Sometimes, the laws that govern reality do not always hold firm. With the right tools they can be bent, twisted, and even torn. Push aside reality itself and enter the space between spaces with
Video by Wylker-
Limbo is the accumulated remains of a thousand dead worlds, timeless and infinite. Yet it is not a lifeless realm, because something old sleeps here, something that watches and waits. Think twice before you break the ancient walls within the dungeons, because whatever built them did so for a very, very good reason. There are eyes in the dark, and you are not supposed to be here.
Beta release for 1.6.x is out, same warnings apply.
Beta Update 2.0.0 & 2.1.0
I honestly do not have the time or desire to detail all the changes in this version, because its quite simply massive.
I will detail a few of the game-play relevant changes here.
1. Golden Dimensional Doors- function identically to iron dim doors, but chunkload any pocket dim they are present in. I also added regular golden doors because I felt like it, heh.
2. Transdimensional Trapdoors- Work completely differently now. Instead they drop you out of pocket dimension sorta &amp;#39;underneath&amp;#39; it, but in its parent dim.
3. Wooden Dim Doors- Generate a platform, always safe. Still working on this, so the platform doesnt always generate.
4-40. All rift related bugs fixed, forever. They literally cannot happen anymore.
41. Finished implementing a massive dungeon pack system, that allows players to create a pack of dungeons, choose how they generate, virtually anything. Allows special dungeon packs based on dimension, too. No content is released here yet for spoilers sake, but trust me, its coming.
42-50. Rift blade is fixed in so many ways.
51. New ambient sounds added to limbo.
52-17,300. And tons more.
This update features refinements to both .schematic handling and the actual pocket generation system, among other things. SenseiKiwi dealt with the incredible mess that was my old schematic loader class and turned it into something wonderful, so make sure to thank him for that. It was... an ordeal.
Finally prevents other mods from genning terrain/structures in pockets.
-Improves pocket gen times up to 80X on worldgen heavy packs like Hexxit.
Completely re-writes schematic importing and exporting to allow lots of cool features.
-the ability to delete explored dungeons of the disk, and have them regen in the same configuration the next time they are explored
-dungeons that are not contained by pockets
-lots of other under the hood bug fixes
New, very cool and very complex dungeons by SenseiKiwi (aka MasterFruit)
Dungeons support tile entities
-chests can be filled with specific things, same with dispensers (empty chests still randomly filled)
-note blocks work
Precision placement of monoliths in dungeons
Update 1.4.0This is the largest update for Dimensional Doors since release!
User created dungeons-
Use in-game commands and a powerful tagging system to create your own dungeons, add them to generation lists, and generate them selectivly. A text file is included in the mod to explain in detail how to do this, in is in you config/custom_dungeon folder. Post you creations, and I will host good ones in the OP, and include the best in the mod!
Completely reworked config file for server managers-
You can enable or disable any crafting recipie, and control the loot that gens in dungeon chests. You can decide how you want players to be able to create dimensions, how they explore, and how they can fast travel. Focus on exploring the newly expanded dungeon generation system, or create versatile and lag-free transportation hubs. The /warp command, except not immersion breaking!
Reworked all commands-
All commands prefixed with dimdoors- to simply use. Descriptions will follow shortly.
Added mob to limbo and naturally generated dungeons-
Introduced mechanic that encourages players to play though dungeons correctly, improved visibility in limbo, and fixed several broken dungeons. Note- the newly added mob will NOT spawn in pocket dimensions you create, so dont worry about that.
Also, a big thanks to SenseiKiwi who is now helping me develop Dimensional Doors! (He actually knows java, too)
Update 1.3.6 updates to minecraft version 1.5.2, and fixes a few more issues. Rift sigs finally remember orientation right, limbo generates a platform under the player on exit, and some under the hood stuff. Thank Skuli for doing the 1.5.2 obfuscation and renaming stuff!
Update 1.3.5 vastly improves server performance, both from a technical and user end. The biggest changes happened with Wooden door placement mechanics- Now, doors will no longer reappear in the exact corresponding coordinates in the overworld. Instead, they will search upwards for an unoccupied space to spawn in.
The rift blade can no longer be used to break unbreakable blocks, and placing a door on a rift by directly clicking on the rift wont replace blocks either.
Rift blade generates two doors, one on each side to prevent it from trapping people.
Finally fixed issues where using a wooden warp door to re-enter the overworld could spawn the player in the ground. (though it can spawn you in caves now!)
Rift signatures now remember placement orientation, so when you click a rift sig, the door that gens there (if you ever gen one) will be facing towards where you clicked from. Should stop them from having derpy orientation at first.
Update 1.3.4 build 53- fixes doors crashing with villagers riding minecarts in specific setups.
Update 1.3.4 Fixed several bugs, and improved the handling of inventory in limbo. Rift sigs render properly on servers and the tooltip is more helpful. Slightly adjusted spawning of dungeon entrances, shouldnt spawn in trees now. Door placement functionality improved- you can now place the door on top of the rift by just clicking the rift in the air.
Update 1.3.3 Updated for 1.5.1 finally!! Also fixed an issue with chaos doors, but minecarts are still behaving oddly. Otherwise, seems as bugfree as my releases get. Also, reverted to old textures for the time being. EIDT- Fixed NEI bug and changed how doors work with rifts. Now, you can just click the door on the rift!
Update 1.3.1 finally fixes the limbo exit bug, and
hopefully !!actually!! the mob spawning issues. 1.5.1 is almost finished, too.
Update 1.3.0 lets doors teleport any entity including items, mobs, and minecarts. It also adds a charge function to the rift blade that lets the player make a quick jump through a pocket dim. Also finally added several server commands. After a day or two, ill release for 1.5.1.
Updates 1.2.1 &amp;amp; 1.2.2 are very minor bug fixes.
Update 1.2.0 brings a massive overhaul of the naturally generating rift system and the dungeons they lead to. Now, finding a rift in the world can lead to a never-ending maze of tunnels, galleys, shattered ruins, and devious traps. This dimensional latticework spans all other dimensions, connecting vast distances and containing valuable treasure.
Update 1.1.1 fixes several bugs, rebalances enderman spawning, prevents runaway rift multiplication.
Update 1.1.0 features a new Door type, the Unstable Door. It also adds a visual effect to the doors, and adds Limbo, a completely new dimension. Details, download, and crafting below.
Grab the latest build from the buildserver if you want to test. Odds are one of these will end up destroying your world in a horrific way, so backup please.
BETA Dimensional Doors v2.1.0 - For MC 1.6.x
BETA Dimensional Doors v2.0.0 -(For MC 1.5.2)
Dimensional Doors v1.4.1 -build 194
WARNING- This update generates a NEW CONFIG FILE. You need to make sure you update your config. I also release two blockIDs, linkDimDoor and LinkExitDoor.
1.Install minecraft Forge
2. Run minecraft once, to the start menu
3.Close MC and navigate to the mods folder, in the .minecraft dir
4.Place the entire DimDoors zip file inside the mods folder
5.Run MC, and enjoy! First run with DimDoors will generate it&amp;#39;s config
If you need any help, I can be found at #dryware-dev on EsperNet
Most of these videos are for version 1.1.3 and earlier, but they still apply!
Excellent review by The Templars-
A quick intro vid by me-
A interesting review/short sequence that tells a story-
This is legitimately terrifying. Bravo!
Another excellent review!!
User created dungeons-
You know I am excited about something if I make an entire spoiler just to show it off. In addition to the black rifts you are farmiliar with, you can now find this structure-
Its a bit easier to see from a distance, but its still pretty rare. Either way, all the rifts in the world lead to dungeons, like before, except in this update, those dungeons contain more Dimensional Doors! Some are strange, alien structures, while others seem like a peice of home. Maybe a bit too much like a peice of home...
Some are ruins, left behind in a timeless void, while others are still alive, briming with deadly activity.
Explore these forgotten ways at your own peril, as Limbo is just one wrong move away.
How To- (Video coming soon)
Iron Dimensional Door ------
The Iron Dimensional Door, when placed, creates a pocket dimension contained within zero space. Entering the door teleports the player to this strange world where the fabric of reality is laid bare, exposed and raw. More IDDs can be placed within the original pocket dimension, creating more, and this can be continued indefinitely. Each pocket created leads the player farther and farther from the light of the overworld.
Wooden Warp Door ------
The Wooden Warp Door creates a pocket dimension like the IDD, but this pocket dim is closer to the overworld rather than farther away. Eventually, placing enough WWDs will warp the player back to the overworld. Be warned, though, if you went to many dimensions down, you may arrive at a completely different location. Also, they do not create dimensions in the overworld.
Trans-Dimensional Trapdoor ------
The Trans-Dimensional Trapdoor acts as escape hatch, teleporting the player to whatever door first opened the pocket dim chain. Regardless of where the player places the hatch, it always sends the player to the opening of that group, unless they have ventured more that 6~8 iron doors down, away from the overworld. Then, the hatch has trouble finding the right way out.
This unique door does not link to a rift or create a pocket- instead, it randomly teleports the player to any rift, anywhere, not in a pocket dimension. It does not create a return door.
Combining these various doors within the pockets allows an infinite variety of structures, built in between worlds, and linking them all together.
The use of doors, however, destabilizes and weakens space-time nearby. These unstable, pulsing tears in reality are called Rifts. A rift represents a weakening in reality, and &amp;quot;points&amp;quot; to a specific location, whether that be a pocket dimension, another place in the overworld, or even in the Nether. Sometimes the destination of a rift will have another rift that leads back, sometimes they do not. Regardless, placing a Dimensional Door over a rift will open a passage to whatever is on the other side.
They are created in several ways- A dimensional door, when placed, creates a rift at that location. The door also &amp;quot;contains&amp;quot; said rift. They appear randomly in the world, and when grouped together, they can spread. When naturally generated, they often contain dungeons and other ruins.To further manipulate these rifts, you also have the Rift Signature and the Rift Remover. But be warned- several rifts in close proximity have a tendency to spread, and endermen have been know to use these rifts to enter from the end...
The Rift Signature is the basic rift manipulation item. It allows the player to link any two locations, anywhere, by creating a pair of rifts. To use it, first click block where you want a door to be, then click another block where you want the door to lead to. The second click will consume the rift signature, and create a link between these two locations. Placing a Dim Door (wooden or iron, not unstable) on this rift will teleport the player to the other end of the rift, creating a door there as well.
Rift Remover ------
The Rift Remover, while expensive, is the only way to permanently eliminate Rifts. When activated near a rift, it closes that rift and propagates to other nearby rifts, closing all nearby Rifts that are currently interacting. It can be used several times before degrading completely.
New in version 1.2.0, this weapon has 3 abilities. In combat, right clicking on an entity from a few blocks away will teleport the weilder just within striking range, allowing for quick hit and run attacks. You can even time the blinks to dodge skeleton arrows by warping through them!
As a utility tool, it allows the player to right click an already placed DimDoor and rotate it, alteranting between facing towards and away from the player. This will fix any orientation bugs already present by updating the link.
As an exploration aid, it will allow the player to right click on rifts, either on the rift itself or on the block under it. Doing so will create a temporary door good for a single use, after which it will vanish and revert to its original rift state.
Occasionally, something can go wrong. Sometimes in your travels, you will slip out of what is and enter the place of what should not. Limbo is a dreary space of cast of worlds and broken realities, and the only way to escape is to venture down deeper in Limbo, until you find the black voids near the bottom. Touching these will teleport the player back to the overworld, but at an entirely random location. Dying in a pocket dimension is a sure fire way of being sent to to Limbo, in addtion to overusing an Unstable Door.
Physics? What physics?
Im sorry, but I dont understand.
Thats not supposed to happen.
I was asleep in that class.
The config file contains options to disable the spawning of rifts in the overworld, and options to change how much they can spread. You can also change any block ID&amp;#39;s for compatibility with other mods.
SenseiKiwi, for making a mostly one man operation into two.
Thanks to all the people over in the WIP forum for ideas ad nauseum, youre the best
XCompWiz for some coding advice, the forge Dimension API, and mystcraft cause its epic and I used it in the video.
Everybody over on the forge IRC for dealing with my questions
fbt, for hosting a (private) dev test server for me, and general helpfulness
Azeryuu, helped make the video (the bunker was his) and getting a dim door slammed in his face till I got a good shot of it.
Jaitsu, the Grand Master of all bug finders. Also donated his time to make the banner, and the mcmod.info graphic.!
The_Catman, beta tester
The technic crew, for begin a blast to play with and helping me bugtest by actually using my mod. Look for DimDoors in the technic pack soon!
and all the other people who dealt with my terrible dev cycle and a mod that crashed about every other tick.
For modpacks and etc- Just ask me beforehand. I want to keep track of where my mod is being distributed. More specifically, read below.
TERMS AND CONDITIONS
0. USED TERMS
MOD - modification, plugin, a piece of software that interfaces with the Minecraft client to extend, add, change or remove original capabilities. (this thing)
MOJANG - Mojang AB (the minecraft people)
OWNER - , Original author(s) of the MOD. Under the copyright terms accepted when purchasing Minecraft (http://www.minecraft.net/copyright.jsp) the OWNER has full rights over their MOD despite use of MOJANG code.(me)
USER - End user of the mod, person installing the mod. (you)
THIS MOD IS PROVIDED &amp;#39;AS IS&amp;#39; WITH NO WARRANTIES, IMPLIED OR OTHERWISE. THE OWNER OF THIS MOD TAKES NO RESPONSIBILITY FOR ANY DAMAGES INCURRED FROM THE USE OF THIS MOD. THIS MOD ALTERS FUNDAMENTAL PARTS OF THE MINECRAFT GAME, PARTS OF MINECRAFT MAY NOT WORK WITH THIS MOD INSTALLED. ALL DAMAGES CAUSED FROM THE USE OR MISUSE OF THIS MOD FALL ON THE USER.
Use of this MOD to be installed, manually or automatically, is given to the USER without restriction.
This MOD may only be distributed where uploaded, mirrored, or otherwise linked to by the OWNER solely. All mirrors of this mod must have advance written permission from the OWNER. ANY attempts to make money off of this MOD (selling, selling modified versions, adfly, sharecash, etc.) are STRICTLY FORBIDDEN, and the OWNER may claim damages or take other action to rectify the situation. Any permissions given by the OWNER for redistribution may be changed or revoked at any time.
4. DERIVATIVE WORKS/MODIFICATION
This mod is provided freely and may be decompiled and modified for private use, either with a decompiler or a bytecode editor. Public distribution of modified versions of this MOD require advance written permission of the OWNER and may be subject to certain terms.