Well, after playing Assassin's Creed 3, watching Master and Commander: The Far Side of the World, and then playing a marathon session of Sid Meier's Pirates!, I've realized that I have an addiction to old world sailing ships. So of course, like any good addict, I figured I should feed that addiction immediately. XD
This thread will (hopefully) (eventually) showcase a collection of ships I've built. Inspiration may come from many things, so these boats will vary in historical value and real-world usability. Criticisim is welcome, advice is appreciated but may or may not be used, and flames won't be tolerated. If you don't like sailing vessels, or don't like Minecraft, or don't like me, or any other reason why you should avoid this thread, then you may see yourself out. Those of you remaining, enjoy!
1: Xebec - 1/13/13
This is my attempt at a Sid Meier's styled 'Barque' (or Xebec, thanks sillouete). It's a medium-sized cargo ship. The most obvious feature of this ship is it's three lateen rigged sails, which give it the ability to sail effectively in almost any direction regardless of wind direction, but they do give a lower speed when running with the wind when compaired to a square-rigged ship of a similar size. The unique sail rigging also gives this ship a remarkably small crew to sail at maximum efficiency, requiring roughly 10 men. Being a costal cargo ship, this xebec isn't armed, but posesses a very shallow draft, allowing it to sail in waters only several meters deep. This ship is outfitted with two officer's cabins, a common galley, an open berth area below the water line, and a large cargo hold. I should mention, I skipped all rigging on this one because the limitations of Minecraft combined with the weird sail setup would have put this way out of my league. =P
These three hatches all lead to the cargo hold. More hatches means cargo can be loaded and unloaded faster.
Entrance to the cabin/galley area.
View from the helm.
Inside the cabin, looking astern. The floor hatch leads to the crew bunks, the galley is visable between the officer's cabins, and the shaft running in the middle is the steering input.
Captain's quarters, starboard side.
Officer's quarters, port side.
At the hatch on the bottom level, here you see the final transmission from the helm to the rudder. Facing starboard/stern.
Same location as the last picture, facing the bow. This is the crew's quarters, with the gates to the cargo hold visible just past the mast.
The cargo hold runs from the mainmast all the way to the bow of the ship. You can see the hatches to the deck in the ceiling.
Shallow draft means that this ship can get very close to land without running aground.
Everybody loves a good night shot.
2: Brig - 1/16/13
I made this ship while working on Steelfeather's Castle-building challenge. I based it off of an old Lego pirate ship, my reference image is tucked away at the end of the spoiler. I did some editing to the original model before posting it here, most notably I added rigging. This ship was never really built to have rigging or open sails, so it doesn't look quite right under full sail. I also attempted to break up the hull by adding some stripes along the decklines (not much, but it's a start). This is also the first time I've ever employed cannon into a ship.
I believe this ship would be considered a brig, as it has three masts, two of which are square-rigged and the third having a lateen rig (I could be mistaken, though, as the mizzen mast is usually gaff rigged on all the brigs I've seen so far). It's the largest ship I've built so far, having three decks and a somewhat oversized aftcastle.
In this shot you can get a good view of the massive rudder and the tiny but functional deck from the captain's quarters.
This is what happens when I try to rig up sails on a ship I never meant to have sails. It's passable, but I'm not too happy with it. This also marks the first time I've ever put a jib on a ship (primarily because this also marks the first time there's ever been a forestay to rig a sail on to).
Here is the massive aftcastle. The double doors on the left lead into the captain's cabin, while the doors on the right head below deck.
View from the helm.
Sideshot. I can see several areas that can be improved on, but fixing them would require heavy alteration of the ship's interior decks. I'd rather start over from the ground up than try to completely rebuild the interior without messing with the superstructure. Simply pulling the gun deck farther back and reducing the aftcastle would make the ship far more believable. Oh, and fixing the masts to carry sails properly.
Sleeping area of the captain's cabin. The stairs below deck are on the other side of this wall.
Captain's table. This picture was taken from the same spot as the last one. The door to the captain's balcony is visible here.
This is at the foot of the stairs below deck. A far cry from the captain's table, the crew get to eat their meals crammed in this tight little galley. A door on either side of the galley leads to the gun deck, and two sets of stairs are in the middle: one up to the deck (visible stairs), and one down to the hold.
This is the gun deck. It was previously full of beds for the crew, but a shipbuilding tutorial I read pointed out that most crewmembers would sleep wherever they could rig up their hammocks, so I opted to replace the beds with something a bit more befitting a flagship: cannon! Unfortunately, due to the proximity to the waterline (which is literally at the deck level), the cannon have to be mounted on platforms to raise them high enough to keep gentle waves from flooding the deck. At the far end, hidden behind the foremast, is a door that leads to a winch for the anchor. The room, being rather large, will also now double as powder and cannonball storage.
Bottom deck, facing forward. Unlike the open cargo hold of the Xebec, this ship is not designed for cargo transport, instead being used as a diplomatic vessel. As such, cargo mainly consists of valuables in the form of coin and jewels (nothing says 'our countries should be friends' like a mountain of jewels), which get shipped in chests.
Bottom deck, facing aft. Here you can see (much like the Xebec) the final transmission from helm to rudder. Because the wheel is set so far forward, the tiller to the rudder is absolutely massive, running a good 9 meters before reaching the rudder.
As mentioned previously, here is the inspiration for this build... I think I did a fairly bang-up job considering what I had to work from:
So there we have it, two ships up for your viewing pleasure! Be sure to leave feedback, and keeep an eye out for the next ship. The last ship was already built, I just had to edit it and make it better. The next ship is going to be from scratch, so it might take a while. I'll see you back here when it's done (and probably before!)
Oh a Xebec! I love Xebecs! By the way, that one that you built is not fore and aft rigged, its lateen rigged as it lacks a gaff sail. I'd say try to eliminate the diagonal lines on the sails and make them more rounded to give it a more natural look to it. Also I know rigging in minecraft is a pain in the ass, but dont be afraid to experiment with different materials. I like to use glass and fences, sometimes even panes. In my opinion it's not too bad at the end. Anyway nice first ship and glad there is another ship builder on the forum!
So that's why it came out looking like that. I've never done sails like that before, so... yeah. They are far from good. I've never actually rigged a ship before, and with the sailplan on this one, I wasn't going to attempt it. My next ship, though, I may try...
Also, editing the OP to a ) look like I know what the heck I'm talking about, and b ) REALLY confuse people who know nothing about ships. =D Thanks for correcting me!
Why such a lack of blocks? I think you should add log sides, at least below the waterline, because pure planks looks extremely bland. But the hull looks pretty good, as well as the leaning foremast.
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Discipline, Pride, and Courage. A dangerous combination.
Why such a lack of blocks? I think you should add log sides, at least below the waterline, because pure planks looks extremely bland. But the hull looks pretty good, as well as the leaning foremast.
I'm impaitent. XD That's the quick answer. My reference was not super-detailed, so neither was I, honestly! I don't want to make a ship that's 2 or 3 solid meters thick, but I also don't want to have to have it look good outside but when you venture below deck, half the wall is one way and the other half is totally different. I'm trying to make these both look good AND be usable, which isn't always easy. Larger ships should have more detail. I'll try playing around more on my next one, I promise. ^_^;
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...actually, created is a bit much.... Thought of. That's more accurate.
Um, ok, so looks like I'm the only person following... my own thread. Lame.
BUT THE SHOW MUST GO ON!
Some varient of a brig, according to Sid Meier. He's already let me down once, so let's see how far off this ends up being. All I have so far is the shape of the hull at centerline. Nice line, though, isn't it?
**EDIT**
Yup, misinformed again. Turns out this is going to be a Brigantine (historical, not modern)
Ah, I see what happened... I only showed the general shape of the round bits. After filling in the hull, I go back and add in the keel... I find it's easier to assemble that way.
Here's mah proof:
Working on adding fore- and aftcastles, but... not sure how it's going to turn out. I don't normall have this much trouble with ships... >_>
Rollback Post to RevisionRollBack
...actually, created is a bit much.... Thought of. That's more accurate.
Okay ships. Try making your ships rounder, smoother and more to scale. Your new ship is looking better, just try to avoid sharp corners and edges. Your sails could also do with improvement. Saying that, you show promise, so keep trying and you'll get better. If you want any tips, you can check out my YouTube playthroughs/tutorials. Good luck.
Thanks for the feedback! Roundness is definately one of the things that gives me problems. My current ship isn't near as round as it should be, but I feel I'm too far into the build to fix it now (as that would basically require scrapping this hull for the fourth time and starting over once again). I had one ship on my old computer that had really good sails, I promise! I'm still learning when it comes to anything other than square sails... these fore and aft rigged sails look terrible, I know. And the other ship was actually built in a survival game, so it really had no purpose other than decor, and consequently, was not designed to ever have sails. So that's my excuse for it's sails being so crappy, they aren't even supposed to be on it. My new brigantine should have better sails. Speaking of, here's my latest update:
About to add cannons, and also going to be editing my texture pack a bit farther so the cannons look a bit more proper. Added ballast in the form of gravel to the tiny hold, put in an orlop deck (powder hold, pantry, galley, purser's quarters, doctor's quarters, storage rooms), added 6 officer's quarters behind the gun deck, and furnished the great cabin (which also contains two cabins for captain/whoever). Not sure what I'm supposed to do with the foc'sle, though, so it's currently empty. Tomorrow, I'll look into getting the masts up, the yards installed, and if I'm lucky, maybe even get it rigged. I say that because last time, trying to figure out the rigging took an entire evening by itself...
::EDIT::
Mostly finished now! Brigantine has been kitted out, decorated, plopped in water and rigged up! I'm very pleased with how it sits right now. Going to try to get it flying sails tomorrow, hopefully it'll turn out better than my last two. Pics to come soon!
Some varient of a brig, according to Sid Meier. He's already let me down once, so let's see how far off this ends up being. All I have so far is the shape of the hull at centerline. Nice line, though, isn't it?
**EDIT**
Yup, misinformed again. Turns out this is going to be a Brigantine (historical, not modern)
Well, the brig name is just a shortening of the original brigantine, so it's perfectly fine to refer to a two masted square rigged ship as a brig. I do, and when I use the term brigantine I tend to use it for the 'modern' definition, one mast square rigged, one mast fore and aft. It's worth noting that the modern definition became common all the way back in the 18th century.
Onto the picture in your most recent post; what scale are you working at? Because if it's standard steve-scale, your ship is too big. Something that long would be a three master for sure. That's probably why you haven't been able to figure out what to put in the forecastle, because normally you'd be struggling to fit everything in.
A good amount of hull roundness is something that will come in time as you get more experience building these ships. We seem to have a different approach to the keel - laying the keel is always my first step in a ship build, just like it would be in real life.
Well, the brig name is just a shortening of the original brigantine, so it's perfectly fine to refer to a two masted square rigged ship as a brig. I do, and when I use the term brigantine I tend to use it for the 'modern' definition, one mast square rigged, one mast fore and aft. It's worth noting that the modern definition became common all the way back in the 18th century.
Onto the picture in your most recent post; what scale are you working at? Because if it's standard steve-scale, your ship is too big. Something that long would be a three master for sure. That's probably why you haven't been able to figure out what to put in the forecastle, because normally you'd be struggling to fit everything in.
A good amount of hull roundness is something that will come in time as you get more experience building these ships. We seem to have a different approach to the keel - laying the keel is always my first step in a ship build, just like it would be in real life.
Have you made any progress on the masts/yards?
Thanks for the advice. Was there advice? No, there wasn't. Thanks for the kind words! lol
I used Wikipedia as my brig/brigantine deciding factor. Regarding scale, um... what's that? I've noticed I have a bad habit of scaling things up more than I should. I'd probably be better at scale if I had a physical model in front of me I could reference, or at the very least had seen a tall ship in person. But, I'm stuck going by some questionable reference images and a bit of mind's-eye work, so... I do what I can. I'd rather the ship be a little larger than it should than have it too small. Also, it looks pretty good on the inside, so that's a bonus. XD Another reason I've got forecastle issues is because even at scale, I genuinely have no idea what is supposed to be in there other than anchor chain winches.
I tried several attempts on this hull to give a bit of tumblehome, but after building and subsequently scrapping the entire hull 4 times, I opted to omit tumblehome in hopes of actually building a ship. I'm going to devote some time to nothing but hulls after this, hopefully I can figure out how it all works.
And I don't worry too much about the keel personally, because it's the easiest part to add, in my opinion... Just a straight line of blocks down the length of the ship, stopping just shy of the end of the hull for the rudder. I do integrate the top of the keel into the hull, of course, but I save the finalization for after the hull is done. My first ship ever had a keel that was WAY larger than it ultimately needed to be, so ever since then it's gone from my list of 'essential items' to my list of 'decorative hoopla'. =P
Finally, in regards to my masts and yards... what do you think?
Scale might be a bit off in comparison to Steve, but at least she's in scale with herself. Super proud of all that rigging.
I love how I ALWAYS can find Sillouete, Captaingloom and confuseacat in the ship topics , but, you are all good at giving critic so I guess thats all good
Anyway the ships are a good start but I do recommend you use a lot of the ideas they all gave you and I know there are some great tutorials out there if you want more ideas (I cant really give much critism when it comes to ships... I somewhat suck at them)
EDIT:
The last post (above me) looks a lot better and you are really, really making progress, not kidding there
Thanks! I was iffy on this one all the way up until I got the rigging 100% done, then it just sort of clicked! I have run into a problem, though...
It seems a few of my staysails are going to interfere with my square sails. Seriously bummed about this, because all I can think to do is tear up my staysails and redo them, and I think they look really good as is:
Anyone have any advice? :/
Rollback Post to RevisionRollBack
...actually, created is a bit much.... Thought of. That's more accurate.
I love how I ALWAYS can find Sillouete, Captaingloom and confuseacat in the ship topics , but, you are all good at giving critic so I guess thats all good
Anyway the ships are a good start but I do recommend you use a lot of the ideas they all gave you and I know there are some great tutorials out there if you want more ideas (I cant really give much critism when it comes to ships... I somewhat suck at them)
EDIT:
The last post (above me) looks a lot better and you are really, really making progress, not kidding there
Of course we're here! We are, in effect, a Shipbuilder's Guild. Not many other folk devote their Minecraft time to ships, so we're special
No, you have a shipyard as well? I'll look it up! =D
Thanks! I was iffy on this one all the way up until I got the rigging 100% done, then it just sort of clicked! I have run into a problem, though...
It seems a few of my staysails are going to interfere with my square sails. Seriously bummed about this, because all I can think to do is tear up my staysails and redo them, and I think they look really good as is:
Anyone have any advice? :/
Looking very good, but I think you should try and make the rigging go up at a steady rate (4 blocks high, move in, another four blocks, move in) or a similar number, because it makes it look more straight:
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Discipline, Pride, and Courage. A dangerous combination.
Of course we're here! We are, in effect, a Shipbuilder's Guild. Not many other folk devote their Minecraft time to ships, so we're special
Looking very good, but I think you should try and make the rigging go up at a steady rate (4 blocks high, move in, another four blocks, move in) or a similar number, because it makes it look more straight
Horray for re-writing responses... =/ The rigging does go up evenly, I swear! Only the top rope for the lower staysail between the masts and rope running from the mainmast to the top of the spanker are slack (and I tried to make them hang realistically) The rigging may appear uneven because of the angle the picture was taken, and possibly how it widens. I'll bet a better pic up at some point. =D
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...actually, created is a bit much.... Thought of. That's more accurate.
Horray for re-writing responses... =/ The rigging does go up evenly, I swear! Only the top rope for the lower staysail between the masts and rope running from the mainmast to the top of the spanker are slack (and I tried to make them hang realistically) The rigging may appear uneven because of the angle the picture was taken, and possibly how it widens. I'll bet a better pic up at some point. =D
We are both talking about the ratlines, yes?
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Discipline, Pride, and Courage. A dangerous combination.
Yes? When you say move in, are you talking stepping towards the mast, or becoming narrower? They progress towards the mast at a fairly even clip. I try to make them taper off evenly as well, but I'm not so good at that one.
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...actually, created is a bit much.... Thought of. That's more accurate.
This thread will (hopefully) (eventually) showcase a collection of ships I've built. Inspiration may come from many things, so these boats will vary in historical value and real-world usability. Criticisim is welcome, advice is appreciated but may or may not be used, and flames won't be tolerated. If you don't like sailing vessels, or don't like Minecraft, or don't like me, or any other reason why you should avoid this thread, then you may see yourself out. Those of you remaining, enjoy!
1: Xebec - 1/13/13
This is my attempt at a Sid Meier's styled 'Barque' (or Xebec, thanks sillouete). It's a medium-sized cargo ship. The most obvious feature of this ship is it's three lateen rigged sails, which give it the ability to sail effectively in almost any direction regardless of wind direction, but they do give a lower speed when running with the wind when compaired to a square-rigged ship of a similar size. The unique sail rigging also gives this ship a remarkably small crew to sail at maximum efficiency, requiring roughly 10 men. Being a costal cargo ship, this xebec isn't armed, but posesses a very shallow draft, allowing it to sail in waters only several meters deep. This ship is outfitted with two officer's cabins, a common galley, an open berth area below the water line, and a large cargo hold. I should mention, I skipped all rigging on this one because the limitations of Minecraft combined with the weird sail setup would have put this way out of my league. =P
These three hatches all lead to the cargo hold. More hatches means cargo can be loaded and unloaded faster.
Entrance to the cabin/galley area.
View from the helm.
Inside the cabin, looking astern. The floor hatch leads to the crew bunks, the galley is visable between the officer's cabins, and the shaft running in the middle is the steering input.
Captain's quarters, starboard side.
Officer's quarters, port side.
At the hatch on the bottom level, here you see the final transmission from the helm to the rudder. Facing starboard/stern.
Same location as the last picture, facing the bow. This is the crew's quarters, with the gates to the cargo hold visible just past the mast.
The cargo hold runs from the mainmast all the way to the bow of the ship. You can see the hatches to the deck in the ceiling.
Shallow draft means that this ship can get very close to land without running aground.
Everybody loves a good night shot.
2: Brig - 1/16/13
I made this ship while working on Steelfeather's Castle-building challenge. I based it off of an old Lego pirate ship, my reference image is tucked away at the end of the spoiler. I did some editing to the original model before posting it here, most notably I added rigging. This ship was never really built to have rigging or open sails, so it doesn't look quite right under full sail. I also attempted to break up the hull by adding some stripes along the decklines (not much, but it's a start). This is also the first time I've ever employed cannon into a ship.
I believe this ship would be considered a brig, as it has three masts, two of which are square-rigged and the third having a lateen rig (I could be mistaken, though, as the mizzen mast is usually gaff rigged on all the brigs I've seen so far). It's the largest ship I've built so far, having three decks and a somewhat oversized aftcastle.
In this shot you can get a good view of the massive rudder and the tiny but functional deck from the captain's quarters.
This is what happens when I try to rig up sails on a ship I never meant to have sails. It's passable, but I'm not too happy with it. This also marks the first time I've ever put a jib on a ship (primarily because this also marks the first time there's ever been a forestay to rig a sail on to).
Here is the massive aftcastle. The double doors on the left lead into the captain's cabin, while the doors on the right head below deck.
View from the helm.
Sideshot. I can see several areas that can be improved on, but fixing them would require heavy alteration of the ship's interior decks. I'd rather start over from the ground up than try to completely rebuild the interior without messing with the superstructure. Simply pulling the gun deck farther back and reducing the aftcastle would make the ship far more believable. Oh, and fixing the masts to carry sails properly.
Sleeping area of the captain's cabin. The stairs below deck are on the other side of this wall.
Captain's table. This picture was taken from the same spot as the last one. The door to the captain's balcony is visible here.
This is at the foot of the stairs below deck. A far cry from the captain's table, the crew get to eat their meals crammed in this tight little galley. A door on either side of the galley leads to the gun deck, and two sets of stairs are in the middle: one up to the deck (visible stairs), and one down to the hold.
This is the gun deck. It was previously full of beds for the crew, but a shipbuilding tutorial I read pointed out that most crewmembers would sleep wherever they could rig up their hammocks, so I opted to replace the beds with something a bit more befitting a flagship: cannon! Unfortunately, due to the proximity to the waterline (which is literally at the deck level), the cannon have to be mounted on platforms to raise them high enough to keep gentle waves from flooding the deck. At the far end, hidden behind the foremast, is a door that leads to a winch for the anchor. The room, being rather large, will also now double as powder and cannonball storage.
Bottom deck, facing forward. Unlike the open cargo hold of the Xebec, this ship is not designed for cargo transport, instead being used as a diplomatic vessel. As such, cargo mainly consists of valuables in the form of coin and jewels (nothing says 'our countries should be friends' like a mountain of jewels), which get shipped in chests.
Bottom deck, facing aft. Here you can see (much like the Xebec) the final transmission from helm to rudder. Because the wheel is set so far forward, the tiller to the rudder is absolutely massive, running a good 9 meters before reaching the rudder.
As mentioned previously, here is the inspiration for this build... I think I did a fairly bang-up job considering what I had to work from:
So there we have it, two ships up for your viewing pleasure! Be sure to leave feedback, and keeep an eye out for the next ship. The last ship was already built, I just had to edit it and make it better. The next ship is going to be from scratch, so it might take a while. I'll see you back here when it's done (and probably before!)
...actually, created is a bit much.... Thought of. That's more accurate.
This was my reference ship:
So that's why it came out looking like that. I've never done sails like that before, so... yeah. They are far from good. I've never actually rigged a ship before, and with the sailplan on this one, I wasn't going to attempt it. My next ship, though, I may try...
Also, editing the OP to a ) look like I know what the heck I'm talking about, and b ) REALLY confuse people who know nothing about ships. =D Thanks for correcting me!
...actually, created is a bit much.... Thought of. That's more accurate.
I'm impaitent. XD That's the quick answer. My reference was not super-detailed, so neither was I, honestly! I don't want to make a ship that's 2 or 3 solid meters thick, but I also don't want to have to have it look good outside but when you venture below deck, half the wall is one way and the other half is totally different. I'm trying to make these both look good AND be usable, which isn't always easy. Larger ships should have more detail. I'll try playing around more on my next one, I promise. ^_^;
...actually, created is a bit much.... Thought of. That's more accurate.
...actually, created is a bit much.... Thought of. That's more accurate.
*crickets*
Um, ok, so looks like I'm the only person following... my own thread. Lame.
BUT THE SHOW MUST GO ON!
Some varient of a brig, according to Sid Meier. He's already let me down once, so let's see how far off this ends up being. All I have so far is the shape of the hull at centerline. Nice line, though, isn't it?
**EDIT**
Yup, misinformed again. Turns out this is going to be a Brigantine (historical, not modern)
...actually, created is a bit much.... Thought of. That's more accurate.
Here's mah proof:
Working on adding fore- and aftcastles, but... not sure how it's going to turn out. I don't normall have this much trouble with ships... >_>
...actually, created is a bit much.... Thought of. That's more accurate.
Thanks for the feedback! Roundness is definately one of the things that gives me problems. My current ship isn't near as round as it should be, but I feel I'm too far into the build to fix it now (as that would basically require scrapping this hull for the fourth time and starting over once again). I had one ship on my old computer that had really good sails, I promise! I'm still learning when it comes to anything other than square sails... these fore and aft rigged sails look terrible, I know. And the other ship was actually built in a survival game, so it really had no purpose other than decor, and consequently, was not designed to ever have sails. So that's my excuse for it's sails being so crappy, they aren't even supposed to be on it. My new brigantine should have better sails. Speaking of, here's my latest update:
About to add cannons, and also going to be editing my texture pack a bit farther so the cannons look a bit more proper. Added ballast in the form of gravel to the tiny hold, put in an orlop deck (powder hold, pantry, galley, purser's quarters, doctor's quarters, storage rooms), added 6 officer's quarters behind the gun deck, and furnished the great cabin (which also contains two cabins for captain/whoever). Not sure what I'm supposed to do with the foc'sle, though, so it's currently empty. Tomorrow, I'll look into getting the masts up, the yards installed, and if I'm lucky, maybe even get it rigged. I say that because last time, trying to figure out the rigging took an entire evening by itself...
::EDIT::
Mostly finished now! Brigantine has been kitted out, decorated, plopped in water and rigged up! I'm very pleased with how it sits right now. Going to try to get it flying sails tomorrow, hopefully it'll turn out better than my last two. Pics to come soon!
...actually, created is a bit much.... Thought of. That's more accurate.
Well, the brig name is just a shortening of the original brigantine, so it's perfectly fine to refer to a two masted square rigged ship as a brig. I do, and when I use the term brigantine I tend to use it for the 'modern' definition, one mast square rigged, one mast fore and aft. It's worth noting that the modern definition became common all the way back in the 18th century.
Onto the picture in your most recent post; what scale are you working at? Because if it's standard steve-scale, your ship is too big. Something that long would be a three master for sure. That's probably why you haven't been able to figure out what to put in the forecastle, because normally you'd be struggling to fit everything in.
A good amount of hull roundness is something that will come in time as you get more experience building these ships. We seem to have a different approach to the keel - laying the keel is always my first step in a ship build, just like it would be in real life.
Have you made any progress on the masts/yards?
Thanks for the advice. Was there advice? No, there wasn't. Thanks for the kind words! lol
I used Wikipedia as my brig/brigantine deciding factor. Regarding scale, um... what's that? I've noticed I have a bad habit of scaling things up more than I should. I'd probably be better at scale if I had a physical model in front of me I could reference, or at the very least had seen a tall ship in person. But, I'm stuck going by some questionable reference images and a bit of mind's-eye work, so... I do what I can. I'd rather the ship be a little larger than it should than have it too small. Also, it looks pretty good on the inside, so that's a bonus. XD Another reason I've got forecastle issues is because even at scale, I genuinely have no idea what is supposed to be in there other than anchor chain winches.
I tried several attempts on this hull to give a bit of tumblehome, but after building and subsequently scrapping the entire hull 4 times, I opted to omit tumblehome in hopes of actually building a ship. I'm going to devote some time to nothing but hulls after this, hopefully I can figure out how it all works.
And I don't worry too much about the keel personally, because it's the easiest part to add, in my opinion... Just a straight line of blocks down the length of the ship, stopping just shy of the end of the hull for the rudder. I do integrate the top of the keel into the hull, of course, but I save the finalization for after the hull is done. My first ship ever had a keel that was WAY larger than it ultimately needed to be, so ever since then it's gone from my list of 'essential items' to my list of 'decorative hoopla'. =P
Finally, in regards to my masts and yards... what do you think?
Scale might be a bit off in comparison to Steve, but at least she's in scale with herself. Super proud of all that rigging.
...actually, created is a bit much.... Thought of. That's more accurate.
No, you have a shipyard as well? I'll look it up! =D
Thanks! I was iffy on this one all the way up until I got the rigging 100% done, then it just sort of clicked! I have run into a problem, though...
It seems a few of my staysails are going to interfere with my square sails. Seriously bummed about this, because all I can think to do is tear up my staysails and redo them, and I think they look really good as is:
Anyone have any advice? :/
...actually, created is a bit much.... Thought of. That's more accurate.
Of course we're here! We are, in effect, a Shipbuilder's Guild. Not many other folk devote their Minecraft time to ships, so we're special
Looking very good, but I think you should try and make the rigging go up at a steady rate (4 blocks high, move in, another four blocks, move in) or a similar number, because it makes it look more straight:
Horray for re-writing responses... =/ The rigging does go up evenly, I swear! Only the top rope for the lower staysail between the masts and rope running from the mainmast to the top of the spanker are slack (and I tried to make them hang realistically) The rigging may appear uneven because of the angle the picture was taken, and possibly how it widens. I'll bet a better pic up at some point. =D
...actually, created is a bit much.... Thought of. That's more accurate.
We are both talking about the ratlines, yes?
Mmmmmmmmmaybe?
*googles*
Yes? When you say move in, are you talking stepping towards the mast, or becoming narrower? They progress towards the mast at a fairly even clip. I try to make them taper off evenly as well, but I'm not so good at that one.
...actually, created is a bit much.... Thought of. That's more accurate.