#1
Posted 15 January 2013 - 11:05 AM
#3
Posted 15 January 2013 - 11:10 AM
#4
Posted 15 January 2013 - 11:13 AM
wolfeuk, on 15 January 2013 - 11:10 AM, said:
DaltonPlaysMinecraft, on 15 January 2013 - 11:07 AM, said:
#5
Posted 15 January 2013 - 11:30 AM
Zsaas I don't see why you have to make sure everyone understands the difference between tailor made mods and third party mods in retrospect to MCXBLA.
Especially considering that the tailor made mods that will be made for the Xbox version will be BASED on the most popular mods for the PC, just revamped for compatibility. So technically, you need the reality check. In the sense that no one cares if it's revamped for compatibility or not because no one except you seems to care about the verbal semantics... it's the same mod, different coders.
PC mods + Minecraft developers = Tailor made mods inspired by PC mods.
End discussion.
EDIT: Also, the PC version lags substantially more than the xbox version on generated world size alone. With mods that generally have to work around already made code, I can see why the lag is substantial. However with the xbox version, tailor made mods would be designed to compensate for the capabilities of the xbox without the ambiguousy of people having different quality computers.
Also considering they can replace code vs just working around, it reduces mountains of redundant code in comparison. I still don't expect to be able to run like 12 mods at once without some bugginess at the least.
#6
Posted 15 January 2013 - 11:37 AM
Darkseany, on 15 January 2013 - 11:30 AM, said:
Zsaas I don't see why you have to make sure everyone understands the difference between tailor made mods and third party mods in retrospect to MCXBLA.Especially considering that the tailor made mods that will be made for the Xbox version will be BASED on the most popular mods for the PC, jst revamped for compatibility. So technically, you need the reality check. In the sense that no one cares if it's revamped for compatibility or not because no one except you seems to care about the verbal semantics... it's the same mod, different coders.
PC mods + Minecraft developers = Tailor made mods inspired by PC mods.
End discussion.
#7
Posted 15 January 2013 - 11:50 AM
They did also say that they would be more inclined to develop their own additions to the game since they would be better able to ensure things like compatibility with the existing game software and with the Xbox itself (which is not an open source system). They obviously want to ensure that whatever gets added to the game is of a certain quality. Daniel Kaplan, of Mojang, also stated at Minecon that Mojang wanted to insure that the game remain recognizably Mojang's concept. If 4J are inspired by a PC mod, they would have to ensure that they stay on the right side of all the gray areas of copyright legislation in order to bring that feature to the XBox. They would also likely have to obtain Mojang's approval to add it in since the concept for the mod wouldn't come from Mojang. So, there are a lot of hurdles that would make it more difficult; however, the bottomline is that we users don't run their business (and there are three businesses involved in bringing this game to the Xbox - Mojang, 4J, and Microsoft), so we really just don't know what they might or might not eventually do to overcome whatever hurdles are in their way.
I agree, it's best that no one get their hopes up too high, but being overly negative is not really a good thing either. The thread that seems to have sparked this one is the "I you could choose on thing" one, right? Since Tekkit is a complex package of mods that cover a lot of different areas of Minecraft, it took the thread to really discussing what general areas of Minecraft would you like to see 4J focus on for designing their mods... would it be rails, redstone, additional blocks, ores in the Nether, some sort of PVP additions? I don't think it was asking for Tekkit as a package to be added directly to MCXBLA.
#8
Posted 15 January 2013 - 11:58 AM
UpUp_Away95, on 15 January 2013 - 11:50 AM, said:
I agree, it's best that no one get their hopes up too high, but being overly negative is not really a good thing either.
#9
Posted 15 January 2013 - 12:11 PM
* Another reason PC mods won't come to the xbox is the PC mod makers don't have the technical expertise or knowledge to convert their mods from java to C++ (or C#). That's a huge leap. You all are thinking that you'll be able to download PC-duplicate mods from the internet to a flash drive and just upload it to your xbox- for free, of course. It has to be for free. Per Mojang's TOS, they can't charge for them ("make commercial use of". So the mod makers would have to do all that work just for the recognition. Sure they would.
* The game is being updated (essentially "modded") too fast for the modders to keep up.
* The game will be "going it's own way", adding xbox-specific features, so PC-duplicates of mods won't be needed, much less work. Modders will have to write high-level xbox-specific mods. Why aren't you writing any instead of just saying "I want"?
* Finally, it's a very small step from having a downloadable-from-the-internet mod to having a full downloadable game. MS (or any other console) will never let that happen. All "mods" (and games) must come through their official channels, as DLC, and they will change for them, as they should.
All the OP is saying is that PC-duplicate mods won't happen on the xbox- and that's true- so there's no sense in whining for them. 4J will write their own (in the future), and sell them as DLC. I only hope that they handle them fairly. If one player has a mod, but the others don't, then the mod is disabled for everyone (the mod only works if everyone has it).
#10
Posted 15 January 2013 - 12:14 PM
#11
Posted 15 January 2013 - 12:18 PM
Zsaas, on 15 January 2013 - 11:37 AM, said:
No it seems YOU aren't listening. We all know exactly what you're saying. It's just you decided to change the intent of your post after you got some responses. You went from saying "4j won't impliment mods." to "they won't impliment the EXACT same mods from the PC."
Don't believe me?
Zsaas, on 15 January 2013 - 11:05 AM, said:
While you mentioned "mods from the PC." You never mentioned PC mods exclusively until after you got some responses.
I'm sorry to say but that was a horrible recovery. How many people do you see asking for mods ported directly from the PC? No one. We all know that's not gonna happen. We know that's not possible. As geneo said above, Java to C++ is like trying to turn an easy bake oven into a furnace.
So while I'm sure your intention was to inform people, you ended up just stating the outright obvious answer to a question nobody asked.
Had it not been for the "reality check" remark, I probably would have left this one alone.
#12
Posted 15 January 2013 - 01:00 PM
#13
Posted 15 January 2013 - 01:08 PM
Darkseany, on 15 January 2013 - 12:18 PM, said:
No it seems YOU aren't listening. We all know exactly what you're saying. It's just you decided to change the intent of your post after you got some responses. You went from saying "4j won't impliment mods." to "they won't impliment the EXACT same mods from the PC."
Don't believe me?
While you mentioned "mods from the PC." You never mentioned PC mods exclusively until after you got some responses.
I'm sorry to say but that was a horrible recovery. How many people do you see asking for mods ported directly from the PC? No one. We all know that's not gonna happen. We know that's not possible. As geneo said above, Java to C++ is like trying to turn an easy bake oven into a furnace.
So while I'm sure your intention was to inform people, you ended up just stating the outright obvious answer to a question nobody asked.
Had it not been for the "reality check" remark, I probably would have left this one alone.
#14
Posted 15 January 2013 - 01:24 PM
Zsaas, on 15 January 2013 - 11:58 AM, said:
If you say so, but "never" is a pretty definitive negative stance to take when explaining that 4J would need permission from PC mod creators. When a PC user registers with Mojang to become a modder and obtain the code, I believe they give Mojang permission to use the mod themselves in the game if Mojang decides to incorporate it. So, the matter could be a little more complex because of this... a legal question might be whether or not the permission given to Mojang extends automatically to 4J as a "partner" with Mojang in bringing the game onto the XBox. (Ref: Notch's blog of April 26, 2011 - The plans for mods - http://notch.tumblr....e-plan-for-mods )
#15
Posted 15 January 2013 - 01:35 PM
well whats wrong with that ?
give them a % of what you make, after all its there idea and probably promoted your game to be even better than it already is, therefore pulling in more sales,
seems to me that game makers want 100% of ALL profits !!
#16
Posted 15 January 2013 - 05:55 PM
#17
Posted 15 January 2013 - 06:12 PM
wolfeuk, on 15 January 2013 - 01:35 PM, said:
well whats wrong with that ?
give them a % of what you make, after all its there idea and probably promoted your game to be even better than it already is, therefore pulling in more sales,
seems to me that game makers want 100% of ALL profits !!
#18
Posted 15 January 2013 - 06:17 PM
scillyboy, on 15 January 2013 - 06:12 PM, said:
i know, but thats what im saying, if they changed the rights and paid them we could use there mods,
the best ideas are from...
a few ppl in the office ?
a few million gamers ?
#19
Posted 15 January 2013 - 06:26 PM
#20
Posted 15 January 2013 - 06:26 PM
wolfeuk, on 15 January 2013 - 06:17 PM, said:
the best ideas are from...
a few ppl in the office ?
a few million gamers ?
Wolf, all Jeb is doing is nicking mods. Modders have no rights! if 4j want to use a mod or part of a mod or anything anyone has created they can. end of story.
Example, Hoppers from FTB/mindcrack whateva mod it is.. now in live MC.. theres also various over examples i imagine

This topic is locked








