Just think about it. How do you want tomorrow to go? Think about it hard enough and it just might happen.
Tinkers' Construct is a mod about putting tools together in a wide variety of ways, then modifying them until they turn into something else. The tools never disappear and can be named and changed to your heart's desire. Once you make them, they're yours forever. Any world generation included in the mod is more efficient, but not required to progress.
Tinkers' Construct is a tech companion to Natura. The mods play well separately, but work best together.
Suggestions should be directed to the suggestion thread.
Like the mod and have a few coins to spare? Any tips you leave will go towards hosting or development of the mod.
1.5.1 - Download, Direct
Mechworks (0.1.2) - Download, Direct
For Modders - TConstruct API 6.0.0
Tinkers' Construct Recovery Addon
Iguana Tweaks for Tinkers' Construct
Extra TiC - Metallurgy support
Texture Pack Additions
For talking about the mod, modding in general, or other things, you can find me on irc.esper.net, #TinkersConstruct
To get started you need a few tables and a place to put your patterns.
Be sure to put the pattern chest by the part builder, as you can access them together.
You build, modify, and repair tools like so.
1.2 brings a new multi-block structure for turning metals into liquids.
It can be automated with redstone and hoppers.
The mod also brings a few mobs to the game, like this fellow here.
And that's all there is to it! There's a lot of depth in the system, and most things are documented in-game. Anything that isn't is left for you to explore.
Q: My tool places torches/blocks on right-click, is this a bug?
A: This is intentional. And useful.
Q: I'm playing with Aether 2 or Galacticraft and I can't see the armor tab, help!
A: Press "O"
Q: What other mods does this support?
A: Anything with copper and bronze ingots can be turned into tools. XyCraft aluminum and TConstruct aluminum are equivalent, and IC2 has an electric modifier. Metallurgy is supported through an addon - check the downloads section.
There is specific compatibility built in for Minefactory Reloaded, Waila, Forge Multipart, and a few others.
Q: What mods are incompatible with this?
A: MultiMine prevents the broad area on Tier 2 tools from working. GregTech may not work at all. OptiFine and any bukkit envrionment (MCPC+, BukkitForge) aren't supported either.
Q: I have a bug with 1.5.2. Can you fix it?
A: Report 1.5.2 bugs here.
Q: I can't update because of other mods/modpacks!
A: This is a personal choice that we will not cater to. If you're going to use a modpack, you accept all responsibility for updating mods yourself, like you normally would. Likewise, not updating because other mods haven't updated does not mean we have to support you.
It's unfair to ask us to fix bugs that have already been fixed in later versions of Minecraft.
Q: I gave myself some tools from /give or NEI and it crashes!
A: You have given yourself a default tool with no data. The tool really needs the data. Pull one out of the creative menu or put the parts together normally.
Installation and Troubleshooting
First, make sure you've downloaded and installed Minecraft Forge. (alternate) TConstruct goes in the mods folder inside .minecraft or your server's mods folder.
If you're still having problems: run this Error Test and post the results on this thread.
This mod is covered under the Creative Commons 3.0 license. Modpacks are encouraged, feel free to do anything you like with it. I only ask that you enjoy it!
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Source code can be found on github under a Public Domain license.
Current TConstruct creation team:
fuj1n - Developer, Content
Sunstrike - Developer, Hosting
progwml6 - Devleoper, Compatibility
pillbox - Developer, Mechworks
mDiyo - Project Leader
Fudgy_Fetus - Cutlasses
NekoGloop - Thaumium Textures
Skyboy - New tool renderer
Zerokyuuni - Battlegear support
Vexatos - Translations