Every time I see the smeltery stuff, I keep thinking how much it looks like RedPower's Basalt. That's a good thing, though. I like basalt (even if, technically, to match the mechanics assigned it, that's what Minecraft Obsidian should be called :P).
Every time I see the smeltery stuff, I keep thinking how much it looks like RedPower's Basalt. That's a good thing, though. I like basalt (even if, technically, to match the mechanics assigned it, that's what Minecraft Obsidian should be called :P).
Same, that beautiful basalt. Marble's not bad either, but basalt is definitely on top.
Rollback Post to RevisionRollBack
Cheers, Optical - Yami no Yami!
- Is it not better to be yourself, than to be reforged anew, wherein lies, hate, and guilt are contained, ready to erupt at any moment?
I've released a Library for TConstruct. It's the base classes and interfaces, registry and information that TConstruct uses. This is how I register tool parts, materials, alloy mixing, and anything else related to mod. Think of it as an API; most mod APIs are constructed in this way.
Qwertygiy: When I start nearing the end of projects like this I get impatient. I can't even play the game when things are this close.
elemenster: I'm not sure what steve's carts has to do with anything.
Caiman Crocigator: That's Aluminum Brass. What you can't see is there's copper and bronze below it too. There's two buckets worth of lava in that tank. I have a few other tanks for storing liquids around somewhere...
The table on the left is the Casting Table. It's the tier 2 Part Builder. Combined with metal patterns, you'll be able to pour metal in it and have them be any shape you like. Ingots, tool parts, metal plates, perhaps others. The diamond sword in the table is just a test; it's actually showing the tool inside.
The tier 2 Tool Station will be made from metals. I do like making multiple metal tables, mhm.
I meant the drills are going to be more mobile tunelbores?
Qwertygiy: I would like molten glass. Melting it down into a liquid would make a clearer variety, something more pure. Dying it is going to be a bit more involved. you'll need a vat for shaping blocks, liquid dye, aqueducts for moving liquids around... well, let's say I hate how buildcraft pipes float in midair.
Marvl101: Yes, you'll have to cool them off. Leaving them in the table will cool slowly, or you can throw them in a cauldron for instant shaped metal part.
if you realy hate buildcraft you can skip it and just use railcraft and thermal epansion only steam engins work but buildcraft is unessecary dosnt solve the pipe isue though
Now compatible with the Liquid API. This means they go in any tank you like. Of course, I like tanks too...
Taigore: Copper, Bronze, and Iron are all tier 1 tools. They'll work with the normal part builder and tool station for quite some time.
Qwertygiy: I've not played much with Thermal Expansion. I know it's made as a BuildCraft addon, and I'm not a fan of BuildCraft, so I need something of my own to work with.
Panes should be able to be made in the casting table. Metal plates too; it's how you'll get the moulds to begin with.
lazyxbum: When some of the higher level tools disappear, you'll be happy that they end up broken so you can repair them.
mrgreaper: I have no idea what would even cause such things. UE and IC2 are supposed to be separate, I need more information on when and why the crash is happening.
You could try updating Universal Electricity, of course.
Qwertygiy: Lava is liquid obsidian, yeah. It's just hotter liquid obsidian. You'll be able to turn it back with the tier 3 stuff later...
Noted about the aluminum vs aluminium bit. The piece of crud you get from smelting ore is "rawAluminum" right now.
By the way, I happen to like tanks so much that I turned the Smeltery into one.
SHINYeR AND SHINYER! WITH EVERY POST!
I love your mod even if your ores turn out fugly i'll still just probably reprocess them after useing your ore processing cause its SHINY!
I just have to say that this mod is just what I was looking for, a mod that adds more complexity into minecraft, but doesn't add anything too unnecessary. Good job, I love this mod
I have to leave for a lovely weekend birthday party. Things should be in beta when I get back. Here's the last teaser before I go:
elemenster: Drills are classified as a broad mining tool. Also, I would not rather depend on an eclectic mix of mods to move, store, and use liquids. I want something complete, a unified package rather than a single piece.
You should try to create a script enabling this mod to generate random tools, none like the other!
Sorry, what?
First off, there are no "scripts" in Minecraft, unless you're talking about ComputerCraft. Modders code, modders program, modders mod -- but modders do not script.
Second, how exactly would these random tools be generated, and how would they be different from every other? There are, by logic, a finite amount of combinations that can be made -- though that finite amount is staggeringly huge.
Could you possibly buff auto-repair's speed, and maybe change it to be upgradeable like the redstone and lapis modifiers using seeds?
I like this idea. But auto-repair is so powerful that I think that more mossy instead of seeds would probably be better. Seeds are so common. Plus, I'm willing to give in to the idea that moss growing on your diamond-and-lava-tipped iron pickaxe keeps it from dulling and wearing out, but grass seeds is pushing the suspension of disbelief a little far.
I'm loving this so far. I just included this mod into my LP, which thankfully was only one episode in so I could reload the world and just set things up where I was before.
I still don't quite understand the different ores though. Aluminum as I'm understanding at the moment is pointless, but we have copper and tin. From a metal working standpoint I understand that copper and tin put together make bronze, which makes sense since there's bronze ingots and no bronze ores. What I don't get is how do we combine the two to get bronze? From my understanding of other mods copper dust and tin dust are used. I've never messed with mods that add ores and such so I'm still trying to learn how these things work.
I like this idea. But auto-repair is so powerful that I think that more mossy instead of seeds would probably be better. Seeds are so common. Plus, I'm willing to give in to the idea that moss growing on your diamond-and-lava-tipped iron pickaxe keeps it from dulling and wearing out, but grass seeds is pushing the suspension of disbelief a little far.
What with the TC Library, it'd be entirely possible for people to create crossover modules, but I'd imagine the onus would be on the other modder's end, or other people who wish to create content packs and are allowed to do so via licensing. The reasoning is simple: either mDiyo creates compatibility modules for each and every weapon, tool or material mod under the sun that people want (hint: that's insane), OR the modders create a TC addon using the Library if they so desire. The latter case would be more or less the only way to do more complex stuff like Asgard Shields, as then they only have to extend their own code into the TC Library, rather than mDiyo having to implement... Actually, it would be impossible, as AS doesn't have an API as far as I can see
TL;DR, it's easier all around to ask other mods to make Tinkers Construct compatibility than to ask mDiyo to add compatibility for those mods.
This is my main reason for not continuing to campaign or boycott in demand of Balkon's support. It makes more sense to just help this mod get popular enough that someone will make an addon.
First off, there are no "scripts" in Minecraft, unless you're talking about ComputerCraft. Modders code, modders program, modders mod -- but modders do not script.
Second, how exactly would these random tools be generated, and how would they be different from every other? There are, by logic, a finite amount of combinations that can be made -- though that finite amount is staggeringly huge.
Could work like Borderlands, where random premade items can show up as loot. That would be pretty cool. However, it would slightly diminish being able to make your own, so I'm not sure I can fully support it.
So, I've started using this mod, loving it! But I had a question, when I go to make say a iron pick is will say the durability will be 325/325, yet it is really only 100/100. Is that a glitch or is that how it is suppose to be? The only additional mod I have running with it right now is NEI
I'm loving this so far. I just included this mod into my LP, which thankfully was only one episode in so I could reload the world and just set things up where I was before.
I still don't quite understand the different ores though. Aluminum as I'm understanding at the moment is pointless, but we have copper and tin. From a metal working standpoint I understand that copper and tin put together make bronze, which makes sense since there's bronze ingots and no bronze ores. What I don't get is how do we combine the two to get bronze? From my understanding of other mods copper dust and tin dust are used. I've never messed with mods that add ores and such so I'm still trying to learn how these things work.
Bronze cannot be obtained with this mod yet. If you read the past few pages you should be able to get the gist of the upcoming smeltery system, which involves melting the metals down to liquids and mixing them.
If you really really want bronze TConstruct tools right now, you can install Metallurgy Base and Core (which adds the least other complex stuff), Industrial-Craft 2 (which would also allow you to use the Electric modifier for your tools), or Forestry.
In Metallurgy, you use Crushers to grind the ores into dust, and combine a copper dust with a tin dust to get a bronze dust, which can be smelted into a bronze ingot. In Industrial-Craft 2, you use the Macerator in the same way, except it's more along the lines of 3 copper dust, 1 tin dust, equalling 2 bronze dust. Or something like that. And in Forestry, 3 copper ingots crafted with 1 tin ingot equals 4 bronze ingots.
None of those systems will apply to the upcoming TConstruct update, but you'll still be able to make intercompatible bronze ingots with those mods when the update does come out.
So, I've started using this mod, loving it! But I had a question, when I go to make say a iron pick is will say the durability will be 325/325, yet it is really only 100/100. Is that a glitch or is that how it is suppose to be? The only additional mod I have running with it right now is NEI
That's because mDiyo doesn't count durability the same way vanilla Minecraft does. The 100/100 you're reading is the percentage of durability that it has left, not the exact number of uses.
I have to leave for a lovely weekend birthday party. Things should be in beta when I get back. Here's the last teaser before I go:
elemenster: Drills are classified as a broad mining tool. Also, I would not rather depend on an eclectic mix of mods to move, store, and use liquids. I want something complete, a unified package rather than a single piece.
bigeaspk: Much appreciated. ^^;;
hand held then?
true stability is nice I just prefer the conveience of the best for my design astetics golems for transporting items(hate item tubes) liquiducts for liquid(shiny glowy pipes) factorization for processing(clay gotta love it) actualy long distance i use railcraft for liquid transport(gotta save the lead) and enderstorage for items(nifty nifty chests/bags)
your mod is SHINY! enough that I will probably use it for my smelting and decoration
and do i spy a die casting* table?
Same, that beautiful basalt. Marble's not bad either, but basalt is definitely on top.
- Is it not better to be yourself, than to be reforged anew, wherein lies, hate, and guilt are contained, ready to erupt at any moment?
I meant the drills are going to be more mobile tunelbores?
if you realy hate buildcraft you can skip it and just use railcraft and thermal epansion only steam engins work but buildcraft is unessecary dosnt solve the pipe isue though
I love your mod even if your ores turn out fugly i'll still just probably reprocess them after useing your ore processing cause its SHINY!
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elemenster: Drills are classified as a broad mining tool. Also, I would not rather depend on an eclectic mix of mods to move, store, and use liquids. I want something complete, a unified package rather than a single piece.
bigeaspk: Much appreciated. ^^;;
Sorry, what?
First off, there are no "scripts" in Minecraft, unless you're talking about ComputerCraft. Modders code, modders program, modders mod -- but modders do not script.
Second, how exactly would these random tools be generated, and how would they be different from every other? There are, by logic, a finite amount of combinations that can be made -- though that finite amount is staggeringly huge.
KBI Enriched Gravel Mod -- sift out nuggets and chunks and make gravel useful! (Outdated)
Tinker's Construct Recovery Addon -- get back some of your half-used tool materials! (Outdated)
I like this idea. But auto-repair is so powerful that I think that more mossy instead of seeds would probably be better. Seeds are so common. Plus, I'm willing to give in to the idea that moss growing on your diamond-and-lava-tipped iron pickaxe keeps it from dulling and wearing out, but grass seeds is pushing the suspension of disbelief a little far.
KBI Enriched Gravel Mod -- sift out nuggets and chunks and make gravel useful! (Outdated)
Tinker's Construct Recovery Addon -- get back some of your half-used tool materials! (Outdated)
I still don't quite understand the different ores though. Aluminum as I'm understanding at the moment is pointless, but we have copper and tin. From a metal working standpoint I understand that copper and tin put together make bronze, which makes sense since there's bronze ingots and no bronze ores. What I don't get is how do we combine the two to get bronze? From my understanding of other mods copper dust and tin dust are used. I've never messed with mods that add ores and such so I'm still trying to learn how these things work.
Fair enough.
This is my main reason for not continuing to campaign or boycott in demand of Balkon's support. It makes more sense to just help this mod get popular enough that someone will make an addon.
Could work like Borderlands, where random premade items can show up as loot. That would be pretty cool. However, it would slightly diminish being able to make your own, so I'm not sure I can fully support it.
Bronze cannot be obtained with this mod yet. If you read the past few pages you should be able to get the gist of the upcoming smeltery system, which involves melting the metals down to liquids and mixing them.
If you really really want bronze TConstruct tools right now, you can install Metallurgy Base and Core (which adds the least other complex stuff), Industrial-Craft 2 (which would also allow you to use the Electric modifier for your tools), or Forestry.
In Metallurgy, you use Crushers to grind the ores into dust, and combine a copper dust with a tin dust to get a bronze dust, which can be smelted into a bronze ingot. In Industrial-Craft 2, you use the Macerator in the same way, except it's more along the lines of 3 copper dust, 1 tin dust, equalling 2 bronze dust. Or something like that. And in Forestry, 3 copper ingots crafted with 1 tin ingot equals 4 bronze ingots.
None of those systems will apply to the upcoming TConstruct update, but you'll still be able to make intercompatible bronze ingots with those mods when the update does come out.
That's because mDiyo doesn't count durability the same way vanilla Minecraft does. The 100/100 you're reading is the percentage of durability that it has left, not the exact number of uses.
KBI Enriched Gravel Mod -- sift out nuggets and chunks and make gravel useful! (Outdated)
Tinker's Construct Recovery Addon -- get back some of your half-used tool materials! (Outdated)
hand held then?
true stability is nice I just prefer the conveience of the best for my design astetics golems for transporting items(hate item tubes) liquiducts for liquid(shiny glowy pipes) factorization for processing(clay gotta love it) actualy long distance i use railcraft for liquid transport(gotta save the lead) and enderstorage for items(nifty nifty chests/bags)
your mod is SHINY! enough that I will probably use it for my smelting and decoration
and do i spy a die casting* table?
*got the word right right I know what i meant
I've got it in already, so that I have the world gen ready to go for when it's in.