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What is in store for us in 1.6?


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#101

momarama
  • Minecraft: momarama

Posted 29 January 2013 - 09:02 AM

View PostOmegaDez, on 25 January 2013 - 07:31 PM, said:

THIS.

It seems everyone always claims for more mobs, new mechanics, new redstone stuff and new structures and whatnot.
But what about us builders?

When will we finally be able to get new materials? Quartz is awesome. But we've been dying to get new materials and not just one or two new blocks here and there. (and before someone says "useless", please get out and let me enjoy my Minecraft too)

Differently colored wood planks for house building. And glass for nice stained glass windows. With paint? I Dunno.

There should be brownish and whitish stone and cobblestone variants too. It would make mining much more interesting and more varied building options. (Not end stone. End stone looks kinda weird next to cobblestone with its inverted texture)

Blocks of hay. With stairs and slabs. For roofing and farmland decoration. Please.

Blocks of coal. Since coal would be the only ore without a matching block. Sexy black surfaces. And one could smelt an entire stack in the furnace.

A way to craft Chiseled Stone Bricks yourself. Those things are mad rare.

Reinplement Sponge blocks and do something with 'em.

Stairs and slabs made of snow too.

A new craftable block : Plaster. Made from cobblestone, or something, but ends up smooth and whitish. It would be helpful to build german-style houses, or more modern buildings... ceilings, walls and other things.

Those are just my little ideas at the moment, but yeah, I think it's about time we builders unite and request our own update too.
Redstone Blocks, Flower pots and item frames were a step in the right direction as far as I'm concerned. Miners, traders, explorers, adventurers, farmers and engineers already got a lot of focus lately. Our turn should come.
Yes! I want all this! Please submit it to Mojang! Please Please I beg you!

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#102

MastaChief54117
  • Minecraft: MastaChief54117

Posted 29 January 2013 - 11:28 AM

View PostOmegaDez, on 25 January 2013 - 07:31 PM, said:

THIS.

It seems everyone always claims for more mobs, new mechanics, new redstone stuff and new structures and whatnot.
But what about us builders?

When will we finally be able to get new materials? Quartz is awesome. But we've been dying to get new materials and not just one or two new blocks here and there. (and before someone says "useless", please get out and let me enjoy my Minecraft too)

Differently colored wood planks for house building. And glass for nice stained glass windows. With paint? I Dunno.

There should be brownish and whitish stone and cobblestone variants too. It would make mining much more interesting and more varied building options. (Not end stone. End stone looks kinda weird next to cobblestone with its inverted texture)

Blocks of hay. With stairs and slabs. For roofing and farmland decoration. Please.

Blocks of coal. Since coal would be the only ore without a matching block. Sexy black surfaces. And one could smelt an entire stack in the furnace.

A way to craft Chiseled Stone Bricks yourself. Those things are mad rare.

Reinplement Sponge blocks and do something with 'em.

Stairs and slabs made of snow too.

A new craftable block : Plaster. Made from cobblestone, or something, but ends up smooth and whitish. It would be helpful to build german-style houses, or more modern buildings... ceilings, walls and other things.

Those are just my little ideas at the moment, but yeah, I think it's about time we builders unite and request our own update too.
Redstone Blocks, Flower pots and item frames were a step in the right direction as far as I'm concerned. Miners, traders, explorers, adventurers, farmers and engineers already got a lot of focus lately. Our turn should come.

I agree with a lot of stuff here, but I think some of it might be getting just a little-bit unrealistic and not in the theme of the game.
  • Differently colored wood planks for house building. And glass for nice stained glass windows. With paint? I Dunno.
Sure, sounds fair enough.  However I think that the different colours should be due to different trees (mahogany, willow, maple are all possibilities), not dye or anything like that.  Stained glass windows, though, could be pretty good.
  • There should be brownish and whitish stone and cobblestone variants too. It would make mining much more interesting and more varied building options. (Not end stone. End stone looks kinda weird next to cobblestone with its inverted texture)
Again, plausible ideas, but I think they should be given proper, unique names (not just 'Brown cobble', 'Black cobble', etc.)
  • Blocks of hay. With stairs and slabs. For roofing and farmland decoration. Please.
Love this idea, but maybe titled 'straw' instead of hay.
  • Blocks of coal. Since coal would be the only ore without a matching block. Sexy black surfaces. And one could smelt an entire stack in the furnace.

    A way to craft Chiseled Stone Bricks yourself. Those things are mad rare.

    Reinplement Sponge blocks and do something with 'em.
Not really sure about coal blocks, but craftable chiseled stone bricks and sponge in the ocean would be cool.
  • Stairs and slabs made of snow too.
I don't really think this would fit with the theme of the game.  Similarly to the wood thing, I don't think Mojang should just re-texture existing types of blocks with unrealistic things.  Maybe if you could lay snow over the top of stairs (on the bottom step too, like what would happen in real life).
  • A new craftable block : Plaster. Made from cobblestone, or something, but ends up smooth and whitish. It would be helpful to build german-style houses, or more modern buildings... ceilings, walls and other things.
Do you mean like this? If so, then GREAT! Perhaps made from furnacing gravel, or mixing it with sand, etc.

Ultimately, I agree with a lot of these ideas, but the last thing I'd like to see in Minecraft is blocks similar to those in the Coloured Blocks Mod, or just all blocks being able to be crafted into stairs and slabs.

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#103

Kholdstare
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Posted 29 January 2013 - 11:32 AM

^^^Personally, while I think the ideas are good, there isn't enough stuff in them to warrant an entire update (unless it was short). For the most part, it's just more blocks, and blocks are probably easy to code.

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#104

momarama
  • Minecraft: momarama

Posted 29 January 2013 - 09:31 PM

I just sooooooo want some new blocks! I build temples on Minecrft creative  for about 2 days and I'm getting back to the new map I'm making. But I think some new blocks would make the map even better!

#105

Mineblemone
  • Minecraft: MINEBLEMONE

Posted 30 January 2013 - 07:05 AM

You know what I want?
Content packs.
Simple, choice of how things work.

Explanation:
World is saved with content pack settings, configurable in "Options".
Server settings are configurable in server world file, however all worlds must have same settings.
When joining servers/LAN worlds, you are forced to play with set content packs. Content packs can be added or removed via commands, but they require a server/world restart to de-generate any dis-allowed items. (Such as, if you turn brewing off, all brewing stuff will disappear, and if ou turn emeralds off, all emeralds will be replaced with stone and slight chance of ore, villager trading will go off, e.t.c)

I have made this as simple and quick as possible, however requires advanced coding, may take like 3 people coding for a while. I'm hoping to see this in at least 1.7 if we are lucky. This will probably come at the last official update, and all updates will come as downloadable content packs (When launching the game with content packs  available, it will say "Content packs available, download now?")

Snapshot content packs will be like snapshots, only they will simply create a new option called; Extra Content packs
This will contain all the new things.
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#106

SnappCraftForums
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Posted 01 February 2013 - 04:23 AM

I hope that it will add Herobrine as the boss of the Overworld!
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#107

Doc543
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Posted 01 February 2013 - 07:20 AM

It needs a sewer level, ever game needs a sewer level

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#108

blackfire853
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Posted 01 February 2013 - 04:22 PM

View PostSnappCraftForums, on 01 February 2013 - 04:23 AM, said:

I hope that it will add Herobrine as the boss of the Overworld!
Never will be added.
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#109

Ouatcheur
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Posted 01 February 2013 - 04:39 PM

View PostKholdstare, on 24 January 2013 - 11:42 AM, said:

^^^ I don't know who wants "better" mountains and oceans, but most of the people who support a new terrain generator want more variety, not massive mountains. Posted Image

Jackpot, Hear Hear, bingo, ditto, etc.!

My wish for improved terrain surpasses all other things on my wish list put together, and by far.

More variety please, *much, much more*. I don't mean say simply increasing the number of biomes. I mean making sure each "instance" of biome X still gets its own "unique" local feel. Currently, if you're say in a plain separating two forest biomes, both will look quite similar. I'd like it so you would be encouraged to go explore to sight see simply because odds will be that Forest A, B, C etc will each look unique and different. For example, one forest might be sparsely made of small trees only rarely going at height 6 or 7, while another will be very tightly packed with very high tree, and a third one is mixed, but the trees of the same type tend to group together, and in yet another forest all trees forming "more or less parallel lines". In another forest, there are lots and lots of tiny ponds. And in another one, lots of crisscrossing ravines (with dirt and tres on the bottom).

More wildly special spots, instead of all biomes of type X looking the same. Also, solitary features within biomes, string-shaped linear features, arc-shaped and circular-shaped features, crossing features, mini-biomes-within-bigger biomes. And unique "central" features (not necessary centrally located, but central in the sense that it defines the rest of the place. For example, a forest with a big open pit of clay in the middle, gently sloping downward toward its center.

So yes a LOT more variety in the way the terrain is generated. And more biomes too of course.

Beaches.

Bigger but not necessarily super steep hills/mountains

Lakes containing an archipelago of islands in a part of it (or all or none).

Extreme Hills that aren't all almost the same height (all plateauing together near the normal height limit) and cliff slope (many "vertical slopes" hills). Not sayintg its bad, on the contrary it looks good and cool. But to have the SAME general look in EVERY extreme hills biome? There is just not enough randomness in the biomes terrain generators. I want to see extreme hills made of other stuff and that have more or less vegetation, too.

Underground biomes, to get less of the "infinite swiss cheese maze of tunnels and caves", and less of those insanely huge mineshafts too, but more varied terrain underground.

Smaller oceans so that you don't need to travel 25000 blocks between continents, with different "shore", "coastal ocean" (with varying density of islands, going from none to almost touching archipelagoes), "continental plate ocean" (rare, bigger islands or atolls) and "deep ocean" (no island here!) terrain generation and biomes.

Also, "full use of the available 256 blocks high height from bedrock to sky".
Currently: Bedrock to surface = 64 high; surface to clouds = 64 high; nothing above.
Wanted: Bedrock to surface = 128 high (finally, a diamond layer that doesn't look so flat); surface to clouds would be = 96 high, and with taller "mountains" (and not every four "mountain" in the extreme hills biome!) that can go through the clouds, thus going up to 32 blocks more (the anvil limit). This is a doubling of the mining depth (it is currently so easy to reach the lava layer its almost not funny), and a 50% increase of the surface-to-clouds height, and, for "mountains" only, another 50% increase.

I want to see big  "arching" natural bridges spawning chasms over ravines, or rivers, or even on the surface of land and/or water. I want to see huge pillars of (red/sand/or smooth)stone in some deserts (definitely not all deserts or even half of them should have them!). I want to see beaches and lots of places with a "unique" look. I want to see wide plateaux, "mountain" ranges, and rivers that aren't always FLAT, but have rapids, widen into broad lakes, etc.  I want to see forests where the average space between trees or the amount of undergrowth is not the same in each forest. I want to see gently rollings slopes and soft hills. Dunes in some deserts. In short, each biome should have a list of "special features" that may or may not be there with wildly varying sizes and shapes.

Badly maintained gravel roads connecting a "big" NPC village to the other NPC villages nearby. Volcanoes. Barren stone like in some kind of Grand Canyon. A secret high-altitude plain between a ring of high hills, with a nearly full carpet of flowers.

Etc.!

But we won't see any of this this in 1.6.

Any really big change in the terrain generation will probably be a major update which would be the kind of event what will "trigger" going from version 1.X to version 2.0.

Crossing fingers...

#110

ebogo8888

Posted 02 February 2013 - 08:55 AM

Notch? What about the Modding API?

#111

DaveTheWave
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Posted 02 February 2013 - 01:56 PM

View Postljbauder, on 13 January 2013 - 03:15 PM, said:

Personally, I just want bugs fixed, underwater content, a "Livable" Nether (can survive on more than wood tools forever), a way to set your spawn in the nether, and (just saw this above) Testfisicates building/ expanding their own village. Not all in one update, because that would end up coming out in June.

No way, I never want a set home i the nether on singleplayer. If I did, I couod be trapped there FOREVER if somehow my portal and obsidain got demolished.
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#112

DrumMaster4
  • Location: United States
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Posted 02 February 2013 - 02:52 PM

View PostTVflea, on 24 January 2013 - 05:31 AM, said:

What are you talking about? that's really early!
It's being worked on for the 1.5 update, as mentioned previously in this thread.
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#113

Delta3DHD
  • Location: Durham, UK
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Posted 02 February 2013 - 03:01 PM

- Better dungeon generator [More than 1 room with a spawner in it, skeleton heads in some places maybe?]
- Water Features [Possibly underwater ravines (Would require a lot of buckets, or a helmate with aqua affinity on it.)]

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#114

Zoropie5
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Posted 02 February 2013 - 05:08 PM

What I think Jeb, Dinnerbone and the rest of the Minecraft team should add in 1.6 is

-More End and Nether content
-More differences between Hard and Hardcore mode
-Variety in biome generation
-Moar achievements
-Mod API
-Bug fixes, Bug fixes, BUG FIXES!!
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#115

The_mInecraftMan

Posted 10 March 2013 - 10:01 AM

View Postcrysis9999, on 13 January 2013 - 01:51 PM, said:

Some underwater content wouldnt hurt too much...

Yup. Agreed. I think that there will be an actual fish mob. And maybe they could add underwater generated structures, such as ancient boats underwater and possibly and Atlantis, that would be great. Maybe these structures could have air inside, or chests with snorkles in them?!?!

Also, maybe there will be a red dragon? Improved villaged? And we need more structures, I'm getting bored of the same old same old. Something really, really rare maybe?

#116

Moranic
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Posted 10 March 2013 - 10:48 AM

I thought one of the devs mentioned 1.6 being the Biome update, including more biomes and mobs. Not sure though.
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#117

Kholdstare
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Posted 10 March 2013 - 01:17 PM

View PostMoranic, on 10 March 2013 - 10:48 AM, said:

I thought one of the devs mentioned 1.6 being the Biome update, including more biomes and mobs. Not sure though.

I really, really hope not. I'd actually prefer an underwater/End update. Adding biomes is just a waste of time if you're going to pave over them when you make a terrain generator that fixes the problems the biomes have no hope of fixing. If it actually IS a biome update, hopefully it's a lot of improvements to existing biomes rather than new biomes.

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#118

Randomwaffle23
  • Location: Yes
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Posted 11 March 2013 - 02:57 AM

Jeb has confirmed that there will be new mobs in 1.6: https://twitter.com/...301377818066944
This doesn't mean it's a mob update, though! It could be a biome update (fish mobs in oceans), or a Nether update (new Nether mobs), or any number of things. Other than new mobs, all we've got is an updated launcher.
Personally, I wouldn't mind if 1.6 is a mob update, a Nether update, a terrain update, or what have you. What I'm crossing my fingers for in the 1.6 update is... Not a 6, not a 1, but... an update! (Duh.)
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#119

Lengineer10
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Posted 11 March 2013 - 03:15 AM

Mojang said there would be a new mob.

#120

Yoshi
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Posted 11 March 2013 - 11:36 AM

I really hope Minecraft Reams would be featured in the 1.6 update. Featuring it in the 1.5 update is too quick ;)