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One-time conversation trigger problem


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2 replies to this topic

#1

Xannot
    Xannot

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Posted 16 January 2013 - 07:34 PM

I use the following method
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red = redstone wire, yellow = repeater, gray = empty, pink = trigger (pressure plate in my case)

The wire is unseen to the player of course.
Once plate is pressed, the wire activates command block with a message, and repeater makes it only 1-time trigger because it stays powered forever. But often the message will appear twice (at the same time) if player presses both plates at once (they're all connected to the same wire, I must use more than 1 plates because you can't predict where player will be going).

What should I do to fix this?
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#2

mibs3
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Posted 16 January 2013 - 09:24 PM

instead of doing it that way have an rs-nor latch hooked to the pressure plates then have it output to the command block. still gets locked on and shouldn't have the problem not sure though as I have not tested it myself.
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#3

b2550
    b2550

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Posted 19 January 2013 - 05:52 AM

View Postmibs3, on 16 January 2013 - 09:24 PM, said:

instead of doing it that way have an rs-nor latch hooked to the pressure plates then have it output to the command block. still gets locked on and shouldn't have the problem not sure though as I have not tested it myself.
Add: Just look on the MC Wiki for the latch

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