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13w02b Snapshot Ready for Testing!


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103 replies to this topic

#1

Sacheverell

Posted 11 January 2013 - 10:00 PM

Yesterday's Snapshot has a host of patches and fixes, so if you're helping to test out the newest Snapshots, be sure to get this latest version right away!

Changelog
  • The stitcher should now make sure to create textures that have sizes in powers of two (fixes all-white textures)
  • Trapped Chests can now transmit signal downward through one block. This does not apply horizontally (through walls)
  • When powered, the hopper can't receive items
  • Fixed Trapped chests only transmit redstone signal via redstone dust
  • Fixed Crash at 13w02a Startup [Failed to start game]
  • Fixed Hopper item looks odd when dropped
  • Fixed Texture of the furnace and the dispenser in the inventory are not showing the blocks "face"
  • Fixed Biome's grass color does not get applied to the sides of the grass block in 13w02a
  • Fixed Looking at certain items crashes the game
  • Fixed the tnt minecart is missing the ssss sound once triggered
  • Fixed Minecart with TNT fails to return correct items when removed by player
  • Fixed Ghast fireball / Fireball texture
  • Fixed White textures everywhere!
  • Fixed stitched_terrain.png and stitched_items.png on desktop
  • Fixed Cauldrons have no bottom texture inside
  • Fixed TNT Minecarts cannot be dispense from a dispenser onto rails
  • Fixed TNT Minecarts Disappear on Reload
  • Fixed [Regression] Brewing Stand does not show water bottles/potions in world.
  • Fixed Dupe planks
  • Fixed Hopper still duplicating items

Downloads

Client Download:  Click here

Server Download:  Click here

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#2

Samuelf80TheMiner

Posted 11 January 2013 - 10:04 PM

FIRST

I think this is awesome! Good job Mojang!
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#3

Random_Guy_32

Posted 11 January 2013 - 10:07 PM

Works well.

#4

blockout22
  • Minecraft: blockout22

Posted 11 January 2013 - 10:08 PM

[quote name='Samuelf80TheMiner' timestamp='1357941843' post='20272028']
FIRST
[/quote]

sorry didn't know this was a race otherwise i would of been here sooner [img]http://static.minecraftforum.net//public/style_emoticons/default/mobnotch.png[/img]
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#5

GrandChaos9000
  • Location: Al Khubar, Saudi Arabia
  • Minecraft: GrandChaos9000

Posted 11 January 2013 - 10:11 PM

Fixed some features and good work.

Nah just only one problem, why the [color=#ff0000][i][b]biomes, structure and trees are broken[/b][/i][/color] and it [i][color=#ff0000][b]didn't fixed[/b][/color][/i] yet?

[img]http://i.imgur.com/5GxsAl.jpg[/img]

[b][size=3]*EDIT 1: Added screenshots[/size][/b]

Posted Image


#6

x_clucky
    x_clucky

    Zombie Killer

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  • Location: Stuart, Florida
  • Minecraft: x_clucky

Posted 11 January 2013 - 10:11 PM

Bug fixes yay!!
Enjoy raiding and pvp in highly customizable and well organized groups, but hate the setup of Factions? Then check out my upcoming server containing multiple custom plugins: http://www.RisingColonies.com/

#7

ThugDefined

Posted 11 January 2013 - 10:13 PM

Fixed the tnt minecart is missing the ssss sound once triggered


'Ssss sound' is the technical term, of course.

#8

Vagossssssssss
  • Location: I live at perfect vacations map :)
  • Minecraft: Vagossssssssss

Posted 11 January 2013 - 10:14 PM

[color=#333333][font=Verdana, Geneva, Tahoma, sans-serif][background=rgb(242, 248, 251)]Fixed White textures everywhere!

I love that XD :)[/background][/font][/color]

#9

HawaiianLAWMAN
  • Location: Hawaii
  • Minecraft: Lawman

Posted 11 January 2013 - 10:28 PM

Sweet more fixes, GREAT JOB MOJANG!
Christopher (Lawman) Law
Creator of True Minecraft

#10

Talent3
    Talent3

    Diamond Miner

  • Members
  • 856 posts

Posted 11 January 2013 - 10:40 PM

I'm happy. I shall test this soon.
If my post helped you in anyway, or made you smile or share a quote of some sort, please click that cool ^ button.

#11

Kittani77
  • Location: Aurora, CO
  • Minecraft: Kittani

Posted 11 January 2013 - 10:41 PM

Not too shabby. Thanks for the update.
but...
Still no storage cubes for coal/charcoal/quartz [img]http://static.minecraftforum.net//public/style_emoticons/default/steve_tearful.gif[/img]
We still need a tweaker to reduce cave and ravine generation. [img]http://static.minecraftforum.net//public/style_emoticons/default/steve_tearful.gif[/img]
-- Kittani

#12

Prime_Jetspace
  • Location: Iacon
  • Minecraft: Prime_Jetspace

Posted 11 January 2013 - 10:59 PM

So glad those debug textures will stop generating on my desktop. Very obnoxious.
Using the Spawn Egg feature, I got my friend to think a ghast was Herobrine because I renamed the egg Herobrine, plus the bug where it spat diamond helmets.

[quote name='Kittani77' timestamp='1357944096' post='20272750']
Not too shabby. Thanks for the update.
but...
Still no storage cubes for coal/charcoal/quartz [img]http://static.minecraftforum.net//public/style_emoticons/default/steve_tearful.gif[/img]
We still need a tweaker to reduce cave and ravine generation. [img]http://static.minecraftforum.net//public/style_emoticons/default/steve_tearful.gif[/img]
[/quote]

There ARE Quartz blocks. Go to the bottom of the Building Blocks tab.

Posted Image

This mod deserves every byte of support it gets.


#13

Random_Guy_32

Posted 11 January 2013 - 11:01 PM

[quote name='Kittani77' timestamp='1357944096' post='20272750']
Not too shabby. Thanks for the update.
but...
Still no storage cubes for coal/charcoal/quartz [img]http://static.minecraftforum.net//public/style_emoticons/default/steve_tearful.gif[/img]
We still need a tweaker to reduce cave and ravine generation. [img]http://static.minecraftforum.net//public/style_emoticons/default/steve_tearful.gif[/img]
[/quote]
It's the "Redstone And Making The Game Actually Work"-Update, most likely there won't be any terrain changes in 1.5, except the addition of new ores and similar things.

#14

Master_Dragoon_Bartz

Posted 11 January 2013 - 11:05 PM

Yay! A bug Fixed that I reported first!...............i feel weird that that i consider that an accomplishment
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#15

Prime_Jetspace
  • Location: Iacon
  • Minecraft: Prime_Jetspace

Posted 11 January 2013 - 11:09 PM

Daylight Sensors should be able to alternate between emitting a signal when there is no light, or when there is. That way, to make automated lampposts you could just put a daylight sensor on a redstone lamp and set it to emit a signal at night.

Posted Image

This mod deserves every byte of support it gets.


#16

BobEmpires
  • Location: Brazil
  • Minecraft: bob1317

Posted 11 January 2013 - 11:23 PM

I think the 1.5 update is going to be the best update I'll ever see!

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#17

FnordianLoopRespawn
  • Minecraft: FnordianLoop

Posted 11 January 2013 - 11:31 PM

[quote name='GrandChaos9000' timestamp='1357942266' post='20272172']
Fixed some features and good work.

Nah just only one problem, why the [color=#ff0000][i][b]biomes, structure and trees are broken[/b][/i][/color] and it [i][color=#ff0000][b]didn't fixed[/b][/color][/i] yet?

[img]http://i.imgur.com/5GxsAl.jpg[/img]

[b][size=3]*EDIT 1: Added screenshots[/size][/b]
[/quote]

not a bug reporting thread. however, seed and location please?

#18

Silver8888
  • Minecraft: Silver8888

Posted 12 January 2013 - 12:11 AM

Nice!  I really think Mojang is working faster than usual with all these bug fixes coming out so often now because of the new bug detectors, everyone is just blasting away those bugs!
[center]Also, happy early 1,500 posts Sacheverell![/center]
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#19

xBuck92x
    xBuck92x

    Zombie Killer

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  • 230 posts
  • Location: United Kingdom
  • Minecraft: Buck92

Posted 12 January 2013 - 12:15 AM

nice snapshot although very buggy :/
The only hope you have is to accept the fact that you're already dead. The sooner you accept that, the sooner you'll be able to function as a soldier is supposed to function: without mercy, without compassion, without remorse. All war depends upon it.

#20

glasstabels2

Posted 12 January 2013 - 12:35 AM

Ugh.  Why in the world would you switch how hoppers respond to redstone?!  They were PERFECT before... seriously, you can make 1-wide tile-able sorting modules using only 1 comparator, 2 redstone, 1 redstone torch, 3 blocks and a half slab in 13w02A.  That's amazingly compact and simple, anybody could make a whole bunch of those.

And the old way they responded to redstone was perfect for a whole bunch of other applications as well.  Sethbling's lock is one.

But the new way they respond to redstone ruins all that, and I can't think of any uses for the new way they respond to redstone at all.  If someone else thinks of one let me know, but honestly I don't think it could top how the old way helped sorting...

PLEASE change that back.  The rest is awesome, but please don't tease us with such a perfect way for them to respond to redstone only to dash our hopes like that...