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[1.6.4]Tinkers Construct

forge tech adventure mobs

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#121

mDiyo
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Posted 31 January 2013 - 09:27 AM

View PostSpitefulFox, on 31 January 2013 - 09:02 AM, said:

Normally, when you smack a mob, they flash red briefly and can't get hurt again while red.  The rapier shortens that red period so you can spam several stabs in a short period of time.  So, to make up for that, they do less damage per individual hit.
They also have the "Charge Attack" ability, effectively doubling their damage and knockback on a sprint-hit. The other reason their damage is so low is because they completely ignore armor. Try one against an armored zombie, you'll love it after that.

I really need to get this information in-game somewhere...

NaaameMC Those are from IndustrialCraft. If you don't recognize them, don't worry about it.
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#122

Optical
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Posted 31 January 2013 - 09:42 AM

Ah, the frying pan only cooks multiple things simaltaniously when they're in different slots... that'll be where I went wrong. Though it does make sense... stupid me.
Cheers, Optical - Yami no Yami!
- Is it not better to be yourself, than to be reforged anew, wherein lies, hate, and guilt are contained, ready to erupt at any moment?

#123

Xalithar_Daskel
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Posted 31 January 2013 - 01:56 PM

View PostNaaameMC, on 31 January 2013 - 05:35 AM, said:

How do you make those... Uh like battery things for the mechanical-type pickaxe?
Has it not been added yet? I don't seem to see it.
Based on the picture on the first page, you need an Electronic Circuit and a Battery, which are both from IC2.
Come visit my Scroll on Dragon Cave here: My DC Scroll

#124

Lakeside321

Posted 31 January 2013 - 05:28 PM

Wheres the wiki

is there a wiki

#125

Avskygod0
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Posted 31 January 2013 - 05:51 PM

"blocks in boats"

Hoho those signatures actually made a result :)
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#126

elemenster

Posted 31 January 2013 - 08:59 PM

question why do all frying pans have the same block texture

#127

darkuschicken12

Posted 31 January 2013 - 10:23 PM

View PostmDiyo, on 31 January 2013 - 02:46 AM, said:

The day someone asks where the wiki is is the day my documentation is not enough... I'll come up with something better. Perhaps a book made out of patterns? Regardless, I'm slicing my sprite sheets into pieces in preparation for the API. Prepare for more tools soon. ;D

darkuschicken12: I've seen that post a few times. It's informative and thought-provoking, but I have a couple other things in mind for boats.
OK THATS AWESOME i cant wait to see what you do with them

#128

Jmbkpo
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Posted 01 February 2013 - 12:26 AM

When this is completed will be amazing, good job!

#129

Skiewolve
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Posted 01 February 2013 - 12:34 AM

Hey, since this mod's Energy System, the EN is Compat with IC2's energy system, the EU, why not take it a step further and make it also interatct with Red Power 2 's Bluetricity as well as Universal Electricity? Or even Buildcraft's MJ?

#130

mDiyo
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Posted 01 February 2013 - 05:15 AM

I stumbled across this recently. It's quite old, even before powered rails. Mechanical power has been a long time coming in Minecraft.
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I have all of the API and render work done. Now it's time to add more content. I'm thinking thaumium and metallurgy materials, RP2 gems as modifiers, and a book that explains everything about everything else made from patterns.

elemenster: Because I would've had to spend another three days making the frying pans do what they're supposed to.

Skiewolve: I already have working code for Universal Electricity. I can't support it though; Calclavia makes breaking changes to the API between Minecraft versions and I will not tolerate being forced to update the mod every week. Blutricity makes sense, I'm looking into it. Buildcraft's pneumatic pressure makes absolutely no sense without some kind of electric converter.
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#131

elemenster

Posted 01 February 2013 - 05:45 AM

gotcha so it'll be a later while bored/stuck somewere tweak

#132

Optical
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Posted 01 February 2013 - 09:07 AM

View PostmDiyo, on 01 February 2013 - 05:15 AM, said:

I stumbled across this recently. It's quite old, even before powered rails. Mechanical power has been a long time coming in Minecraft.
Spoiler: Image

Is that a wind-powered booster track I see? If not, wtf is it?
Cheers, Optical - Yami no Yami!
- Is it not better to be yourself, than to be reforged anew, wherein lies, hate, and guilt are contained, ready to erupt at any moment?

#133

Xalithar_Daskel
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Posted 01 February 2013 - 08:03 PM

View PostmDiyo, on 01 February 2013 - 05:15 AM, said:

I stumbled across this recently. It's quite old, even before powered rails. Mechanical power has been a long time coming in Minecraft.
Spoiler:

I have all of the API and render work done. Now it's time to add more content. I'm thinking thaumium and metallurgy materials, RP2 gems as modifiers, and a book that explains everything about everything else made from patterns.

Ooooh, sounds like you might be able to come up with adding Mechanical power sooner than expected!  I look forward to grinding wheat into Flour so that I can increase the amount of Bread we can make.  Food can get really scarce sometimes, especially when you are only able to make bread, which is the only reliable food source early on in Vanilla Minecraft.  I could probably see you doing something where both the Gearboxes and the poles that connect them can be made with different materials.  It would be awesome to try it out.

I also look forward to seeing what I'll be able to make when using the materials from ThaumCraft, Metallurgy and the RP2 gems.  I would love to see what modifiers the RP2 Gems would give to my tools and weapons, not to mention that I would have a lot of fun creating stuff with TC using the metals from ThaumCraft and Metallurgy.  By the way, have you thought about what uses Gold, the Ender Pearl and Blaze Rod/Powder could have by any chance?
Come visit my Scroll on Dragon Cave here: My DC Scroll

#134

mDiyo
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Posted 02 February 2013 - 02:16 AM

This is looking promising. It gets a little weird when shifting sizes, but overall it's not too bad.
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Optical: I believe so. Everything spins, that's all that matters.

Xalithar_Daskel: Blaze powder already adds the Fiery modifier. It sets things on fire. I haven't come up with a good use for ender pearls or gold yet, but I do want to use them.
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#135

Optical
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Posted 02 February 2013 - 03:27 AM

View PostmDiyo, on 02 February 2013 - 02:16 AM, said:

This is looking promising. It gets a little weird when shifting sizes, but overall it's not too bad.
Spoiler: Images

Liking the look of those books. I'm guessing they're going to be our in-game informative tools? It's driving me nuts though trying to figure out what a boat like a minecart would be. :P A minecart like a boat... yes... But this? I guess time shall tell.

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Optical: I believe so. Everything spins, that's all that matters.

I'm liking the recent push to true mechanical power by various modders. I look forward to what you shall bring to our worlds!

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Xalithar_Daskel: Blaze powder already adds the Fiery modifier. It sets things on fire. I haven't come up with a good use for ender pearls or gold yet, but I do want to use them.

Possibly for the gold, maybe give the tool a 1/100 (or something, that may be too common) to have an effect akin to the touch of midas. Have the mob attacked turn into gold blocks, the number being the rough size of them. Seeing as they are gold blocks, it would have to be very uncommon.

Ender pearls could simply give you the ability to blink forward a bit. Uses up more durability, or maybe uses enderpearls in your inventory as fuel. Because it's own the tool, it doesn't give you the full effect of a thrown enderpearl (wherever it lands), but instead just a short way forward.
Cheers, Optical - Yami no Yami!
- Is it not better to be yourself, than to be reforged anew, wherein lies, hate, and guilt are contained, ready to erupt at any moment?

#136

SpitefulFox
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Posted 02 February 2013 - 03:35 AM

View PostmDiyo, on 02 February 2013 - 02:16 AM, said:

Xalithar_Daskel: Blaze powder already adds the Fiery modifier. It sets things on fire.

The Fiery modifier doesn't seem to do anything for me.  Is it just a chance of fire?

#137

Optical
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Posted 02 February 2013 - 04:43 AM

Another suggestion: Perhaps some way to dispose of unwanted broken tools, and get *something* in return.
Cheers, Optical - Yami no Yami!
- Is it not better to be yourself, than to be reforged anew, wherein lies, hate, and guilt are contained, ready to erupt at any moment?

#138

_insert_name_here_27

Posted 02 February 2013 - 06:57 AM

View PostNaaameMC, on 31 January 2013 - 05:35 AM, said:

How do you make those... Uh like battery things for the mechanical-type pickaxe?
Has it not been added yet? I don't seem to see it.
It IndustrialCraft 2 support, you need IC2 to get it.
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#139

hamma
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Posted 02 February 2013 - 09:11 AM

glitch or bug found!
when you get a part by part builder block
and when you shiftclick it and it will give 2 of them
(thisa glitch is useful...I mean its a serious problem!)
Im not good in english because Im a Korean.Derp :)

#140

mDiyo
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Posted 02 February 2013 - 09:59 AM

There were a few too many things broken for me to leave it alone... as such, the only new content is in this item:
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Mostly it's been API and texture work. I have utterly broke every texture pack; 1.5 has arrived early for TConstruct, it seems.

Optical: There will be a disassembly table in the future. Tools won't be the only thing it takes apart... heheh. Turning monsters into gold blocks would be hilarious, but too good. Blinking with ender pearls makes logical sense, but code-wise... hard to map to controls, hard to pull off. It could override the right-click ability perhaps. I'll have to think about that one.
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