,255,-17), Region: (-1,-1; contains chunks -32,-32 to -1,-1, blocks -512,0,-512 to -1,255,-1)
Momentum: -0.03, -0.13, -0.45
Stacktrace:
at yc.h(World.java:2107)
at in.h(WorldServer.java:516)

-- Affected level --
Details:
Level name: Copy of New World
All players: 0 total; []
Chunk stats: ServerChunkCache: 625 Drop: 0
Level seed: -6108565651252138516
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: World: (-32,64,14), Chunk: (at 0,4,14 in -2,0; contains blocks -32,0,0 to -17,255,15), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Level time: 25080 game time, 11825 day time
Level dimension: 0
Level storage version: 0x04ABD - Anvil
Level weather: Rain time: 138565 (now: false), thunder time: 103051 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: true
Stacktrace:
at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:680)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:599)
at bdz.q(IntegratedServer.java:159)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497)
at fy.run(SourceFile:849)

-- System Details --
Details:
Minecraft Version: 1.4.7
Operating System: Windows XP (x86) version 5.1
Java Version: 1.7.0_11, Oracle Corporation
Java VM Version: Java HotSpot™ Client VM (mixed mode, sharing), Oracle Corporation
Memory: 197581960 bytes (188 MB) / 304087040 bytes (290 MB) up to 304087040 bytes (290 MB)
JVM Flags: 2 total; -Xms300m -Xmx300m
AABB Pool Size: 2945 (164920 bytes; 0 MB) allocated, 2945 (164920 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.26 FML v4.7.4.520 Minecraft Forge 6.6.0.497 Optifine OptiFine_1.4.6_HD_U_A3 6 mods loaded, 6 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
LegendGear [Legend Gear] (NMcCoy-LegendGear-1.1.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 971 (54376 bytes; 0 MB) allocated, 971 (54376 bytes; 0 MB) used
Player Count: 0 / 8; []
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'forge,fml'

java.lang.NullPointerException
at lm.a(PotionEffect.java:180)
at md.bx(EntityLiving.java:2375)
at md.y(EntityLiving.java:631)
at lq.j_(Entity.java:431)
at md.j_(EntityLiving.java:771)
at yc.a(World.java:2291)
at in.a(WorldServer.java:647)
at yc.g(World.java:2253)
at yc.h(World.java:2107)
at in.h(WorldServer.java:516)
at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:680)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:599)
at bdz.q(IntegratedServer.java:159)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497)
at fy.run(SourceFile:849)
--- END ERROR REPORT ed297ed9 ----------

#44

NMcCoy
    NMcCoy

    Stone Miner

  • Members
  • 81 posts

Posted 01 February 2013 - 07:14 PM

That is a very bizarre crash, Yominecraftplayers. As best I can tell from the stack trace, your game crashed because there was a pig in your world with an invalid potion effect. Did you create the world from scratch with only those mods listed, or is it a world that had previously had other mods in place? My mod does not create or apply any new potion effect IDs.

#45

FrozenS2M
  • Minecraft: FrozenS2M

Posted 01 February 2013 - 08:47 PM

Are you taking ideas/suggestions? If you are here are mine.
Blow Duster (I think that's what it's called) from Minish Cap.
- Right click to suck up dropped items, chickens, and plants then left click to shoot it out.
Fire, Ice, and light arrows.
-Fire arrows can create a fire and is made with Netherrack
-Ice arrows can make ice, snow, and a slowness 2 effect. It's made with SnowBlocks.
-Light arrows shoot in a strait line and is made with glowstone blocks.
If you have more than 1 kind of arrow , you can switch arrows by mouse wheel scrolling while charging your bow.

Thanks for creating a cool mod.

#46

Eziodude12345
  • Location: At the tasty pumpkin, chunkin' pumpkins since 1889
  • Minecraft: Sparta_h

Posted 01 February 2013 - 11:22 PM

View PostDragonMaster16, on 30 January 2013 - 03:20 PM, said:

This is pretty cool! What else are you planing to add to the mod?
Hey how's the clan going?
Forever protecting Hyrule

#47

DragonMaster16

Posted 01 February 2013 - 11:25 PM

View PostEziodude12345, on 01 February 2013 - 11:22 PM, said:

Hey how's the clan going?
It's going great! Check out the clan's page and see for yourself!
Forever protecting Hyrule with the power of the Master Sword, DragonMaster16. Be nice and head to my profile and help out my dragons!
Posted Image<----- Meet Flare! (Click to visit him)

#48

hyperdrive14

Posted 02 February 2013 - 01:35 AM

can anyone tell me how i would put this mod on my multiplayer server my freind also has the mod and it worked on lan but i don't know how to put it on my server.

#49

Yominecraftplayers

Posted 02 February 2013 - 04:09 AM

View PostNMcCoy, on 01 February 2013 - 07:14 PM, said:

That is a very bizarre crash, Yominecraftplayers. As best I can tell from the stack trace, your game crashed because there was a pig in your world with an invalid potion effect. Did you create the world from scratch with only those mods listed, or is it a world that had previously had other mods in place? My mod does not create or apply any new potion effect IDs.
Now i get it! I did a mod revie for the trail mix mod and i tried to go on the same world!
So if i make a new world it will work, right?

#50

frosty108

Posted 02 February 2013 - 07:20 AM

AMAZING MOD MAN! I will Definitely install this to my minecraft right away! Congrats on an awesome mod dude. :)

#51

Yurei
    Yurei

    Gold Miner

  • Members
  • 455 posts
  • Minecraft: IOED

Posted 02 February 2013 - 08:02 AM

Very well made and balanced mod, I like how you managed to make everything look nice while not adding any new particle effects.

#52

Oc3anPants
  • Minecraft: Oc3an_Pants

Posted 02 February 2013 - 12:57 PM

I feel as if the bombs & bomb arrows should destroy cobblestone. Just a suggestion.

View PostYominecraftplayers, on 02 February 2013 - 04:09 AM, said:

Now i get it! I did a mod revie for the trail mix mod and i tried to go on the same world!
So if i make a new world it will work, right?
Or if you don't want to lose the world, re-install the Trail Mix mod and wait for the effect to run out.
You can wait AFK if you want, but eye dunnow.

#53

Zeus_guy
  • Minecraft: Zeus_guy

Posted 02 February 2013 - 04:46 PM

I see there is an option in the config for blocks that can be broken by bombs, wich doesn't work.
Will this be fixed, or is it intended?

Posted Image


#54

NMcCoy
    NMcCoy

    Stone Miner

  • Members
  • 81 posts

Posted 02 February 2013 - 07:07 PM

Ah - that currently doesn't do anything. It was planned, and then abandoned, while I figure out what to do with it, but I forgot to remove the config option at that time.

Curious as to people's opinions - should bombs destroy nothing, only cobblestone, or a new block type by default?

#55

youngsora1

Posted 02 February 2013 - 09:22 PM

View PostNMcCoy, on 02 February 2013 - 07:07 PM, said:

Ah - that currently doesn't do anything. It was planned, and then abandoned, while I figure out what to do with it, but I forgot to remove the config option at that time.

Curious as to people's opinions - should bombs destroy nothing, only cobblestone, or a new block type by default?

Whenever I install the mod with the direct download (adfly never works D:) the medallions work but the necklace items always become a seed. Why?

#56

NMcCoy
    NMcCoy

    Stone Miner

  • Members
  • 81 posts

Posted 02 February 2013 - 09:38 PM

View Postyoungsora1, on 02 February 2013 - 09:22 PM, said:

Whenever I install the mod with the direct download (adfly never works D:) the medallions work but the necklace items always become a seed. Why?
What kind of seed? You've probably got another mod with an item ID conflict. Tweak the config file of either that mod or mine in order to clear that up. :)

#57

Bazillau
    Bazillau

    Tree Puncher

  • Members
  • 37 posts

Posted 03 February 2013 - 11:04 AM

This mod is pretty awesome! I made a video of it and it would be awesome if you could put it on the main forum page :-)



#58

Zeus_guy
  • Minecraft: Zeus_guy

Posted 03 February 2013 - 11:08 AM

View PostNMcCoy, on 02 February 2013 - 07:07 PM, said:

Ah - that currently doesn't do anything. It was planned, and then abandoned, while I figure out what to do with it, but I forgot to remove the config option at that time.

Curious as to people's opinions - should bombs destroy nothing, only cobblestone, or a new block type by default?

In my opinion, the config idea was pretty good, and it should be inplemented.

Posted Image


#59

samzi12345

Posted 03 February 2013 - 12:03 PM

can somebody please hep me to install this mod because i cant without my minecraft crashing

#60

Jazzyw1997

Posted 03 February 2013 - 01:08 PM

I would like to use this mod as it looks really good but I can't get it to load without crashing. I have tried every thing, latest Forge, No other mods, even tried putting it directly in my bin folder nothing works.

---- Minecraft Crash Report ----
// Surprise! Haha. Well, this is awkward.
Spoiler: