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If I developed this game, would anybody play it?
Started by
OrangeFlash81
, Jan 20 2013 05:35 PM
14 replies to this topic
#1
Posted 20 January 2013 - 05:35 PM
Hello!
I am looking to develop a game in either Unity 4 or XNA Game Studio, and I think I have thought of a rather good idea.
Basically, you can switch lights on and off, and as we all know, moths like light. There are some moths in the play space - you have to guide them over a certain area by flicking lights on and off. If there is one moth and a light is turned on, the moth will fly straight to it. If there are several moths, the moth that is either furthest away from or closest to the light (you will be able to flick between these two options) will fly to it. It will be level-based, and have a kind of grey-scale theme to it.
tl;dr version: You make moths try and get to an objective by turning lights on and off.
Anybody interested?
-Orange
Hope I got this in the right section :/
I am looking to develop a game in either Unity 4 or XNA Game Studio, and I think I have thought of a rather good idea.
Basically, you can switch lights on and off, and as we all know, moths like light. There are some moths in the play space - you have to guide them over a certain area by flicking lights on and off. If there is one moth and a light is turned on, the moth will fly straight to it. If there are several moths, the moth that is either furthest away from or closest to the light (you will be able to flick between these two options) will fly to it. It will be level-based, and have a kind of grey-scale theme to it.
tl;dr version: You make moths try and get to an objective by turning lights on and off.
Anybody interested?
-Orange
Hope I got this in the right section :/
Comic Sans is the sarcasm font. It's totally catching on.
#6
Posted 21 January 2013 - 03:17 PM
Other ideas:
Make the Moth's "Swarm", or act like a "flock" There are algorithms for this that are relatively simple behaviours for each.
Then the game becomes "get at least X Moths to the goal" or something; and you would lose moths from enemies or hazards, such as candles.
Make the Moth's "Swarm", or act like a "flock" There are algorithms for this that are relatively simple behaviours for each.
Then the game becomes "get at least X Moths to the goal" or something; and you would lose moths from enemies or hazards, such as candles.
#9
Posted 21 January 2013 - 05:29 PM
Sounds interesting. I would probably play it.
New Laptop: i7 3630QM@2.4Ghz GTX660M and Intel HD4000 Win8x64 8GB DDR3 Lenovo Ideapad Y580
#10
Posted 21 January 2013 - 07:49 PM
I doubt that this would see much success outside of the mobile market. So, develop it for Android, iOS or both, if you're feeling like making it successful. It might include learning either Java or Objective C though, although I don't know as I don't do mobile development.
AND and OR should be renamed BOTH and EITHER.
#11
Posted 21 January 2013 - 09:43 PM
I would play it.
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I adore Anime, computers, and science, I'm also Autistic. :3
#12
Posted 24 January 2013 - 12:27 PM
Sounds pretty fun. I would play it if it was free or if it turned out to be really good maybe $5 or something.

I5 3570k, HD7970, 8GB 1600 RAM, 60GB SSD, 2x 1TB HDD
#13
Posted 24 January 2013 - 05:02 PM
I would play it if it was a flash game and i happened to find it somehow.
But i wouldnt bother downloading it, paying for it and i doubt anyone is going to even tell me about it...
But i wouldnt bother downloading it, paying for it and i doubt anyone is going to even tell me about it...
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