Kholdstare, on 24 January 2013 - 11:42 AM, said:
^^^ I don't know who wants "better" mountains and oceans, but most of the people who support a new terrain generator want more variety, not massive mountains.
Jackpot, Hear Hear, bingo, ditto, etc.!
My wish for improved terrain surpasses all other things on my wish list put together, and by far.
More variety please, *much, much more*. I don't mean say simply increasing the number of biomes. I mean making sure each "instance" of biome X still gets its own "unique" local feel. Currently, if you're say in a plain separating two forest biomes, both will look quite similar. I'd like it so you would be encouraged to go explore to sight see simply because odds will be that Forest A, B, C etc will each look unique and different. For example, one forest might be sparsely made of small trees only rarely going at height 6 or 7, while another will be very tightly packed with very high tree, and a third one is mixed, but the trees of the same type tend to group together, and in yet another forest all trees forming "more or less parallel lines". In another forest, there are lots and lots of tiny ponds. And in another one, lots of crisscrossing ravines (with dirt and tres on the bottom).
More wildly special spots, instead of all biomes of type X looking the same. Also, solitary features within biomes, string-shaped linear features, arc-shaped and circular-shaped features, crossing features, mini-biomes-within-bigger biomes. And unique "central" features (not necessary centrally located, but central in the sense that it defines the rest of the place. For example, a forest with a big open pit of clay in the middle, gently sloping downward toward its center.
So yes a LOT more variety in the way the terrain is generated. And more biomes too of course.
Bigger but not necessarily super steep hills/mountains
Lakes containing an archipelago of islands in a part of it (or all or none).
Extreme Hills that aren't all almost the same height (all plateauing together near the normal height limit) and cliff slope (many "vertical slopes" hills). Not sayintg its bad, on the contrary it looks good and cool. But to have the SAME general look in EVERY extreme hills biome? There is just not enough randomness in the biomes terrain generators. I want to see extreme hills made of other stuff and that have more or less vegetation, too.
Underground biomes, to get less of the "infinite swiss cheese maze of tunnels and caves", and less of those insanely huge mineshafts too, but more varied terrain underground.
Smaller oceans so that you don't need to travel 25000 blocks between continents, with different "shore", "coastal ocean" (with varying density of islands, going from none to almost touching archipelagoes), "continental plate ocean" (rare, bigger islands or atolls) and "deep ocean" (no island here!) terrain generation and biomes.
Also, "full use of the available 256 blocks high height from bedrock to sky".
Currently: Bedrock to surface = 64 high; surface to clouds = 64 high; nothing above.
Wanted: Bedrock to surface = 128 high (finally, a diamond layer that doesn't look so flat); surface to clouds would be = 96 high, and with taller "mountains" (and not every four "mountain" in the extreme hills biome!) that can go through the clouds, thus going up to 32 blocks more (the anvil limit). This is a doubling of the mining depth (it is currently so easy to reach the lava layer its almost not funny), and a 50% increase of the surface-to-clouds height, and, for "mountains" only, another 50% increase.
I want to see big "arching" natural bridges spawning chasms over ravines, or rivers, or even on the surface of land and/or water. I want to see huge pillars of (red/sand/or smooth)stone in some deserts (definitely not all deserts or even half of them should have them!). I want to see beaches and lots of places with a "unique" look. I want to see wide plateaux, "mountain" ranges, and rivers that aren't always FLAT, but have rapids, widen into broad lakes, etc. I want to see forests where the average space between trees or the amount of undergrowth is not the same in each forest. I want to see gently rollings slopes and soft hills. Dunes in some deserts. In short, each biome should have a list of "special features" that may or may not be there with wildly varying sizes and shapes.
Badly maintained gravel roads connecting a "big" NPC village to the other NPC villages nearby. Volcanoes. Barren stone like in some kind of Grand Canyon. A secret high-altitude plain between a ring of high hills, with a nearly full carpet of flowers.
But we won't see any of this this in 1.6.
Any really big change in the terrain generation will probably be a major update which would be the kind of event what will "trigger" going from version 1.X to version 2.0.