lots of them
DOWNLOAD Alpha0.30 1.6.4 Forge 18.104.22.1685
Artists needed! Post meshy and pixely related stuff in art thread.
Website (under construction)
Official Facebook page
I've put a ton of time into this for free. Buy me a cookie.
Type1 Anarchy (In reference to the Kardashev Scale)
Imgaine a massive battlefield, lines of minecrafters in large trenches and bunkers, infantry and mech reinforcements falling from the sky, craters everywhere, artillery raining, fighter jets dodging and weaving, lasers stabbing from and into the sky, flaming wrecks everywhere, and a single bomb falling, everything going silent at once. -Kaelum
This mod is the edge needed to make industrial pvp viable and fun.
It has mechs and gunships. It has orbital lasers, missile launchers, ICBMS, and particle cannons.
But this isn't just a mod with mechs, gunships, orbital lasers, missiles, and particle cannons.
It is what Minecraft needs for a high tech combat system.
Its my goal to make T1A a combat system which gets rid of the convergent 'endgame' feeling which vanilla and many other mods have.
The customization and expandability of T1A's equipment system will allow a player to take on many different roles in combat, along with the tension of not knowing what sort of tactics your enemies will be using.
Instead of generic sword-and-bow combat, many types of combat become possible:
nuclear warfare, artillery sieges, supply line raiding, blockades, gunship ambushes, along with any number of other crazy ideas players come up with.
Please read the OP before making suggestions, many people are starting to suggest things I already have listed.
The OP isn't curated very well at this point. I'm actually intentionally omitting WIP features now for fear of idea squirrels.
I probably won't update this as by the time this stuff comes out I'll have a website with a nicely organized HTML manual.
Have firing animations and recoil.
Carbine- High recoil but fast RoF
Shotgun- What you expect; semi-auto.
BMG- same as vehicle mounted, completely Rambo
Rifer Sniple- less than 20 damage, still deadly, bolt action so slow RoF.
TOW- handheld missile launcher.
Constructed with rocket blocks and then becomes an Entity once the payload is placed. The payload can be various objects such as an ICBM or satellite. Payloads may also be launched with a vanilla TNT cannon.
An item that opens a GUI for many things such as faction management and orbital bombardment targeting.
MMW Mobile Manufacturing walker
A medium robot with wolf AI that follows you around. Used for field mining operations; will have an auto-macerator and storage.
Push projectiles and missiles with a force corresponding to their distance, will be both vehicle equipment and TEs; they naturally stack by placing multiple ones nearby.
Repulsors push directly away from their center.
Deflectors push projectiles to the side so they miss.
Both handheld and equippable on vehicles. Negate gravity and preserve momentum. Hold RMB with item select to activate handheld version.
is Thutmose's ancestral pride so he is doing an entire friggin mod for it, with complete fluid dynamics and realistic recipes, which I will integrate into T1A
I came across this by accident when I first started modding while experimenting with TNT, but then I realized "...huh... thats like the stone burners from Dune".
Great for invading underground bases, or an easy way to make a mineshaft which vehicles can fit into.
Activated with redstone same as TNT
Tanks are denied- they dont make sense in minecraft
EMP is denied for the moment- I have no idea how they would affect balance and would probably be overpowered.
Khlorghaal- Lead Developer and Programmer.
Thutmose- Archmage-level math skills, Co-Developer.
Tweaking, Balancing, Advising - Mistertime, Kaelum, LazarusGrey
Modelers, Texturers, UV Mappers - Mistertime, W, Warzel_Drake
Type 1 Anarchy and all of its content - including but not limited to - as proposed on this thread, as proposed by the author, or downloaded, is based on a Creative Commons attribution-NonCommercial-NoDerivs 3.0 Unported license.