AnonTheMouse, on 16 January 2013 - 07:39 AM, said:
- Hamlet: This actually becomes a step down from the current villages. Most houses are dirt huts with logs to make a framework. Windows are little more than holes with fenceposts. A few have wood or clay walls. Thatch roofs (planted crops on top of houses) are common, as are dirt floors. Possibly, houses could even have gates instead of proper doors. These villages would tend to have more farms than normal, and occasionally fenced off pens with a few sheep, pigs, or cows and a log trough of water. The most common Testificates would be Farmers. The spawn rate of blacksmith shops would be reduced, and libraries would never spawn here. (In desert Hamlets, cobble or sandstone would replace any logs.)
- Town: This is your "suburban town" it would be largely as the villages are now. They get libraries, but no chance of livestock, and few farms. The most common Testificates would be "Villagers", using the existing green-robed villager skin. Villagers would have a similar selection of trades to Farmers, with a few differences.
- No offers for Arrows, Shears, Apples Cooked Chicken or Melons.
- No offers for Flint processing.
- New trade offers for Flowerpots, Paintings, Item Frames and Fence Posts.
- Offers for wool-dying. (10 Wool + 1 Emerald = 5-7 dyed wool of a colour)
- Expensive offer for Cake.
- No longer purchases Wool, Raw Chicken or Fish.
- More generous purchases for Wheat.
- Additional purchases for Cocoa Beans, Eggs, and Bricks.
- No offers for Arrows, Shears, Apples Cooked Chicken or Melons.
- City: Cities are substantially larger than Hamlets or Towns, but not really that much more prosperous. Buildings typically have a more "developed" style including large windows, and the occasional fireplace or chimney (not actually an opening), utilizing brick and stone brick in their construction (desert Cities would also make use of smooth sandstone), and are typically bigger, with more doors than their Hamlet and Town equivalents. The design of City buildings would also change a bit. Churches and libraries might use some of the new Quartz blocks (normal, pillar, or carved) in their designs, wells are replaced by fountains, and in place of a simple blacksmith's shop would be something resembling a Victorian-era factory, a long, tall, and narrow brick building with one or more smokestacks and two large stone "blast furnaces" holding lava inside, which would include an actual furnace in their design. Despite the apparent prosperity, actual loot would not change (for example, the "Factory" might get a double chest in place of a normal chest, but it would only hold the same loot as a typical blacksmith's chest). All village building types will spawn in Cities, though farms and pens would only spawn near the village edge. In addition, cities would have one new type of building, a pub. Similar in size and shape to a large house, the main differences would be on the inside of the building, where there would be a recognizable bar, separated from the main room by a trapdoor, some tables with "booths", and a Jukebox, which would rarely hold a record to be played in it (pubs might also rarely appear in Towns, in a simpler style). While all Testificate types would appear in Cities, with Villagers being the most common, they would also have two new types. A Publican, who is tied to the spawn of a pub, and Workers, two of whom spawn for every factory, in addition to a Blacksmith.
- Publicans would have the green robes of a villager, but the white apron of a butcher.
- Sells special potions as uncommon to rare trades. Specifically, these would be multi-effect potions from Jeb's original brewing system, having one positive (Haste, Jump Boost, Speed, Resistance, or Strength) and one negative effect (Slowness, Weakness, Hunger, Blindness or Mining Fatigue). Effects would be preset, so as not contradict (i.e, no Haste + Mining Fatigue or Speed + Slowness).
- Sells Bread, Cooked Porkchops, Steak and Mushroom Stew, but at a poor exchange.
- Will buy Gold Ingots, Diamonds, Bowls, Glass Bottles, Sugar, Wheat, and Potatoes.
- Sells special potions as uncommon to rare trades. Specifically, these would be multi-effect potions from Jeb's original brewing system, having one positive (Haste, Jump Boost, Speed, Resistance, or Strength) and one negative effect (Slowness, Weakness, Hunger, Blindness or Mining Fatigue). Effects would be preset, so as not contradict (i.e, no Haste + Mining Fatigue or Speed + Slowness).
- Workers have dark grey robes, matching pageboy-style caps, and dark blue aprons.
- Sells Iron and Gold Ingots, Stone Brick, Glass Panes, and Bricks - the block, not the item.
- Processes Gravel into Flint.
- Repairs damaged tools at a fixed rate (Same price no matter how damaged.)
- Will buy Iron/Gold Ores, at slightly less than what the Blacksmith gives for the processed resources.
- Will buy Coal and Charcoal.
- Also buys Clay (blocks), but the prices are terrible.
- Sells Iron and Gold Ingots, Stone Brick, Glass Panes, and Bricks - the block, not the item.
- Publicans would have the green robes of a villager, but the white apron of a butcher.
Psycodragons, on 16 January 2013 - 03:27 AM, said:
Mathy, on 16 January 2013 - 04:34 AM, said:
I made it seem like it was going to have lots of goodies in it, and i was probably thinking that at the time. But really, it would just be like a normal village, except with one or two more chests, like pyramids.
dirtminer6, on 16 January 2013 - 04:37 AM, said:












