If I developed this game, would anybody play it?
Posted 20 January 2013 - 05:35 PM
I am looking to develop a game in either Unity 4 or XNA Game Studio, and I think I have thought of a rather good idea.
Basically, you can switch lights on and off, and as we all know, moths like light. There are some moths in the play space - you have to guide them over a certain area by flicking lights on and off. If there is one moth and a light is turned on, the moth will fly straight to it. If there are several moths, the moth that is either furthest away from or closest to the light (you will be able to flick between these two options) will fly to it. It will be level-based, and have a kind of grey-scale theme to it.
tl;dr version: You make moths try and get to an objective by turning lights on and off.
Hope I got this in the right section :/
Posted 20 January 2013 - 05:39 PM
Posted 20 January 2013 - 05:46 PM
Posted 20 January 2013 - 11:05 PM
Posted 21 January 2013 - 03:17 PM
Make the Moth's "Swarm", or act like a "flock" There are algorithms for this that are relatively simple behaviours for each.
Then the game becomes "get at least X Moths to the goal" or something; and you would lose moths from enemies or hazards, such as candles.
Posted 21 January 2013 - 03:57 PM
Posted 21 January 2013 - 07:49 PM
Posted 24 January 2013 - 12:27 PM
I5 3570k, HD7970, 8GB 1600 RAM, 60GB SSD 3x 1TB HDD, Corsair H60.
Posted 24 January 2013 - 05:02 PM
But i wouldnt bother downloading it, paying for it and i doubt anyone is going to even tell me about it...
*Insert random links*
*Insert bar saying that minecraft was bought googolplexian times*
Posted 24 January 2013 - 07:56 PM
Posted 24 January 2013 - 10:44 PM