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13w03a Ready for Testing


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#1

Sacheverell

Posted 17 January 2013 - 04:06 PM

It's time for this week's Snapshot, and we are edging ever closer to the highly anticipated Redstone Update! So, what lies in store for this week's test client?


Changelog
  • Made Zombies & Skeletons stronger, scaled to difficulty
  • Added a new Dropper block
  • Added a Minecart with Hopper item
  • Added some new chat options (In multiplayer menu)
  • At least 19 bugs squished

________________



Snapshot Client: Download
Snapshot Server: Download

Don't forget, if you come across any bugs, be sure to report them at the official Minecraft bug tracker, so they can be ironed out before release! Also, if you are a texture pack artist, don't forget that blocks and items will no longer load their artwork from one big sheet of sprites. Instead, they’ll have individual files for each image they’re using. The benefit from this is that it will be easier for Mojang to support custom blocks and items in the future. It will also allow Mojang to mix and match block artwork resolutions, and make sure that you get graphics for blocks that your current texture pack isn't updated for.

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#2

psionic_bgd

Posted 17 January 2013 - 04:10 PM

Link is broken :(

#3

Sambaru
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Posted 17 January 2013 - 04:11 PM

This looks awesome, updating now!
The dropper looks so happy!
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#4

camo221
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Posted 17 January 2013 - 04:12 PM

Nice! cant wait to try it out! :)

#5

x_clucky
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Posted 17 January 2013 - 04:12 PM

Yay! More blocks and bug fixes!
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#6

PonyDude186
  • Location: At work
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Posted 17 January 2013 - 04:13 PM

Zombies and skeletons stronger? Yes, I like when they make minecraft more challenging!

The smoothest texture pack there is.       Posted Image


#7

Biiim
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Posted 17 January 2013 - 04:15 PM

Only here, or the Dropper acts like a dispenser but throws infinite items ? (I put a diamond, activate him with redstone, the diamond drop and the original still in the Dropper)
"Love as a principle and order as the basis; progress as the goal"

#8

MinecraftShamrock
  • Location: Trouble in Mineville Server
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Posted 17 January 2013 - 04:19 PM

Wow!
I really love watching what becomes to minecraft!
The map making options will be so awesome!!!

"Everyone, who never made a mistake has never tried something new."

Quote, Albert Einstein


#9

Sambaru
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Posted 17 January 2013 - 04:24 PM

View PostBiiim, on 17 January 2013 - 04:15 PM, said:

Only here, or the Dropper acts like a dispenser but throws infinite items ? (I put a diamond, activate him with redstone, the diamond drop and the original still in the Dropper)
Redownload, that's a bug that was ninja-fixed.
Posted Image

#10

MinecraftShamrock
  • Location: Trouble in Mineville Server
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Posted 17 January 2013 - 04:25 PM

You have to update the file!
Dinnerbone has updated it!

"Everyone, who never made a mistake has never tried something new."

Quote, Albert Einstein


#11

insomniac_lemon
  • Minecraft: insomniac_lemon

Posted 17 January 2013 - 04:26 PM

So, seeing as at the time I'm writing this, the wiki has not been updated (surprising as they usually are by now), is the dropper pretty much the same thing as a dispenser that doesn't shoot projectiles?

If there are no other differences, that seems kind of useless IMO, and the name is misleading. When I first read "dropper" I imagined a block just like the hopper, only it dropped items below it instead of holding them and waiting for an inventory. Seems like that would be more useful.

Then, they could've added the same functionality (once again, assuming that is the only difference) to the dropper, by making it so a very weak signal (like 1-3) will not shoot projectiles (arrows, potions, ect.) or similar things, but instead just shoot out the item. That also would add more incentive to analog signals. Add a repeater that when powered puts out a specific signal instead of a full signal, and the system is that much more useful.

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#12

djharry
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Posted 17 January 2013 - 04:27 PM

Looks epic

#13

PterodactylNoises
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Posted 17 January 2013 - 04:28 PM

The skelly difficulty was actually suggested by Vechs, you we have to thank him for that.
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#14

alexcarlson
  • Location: Sweden
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Posted 17 January 2013 - 04:29 PM

What's with the happy dispenser?

#15

The_Fool76
    The_Fool76

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Posted 17 January 2013 - 04:33 PM

View Postinsomniac_lemon, on 17 January 2013 - 04:26 PM, said:

So, seeing as at the time I'm writing this, the wiki has not been updated (surprising as they usually are by now), is the dropper pretty much the same thing as a dispenser that doesn't shoot projectiles?

If there are no other differences, that seems kind of useless IMO, and the name is misleading. When I first read "dropper" I imagined a block just like the hopper, only it dropped items below it instead of holding them and waiting for an inventory. Seems like that would be more useful.

Then, they could've added the same functionality (once again, assuming that is the only difference) to the dropper, by making it so a very weak signal (like 1-3) will not shoot projectiles (arrows, potions, ect.) or similar things, but instead just shoot out the item. That also would add more incentive to analog signals. Add a repeater that when powered puts out a specific signal instead of a full signal, and the system is that much more useful.
Dinnerbone suggests putting a chest in front of the dropper on twitter. ;)
Tis far better to be a witty fool than a foolish wit.
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#16

hero122
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Posted 17 January 2013 - 04:36 PM

I can't wait to check this one out :D Also, someone jump on the wiki page?
Welp.

#17

Random_Guy_32

Posted 17 January 2013 - 04:36 PM

View Postinsomniac_lemon, on 17 January 2013 - 04:26 PM, said:

So, seeing as at the time I'm writing this, the wiki has not been updated (surprising as they usually are by now), is the dropper pretty much the same thing as a dispenser that doesn't shoot projectiles?

If there are no other differences, that seems kind of useless IMO, and the name is misleading. When I first read "dropper" I imagined a block just like the hopper, only it dropped items below it instead of holding them and waiting for an inventory. Seems like that would be more useful.

Then, they could've added the same functionality (once again, assuming that is the only difference) to the dropper, by making it so a very weak signal (like 1-3) will not shoot projectiles (arrows, potions, ect.) or similar things, but instead just shoot out the item. That also would add more incentive to analog signals. Add a repeater that when powered puts out a specific signal instead of a full signal, and the system is that much more useful.
It can put items directly into any containers placed in front of it, so I guess its ability to dispense projectiles without shooting them is just a positive side effect.

#18

nitrocrafter
  • Location: Czech Republic
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Posted 17 January 2013 - 04:39 PM

Mr. dispencer approves!
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#19

Benjamin5349
  • Location: Australia
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Posted 17 January 2013 - 04:45 PM

View PostRandom_Guy_32, on 17 January 2013 - 04:36 PM, said:

It can put items directly into any containers placed in front of it, so I guess its ability to dispense projectiles without shooting them is just a positive side effect.
So you're saying a redstone signal will simply deposit a single item, as opposed to hoppers constantly streaming?
"Strong Pokémon. Weak Pokémon. That is only the selfish perception of people. Truly skilled Trainers should try to win with the Pokémon they love best."

#20

GrandChaos9000
  • Location: Al Khubar, Saudi Arabia
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Posted 17 January 2013 - 04:53 PM

Really, really, really awesome few items and blocks, but I'm not sure about more features. :D

Posted Image