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[1.5.1] [Forge] [SSP/SMP] LegendGear - Items and more, drawing inspiration from Zelda

1.5.1 zelda magic plants bombs weapons quiver boomerang adventure hookshot

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1162 replies to this topic

#1

NMcCoy
    NMcCoy

    Coal Miner

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Posted 29 January 2013 - 09:56 PM

*
POPULAR

Attention:
Not updating to 1.6.
Not releasing source code.
MAYBE rewriting for 1.7/1.8, AFTER I finish my current non-Minecraft project.

None of this is negotiable unless you are literally offering me a job.


Now that that's out of the way...
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Download
direct link
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LegendGear is a mod inspired by The Legend of Zelda and other classic games, providing new weapons, consumables, and accessories, as well as adding a couple new plants to world generation. LegendGear is a Forge mod; once you've got Forge set up, just drop LegendGear in your mods folder and you're good to go.

READ THE FAQ BEFORE ASKING ABOUT MODPACKS.

Changelog - Last update April 12, 2013
Spoiler:

Videos
Spoiler:

Frequently Asked Questions/Requested Features/Demanded Explanations (Read this!)
Spoiler:
---

Hearts and Shards
Spoiler:

Mystic Shrubs
Spoiler:

Bombs and Bomb Flowers
Spoiler:

Quiver and Bomb Bag
Spoiler:

Magic Mirror
Spoiler:

Magic Boomerang
Spoiler:

Phoenix Feather
Spoiler:

Medallions Updated!
Spoiler:

Augmented Swords Updated!
Spoiler:

Sugar Cubes and Rock Candy
Spoiler:

Milk Chocolate New!
Spoiler:

Jars
Spoiler:

Caltrops
Spoiler:

Sword Pedestal Updated!
Spoiler:

Hookshot
Spoiler:

Star Pieces, Starstone, and Stardust
Spoiler:

Magic Powder
Spoiler:

Skybeam Block
Spoiler:

Starbeam Torch
Spoiler:

Chained Blocks, Locks, and Keys
Spoiler:

Enchantments New!
Spoiler:

Headband of Valor and Whirlwind Boots New!
Spoiler:

Reed Pipes Newish!
Spoiler:

Secrets!
Spoiler:

Known issues
Spoiler:

License and Distribution
Spoiler:

Special Thanks
Spoiler:

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#2

Revoluttion

Posted 30 January 2013 - 02:31 PM

When I tried to install it, my Minecraft crashes, here is the bug report:




      Minecraft has crashed!      
      ----------------------      

Minecraft has stopped running because it encountered a problem; Failed to start game

A full error report has been saved to C:\Users\Iván García\AppData\Roaming\.minecraft\crash-reports\crash-2013-01-30_15.28.50-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash :(



--- BEGIN ERROR REPORT c186f13a --------
Full report at:
C:\Users\Iván García\AppData\Roaming\.minecraft\crash-reports\crash-2013-01-30_15.28.50-client.txt
Please show that file to Mojang, NOT just this screen!

Generated 30/01/13 15:28

-- System Details --
Details:
Minecraft Version: 1.4.7
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.7.0_07, Oracle Corporation
Java VM Version: Java HotSpot™ Client VM (mixed mode), Oracle Corporation
Memory: 427640784 bytes (407 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.26 FML v4.7.10.524 Minecraft Forge 6.6.0.499 4 mods loaded, 4 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
FML [Forge Mod Loader] (coremods) Unloaded->Constructed
Forge [Minecraft Forge] (coremods) Unloaded->Constructed
LegendGear [Legend Gear] (legendgear) Unloaded->Errored
LWJGL: 2.4.2
OpenGL: AMD Radeon HD 6570 GL version 4.1.10428 Compatibility Profile Context, ATI Technologies Inc.
Is Modded: Definitely; Client brand changed to 'forge,fml'
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null

cpw.mods.fml.common.LoaderException: java.lang.ClassNotFoundException: nmccoy.legendgear.LegendGear
at cpw.mods.fml.common.LoadController.transition(LoadController.java:117)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:485)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:161)
at net.minecraft.client.Minecraft.a(Minecraft.java:410)
at asq.a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:744)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: nmccoy.legendgear.LegendGear
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:185)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at cpw.mods.fml.common.ModClassLoader.loadClass(ModClassLoader.java:57)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:416)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:479)
... 5 more
Caused by: java.lang.NullPointerException
at org.objectweb.asm.ClassReader.<init>(Unknown Source)
at net.minecraftforge.transformers.EventTransformer.transform(EventTransformer.java:29)
at cpw.mods.fml.relauncher.RelaunchClassLoader.runTransformers(RelaunchClassLoader.java:228)
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:173)
... 32 more
--- END ERROR REPORT f645d9ad ----------

#3

DragonMaster16

Posted 30 January 2013 - 03:20 PM

This is pretty cool! What else are you planing to add to the mod?
Forever protecting Hyrule with the power of the Master Sword, DragonMaster16. I support these mods, and I recommend you check them out! Click a Banner to visit their Thread.

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#4

Chyr
    Chyr

    Tree Puncher

  • Members
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  • Location: Germany
  • Minecraft: Refyre

Posted 30 January 2013 - 03:42 PM

Wow. I've always wanted to get a little feeling of zelda in the game without AdventureCraft. I can see the adventure maps coming...
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#5

LegendaryKoala
  • Minecraft: LegendaryKoala

Posted 30 January 2013 - 05:07 PM

Finally a mod developer that attempts to be unique and different without overhauling all of minecraft in order to 'rein-vision it'.
The pheonix feathers (which actually sound like they come from nexon's games; mabinogi, vindictus) are genius!

I will test this.

Edit: THEY WORK BEAUTIFULLY! I have been constantly brainstorming on the best way to make it so that players that are careful and strive to stay alive are given a chance. (Via falling in lava or falling to their death, some turn of unfortunate events ). As for the rest of everything I still have to Run through it all.

View PostRevoluttion, on 30 January 2013 - 02:31 PM, said:

When I tried to install it, my Minecraft crashes, here is the bug report:




  Minecraft has crashed!   
  ----------------------   

Minecraft has stopped running because it encountered a problem; Failed to start game

A full error report has been saved to C:\Users\Iván García\AppData\Roaming\.minecraft\crash-reports\crash-2013-01-30_15.28.50-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash Posted Image



--- BEGIN ERROR REPORT c186f13a --------
Full report at:
C:\Users\Iván García\AppData\Roaming\.minecraft\crash-reports\crash-2013-01-30_15.28.50-client.txt
Please show that file to Mojang, NOT just this screen!

Generated 30/01/13 15:28

-- System Details --
Details:
Minecraft Version: 1.4.7
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.7.0_07, Oracle Corporation
Java VM Version: Java HotSpot™ Client VM (mixed mode), Oracle Corporation
Memory: 427640784 bytes (407 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.26 FML v4.7.10.524 Minecraft Forge 6.6.0.499 4 mods loaded, 4 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
FML [Forge Mod Loader] (coremods) Unloaded->Constructed
Forge [Minecraft Forge] (coremods) Unloaded->Constructed
LegendGear [Legend Gear] (legendgear) Unloaded->Errored
LWJGL: 2.4.2
OpenGL: AMD Radeon HD 6570 GL version 4.1.10428 Compatibility Profile Context, ATI Technologies Inc.
Is Modded: Definitely; Client brand changed to 'forge,fml'
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null

cpw.mods.fml.common.LoaderException: java.lang.ClassNotFoundException: nmccoy.legendgear.LegendGear
at cpw.mods.fml.common.LoadController.transition(LoadController.java:117)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:485)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:161)
at net.minecraft.client.Minecraft.a(Minecraft.java:410)
at asq.a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:744)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: nmccoy.legendgear.LegendGear
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:185)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at cpw.mods.fml.common.ModClassLoader.loadClass(ModClassLoader.java:57)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:416)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:479)
... 5 more
Caused by: java.lang.NullPointerException
at org.objectweb.asm.ClassReader.<init>(Unknown Source)
at net.minecraftforge.transformers.EventTransformer.transform(EventTransformer.java:29)
at cpw.mods.fml.relauncher.RelaunchClassLoader.runTransformers(RelaunchClassLoader.java:228)
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:173)
... 32 more
--- END ERROR REPORT f645d9ad ----------

Get the latest version of fml.

#6

chif_ii
    chif_ii

    Zombie Killer

  • Members
  • 215 posts

Posted 30 January 2013 - 07:07 PM

Utterly genius. Very rare to have a mod with this much content when the topic's less than a full page.
Mod idea - Enderarmor

#7

GnomeWorks
  • Location: Green Bay, WI, USA
  • Minecraft: GnomeWorks

Posted 30 January 2013 - 07:30 PM

Very nice.
The reverse side also has a reverse side.
My Mods: Dungeon Mobs

#8

Devalut
    Devalut

    Zombie Killer

  • Members
  • 150 posts

Posted 30 January 2013 - 07:54 PM

Looks amazing, wonderful ideas!
Like more vareity in dungeon traps? Miners jumping over your pressure plates? Check the link and find out what you think!
http://www.minecraft...odies-and-more/

#9

Evaleia
    Evaleia

    Iron Miner

  • Members
  • 266 posts
  • Minecraft: Evaleia

Posted 30 January 2013 - 08:17 PM

Sweet, a mod that's not over powered. I was worried when i saw how cheap the medallions were to craft, but the fact that you need to take a certain amount of damage to actually use one is fantastic. The magic mirror is another item with a functionality thats hard to come by, after all, if i take one branch of a cave that goes incredibly deep or far, but the branching was near sky access I can just warp there, instead of having to use an item that takes me directly to my spawn point. A little bummer theres no variant of sword though, or bow for that matter, but hey, tons of other things to almost make up for it.

#10

Sraosha001

Posted 30 January 2013 - 08:29 PM

Amazing job, this adds so much in all the right ways.  Thanks for sharing!

#11

LegendaryKoala
  • Minecraft: LegendaryKoala

Posted 31 January 2013 - 01:11 AM

Alright Ive tested most of the weapons, Got a feel for how this mod moves (Btw again bravo on keeping it lite but effective!).

1.)If you actually manage to pick up a heart and right click it gives you a really nice heart particle effect. Is this meant for something?
2.)The quiver, (super excited to see one of these implemented back into minecraft.) I'm not sure if this mod is causing it but when I have a quiver + loose arrows in my inventory, loose arrows will not work. I will barebone this mod soon.
3.) If you right click a mob from mo' creatures so that it sits on your head, the sound that plays when you suck up a emerald shard will glitch out.

Just some things I found. Hope this helps ^.^

#12

estradus
  • Location: If I told you then it wouldn't be a secret base!
  • Minecraft: estradus

Posted 31 January 2013 - 01:27 AM

When I first saw this I thought "oh just another mod trying to ape a classics with halfbaked coding" but this actually looks really really good, taking inspiration from zelda without getting bogged down by it. Downloading now!
Posted Image

#13

NMcCoy
    NMcCoy

    Coal Miner

  • Members
  • 103 posts

Posted 31 January 2013 - 01:45 AM

View PostLegendaryKoala, on 31 January 2013 - 01:11 AM, said:

Alright Ive tested most of the weapons, Got a feel for how this mod moves (Btw again bravo on keeping it lite but effective!).

1.)If you actually manage to pick up a heart and right click it gives you a really nice heart particle effect. Is this meant for something?
Not especially; it's leftover code from an earlier iteration and doesn't do anything. Think of it as an easter egg. :)

Quote

2.)The quiver, (super excited to see one of these implemented back into minecraft.) I'm not sure if this mod is causing it but when I have a quiver + loose arrows in my inventory, loose arrows will not work. I will barebone this mod soon.
Can you elaborate on this? If you have a quiver with arrows in it, it will draw from the quiver before using loose arrows. If all of your quivers are empty, it will use arrows as normal. Are you seeing behavior other than this?

Quote

3.) If you right click a mob from mo' creatures so that it sits on your head, the sound that plays when you suck up a emerald shard will glitch out.
That's strange. Glitch out in what way? I don't know how mo' creatures does things, so I'm not sure what the interaction here is. Are you right-clicking the mob with an emerald shard in hand? (If you merge shards by right-clicking, it will play the sound; this is intended.) Are you collecting an emerald shard while a thing is sitting on your head?

Speaking of quivers and things sitting on your head... I have updated the main post with a "secrets" category. ;)
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#14

Steelflame
  • Location: Dallas Fortworth
  • Minecraft: Steelflameblade

Posted 31 January 2013 - 01:58 AM

Nice enough mod.  The grass could use a bit better texture work, nothing wrong other than that I would say from what I can see without a download.

Would be interesting if you tried to do some more of the special dungeon items from LoZ as well, like Hookshot (and a block that you can hookshot too... don't make it a free aim at anything style or it would be much too powerful).   Perhaps also something similar to the Doku Leaf (I don't know about you, but I don't always have a chicken in the nearby area for that Titan band, lol.

Nice mod though, much better than the average first post of a mod.

Warning : This user is prone to doing sporadic edits of recent comments to further expand upon old ideas. This is a very common thing especially right after posting.  Keep this in mind when talking to me over these forums.

I run a small magic focused private server.  If you are interested in joining us, click the banner below to find out more.

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#15

SCMowns
    SCMowns

    Redstone Miner

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  • 686 posts
  • Minecraft: SdogSteven

Posted 31 January 2013 - 02:14 AM

Pretty cool mod :D
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#16

Kimion
    Kimion

    Stone Miner

  • Members
  • 82 posts

Posted 31 January 2013 - 02:28 AM

Really good job i just love it :3

#17

deadbuilder1
  • Minecraft: Deadbuilder

Posted 31 January 2013 - 03:02 AM

Dang bro nice job!

#18

Devalut
    Devalut

    Zombie Killer

  • Members
  • 150 posts

Posted 31 January 2013 - 08:02 AM

Are you planning on making a dungeon generator of sorts?
Like more vareity in dungeon traps? Miners jumping over your pressure plates? Check the link and find out what you think!
http://www.minecraft...odies-and-more/

#19

NMcCoy
    NMcCoy

    Coal Miner

  • Members
  • 103 posts

Posted 31 January 2013 - 08:27 AM

No plans for a dungeon generator as of right now. There will be an update aimed at adventure map makers at some point.

The person who was wanting sword variations should be pleased with the upcoming update, though. ;)
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#20

Devalut
    Devalut

    Zombie Killer

  • Members
  • 150 posts

Posted 31 January 2013 - 01:01 PM

Oh and chance of adding a dispenser feature for the bombs?
Like more vareity in dungeon traps? Miners jumping over your pressure plates? Check the link and find out what you think!
http://www.minecraft...odies-and-more/