Crap. Nothing's working. First I couldn't figure out Flickr's new system to post the image here, and now I can't figure it out with dropbox, even though I'm trying to use their public-sharing features...
Crap. Nothing's working. First I couldn't figure out Flickr's new system to post the image here, and now I can't figure it out with dropbox, even though I'm trying to use their public-sharing features...
Will this work?
Nope.
Why not just do yourself a favor and get an Imgur account. Heck, if you've got a Google account you can just log in with that so you won't even need an account. For that matter, just upload an image anonymously without an account until you can figure out Flickr.
If this doesn't work, I'm just gonna stop trying...
SUCCESS!
It looks really good, too! If it weren't for the block that's right in your face in the bottom right corner I'd ask if I can have the raw version for use in the thread. As it is, it's still pretty cool. Great work!
Aww...I liked that block...well, you're the boss in this case.
The image actually looks better without it, so whatever. Right, if the dropbox link for you to download the [new!] raw screenshot doesn't work for you or anyone else, I'm just gonna rage. For about a second, but still, I'll rage. And be a bit depressed for a bit afterwards for a second or two, but whatever. Again. Anyway, link:
P.S. I would've posted this like a minute sooner, but partway through that last sentence I had a choking fit. Wasn't drinking anything. Was just choking on my own saliva...which sucks. A minute doesn't really make a difference in this case, plus I had to take the time to write this, so that makes this take like a minute longer, but whatever. For the third time.
Aww...I liked that block...well, you're the boss in this case.
The image actually looks better without it, so whatever. Right, if the dropbox link for you to download the [new!] raw screenshot doesn't work for you or anyone else, I'm just gonna rage. For about a second, but still, I'll rage. And be a bit depressed for a bit afterwards for a second or two, but whatever. Again. Anyway, link:
Yea, it works. I'll add it to the OP when I've got a spare minute or two. Thanks!
P.S. I would've posted this like a minute sooner, but partway through that last sentence I had a choking fit. Wasn't drinking anything. Was just choking on my own saliva...which sucks. A minute doesn't really make a difference in this case, plus I had to take the time to write this, so that makes this take like a minute longer, but whatever. For the third time.
Dude, I've totally done that. Isn't that the worst? Like, one moment you're just doing whatever and the next moment you're gasping and coughing and making a big scene for no adequately explained reason. I used to do that at work every now and again. Scared a few folks when I started coughing and sputtering in mid-sentence.
Plus I think this is a mixed up texture that nether bricks brick and nether brick slabs are blue is that supposed to happen?
Yep. When Alvoria initially made the textures, it caught us (as in the few of us that were following its development) off guard, but it makes them nice and noticeable, plus blue fire is hotter than red fire, I reasoned.
Yep. When Alvoria initially made the textures, it caught us (as in the few of us that were following its development) off guard, but it makes them nice and noticeable, plus blue fire is hotter than red fire, I reasoned.
I like it it's just... blue nether just seems a little off... don't get me wrong I like it but... ya' know...
I'm loving this it creates a nice touch to what (I think) minecrafts epic defult textures
Plus I think this is a mixed up texture that nether bricks brick and nether brick slabs are blue is that supposed to happen?
I take offense to the part about these being default textures. Each and every one was created by me, not from default. Yes, some of them resemble default in some way, but that's inevitable. They are designed to be usable in survival, after all, and there's only so many ways that you can make stone look like stone.
Yep. When Alvoria initially made the textures, it caught us (as in the few of us that were following its development) off guard, but it makes them nice and noticeable, plus blue fire is hotter than red fire, I reasoned.
The reasons for the blue nether brick are actually quite a bit more meta.
The first is a reference to the Painterly mix that ZombieCleo (a Let's Player that I have followed for years) was using at the time. It featured blue nether brick, which I thought was cool.
The second reason is because blue stands out better against the red fog of the Nether. I was having difficulty finding nether fortresses when they first came out. After hundreds of hours of skulking through the nether, I discovered one very near my portal which I hadn't seen because it was just on the edge of the render distance and the maroon blended perfectly with the dark red fog. Making the nether brick blue solved that issue, and made fortresses significantly easier to see.
Finally, it was because of eye strain. The reds that I chose for the netherrack are very saturated and difficult to look at for long periods of time. This was giving me eyestrain when I was in the nether for long periods of time. I liked that it did that since it added another layer of challenge to the nether, and made it visually seem more hot and hostile. The decision to make the nether brick blue also gave me something to rest my eyes on so that they didn't get tired looking at the red all the time. It made the fortresses seem more bearable and allowed me to feel cooler while I was in them. This is important when you're fighting blazes and wither skeletons.
I like it it's just... blue nether just seems a little off... don't get me wrong I like it but... ya' know...
It depends on how you look at the Nether. Before there was a crafting recipe that allowed netherrack to turn into nether bricks, my internal 'lore' for Minecraft stated that the ancient Nether inhabitants used a long-forgotten alchemical process to make the bricks. They intentionally made them blue for the same reason I did: it stood out against the harsh red environment of the Nether. In their case, though, it was to signify places of safety. Obviously this was before whatever cataclysm turned them into zombie pigmen and populated the Nether with ghasts and other hellish creatures.
Once the recipe was added, I mentally retconned this to just being a natural chemical reaction that comes from controlled super heating of the netherrack. The same reason nether bricks are smaller than their source.
If you absolutely must have only hot colors in the Nether, though, I can understand that. Still, the blue is staying in my pack no matter what. I just like it too much.
I like them, but I think the bit coming out of the end could be a bit higher up.
I'm intentionally doing models in even-numbered coordinates to maintain the blocky feel of Minecraft. If I don't, I'll be tempted to over-geometry the thing like nobody's business. It's a self-imposed restriction to be sure, but a good one I think.
Moving the horn of the anvil up would mean moving it two pixels, making it flush with the top. In my opinion that doesn't look very good.
Hopefully they're still good enough for you as-is.
I think I'm going to try to make a better button model, and a better lever model before release. If anyone is interested I'll post pictures of themas I get them working. I'd love to get some feedback on them.
I wanted the button to 'light up' when it was powered. I've noticed that sometimes when working with buttons I move the camera a little and am not sure whether or not I actually pressed it. I've always wanted to add a red glow to the button to fix that. (I'm going to do something similar with levers) I also wanted the button to have a proper housing, both to make them easier to see and more decorative, but also to make it seem less like they were embedded in the block behind them and more like a mechanism in their own right.
Let me know what you all think. Feedback is practically required at this point since I'm totally unsure if what I'm doing is a good thing or not.
That looks really schweet. Not too sure how far you should go with the levers, as some mechanisms use inverters right off the bat, thus making it odd that the switch would appear to be on, so maybe more of a polarity indicator? Red/Green or Red/Blue perhaps?
I'm still hoping for a bit more feedback before I publish the next version of the pack, though. Hopefully a few more people will chime in before Friday.
Not too sure how far you should go with the levers, as some mechanisms use inverters right off the bat, thus making it odd that the switch would appear to be on, so maybe more of a polarity indicator? Red/Green or Red/Blue perhaps?
I don't normally do this, but allow me to list the reasons that argument doesn't work:
1) You can already tell whether or not a lever is on or not in the vanilla pack... as long as it's on the wall. On the floor it's difficult to tell the difference between lever states. By having a texture, the floor and ceiling mounted levers become more useful.
2) If you're using an inverter right behind the lever, it's probably so that the "on" state of the lever corresponds to the "on" state of your mechanism. Otherwise, you'd just use the output of the lever and save yourself a tick.
3) There's no "polarity" in redstone. There's strong and weakly powered blocks, and degrees of power. If neither of these factors is important, then it's a simple "on or off" affair. Since a lever always strongly powers the block that it's placed on, the first one isn't an issue. Likewise, it always powers it at power level 16, so again there's no point in any sort of indicator for that factor. Having a lever either on or off makes perfect sense.
If you've got a reason why what I've done isn't good I'd be happy to hear it. I honestly can't fathom the logic of the previous one, though. Sorry.
Eh, it's just something I thought of, although really, I do want more recognizable states for the lever, and I myself am totally fine with just having a red glow when it's "on" and your images of it do it justice.
The only oddity I noticed is that the stone just lights up red, and when it isn't lit, then there's no red to be glowing. Was that intentional or did you just not think of that? Your lamps sort of change color when they turn on, so perhaps try something similar here? Not a big deal, but it's just something I think might be worth looking into.
"Sanity" v.3.4.4 is now available for Minecraft 1.7.10 And Snapshot 14w34d.
Changes to this version include:
● Restored Redstone Cross (block model)
● Ported unique Silverfish Egg textures to block models (Formerly MCPatcher-only feature)
● Changed names of Silverfish blocks so that they won't show up in common searches
● Ported unique Lit Redstone Ore textures to block models (Formerly MCPatcher-only feature)
● Ported multi-sided Dragon Egg textures to block models (Formerly MCPatcher-only feature)
● Fixed Bed model to look better with Sanity's textures (old vanilla model)
● Added custom Anvil model and textures
● Added Custom Button Models and textures
● Added Custom Lever models and textures
Eh, it's just something I thought of, although really, I do want more recognizable states for the lever, and I myself am totally fine with just having a red glow when it's "on" and your images of it do it justice.
The only oddity I noticed is that the stone just lights up red, and when it isn't lit, then there's no red to be glowing. Was that intentional or did you just not think of that? Your lamps sort of change color when they turn on, so perhaps try something similar here? Not a big deal, but it's just something I think might be worth looking into.
The concept was that, since there's no actual redstone dust in the levers, that the configuration caused the trace amounts of redstone in the stone to become active when the device was powered. The same applies to the buttons. It's just a matter of how the device is configured what parts of the material will glow. It's more of a "side effect" of the crafting process rather than the creator saying "I'm going to put lights here".
But as far as the meta goes, yea, it was intentional.
Nope.
Why not just do yourself a favor and get an Imgur account. Heck, if you've got a Google account you can just log in with that so you won't even need an account. For that matter, just upload an image anonymously without an account until you can figure out Flickr.
SUCCESS!
It looks really good, too! If it weren't for the block that's right in your face in the bottom right corner I'd ask if I can have the raw version for use in the thread. As it is, it's still pretty cool. Great work!
The image actually looks better without it, so whatever. Right, if the dropbox link for you to download the [new!] raw screenshot doesn't work for you or anyone else, I'm just gonna rage. For about a second, but still, I'll rage. And be a bit depressed for a bit afterwards for a second or two, but whatever. Again. Anyway, link:
P.S. I would've posted this like a minute sooner, but partway through that last sentence I had a choking fit. Wasn't drinking anything. Was just choking on my own saliva...which sucks. A minute doesn't really make a difference in this case, plus I had to take the time to write this, so that makes this take like a minute longer, but whatever. For the third time.
Yea, it works. I'll add it to the OP when I've got a spare minute or two. Thanks!
Dude, I've totally done that. Isn't that the worst? Like, one moment you're just doing whatever and the next moment you're gasping and coughing and making a big scene for no adequately explained reason. I used to do that at work every now and again. Scared a few folks when I started coughing and sputtering in mid-sentence.
Glad you're OK now, though.
Plus I think this is a mixed up texture that nether bricks brick and nether brick slabs are blue is that supposed to happen?
Yep. When Alvoria initially made the textures, it caught us (as in the few of us that were following its development) off guard, but it makes them nice and noticeable, plus blue fire is hotter than red fire, I reasoned.
I like it it's just... blue nether just seems a little off... don't get me wrong I like it but... ya' know...
I take offense to the part about these being default textures. Each and every one was created by me, not from default. Yes, some of them resemble default in some way, but that's inevitable. They are designed to be usable in survival, after all, and there's only so many ways that you can make stone look like stone.
But I'm happy you're enjoying them none the less.
The reasons for the blue nether brick are actually quite a bit more meta.
The first is a reference to the Painterly mix that ZombieCleo (a Let's Player that I have followed for years) was using at the time. It featured blue nether brick, which I thought was cool.
The second reason is because blue stands out better against the red fog of the Nether. I was having difficulty finding nether fortresses when they first came out. After hundreds of hours of skulking through the nether, I discovered one very near my portal which I hadn't seen because it was just on the edge of the render distance and the maroon blended perfectly with the dark red fog. Making the nether brick blue solved that issue, and made fortresses significantly easier to see.
Finally, it was because of eye strain. The reds that I chose for the netherrack are very saturated and difficult to look at for long periods of time. This was giving me eyestrain when I was in the nether for long periods of time. I liked that it did that since it added another layer of challenge to the nether, and made it visually seem more hot and hostile. The decision to make the nether brick blue also gave me something to rest my eyes on so that they didn't get tired looking at the red all the time. It made the fortresses seem more bearable and allowed me to feel cooler while I was in them. This is important when you're fighting blazes and wither skeletons.
It depends on how you look at the Nether. Before there was a crafting recipe that allowed netherrack to turn into nether bricks, my internal 'lore' for Minecraft stated that the ancient Nether inhabitants used a long-forgotten alchemical process to make the bricks. They intentionally made them blue for the same reason I did: it stood out against the harsh red environment of the Nether. In their case, though, it was to signify places of safety. Obviously this was before whatever cataclysm turned them into zombie pigmen and populated the Nether with ghasts and other hellish creatures.
Once the recipe was added, I mentally retconned this to just being a natural chemical reaction that comes from controlled super heating of the netherrack. The same reason nether bricks are smaller than their source.
If you absolutely must have only hot colors in the Nether, though, I can understand that. Still, the blue is staying in my pack no matter what. I just like it too much.
I'd really appreciate some feedback on them before I publish the next version of the pack. Thank you.
...and I can do that because I was born in Detroit.
Hate that the default anvils look nothing like anvils. Tu et ton enclumes êtes trop magnifique. Tu n'es pas une tasse, aussi.
I like them, but I think the bit coming out of the end could be a bit higher up.
Yes, those are in fact anvils. I'm happy that you like them.
I have no idea what any of what you typed meant, but I'm assuming that you approve of the anvils.
I'm intentionally doing models in even-numbered coordinates to maintain the blocky feel of Minecraft. If I don't, I'll be tempted to over-geometry the thing like nobody's business. It's a self-imposed restriction to be sure, but a good one I think.
Moving the horn of the anvil up would mean moving it two pixels, making it flush with the top. In my opinion that doesn't look very good.
Hopefully they're still good enough for you as-is.
I think I'm going to try to make a better button model, and a better lever model before release. If anyone is interested I'll post pictures of themas I get them working. I'd love to get some feedback on them.
What do you all think? Too much?
I wanted the button to 'light up' when it was powered. I've noticed that sometimes when working with buttons I move the camera a little and am not sure whether or not I actually pressed it. I've always wanted to add a red glow to the button to fix that. (I'm going to do something similar with levers) I also wanted the button to have a proper housing, both to make them easier to see and more decorative, but also to make it seem less like they were embedded in the block behind them and more like a mechanism in their own right.
Let me know what you all think. Feedback is practically required at this point since I'm totally unsure if what I'm doing is a good thing or not.
Thanks!
I'm still hoping for a bit more feedback before I publish the next version of the pack, though. Hopefully a few more people will chime in before Friday.
I don't normally do this, but allow me to list the reasons that argument doesn't work:
1) You can already tell whether or not a lever is on or not in the vanilla pack... as long as it's on the wall. On the floor it's difficult to tell the difference between lever states. By having a texture, the floor and ceiling mounted levers become more useful.
2) If you're using an inverter right behind the lever, it's probably so that the "on" state of the lever corresponds to the "on" state of your mechanism. Otherwise, you'd just use the output of the lever and save yourself a tick.
3) There's no "polarity" in redstone. There's strong and weakly powered blocks, and degrees of power. If neither of these factors is important, then it's a simple "on or off" affair. Since a lever always strongly powers the block that it's placed on, the first one isn't an issue. Likewise, it always powers it at power level 16, so again there's no point in any sort of indicator for that factor. Having a lever either on or off makes perfect sense.
If you've got a reason why what I've done isn't good I'd be happy to hear it. I honestly can't fathom the logic of the previous one, though. Sorry.
The only oddity I noticed is that the stone just lights up red, and when it isn't lit, then there's no red to be glowing. Was that intentional or did you just not think of that? Your lamps sort of change color when they turn on, so perhaps try something similar here? Not a big deal, but it's just something I think might be worth looking into.
And Snapshot 14w34d.
Changes to this version include:
● Restored Redstone Cross (block model)
● Ported unique Silverfish Egg textures to block models (Formerly MCPatcher-only feature)
● Changed names of Silverfish blocks so that they won't show up in common searches
● Ported unique Lit Redstone Ore textures to block models (Formerly MCPatcher-only feature)
● Ported multi-sided Dragon Egg textures to block models (Formerly MCPatcher-only feature)
● Fixed Bed model to look better with Sanity's textures (old vanilla model)
● Added custom Anvil model and textures
● Added Custom Button Models and textures
● Added Custom Lever models and textures
As always, feedback is greatly appreciated.
Thanks! I'm happy that you like them.
The concept was that, since there's no actual redstone dust in the levers, that the configuration caused the trace amounts of redstone in the stone to become active when the device was powered. The same applies to the buttons. It's just a matter of how the device is configured what parts of the material will glow. It's more of a "side effect" of the crafting process rather than the creator saying "I'm going to put lights here".
But as far as the meta goes, yea, it was intentional.