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[1.6.4]Tinkers Construct

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#801

charcharmunro

Posted 11 April 2013 - 05:36 PM

Hm. It might be just this mod or this mod and MMMPowersuits doing weird things, but it seems that I crash if I make a tool without IC2 installed.

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#802

Qwertygiy
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Posted 11 April 2013 - 07:35 PM

Download the latest version of TConstruct and the Powersuits mod. There were problems with Powersuits using the IC2 API to do things with Tinkers Construct that just weren't going to work.
Upcoming TC4 Additional Aspects Addon -- give mod blocks aspect values! Want to help? Click and read!
KBI Enriched Gravel Mod -- sift out nuggets and chunks and make gravel useful! (Outdated)
Tinker's Construct Recovery Addon -- get back some of your half-used tool materials! (Outdated)

#803

charcharmunro

Posted 11 April 2013 - 07:48 PM

I'm using 292 of Powersuits. That's the latest recommended build. Which should I use?

#804

Qwertygiy
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Posted 11 April 2013 - 07:50 PM

View PostMachineMuse, on 07 April 2013 - 09:47 PM, said:

Thankfully it was just an issue with MPS trying to access TConstruct as an IC2 electric item without IC2 installed. If you grab my next experimental build from http://build.technic...ower-Suits/295/ it should work Posted Image

Upcoming TC4 Additional Aspects Addon -- give mod blocks aspect values! Want to help? Click and read!
KBI Enriched Gravel Mod -- sift out nuggets and chunks and make gravel useful! (Outdated)
Tinker's Construct Recovery Addon -- get back some of your half-used tool materials! (Outdated)

#805

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Posted 11 April 2013 - 08:06 PM

mDiyo, is it ok if I spotlight this?
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#806

FireKnight_9253
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Posted 11 April 2013 - 08:11 PM

like the other mod add some misc. items like buckets and make the better buckets hold more water/lava than an iron bucket and also make cheap wood buckets. add a multi-tool too. :D
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#807

Qwertygiy
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Posted 11 April 2013 - 08:56 PM

Wood buckets? For molten metal?

It's bad enough that you can melt down iron inside a furnace made of stone, to make a bucket, which can hold molten stone.

But to make the bucket out of WOOD?

It better be for water and milk only :P
Upcoming TC4 Additional Aspects Addon -- give mod blocks aspect values! Want to help? Click and read!
KBI Enriched Gravel Mod -- sift out nuggets and chunks and make gravel useful! (Outdated)
Tinker's Construct Recovery Addon -- get back some of your half-used tool materials! (Outdated)

#808

bluffamuchuck
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Posted 11 April 2013 - 11:11 PM

I made a spotlight/tutorial of this mod

#809

elijahpederson
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Posted 11 April 2013 - 11:14 PM

What happened to the Tinkers log Posted Image

Also why won't my smeltery do anything at all. Oh wait I still have Forge 7.7.0.582 (anchient)

Today's weather report includes black holes, mixed with light meteor showers

Posted Image


#810

Qwertygiy
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Posted 11 April 2013 - 11:39 PM

650 is the latest version of Forge (or it was this morning...) I'm using it alongside Optifine B3, Tinker's Construct, and a handful of other updated mods, not including IC2, with no issues.
Upcoming TC4 Additional Aspects Addon -- give mod blocks aspect values! Want to help? Click and read!
KBI Enriched Gravel Mod -- sift out nuggets and chunks and make gravel useful! (Outdated)
Tinker's Construct Recovery Addon -- get back some of your half-used tool materials! (Outdated)

#811

elijahpederson
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Posted 12 April 2013 - 12:08 AM

View PostQwertygiy, on 20 November 2286 - 05:46 PM, said:

650 is the latest version of Forge (or it was this morning...) I'm using it alongside Optifine B3, Tinker's Construct, and a handful of other updated mods, not including IC2, with no issues.
Uhm 582 is like one of the first versions that was for 1.5/1.5.1 Posted Image, OFC its gonna cause that kinda stuff.
look at the date of his post in the quotes, LAWL

Today's weather report includes black holes, mixed with light meteor showers

Posted Image


#812

mDiyo
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Posted 12 April 2013 - 02:34 AM

BakuMinerGuy: The more spotlights the better!

FireKnight_9253, Qwertygiy: InfiTools had a wooden bucket. It was amazing until I realized how easy it was to get an iron bucket. I might bring something like that back; there's a few things I long for from InfiCraft. Stone torches, I'm looking at you.

bluffamuchuck: Awesome! Mind if I put it on the first post? Here's my response to the video:
- I love how you're experimenting on camera. The whole idea behind the mod is to see what you can come up with, what goes where...
- It's obvious that auto-smelt needs a fiery attack.
- You found a bug with scrolling and temperatures, hurrah! The last block not appearing in the smeltery is a different bug that I haven't been able to fix yet.
- Automation is simple - send faucets a redstone signal and put a hopper under the casting tables

elijahpederson: The log will be coming back.

I don't guarantee anything will work properly on 1.5. It might not be running because you have no lava in the tank or it's hooked up improperly.

Qwertygiy: 644 is what I've been recommending. Some of the mods aren't liking the new obj code added in 647 and 644 has all of the performance gains.
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#813

Pelirow
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Posted 12 April 2013 - 03:04 AM

View PostmDiyo, on 12 April 2013 - 02:34 AM, said:

Qwertygiy: 644 is what I've been recommending. Some of the mods aren't liking the new obj code added in 647 and 644 has all of the performance gains.

Pardon if this is out of the realm of stuff you want discussed in your thread, but would you happen to know what's up with the FML and the "shutting down internal server issue" when an id is changed in a config and an existing world is then loaded? I believe you mentioned this issue a while back, and it's been rather annoying so I was wondering if you new what was up with that issue.

#814

mDiyo
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Posted 12 April 2013 - 08:18 AM

I've changed the longsword and the rapier to have some different abilities on right-click. This changes the entire dynamic of how the weapons are used. I need a bit of help testing, seeing if the abilities feel right, how they would be used, and when using a different one would be better.

Download - TConstruct Weapon Test

Pelirow: There are a few mods that absolutely refuse to load in worlds with other configs. Generally, you can open up the save and delete the files to "fix" things. FML will complain, but will let you load if you press yes.
Posted Image

#815

Djolox
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Posted 12 April 2013 - 12:08 PM

How i make casts are recipes implemented?

#816

BakuMinerGuy
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Posted 12 April 2013 - 12:40 PM

View PostDjolox, on 12 April 2013 - 12:08 PM, said:

How i make casts are recipes implemented?
  • Mine at least 1 block of copper ore and 3 blocks of aluminium ore
  • Craft grout with sand, gravel and clay
  • Smelt the grout into seared bricks
  • Use the seared bricks to craft a smeltery controller, smeltery drain, seared faucet, casting table, lava tank and seared brick blocks
  • Build smeltery and supply lava tank with lava
  • Right click on smeltery controller
  • Place ore in smeltery
  • Wait for the ore to liquify
  • If you placed aluminium and copper in the smeltery in a 3 to 1 ratio, you should have a bright yellow liquid in the smeltery
  • Make sure casting table is sitting under seared faucet
  • Right click seared faucet to pour aluminium brass into casting table
  • Wait for metal to harden
  • Right click on casting table to get a blank cast
  • Go to stencil table to give cast it's shape (axe head, tool rod, sword blade, etc.)

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#817

Russianranger

Posted 12 April 2013 - 02:12 PM

View PostmDiyo, on 12 April 2013 - 08:18 AM, said:

I've changed the longsword and the rapier to have some different abilities on right-click. This changes the entire dynamic of how the weapons are used. I need a bit of help testing, seeing if the abilities feel right, how they would be used, and when using a different one would be better.

Download - TConstruct Weapon Test

Pelirow: There are a few mods that absolutely refuse to load in worlds with other configs. Generally, you can open up the save and delete the files to "fix" things. FML will complain, but will let you load if you press yes.

Tried out both the right click abilities. Interesting, I think the rapier ability is good, low short defensive hops backwards keep it well balanced. The longsword ability seems a tad underpowered in some respects. Perhaps making it so the lunge forward is rather a lunging "swing" forward so it does 1.25x damage or something may be a good way to go about it? An initial strike if you will. Obviously the charge timer will balance out using that in lieu of simply smacking something repeatedly in close range.


EDIT: Interesting thing to note.. when I modified my rapier with a diamond, whenever I go to repair it at the table with iron, it decreases the durability as opposed to repairing it... bug or am I doing this all wrong?

#818

Qwertygiy
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Posted 12 April 2013 - 02:49 PM

View PostRussianranger, on 12 April 2013 - 02:12 PM, said:

EDIT: Interesting thing to note.. when I modified my rapier with a diamond, whenever I go to repair it at the table with iron, it decreases the durability as opposed to repairing it... bug or am I doing this all wrong?

It's just a graphical glitch with the damage bar. Check the numbers in the infobox to the right -- they're correct.
Upcoming TC4 Additional Aspects Addon -- give mod blocks aspect values! Want to help? Click and read!
KBI Enriched Gravel Mod -- sift out nuggets and chunks and make gravel useful! (Outdated)
Tinker's Construct Recovery Addon -- get back some of your half-used tool materials! (Outdated)

#819

Russianranger

Posted 12 April 2013 - 04:19 PM

View PostQwertygiy, on 12 April 2013 - 02:49 PM, said:

It's just a graphical glitch with the damage bar. Check the numbers in the infobox to the right -- they're correct.

Ahh yes, so it is. Thank you! I thought that there was some sort of advanced repair recipe I wasn't aware of when you added diamond to it or something.

#820

Pelirow
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Posted 12 April 2013 - 05:30 PM

View PostmDiyo, on 12 April 2013 - 08:18 AM, said:

I've changed the longsword and the rapier to have some different abilities on right-click. This changes the entire dynamic of how the weapons are used. I need a bit of help testing, seeing if the abilities feel right, how they would be used, and when using a different one would be better.

Download - TConstruct Weapon Test

Pelirow: There are a few mods that absolutely refuse to load in worlds with other configs. Generally, you can open up the save and delete the files to "fix" things. FML will complain, but will let you load if you press yes.

Mmm, thanks. It seems to be ANY config I change though. I've even tried hitting the "yes" button before the "shutting down" crash screen shows up. I'll try your workaround next time it happens, thanks.

More toys! Downloading!

EDIT: Neat functions with the rapier and longsword, I like them. Perhaps have advanced weapons that have even more movement abilities. I used the rapier ability to try to hop away from a Mo' C lion and it worked pretty well. The leap ability of the longsword seems neat. Can't tell if it has more power than a normal crit hit, but the fact it goes 3-4 blocks is pretty cool. I was testing on cows and kept jumping over them! Posted Image

EDIT EDIT: Ok, I actually think the longsword might be slightly overpowered now. I shift-forward-walked to the very edge of a block by water, right-clicked to "load" my longsword, released shift and jumped over 6 water source blocks to the other side. Sounds like a great function for a more advanced tier longsword, but probably want to limit that on the basic ones!